                Procyon Lotor presents:  THE  
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The ULITMATE            __  ___                __  ___              
                       /  |/  /__ ___ ____ _  /  |/  /__ ____ 
                      / /|_/ / -_) _ `/ _ `/ / /|_/ / _ `/ _ \
                     /_/  /_/\__/\_, /\_,_/ /_/  /_/\_,_/_//_/
                                /___/                         
        Guide to the basics FAQ - ver. 1.0 - by Procyon Lotor

Contents: I) Intro
             a) What is this FAQ?
             b) Who is Mega Man?
          2) NES
             a) Mega Man 1
             b) Mega Man 2
             c) Mega Man 3
             d) Mega Man 4
             e) Mega Man 5
             f) Mega Man 6
          3) GB
             a) Mega Man 1
             b) Mega Man 2
             c) Mega Man 3
             d) Mega Man 4
             e) Mega Man 5
          4) SNES
             a) Mega Man X 1
             b) Mega Man X 2
             c) Mega Man Soccer
             d) Mega Man 7
          5) Genesis?
             a) Dr Wily's Revenge
          6) Cast List
          7) Needed info

I) Intro
-----------------------------------------------------------
A) What is thie FAQ?       
        Hello and welcome to the ULTIMATE Mega Man guide to the 
basics FAQ.  I have decided to undertake this and it took a lot
of work.  This is version 1.0.  I had to sit down and play each 
version during spring break (hey, it's not like I don't have a 
life, but I had to stay in school for crew practice.  What else 
did I have to kill time?)
        Please flip through it and feel free to comment.  If you
know any info off the top of your head that has been omited or is
incorrect, PLEASE feel free to email me and I'll add it in.  Let 
me tell you the basic format I have used to write this FAQ in.  
For each game I will tell:
        Release date
        Comments and addtions to previous version 
        Special tricks
        Where items can be found
        The order for the bosses
                (in addition, what weapon you get)
        Possible weaknesses for "Dr. Wily" stage bosses
        In addition, I will be including password info, but 
in a very limited fashion.  I.E. Only the best ones, and possible
breakdowns for each password (I know they cracked it for MM2 and 
3 on the NES).
        I think I covered everything.  This is not, I repeat NOT, 
a full strategy guide.  It is a bare bones FAQ, not a walk through.
Due to the amount of stuff I'm covering, a full strategy guide might
very well get close to a Meg.  Instead, this is meant as a simple
reference manual.

B) Who is Mega Man?
        Mega Man first hit the home video game screen on the NES in
1987.  He was created by Capcom, and the first game had 1 Meg of
memory.  Mega Man in his lastest creation (MMX2) has 12, plus a
processing chip called the C4, just to show you how far he's come
since then.
        The Story for the NES and GB Mega Man's run along these lines.
One day Dr. Light and Dr. Wily were partners and they made incredible
creations and robots to simplify the lives of humans.  But Dr. Wily had
other ambitions (like taking over the world) so one day he reprogrammed
all the original 7 robots (MM1 bosses + Mega Man), But Mega Man was able
to resist that reprogramming and was left alone to fight against the
other 6.  Later on we find out that Mega Man was originally a boy/cyborg
named Rock (who had a sister Roll).  When Dr. Wily became a threat, he
volunteered to have his body transformed into that of Mega Man, sometimes
also known as the Blue Bomber.  Through out each game, Dr. Light (also
known as Dr. Right sometimes) creates new pals and assistants for
Mega Man, the most famous being Rush the dog.
        In the SNES Mega Man X stories, we see a grim future time line
of the NES Mega Man, in which Mega Man's technology has been put to use
in many places, but some robots, known as Mavericks, want to take over
the world and use humans for slaves because they feel they are superior.
Mega Man (X) must go and stop these Mavericks (under the leadership of
Sigma).  Along the way he must find capcules that contain holographic
images of Dr. Light.  The contain power ups that make Mega Man stronger,
possibly the strongest robot the world has ever known.  Mega Man is
considered a Robot Cop, and he has a fellow cop named Zero.  Zero
sacrifices himself in MMX1 to help Mega Man, and this becomes a sub
plot in MMX2.
        The layouts stay fairly constant within each system.  On the
NES, you fight 8 (only 6 in MM1) robots and the go through the Dr.
Wily stages to beat the game.  In the GB you fight 4 robots first,
then another 4 again, then the Dr. Wily stages.  (The GB carts tend to
be the hardest of all the versions.  Ridiculous jumps and so forth).
The SNES versions are more like the NES versions so far, 8 robots
then the Sigma stages.

