 Updates for BOARD Master
 ------------------------
 1.0  Initial Release
 
 1.1  Added ABORT routine after user enters door, so they can
      exit the door without entering any info. if they choose not
      to play.

      Fixed bug that caused program to say not enough money when
      player was buying a Front End, when they did have enough.

      Fixed bugs that caused some lines to be in the wrong place
      during the REPLY to message.

      Added 30 day check to maintenance program. BMM will now delete
      any player that has not played for 30 days or more.

      Raised starting money from $100 to $500
      
      Changed the LIST other sysops display slightly
      
      Fixed several other minor bugs in both the main .EXE and BMM.EXE.

 1.2  Added in progress ANSI graphic for defrag & scan routine.

      Added BBSTIC simulation for process files routine.

      Added Sysop configurability support via external file.

      Wrote BMSETUP to allow sysop's to change certain defaults. 
      
      Added Today's News bulletin generator.

      Added Public Mailbox support.

      Added more fake messages & fake users for a more realistic
      feel.

      Added ONLINE.FLG routine to help ensure the integrity of the
      PLAYER.DAT file.

      Added error file support to BMM. BMM will now write to an ERROR.TXT
      file if something has gone wrong.

      Wrote BMUPDATE for a quick and easy upgrade from v1.1 to v1.2.

      Hopefully corrected the bug that was causing players to be deleted
      before the 30 day mark.

 1.3  Re-drew the main title screen

      Re-drew the computer store and all sub-store menu's.

      Fixed bug that was causing some players to be left with a negative
      cash amount after buying modems.

      Fixed bug in BMM. Again. The first attempt was partly successful,
      but we missed another bug that at sometimes was causing the same
      run-time error.

      Added Alley Sales routines.

      Added private mail option.

      Fixed bug that caused some files not to be deleted upon reset of
      the game. ie, someone won.

      Re-wrote the public mail routines so they are not shown every time
      a user logons.

      Added more fake users.

      Added more fake messages.

      Changed the timing system in the "Make Menu's" routine, so that
      every player gets an equal amount of time rather than based on thier
      time left in the door.

      Optimized code for better performance and faster bug tracking.

      Changed "Today's News" slightly, so now it will report a user
      created some menu's, rather than saying how long they spent on them.

      Changed the GAMEWON routine. Now as soon as a user wins the game
      they will be notified and sent home until another day. 
      The game will reset itself when the next person enters.


