  EXAMPLE PROGRAM FOR 3D SPRITE PUTTING WITH C/C++
=====================================================
S. Christian Flowers, LYRIXX@aol.com - September 1995

             Programmed with Borland 4.5

Puts 3d sprites as a series of vertical columns.

Files:
=============================
object.cpp  - source & explanations
obj16.exe   - demo program
obj16.pcx   - sample tiles
obj16bg.pcx - background image
readme.txt  - this file


Usage:   obj16 <enter>

Keyboard: SPACE - cycles though each object
                  Current object will briefly flash white
                  when selected.
          1 , 2 - move x
          3 , 4 - move y
          5 , 6 - move height
            t   - cycle tile for current object
          ESC   - quit

All movements are perspective movements so the further away
an object is the longer it will take to notice movement input.


Note: Borland's getch() grossly effects performance
      And may make the routines appear slower than
      they actually are.

* END OF FILE *