II) NES
------------------------------------------------------------
A) Mega Man 1 - 1987
        - The very first one!
        - The ONLY version to keep score (except for Soccer
          of course)
        - The only version with just 6 bosses
        - The only version without passwords
        - Lets you fight through the Dr. Wily stages over and
          over.
        - Stages are revisitable.
Special Tricks - Pausing the game when a hit registers, and
        unpausing results in multiple hits with the Cutman Blade
        and the Elecman Beam.  By pressing start rapidly, you can 
        score tons of hits on one shot.  This works best on Rock 
        Man (cyclops) and Dr. Wily.  It CAN work against you too
        if you've been hit at the same time.
Items:  Magnet Beam - found in the ElecMan stage in plain sight
                      behind blocks which can be destroyed by the 
                      Elecman beam, or thrown with Gutsman's power.  
                      Shoots, ledges which may be stood on for a 
                      short time.
        Yashishi - Only one in any Mega Man game, found on the
                   4th Dr. Wily stage, below the first teleporter. 
                   Gives back all weapons and health.

Start With: Bombman - Weakness: Fire Shot.  Get Bombs
            Gutsman - Weakness: Bomb.  Get throwing power.
            Cutman  - Weakness: 2 Gutsman throw blocks in his room 
                      Get Cutman boomerang Blade
            Elecman - Weakness: Cutman Blades.  Get three way
                      Elecman Beam
            Iceman  - Weakness: Elecman Beams.  Get Ice Slasher
            FireMan - Weakness: ice shot.  Get the Flame Shot
                      and force feild
Dr. Wily:   Stage 1: Rock Man (Cyclops) - use Elecman Beam (and
                     the trick if you want an easy way out)
            Stage 2: Fight: Cutman, Fireman
                     Mega Man Clone - Go to far wall, and jump
                     and shoot a lot.  Any weapon you use, he
                     will use right back at you.
            Stage 3: Bubble Machine - Kill first 3 with normal
                     gun, and use the four blocks with Gutsman
                     on the last 4.
            Stage 4: Fight: Bombman, Fireman, Iceman, Gutsman
                     Dr. Wily - use ElecMan beam on first half,
                     use Cutman Blade on second half.  (once
                     again, the trick works well)

------------------------------------------------------------
B) Mega Man 2 - 1988
        - The first version with Passwords
        - The first version with 8 bosses.
        - The first version with Energy Tanks (4 max)
        - The ONLY version with a difficulty selection
          (which IMO, they should have done more often)
          On Difficult, Weapons do less damage, enemies hurt
          more, and power ups are less frequent.  All numbers
          here refer to Difficult mode.
        - stages not revisitable
        - Most varied boss strategy (I will list my favorite)
Special Tricks - By pressing pause, in the middle of a jump,
        you reset Mega Man's velocity (down).  By pressing rapidly 
        pause at the height of the jump, you can coast back down 
        over long gaps.  ALSO, this makes Mega Man "phase out" for
        a moment.  Continuously phasing out allow many bullets to
        fly through you.
               - Ultimate 1-ups.  In Stage 1 of the Dr. Wily
        levels, use the Leaf Sheild at just the right spot at the 
        part of the level where those screws jump out (after you 
        use Item 3 or 1 for the first time).  If you stand at just 
        the right point, you'll get 1-up after 1-up.
                - Birds!  When you select a boss to go to, hold
        down the A button and the stars in the background will be
        birds flying at different rates.
Items:  Item 1 - Floating Elevator, won from Heatman
        Item 2 - Jet Sled, won from Airman.  Will keep going
                 until energy runs out or it hits a wall.
        Item 3 - Wall Climber, won from Flashman.
            
