Chapter 3
USING THE JAWS CURSOR
(Also contained in the disk file "J3JAWS.TXT".)
 
 
 
 
 
 
CONTENTS OF CHAPTER 3
 
     1.   CHAPTER INTRODUCTION                              27
     2.   FUNCTIONS OF THE JAWS CURSOR                      27
     3.   RESTRICTING THE MOVEMENT OF THE JAWS CURSOR       30
     4.   USING THE GRAPHICS WIZARD TO LABEL GRAPHICS       31
 
 1.   CHAPTER INTRODUCTION
 
     This chapter explains how the JAWS cursor can be used to
gain additional control over the Windows desktop.
 
     The commands that are described in this chapter refer to
the arrangement of keyboard commands that came with your
original copy of JAWS.  It is possible to re-arrange these and other
JAWS keys with the JAWS macro editor.  For information about
using the JAWS Macro Editor, please refer to our Technical
Reference.
 
 
2.   FUNCTIONS OF THE JAWS CURSOR
 
     As you read the following descriptions, you will notice that
many of the JAWS cursor commands perform the same functions
as were described in Chapter 2 for the PC cursor.  This means
that some keys perform the same activity when either cursor is
being used.  If a command has more than one function, then the
different functions are explained.
 
Change Verbosity Level = INSERT+V
 
Speak the Title of the Current Window = INSERT+T
 
Read the Active Application Window = INSERT+DOWN ARROW
     Reading begins at the location of the cursor.
 
Read the Active Child Window = CONTROL+DOWN ARROW
 
Turn On JAWS Cursor = SPEECH PAD MINUS
     The JAWS cursor can read information anywhere in the
     active window when restriction is toggled off with
     INSERT+R.  It can also be used like a mouse pointer with
     the mouse keys that are described below.
 
Move the Mouse Pointer = use speech pad keys
Single Left Mouse Click = SLASH on speech pad
     This selects the item at the JAWS cursor.
Double Left Mouse Click = press SLASH twice in a second
     This chooses the item at the JAWS cursor.
Drag an Object on the Desktop = INSERT+SLASH
     Use the JAWS cursor to point to the object, press
     INSERT+SLASH to lock the mouse pointer on the object,
     then use your arrow keys to drag it.  Press
     INSERT+SLASH to release the drag command.
Right Mouse Click = ASTERISK on speech pad
 
Turn On PC Cursor = SPEECH PAD PLUS
     The PC cursor tracks the insertion point or the highlighted
     selection cursor.
 
Read Current Line = INSERT+UP ARROW
Read Prior Line = UP ARROW
Read Next Line = DOWN ARROW
 
Read Prior Character = LEFT ARROW
JAWS cursor =
     Speak prior character.
 PC cursor =
     Select prior icon, select prior menu item, or move insertion
     point to the prior character.
 
Read Next Character = RIGHT ARROW
JAWS cursor =
     Speak next character.
 PC cursor =
     Select next icon, select next menu item, or move insertion
     point to the next character.
 
Read Current Character = SPEECH PAD 5
 
Read Prior Word = INSERT+LEFT ARROW
Read Next Word = INSERT+RIGHT ARROW
Read Current Word = INSERT+SPEECH PAD 5
 
Spell Current Word = INSERT+SPEECH PAD 5
     (pressed twice within a half second)
 
Move Up One Screen or to Top of Window = PAGE UP
JAWS cursor =
     Move to top of active application or child window
     depending on the setting for JAWS cursor restriction. 
     (Information about cursor restriction is presented later in
     this chapter.)
 PC cursor =
     Move insertion point up one screen.
 
Move Down One Screen or to Bottom of Window = PAGE DOWN
JAWS cursor =
     Move to bottom of active application or child window
     depending on the setting for JAWS cursor restriction. 
     (Information about cursor restriction is presented later in
     this chapter.)
 PC cursor =
     Move insertion point down one screen.
 
Move to the End = END
JAWS cursor =
     Move to the end of text on the current line or to the last
     graphics on current line.
 PC cursor =
     Performs the End function for the application.  For example,
     it could move the insertion point to the end of text on the
     current line or to the last item in a list box.
 
Move to the Beginning = HOME
JAWS cursor =
     Move to the beginning of text on the line or to the first
     graphics on the line.
 PC cursor =
     Performs the Home function for the application.  For
     example, it could move the insertion point to the beginning
     of text on the current line or to the first item in a list box.
 
