History of DMXCOM - Money and Health patch for XCOM-UFO Defense.

07/94    - 1st release

08/94    - 2nd release. I re-wrote the patching routine. It seems under
           certain circumstances (I don't know what these circumstances
           are, I could only get it to act up twice) the program would
           behave rather oddly, and would actually reload a saved position
           from a previously saved position. I added more error checking
           and can't reproduce this error. It appears that saving a game
           immediately after healing the soldiers will keep the saved
           problem from occurring, so after you run the patch, load XCOM 
           and save your game.

08/94-01 - 3rd release. I found out the bug was not in my program, but in
           X-COM. From what I understand Microprose is working on a fix.
           This version of DMXCOM has several new features. A menu option
           is now included so you may choose which feature you would like
           to patch. Menu options now are: a) Increase your money to $320
           million, b) Heal all of your wounded soldiers, c) Max-out your
           soldiers attributes, and d) All of the above.

08/94-02 - 4th release. Added the option to speed up the production of
           your base facilities.

09/94    - 5th release. I rewrote some of the code to make it run a little
           faster. Instead of the program exiting to DOS whenever you select
           a menu option, you will now be returned to the menu. F10 will exit
           the program. Added the option to give your 1st base 1000 units of
           Elerium-115.

09/94-01 - 6th release. Figured out how to break the copy protection scheme. 
           If you have the registered version, F9 will remove the copy
           protection.

10/94    - 7th release. Did some more code tightening (put redundant tasks
           in a routine). Added the option to give your 1st base 1000 units
           of Alien Alloys. Included my name and address in the exiting
           sequence. Updated my address in the TXT file.

02/95    - 8th release. Released as version 95a (those numbers were getting
           confusing). Lowered the maximum Strength to 100 units.  This was
           to combat the Microprose bug where the game would not let you
           throw your grenades if your strength was too high.  Also changed
           the maximum units from 160 to 170 (didn't know they could go that
           high), and raised the Bravery to 110 units (it's maximum allowed).
           Added the version number to the menus, and also on the exit screens.
           Also added a routine that checks for the original date and time of 
           the saved game files, and then sets the files back to this date 
           when the patching is complete. The reason for this change is that
           while you were patching the files, if your system clock updated it's
           minutes field, the saved games would be corrupted because all of the
           files did not have the same date/time. This change will prevent that 
           from happening.

02/95    - 9th release. Released as version 95b. This program is now completely
           mouse driven. Removed all the keyboard commands. Used routines
           written by Carlos Diaz (MENUPRG.ZIP) to control the menus and
           mouse. I made the flying suits option seperate from the max-
           attributes option.

03/95    - 10th release. Released as version 95c. Added to the exit menu
           the option to run X-COM from inside the cheat (for registered
           users only). Added the option under the Base menu to give your
           1st base 10 PSI-Amps. 

08/95    - 11th release. Released as version 95d. Added code to check the
           saved game file to see if a battle was taking place.  It seems
           that under some situations, if you run the cheat on a battle
           mission, it would corrupt your saved game. So now it will not
           let you.  You must be at the Geoscape screen when the cheat
           is run. If you are not, the cheat will not run.  Also added
           the option to repair your spacecraft if it is damaged.

09/95    - 12th release. Release as version 95e. Changed the code for
           completing the base facilities.  For some reason, the radars
           did not work correctly when their completion time was set to
           0. So now, the radars are reduced to 1 day from completion. So
           when you run the base facilities cheat, everything but the radars
           will be completed immediately. The radars will have one more day
           remaining until completion. This seems to fix the problem.
           Also added the capability for users to register on the spot.
           Also updated my address in the program and text files.