Start With: Metal Man  - Weakness: Metal Blade (this is not a typo)
                         win Metal Blade.  Does not use up much
                         power, and may be fired in 8 directions
            Bubble Man - Weakness: Metal Blade.  Get Bubble Lead.  
                         Also does not use much power.
            Heat Man   - Weakness: Bubbles.  Get Heat Wave.  Can be
                         powered up to three different levels.
            Flash Man  - Weakness: Metal Blade.  Get Time Stopper.  
                         This weapon is capable of stopping the killer
                         beams in the Quick Man stage.  It can't
                         be stopped until it runs out of energy.
            Quick Man  - Weakness: Time Stopper and finish off the
                         last half of his energy with the Heat
                         Wave.  Get the Quick Boomerang, low power
                         usage, and fires up to three at a time.
            Air Man    - Weakness: Leaf Shield (Quick Boomerang works
                         bvery well though...), get Air Torando, three
                         way firing.
            Crash Man  - Weakness: Tornados.  Get Crash Bombs, capable
                         of breaking through barriers.  Full power
                         lets you fire off 7.
            Wood Man   - Weakness: use Crash Bombs on him when the 
                         sheild is up, Heat Wave when it's off.  Get 
                         Leaf Sheilds.  Lasts forever until you move.
                         Can fire off in 8 directions.
Dr. Wily:   Stage 1: Dragon - Use Quick Boomerang (alternate
                     between the top and middle block)
            Stage 2: Gutsdozer - Use Quick Boomerang
            Stage 3: Drones - Use Bubble Lead
            Stage 4: Force Cannons - Use Crash Bombs.  You only
                     have 7, so only shoot the two walls you
                     HAVE to destroy if you don't want to have to
                     start over.  If you die, walls will stay gone
                     but the Cannons will come back.  The "phasing
                     out" trick mentioned above helps a lot here.
            Stage 5: Beat all the bosses again.
                     Dr. Wily - use Metal Blade repetedly.
            Stage 6: Alien Wily - Use Bubble lead.

Passwords:  All weapons, items, 4 Energy Tanks
            A5 B2 B4 C1 C3 C5 D4 D5 E2
------------------------------------------------------------
C) Mega Man 3 - 1990
        - First appearance of Rush!!!
        - First appearance of Protoman!!!
        - First use of icons for weapons list.
        - First appearance of Mystery Tanks.
        - First use of the Mega Slide.
        - 2 seperate boss circles.
        - Return of Mega Man 2 robots
        - stages not revisitable
Special Trick - By pushing right on control pad 2, Mega Man can
                jump etrordinarily high.  By pushing up on the
                same pad, Mega Man's controls and certain anima-
                tions slow down to a crawl.  Movement, once you
                get Mega Man going, is normal
Items:  Rush Catipult - Gives Mega Man extra jumping power.
                        Start the game with it.
        Rush Marine - Let's Rush (and Mega Man) swim through
                      water (no gravity).  Won from Shadow Man.
        Rush Jet - Let's Rush fly.  Controlable.  Won from
                   Needle Man.

