The Military Base Lightpost - from the QuakeLab

The QuakeLab - http://www.in2nett.com/stevefu/QuakeLab

TEXTURES:	

	TLIGHT11 for the lightpost

ENTITIES: 
	
	light

WHAT TO DO:

	Make a brush that is 64 units high, cross section 24 x 24 units. This
        is the correct size as found in the iD levels. Use clipping or brush
        subtraction to clip off the sides of the brush at an angle of 7
        degrees off the vertical. These four cuts should be such that the
        cross-sectional area of the bottom of the lightpost remains the same
        as before the cuts.

OPTIONS:

	Use any non-displayed light entity, and assign it whatever variables
        you deem appropriate - see the table at the top of this section. Best
        thing to do is to take the MAP file and run. :) Copy it a few times
        and use it all over your military base-themed level. Enjoy.
        Don't put light entities inside the lightpost or solid brush. They
        will be canceled out because they are 'buried' and LIGHT will not
        generate any data. Put the light entities just outside of and around
        the lightpost brush.
