- impulse 100 will fire off a little ball that disappears.  The spot is disappeared is
  where you'll teleport too.

- impulse 101 will fire off a "hole" that attempts to lie flat on the surface it first
  connects with.  Just jump through it to be teleported.

- impulse 102 is a bit of code that took 30 seconds to write.  It plays a .wav
  Usefull to taunt your opponents with.

  weapons.qc should go with the rest of your QuakeC code and be compiled with qcc(dos).
  *.wav should go in id1\sound\weapons
  *.mdl should go in id1\progs

I'm guessing the reader knows how to compile, find (or make) the above directories and 
use the results.

If you have any questions or suggestiongs about the code or any patch ideas e-mail me.

Nathan Beddes
nb3367@u.cc.utah.edu