Start With: Snake Man  - Weakness: Needle Shot.  Fire from the 
                         raised center platform. Get Snake Searcher 
                         (climbs walls)
            Gemeni Man - Weakness: Snake Searcher.  Get Gemeni Beam 
                         (ricochets off walls).
            Needle Man - Weakness: Gemeni Beam.  Get Needle Shot
                         (rapid fire)
Start With: Spark Man  - Weakness: Shadow Blade.  Needle Shot is a 
                         good substitute.  Get Spark Shot
            Magnet Man - Weakness: Spark Shot.  Get Magnet Missle
                         (semi-smart missile)
            Hard Man   - Weakness: Magnet Missle.  Get Hard Punch
                         Can be used to break barriers like the
                         Crash Bomb in MM2
            Top Man    - Weakness: Hard Punch.  Get Top Spin.  Must 
                         hit with contact to cause damage.  May drain
                         a lot of energy quickly.  Mega Man can still
                         get hurt using this.
            Shadow Man - Weakness: Top Spin.  Get Shadow Blade.  
                         Boomerang effect, 8 directional firing.
Doc Robots:  MM3 boss  - MM2 boss:  1st choice  2nd choice
            Shadow Man - Wood Man:     Snake      Needle
                         Heat Man:      Top       Shadow
            Needle Man - Air Man:      Spark      Magnet
                         Crash Man:    Hard        Top
            Gemeni Man - Flash Man:   Needle      Gemini
                         Bubble Man:  Shadow      Spark
            Spark Man  - Metal Man:   Magnet       Hard
                         Quick Man:   Gemeni      Snake
Dr. Wily:   Stage 1: Turtles - Use Top Spin or Regular gun.
            Stage 2: Rock Man (Cyclops) - Hard Punch right to 
                     the eye.
            Stage 3: Clone Mega Men - Takes 4 Search Snakes to
                     kill them (only one is vulnerable)
            Stage 4: Beat all the bosses.
            Stage 5: Dr. Wily Pinbot - Use Spark Shot on the low
                     gun turret.  Stand on Rush Jet to hit Dr.
                     Wily in the cokcpit
            Stage 6: Peace Keeper - Use Hard Punch on the head.
                     The either hit Dr. Wily with the Search Snake
                     or use the Top Spin to connect and possibly
                     kill in one shot.

Passwords:  All weapons, All Items, 9 ETs, no Doc Robots
            Blue: A3 B5 D3 F4           Red: A6
            All weapons, All Items, 9ETs, Dr. Wily Stage 1
            Blue: A1 A3 B2 B5 D3 F4     Red: A6 E1
-----------------------------------------------------------
D) Mega Man 4 - 1991
        - Features Mega Man's origin
        - First appearance of the Mega Buster
        - First appearance of Flip Top.
        - First appearance of Doctor Cassock
        - Stages are revisitable
Special Trick - Pharaoh shot can be used without energy usage
                Power it up, hit something with the shot building
                over your head.  Press start, and come back, and
                power the shot up again and repeat.  DO NOT FIRE
                if you don't want the shot to use energy.
Items:  Rush Coil - Gives Mega Man extra jumping power.
                    Start the game with it.
        Rush Marine - Allow Rush (and Mega Man) to swim.  Win
                      from Toad Man.
        Rush Jet - Let's Rush fly.  Verticle control only.  Won 
                   from Drill Man
        Balloon - Sets up platforms (like MM2 Item 1).  Found in
                  Pharaoh stage.  Rush catapult over the very
                  1st drop to the right.
        Wire - Grappling hook to ceiling, and pulls you up.
               Found in Dive stage.  After 2nd whale, fall down
               very next hole (watch out for wall spikes)

Start With: Toad Man    - Weakness: Drill Shot.  Get Rain Shot 
                          (acid rains pours on enemies)
            Bright Man  - Weakness: Rain Shot (Don't waste any though)
                          Get Time Stopper.  Allows you to fire while 
                          time is frozen.
            Pharaoh Man - Weakness: Time Stopper.  Get Pharaoh Shot
                          (like MM2 Heat Wave), can hit twice
                          Once when building overhead, and
                          again, when fired (8 directions).
            Ring Man    - Weakness: Pharaoh shot.  Get Ring Boomerang
            Dust Man    - Weakness: Ring.  Get Dust Shot.  Breaks in 
                          to parts when it hits, to damage twice.
            Skull Man   - Weakness: Dust Shot.  Get Skull sheild,
                          like Leaf Sheild but stops when it hits
                          something.  Can't be thrown (so you can
                          move with it)
            Dive Man    - Weakness: Skull Sheild.  Get Dive Torpedo 
                          (homing missle)
            Drill Man   - Weakness: Dive Torpedo (when he's out of 
                          the ground).  Get Drill Shot.  Capable of
                          breaking through barriers (like MM3
                          Hard Punch)
Dr. Cassock: Stage 1: Moth Bot - use Ring
             Stage 2: Flying Base - Breaks up into three peices
                      Slide under the bottom one.  Be inside when
                      it comes to rest.  Use Dust Shot.
             Stage 3: Automatic Scrolling!
                      Wall Walker (2) - Use Pharoah Shot.  Aim
                      when firing, but use the overhead trick
                      whenever possible.
             Stage 4: Dr. Cassock - Use regular buster. Never
                      stand right underneath him.
Dr. Wily:   Stage 1: Giant Met-all - Use regular buster
            Stage 2: Giant Tank - Use Rings
            Stage 3: Fight all 8 robots again.
                     Dr. Wily ship - Stand right next to it and
                     shoot mega busters at it.  Flame shots will
                     go over head.  In the second phase, stay
                     beneath the ship for safety and use mega
                     busters when shot becomes available.
            Stage 4: Dr. Wily - Use Pharaoh shot.  Use the
                     Special Trick to defeat him.

