Defs.qc
*******
412: added the global variables .RESPAWN_TIME, for respawning camping
items; .CAMPPOS, which identifies items; and longdist, thinktimes and
shortdist, as timesavers.
476: added some player-only variables to keep track of camper warnings
and message displays.


Anticamp.qc
***********
The central functions for AntiCamper.  Make sure this is in your
progs.src, just above items.qc.
List of changes & beginning line numbers.


Items.qc
********
12: disabled respawn noises for items
41: included camper-detector initialization in PlaceItem, and camppos strs
380: set armor respawn times in armor_touch
610: set weapon respawn times in weapon_touch
1220: set powerup respawn times in powerup_touch


Client.qc
*********
474: reset camper warnings in PutClientInServer
483: added check to determine whether to display welcome message
564: precached the dog-bark sound in info_player_deathmatch
773: changed PlayerJump to disallow paralyzed campers from jumping
1001: put camper/sniper warning resets in CheckPowerups
1015: added AntiCamper welcome message, also in CheckPowerups
1023: added "busted" message, again in CheckPowerups
1273: added line to prevent repeat showings of welcome message
1376: gave new deathstring & frag bonus for camper-killing in
ClientObituary.


Misc.qc
*******
6: Changed info_null to spawn sniper detectors, and added the entity spawn
function sniper_detector().
