                        The Dragon Woman Slumbers
                                By Della Moore

        I slayed the Red Dragon today.  There was a tear in my eye.  I may
well never kill the beast again. 

        Being the LNC or HB<g> of WorldWide LordNet has been a grand 
adventure.  However, I feel that WWLN has developed as much as it can
under my leadership.  The time has come to pass the mantle of responsibility
to another brave Knight.  Mark Pringle officially assumes all duties of LNC
on October 20 at 12:01 A.M.  Mark has been the largest hub for WWLN and one
of the primary sources of tech support.  I'm certain that the Net will 
continue to thrive and grow under his leadership.
        I want to publicly thank each and every Sysop and player involved in
WorldWide LordNet.  THEY have made WorldWide much more than just another
place to slay that pesky red dragon:)!!!  It has been a pleasure and an
honor to be associated with such a wonderful group of people.  There are
two players in particular that deserve special recognition.  James MacArthur
of Columbia Spitfire BBS played hard, played well and was willing to "risk"
his ranking to perform tests.  Candee Nickell of Moore Fun BBS learned the
game inside out.  She was always willing to come out from behind her character
to offer tips.  Both shall always remain true Death Knights in my mind.
Forge and Lady Devon, I salute you!!!!!!!
        As always, tribute must be paid to Seth Able Robinson for the game
of Legend Of The Red Dragon.  Tribute must be paid to Joseph Masters for 
the LORDNET software.  None of this would have been possible without them.
        All information concerning WorldWide LordNet is in this newsletter.
While I will no longer be directly participating, I will be available for
tech support.  The newly backboned FIDO LORD_SYSOP echo will find me.  The
Dragon Woman is not gone.  She is merely resting in her lair.

******************************************************************************

                        WELCOME TO WORLDWIDE LORDNET
                        by Mark Pringle, LNC

                   **************THE RULES**************

1.  The setting within LORD are 20 forrest fights and 11 player
    fights!
2.  ALL nodes joining WWLN must agree to abide by these rules.
3.  As LNC....my decisions are final.
4.  ONLY the approved IGMs will be allowed for InterBBS play.
5.  Communication with me is through the NC_SYSOP echo.
6.  Nodes and HUBS are asked to poll daily, every other day minimum!
    Packets more than 3 days old are deleted.  No contact for 5 days without
    notification is grounds for removal from WWLN.
7.  The packets for each node are processed at 2:00 A.M.  This takes
    approximately 30 minutes.  The BBS is then toggled private to
    allow nodes to pick up their packets easily. Mail transfers time
    is between  3:30 & 6 A.M.
    Obviously, Australia is exempt from this rule:)!!
8.  Each hub is responsible for their end nodes.  The problems within
    LORD and LNET are still being addressed. MEGAthanks go to Seth and
    Joseph:)!!!
9.  If you feel that a particular node is "cheating" please notify me,
    Through NC_SYSOP, and the node through SYS_SYS.
10. ALL important announcements come through the NC_SYSOP echo.
    READ THIS ECHO on a regular basis.
11. The 3 conferences for WWLN are:
   *  NC_SYSOP.... Questions, gripes to me from you! :)
   *  SYS_SYS .... For sysop to sysop chat and questions!
   *  NC_PLAY .... A place for your users to meet the many people within the
                 NET, and maybe find the answer to the JENNIE Question that
                 never dies!!!! <VBG>
   * denotes MUST carry and READ!!!!!  <VBG>
12. Remember this is a GAME and supposed to be fun:)!!  Play nice, play
    fair and we can keep it that way!!!
13. These rules are subject to modification as deemed necessary.
    For the latest changes read the NC_Sysop conference!
-------------------------------CUT----------------------------------------

APPLICATION TO JOIN WORLDWIDE LORDNET

Fill this out and send it via netmail to :
The Squawking Parrot BBS
1-203-774-2889
Fido 1:327/2889
Voice # 203-774-3514 9am to midnight EST ONLY!!!
Please allow 48 hours after sending in your application.  Then give
me a call voice & we'll get you up and running.  I'm generally available
on all weekends and weekdays between 9 and midnight EST.

BBSNAME:_______________________________________________________

SYSOP NAME:____________________________________________________

FIDO NET ADDRESS i.e 1:327/2889:_______________________________

BBS PHONE NUMBER:______________________________________________

VOICE PHONE:___________________________________________________

CITY,STATE:____________________________________________________

ALIAS USED IN ECHOMAIL:________________________________________

HUB [  ]   END NODE [  ]  INDEPENDENT [  ]  CHECK ONE PLEASE!
If you are an end node, please include the name of your hub, and
THEIR ROUTE number. (Ask your proposed HUB for there ROUTING
number!)
It's very possible that your hub can get you up and running and you
will not need to contact me at all ..save a little long distance<G>!

---------------------------------------CUT-----------------------


These IGMs are approved!

                         APPROVED LIST <W/EXPLANATION>

BARAK'S HOUSE - Let's face it folks! Seth Able's OWN IGM and the most stable
of the IGM's available.  No Big adjustments can be made in here and you only
get to enter once a day.

BACKALLEY CHURCH - The version of this IGM makes a dramatic difference on its
impact on WorldWide LordNet.  BAC201 is the ONLY version approved at this
time.  At looooooong last we have a version that stays stable and is not
badly crippled in the shareware version.  This IGM allows players to get a
bit of this and that.  With 201 there is no major impact on the game.
Allows bonuses only once per day.

JOURNEY TO SHERWOOD FOREST - Fun and I've only seen minimal impact on the game.

LORD COUNTY FAIR - One of the most entertaining IGMs around.  The alphabet
versions are banned from WWLN.  Version LFAIR25 and above are the ONLY approved
versions.  This is for the sake of stability and fairness:)!!  The alphabet
versions would NOT stay stable on a wide number of systems.  The number
versions are far less powerful.

ALADDIN'S BAR - Fun for multi-node boards.  NO impact on game as it is just
a chat room.  Freeware.

HIGHWAYMAN - Hard on players, but shouldn't give an unfair ADVANTAGE to
boards using it.

OFF TO THE HORSE RACES - This is a FUN IGM!  It allows users to bet on races
or be a jockey.  IF a player wins, the rewards are pretty high.  However,
players don't win very often.

TALENT FOR THE SKILL - A relatively easy way to increase skills.  It's free-
ware and has minimal impact on WWLN.

-------------------------------------------------------------------------------
WARNING!!!  WARNING!!!  WARNING!!!  WARNING!!!  WARNING!!!  WARNING!!!

These IGMs have been tested on a multitude of systems by WWLN, but there is
NO way to guarantee that they will work correctly for everyone.

There are MANY great IGMs in existence that are simply too powerful for
InterBBS play.  There are also a number of IGMs that will probably be added
to the next list.  They just need further testing.  Any IGM that is so
severely crippled in the shareware version to make testing impossible, will
NOT be considered for use in WWLN.
