================================================================
Title                   : ARENAS2.WAD   
Author                  : James Van Horn
Email Address           : 
Misc. Author Info       : 71 Coleman Ave. Spencerport,NY 14559
Description             : These Levels were designed entirely for
                          Deathmatch with the use of -altdeath.
                          This is version 2 of Arenas.wad. Tested
                          and edited hundreds of times for the best
                          possible Deathmatch play.

Additional Credits to   : Tony Vieira
                        : Eric Norstrom
                        : Mark Baken
                        : Jennifer Pennington
================================================================

* Play Information *      DOOM 2

Level #                 : 1,2,3,4
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch
Build Time              : 175 Hrs w/ 100+Hrs Deathmatch testing
Editor(s) used          : Doom Construction Kit v2.2,LView,
                        : Wintex,Paintbrush,RMB v2.0,Dmgraph
Known Bugs              : None


* Copyright / Permissions *

Authors MAY extract sounds and graphics and get some ideas but,    
Authors MAY NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.
                                                 
===============================================================

   ARENAS was a big hit across many networks and BBS's, which   
inspired me to make ARENAS2. Trying to "detail" Arenas into 
Arenas2 took longer than I thought. But I am pleased with the 
results as I call it my masterpiece. 
   Tony and I deathmatch tested it hundreds of times easily 
putting in over 100 hours via modem. Together Tony and I played,
took notes,discussed,I edited,resent updated files and reconnected 
so many times its not even funny. But in the end, we came up with 
near perfect Deathmatch playability. 
   Eric was the graphic master! He came up with new textures and
sent me every sound file he could get a hold of. Some of the new
wall textures he came up with were simply amazing!  We had fun
implementing many new graphic, but due to file size, I chose only
to keep some. 
   Additional credits to Mark who also helped with deathmatch 
playability, and Jen for some great ideas on my ceiling skylights. 
Please use -altdeath when you play. 
                                                    Enjoy,

                                                James Van Horn