Passwords:  PWs no longer keep track of ETs
            All weapons and items
            A1 A4 B5 E2 F1 F3
-----------------------------------------------------------
E) Mega Man 5 - 1992
        - First apperance of Beat
        - Mega Man uses a Jet Ski (Wave Man)
        - First ever Mega Tank (refules EVERY weapon)
        - First time (some) walls may be broken or walked
          through.
        - stages are revisitable
Special Trick - Spell out (find all the letters in) MEGAMANV and
        you can use Beat, the Bird who kills everything in it's
        path.  Energy usage is per hit only.
Items:  Rush Coil - Gives Mega Man extra jumping power.
                    Start the game with it.
        Rush Jet - Let's Rush fly.  Verticle control only.  Won 
                   from Napalm Man
        Super Arrow - Serves as a weapon, and a ledge creator.
                      Won from Star Man.  Sticks to walls and
                      may be jumped on.  Stays only temporarily.
                      May also be ridden while flying across.
Start With: Star Man    - Weakness: Water Wave.  Get Star Crash 
                          (like Skull Sheild)
                "M" in plain sight.  Jump but avoid spikes
            Gravity Man - Weakness: Star Crash.  Get Gravity Hold.
                          Reverses gravity for enemies.
                "M" right after a gravity switch.  Jump early
                    before the switch to snag on the way down.
            Gyro Man    - Weakness: Gravity Hold.  Get Gyro Attack, a
                          semi-controllable gun.  Fire, then press
                          up or down to change direction.
                "A" is below the falling bridge.  Jump onto the
                block right above the A and let it fall just enough
                to pick it up and jump off to save a life.
            Crystal Man - Watch for Mega Tank in this board.
                          Weakness: Gyro Attack.  Get Crystal Eye.
                          Fired as one big ball, then breaks into
                          3 smaller ricocheting balls.
                "V" during long verticle drop, push against left
                    side of the 1nd screen of the drop to pick up
                    the V on the left of the 2rd screen.  (Spikes
                    will kill you if you go left before the 1st drop)
            Napalm Man  - Weakness: Crystal Eye.  Get Napalm Bomb.
                "N" in a ledge right before drop.  Push left to
                    reach it.
            Stone Man   - Weakness: Napalm Bomb.  Get Power Stone, a 
                          tri stone outwardly rotating gun.
                "G" after first climb up a ladder to a new level
                   continue right until you get to the end, and
                   shoot the lower rightmost blocks.  Slide under.
            Charge Man  - Weakness: Stone Shot.  Get Charge Kick.  When
                          you slide with this weapon activated, you
                          can damage anything in your path.
                "A" in plain sight.  Can be reached without Rush
                    Coil, but use him if you want.
            Wave Man    - Weakness: Charge Kick.  Get Water Wave shot 
                          (hugs the ground)
                "E" in the water ski part of the stage.  Jump to
                    reach.  Timing is needed so be careful.
Proto Man:  Stage 1: Tank Bot - use Water Wave
            Stage 2: Force Bot - Use regular gun.  Keep jumping
                     over it.  Speeds up as it takes damage.
            Stage 3: Freezer Bot - Use regular gun.  White rings
                     from his gun freeze you in place.
            Stage 4: "Proto" Man - Use regular gun.  Best time to
                     hit him is when he lets out his force shield
                     and jumps over you.  Power up and fire.
Dr. Wily:   Stage 1: Boss - shoot the two torso parts so they fly
                     over.  Jump on them and aim at the head.  Use
                     the Crystal Eye on the head.
            Stage 2: Boss - sheilded, flies over head shooting
                     every now and then.  Comes down, first to
                     the left, then to the right, with hatches
                     open.  Fire inside for damage.
            Stage 3: Fight all 8 robots again.
                     Dr. Wily - Stand still and near the center.
                     When the ship comes to rest, go to the
                     ledge the ship covers least, and jump and
                     fire at it.
            Stage 4: Skull Tank - Fire powered up shots to the gun.
                     Dr. Wily - Use Beat or regular gun.