Speak From the Left Edge of the Window to the Cursor
     = INSERT+HOME
Speak From the Cursor to the Right Edge of the Window 
     = INSERT+PAGE UP
 
Read Top Line of Window = INSERT+END
Read Bottom Line of Window = INSERT+PAGE DOWN
 
Speak the Coordinates of the Active Cursor = DELETE
 
Route (move) the JAWS Cursor to the Location of the PC Cursor
     =     INSERT+MINUS
Route (move) the PC Cursor to the Location of the JAWS Cursor
     =     INSERT+PLUS
     This moves the insertion point or selection cursor to the
     location of the JAWS cursor and is equivalent to a single
     click of the left mouse button.
 
Delete Key = ALT+DELETE
 
Toggle Between Insert and Overwrite Editing Modes =
ALT+INSERT
 
 
3.   RESTRICTING THE MOVEMENT OF THE JAWS CURSOR
 
     If you have several open application windows on your
desktop, it is possible for them to overlap or totally cover one
another.  This means that parts of several windows could be
visible around the active application window.  The PC cursor stays
within the active window, which means it will not read
information from the surrounding windows.  The JAWS cursor
also stays within the active window.  Thus, you cannot
accidentally read information from a window you are not using.
Additional information about the physical appearance of the
Windows desktop is contained in Chapter 1 of our Windows Reference.
 
     The movement of the JAWS cursor can be further restricted
to the active child window.  For example, if you are using Program
Manager, you could turn on the JAWS cursor and read everything
that appears in the Program Manager application window including
open group windows.  If you turn on JAWS Cursor Restriction,
then the JAWS cursor can only read information contained within
the active group (child) window.
 
     Turn JAWS Cursor Restriction On or Off = INSERT+R.
 
     The restriction setting does not affect the movement of the
PC cursor.  When you turn restriction on, then the JAWS cursor
is restricted to the section of the desktop where it is currently
located.  This means that if the JAWS cursor is in the active
group window of Program Manager, then its movement is
restricted to this child window.  If it is in a dialog box when
restriction is turned on, then it can only read the active dialog
option.  When you plan to use JAWS cursor restriction, it is best
to follow these steps to ensure that you are restricting the cursor
to the proper section of the desktop.
 
a.   Route the JAWS cursor to the location of the PC cursor
     with INSERT+MINUS.
 
b.   Turn on JAWS cursor restriction with INSERT+R.
 
 
4.   USING THE GRAPHICS WIZARD TO LABEL GRAPHICS
 
     Windows places dozens of graphics on the desktop to
represent application programs, menus, or to indicate the status
of items in a list.  Each graphics symbol is like a very small picture
that symbolically replaces the use of words.  Graphics that start
application programs are called Icons, and graphics on tool bars
are often called Buttons.  Regardless of what they are called, or
how they are used, they usually need to be identified before they
can be used.
 
     The JAWS Graphics Wizard is used to label graphics so that
JAWS can speak a name or description when they are
encountered.  A large number of labels for commonly used
graphics symbols have been supplied by us, however, you may
need to add to this list when you use new applications.  Adding
a label to a graphics symbol is easy, though it might require some
sighted assistance.  Follow these steps when labeling a graphic.
 
a.   Turn on your JAWS cursor and locate the graphic.  You can
     confirm that the cursor is pointing to the graphic by
     pressing SPEECH PAD 5.
 
b.   Press INSERT+G to start the Graphics Wizard.  The
     Graphics Wizard dialog appears and asks you to type a
     name for the graphics.  Type the name and press ENTER. 
     The new label is automatically added to the permanent
     graphics file.
 
c.   To edit an existing label, simply follow the preceding steps
     and type a new label when the dialog box is displayed.  If
     you want to remove a label, then use the preceding steps,
     and type the word "GRAPHIC" for the label and press
     ENTER.  A label that does not contain text will silence the
     graphics image and prevent JAWS from giving any
     indication that it is present on the desktop.  Thus, if you
     remove a descriptive label, then be sure to type the word
     "GRAPHIC" before pressing ENTER.
 
     The biggest problem in labeling graphics is knowing what
to call the graphics.  Software manuals for each of your Windows
applications contain a list of graphics and their meaning.  Sighted
assistance may be needed to look up and identify graphics before
they can be labeled.
 
     We will be working to build a library of graphics labels for
Windows applications and will be constantly expanding the
predefined list of labels.  When installing expanded sets of
graphics labels or copying labels from one PC to another, it is
necessary to use compatible graphics image files.  For example,
a PC that uses 256 colors uses a different graphics file than is
used by a PC using 16 colors.  Information about converting
graphics files is contained in the technical bulletin
"GRAPH01.TXT" which is located in the \JFW\TECNOTES\ENU
subdirectory.  Information about using the JAWS graphics editor
for combining sets of graphics labels is presented in Chapter 1 of
the JAWS Technical Reference.
