      This is a DHT5 exam file. Its place is in the dht-exams directory.

                           The DOOM Honorific Titles
                    Created by Frank Stajano on 1994 05 01

       William Wheeler hereby conquers the title of DOOM 1 Incubus.

Exam file name:        D1I-WDW
Title conquered:       DOOM 1 Incubus
Author:                William D. Wheeler
Completion date:       1996 07 19
Game and version used: The Ultimate DOOM
Assigned levels:       E2M8 E3M3 E2M3

Log entry:
CHAL: D1I  WDW William D. Wheeler         28 33 23  FLF-LLF-LFL
    :          William Wheeler <whee0792@kutztown.edu>

Substitutions?: NO

Additions to the base: E4M4 which I feel is pretty _easy_

System used: Pentium/75 with triton chipset
             8MB EDO RAM
             Number Nine GXE-64 Pro video card (2MB VRAM)
             Microsoft 2-button high resolution mouse
             Quad speed CD-ROM (used to install quickly ;)
             Sound Blaster Pro

Controls used: keyboard and mouse
               MOUSE
                 left button- fire
                 right button- strafe on
               KEYBOARD
                 W-forward
                 S-back
                 A-strafe left
                 D-strafe right
                 Q-turn left
                 E-turn right
                 Lshift-run
                 Spacebar-use
                 Alt-strafe on
                 Ctrl-fire

Free interpretation:
         It's E2M1 on nightmare, found in the medium difficulty set.

Comments:
         My second title, and my first advanced title.  I have always
         had this silly idea that nightmare was too difficult, and 
         the legendary Steffen Winterfeldt did his amazing D1S title.
         Basically, this was like speedy gonzales except you actually
         have to care about what the monsters are doing.  None of the
         levels I received were truly difficult, but one has to come
         up with the right tactics for each critical situation.

         E2M8- The only thing that threw me off was the fact that the
         lost souls were _really_ hyperactive.  Just get rid of the
         first batch of them by the overgrown man-goat and your fine.

         E3M3- By far the hardest map done for this title.  There are
         a number of ways to start it, but I just do the minimum and
         simply survive it.  A rule of thumb playing nightmare is that
         the more you try to do, the more likely you're gonna screw up
         somewhere.  Sloppy movement, but I was just glad to survive.

         E2M3- Pretty easy if you just take the quick way through.  If
         the baron gets in your way, just get those mega-chompers mad
         at him.  That'll keep him busy while you slip away.  Oh yeah,
         make sure you go easy on that plasma.

         E4M4- Not much to this level.  If it looks like I don't know
         where I'm going, it's because I was too hyped up on Jolt Cola
         to have any useful cognitive functions.

         E2M1- My free interpretation.  This level undergoes a vast
         transformation when you bump up a skill.  Each part is really
         dangerous if you don't have the right tactics and execute all
         of them well.

Author info:
         Just another student hacker.  Started playing DOOM way back
         when in December 1993 and quickly kicked the crap out of it
         with default keyboard keys.  Sat on it for two years, and now
         only realizing it's appeal have started playing it again.  I
         am a Wing Commander nut, so I love to play them all.  When I
         started playing Descent I saw how much potential the 3D genre
         has for entertainment.  With mouse and separate strafe keys,
         I play DOOM much better and therefore better enjoy pointing
         your gun at someone and shooting.  Quake is fun in it's own
         right, but lacks the sheer 'zing' that makes it so playable.
         But as a C programmer and UNIX junkie, Quake's very superior
         in terms of customization.
