
                                Dark Castle v8.0
                       (C)opyright 1989-95 Marvin Davis

 This game DIRECTLY supports the following BBS programs:
 ============================================================================
 RBBS v17.x/QuickBBS/SuperBBS/RA   ;caller file = DORINFOx.DEF (x=1-9)
 WILDCAT v2.xx                     ;caller file = CALLINFO.BBS
 WILDCAT v3.x                      ;caller file = DOOR.SYS (52 line std)
 GAP                               ;caller file = DOOR.SYS (51 line std)
 PHOENIX v1.x and up               ;caller file = INFO.BBS
 PCBoard v14.x and up              ;caller file = PCBOARD.SYS 
 WWIV v4.x                         ;caller file = CHAIN.TXT
 SpitFire                          ;caller file = SFDOORS.DAT
 ============================================================================
      Registration information is available in the file REGISTER.FRM

 Place ALL FILES that accompany this ZIP in the same DOS or DOOR# directory.  
 Everything that you need to operate this software game IS included in this 
 ZIP archive.  Do not erase any files unless you are certain you know exactly 
 what they are!

 DCASTLE.EXE requires that you edit directly the ASCII file CASTLE.CFG with
 an ASCII editor to set game up for your BBS.  You must read the file as its
 documented and explains all the lines and what needs to be on them.

 NOTE!
 -----
 READ THE DOCUMENTATION CONTAINED WITHIN "CASTLE.CFG" PLEASE!  Set up is
 very easy now with the use of any simple text editor.

 If your BBS dropfile type is NOT SUPPORTED in the above listing you will
 need to use a conversion program to create/convert your particular BBS's
 caller information file, I can add one if given the correct data.  Please
 refer to your BBS's documentation and document the CALLER INFORMATION FILE
 that your BBS produces when exiting to a SHELL or EXTERNAL process.  I need
 to have the following data able to be read in from a standard ASCII file
 produced by the BBS software you have.
 
   (1) Callers First and Last Name
   (2) PORT used (ie COM1: or COM2:)
   (3) baud rate of caller (DCE)
   (4) remaining time left in minutes
   (5) flag for ANSI color or MONOchrome graphics

 FOSSIL drivers are not supported because the game now uses an internal
 high-speed interrupt driven communications library and will co-exist with
 a FOSSIL without interference.

 Nearly ALL BBS's pkgs produce a caller info file when exiting to a door.
 Completely document your particular file and I will create a command line
 switch to call the game with for your BBS!

          Thank you for trying Dark Castle.  I hope you enjoy it!
 
               IF all else fails, read the documentation!






		