================================================================
Title                   : mega_999 example
Filename                : mega_999.bsp (.map to come)
Author                  : Bini Parkhurst http://www.time2quake.com
Email Address           : bini@time2quake.com
Description             : Increase players health to 999.
                          
================================================================

* Play Information *

Single Player           :yes
Cooperative             :no 
Deathmatch              :yes
Difficulty Settings     :no 
New Sounds              :no 
Demos Replaced          :no 

* Construction *

Base                    : none
Editor(s) used          : BSP alpha .43  http://ourworld.compuserve.com/homepages/bernier
                          
                       
Known Bugs              : None.I hope ;-)
Build Time              : I played around with this about 20 hours over 2 days.	

Thanks to the people at id Software!
Thanks to Yahn Bernier for BSP!                         

This is not a "real level".This is meant to be an example of
manipulation of the players health to 999.This is achieved
through map editing without the use of Quake-C.I usually dislike
tremendous health and weapons increases in Quake patches but
if used judiciously (yeah right,someone is gonna cut and paste
a dozen of these health chambers in some crazy level)this might
work nicely.The demo works in both single player or death match mode.
Your health  is boosted to 999 when you get the special health and it
doesn't tick down! This is a one shot deal. There are reasons for
this which I will make clear when I document this thing.I will include
the .map file and explain the workings as soon as I get a chance.You can
check at my site www.time2quake.com for info on this and other Quake stuff.


Legal Crap:
You may not transfer this archive "mega_999.zip" by any means other than electronic.
You may not include this file in any CD collection or work of any
type without the express written consent of the author.
If you use this in a level of your own please give me credit.