Passwords:  All weapons, and items.
            BLUE: B4 D6 F1      RED: C1 D4 F6
-----------------------------------------------------------
F) Mega Man 6 - 1993
        - in America, produced (not programmed) by Nintendo
          instead of Capcom.
        - Rush no longer performs in Dog mode, but rather as
          armor enhancements for Mega Man.
        - Some boards have more than one boss, a false boss that
          is easy to find and the hidden true boss.  Weapons are
          gained from each of them, but special items are only
          found from the true bosses.
        - Final NES version of Mega Man
Special Trick - Spell out (win all the letters in) BEAT and
        you can use Beat, the Bird who kills everything in it's
        path.  Energy usage is per hit only.  Letters are won
        from beating the bosses.
Items:  Rush Power - Give Mega Man Punching power and added
                     armor.  Can be charged up.  At full power,
                     can bust through broken blocks.  Won from
                     Flame Man.
        Rush Jet - Now acts as a jet pack for Mega Man.  Has a
                   limited firing time.  Must land to repower.
                   Won from Plant Man.
        Energy Economizer - Distributes weapon energy to weapons
              that need it most if you don't purposely select a 
              weapon.  Found in Tomahawk Man's stage.  After long
              stretch (after 2nd Met-all producer) take the top path, 
              and go up.  Select Rush Power, jump to the left ladder
              and hang just low enough to punch left block.
Start with: Flame Man    - Weakness: Wind Storm.  Get Fire Blast.  
                           Can melt ice barriers
            Blizzard Man - Weakness: Fire Blast.  Get Blizzard Attack.
            Plant Man    - Weakness: Blizzard Attack.  Get Plant 
                           Barrier, just like Skull sheild and Star 
                           Crash.
            Tomahawk Man - Weakness: Plant Barrier.  Get Silver 
                           Tomahawk. Travels in an upward sloping 
                           fashion.
                           Get Beat "B" Part.
               True Boss - Read about Energy Economizer.  Instead
                           of taking top path, take lower path. 
                           You will need Rush Jet.
            Yamato Man   - Weakness: Silver Tomahawk.  Get Yamato Spear
                           (fires up once, then down once).
                           Get Beat "E" Part.
               True Boss - When you come to a raccoon shooting balls,
                           and there are two ladders, one going up
                           and the other going down, go up.  You will
                           need Rush Jet.
            Knight Man   - Weakness: Yamato Spear.  Get Knight Chain.
                           Get Beat "A" Part
               True Boss - After the trampoline-like part, just
                           before the false door, use Rush Power to
                           break the block in the path going down.
            Centaur Man  - Weakness: Knight Chain. Get Centaur Flash
                           (time stopper). Get Beat "T" Part.
               True Boss - You can see the true door.  Don't go
                           down the ladder, but instead use Rush
                           Power to fly over to it.
            Wind Man     - Weakness: Centaur Flash.  Get Wind Storm.
Mr. X:      Stage 1: Secret path in board that leads to 4 extra    
                     lives.  On 5th board up from start, the window
                     on the far right can be broken with Rush Power
                     but the jumps are nearly impossible.
                     Boss - Use Flame Blast on the SIDES of the
                            robots, not the top or bottoms.
            Stage 2: Boss - Use Silver Tomahawk
            Stage 3: Met-all Tank - Use Blizzard Attack.
            Stage 4: Mr. X - Stay to left, jump over ground shots
                     and fire powered up shots at ball.
Dr. Wily:   Stage 1: Dinosaur - Use Yamato Spear.
            Stage 2: Rolling Cannon - Use Wind Storm.
            Stage 3: Fight all 8 robots again.
            Stage 4: Dr. Wily - For parts 1 and 2, use Tomahawk
                                For the last part, power up the
                                Mega Buster.

Passwords: All weapons, and items:
           B6 D4 F2 F4 F6
-----------------------------------------------------------

III) Game Boy (on Super Game Boy, palette 3A looks best IMO)
-----------------------------------------------------------
A) Mega Man I - 1991
        - First Mega Man game for Game Boy
        - Boss setup is similar for all 5 games, 4 bosses at
          start, 4 bosses later.  MMI only has the bosses later
          without boards to travel through to get to them.
Special Trick - none known.
Itmes:  Carry - Elevated Platforms that last temporarily.  2 at
                a time.  Win after 1st 4 bosses.

Start with: Elec Man - Weakness: Rolling Cutter.  Get Thunder Beam.
            Ice Man  - Weakness: Thunder Beam.  Get Ice Slasher.
            Fire Man - Weakness: Ice Slasher.  Get Fire Storm.
            Cut Man  - Weakness: Fire Storm.  Get Rolling Cutter.
Dr. Wily:   Stage 1 - U - Upper, D - Lower, L - Left, R - Right
              UR Bubble Man - Weakness: Quick Boomerang.  Get Bubble 
                              Lead
              DR Heat Man   - Weakness: Bubble Lead.  Get Atomic Fire
                              Just as in NES MM2, builds to 3 levels.
              DL Flash Man  - Weakness: Atomic Fire.  Get Time Stopper.
              UL Quick Man  - Weakness: Time Stopper.  Get Quick
                              Boomerang
            Enker   - Weakness: None.  Get Mirror Buster, a
                      reflective Sheild.
            Stage 2 - Dr. Wily, part 1 - Weakness: None (use Fire
                      Storm at very close range.)
                      part 2 - Reflect the beams back with the
                      Mirror Buster.
            
Passwords: All weapons and Carry
           A2 A3 B4 C2 C3
-----------------------------------------------------------
B) Mega Man II - 1992
        - 1st Game Boy Mega Man with Energy Tanks
        - 1st Game Boy Mega Man to star Rush
        - 1st Game Boy Mega Man where he can slide.
Special Trick - none known
Items:  Rush Coil - Gives Mega Man extra jumping power. Won from 
                    Crash Man.
        Rush Marine - Let's Rush (and Mega Man) swim through
                      water (no gravity).  Won from Metal Man.
        Rush Jet - Let's Rush fly.  Controlable.  Won from
                   Air Man.

Start with: Air Man   - Weakness: Leaf Sheild.  Get Air Shooter 
                        (tri-shot)
            Crash Man - Weakness: Air Shooter.  Get Crash Bombs
                        Can break barriers as before.
            Metal Man - Weakness: Crash Bombs.  Get Metal Blade
                        (8 directional firing)
            Wood Man  - Weakness: Metal Blade.  Get Leaf Sheild.
                        Acts just like NES MM2.
Dr. Wily:   Stage 1 - U - Upper, D - Lower, L - Left, R - Right
              DR Needle Man - Weakness: Air Shooter.  Get Needle
                              Cannon (rapid shooting)
              DL Magnet Man - Weakness: Needle Cannon.  Get Magnet
                              Missile (semi-smart missile)
              UL Hard Man   - Weakness: Magnet Missile.  Get Hard
                              Punch.
              UR Top Man    - Weakness: Hard Punch.  Get Top Spin.
                              Same rules apply as in NES MM2.
            Quint      - Shoot at head.  Get Quint Item Sakugarne,
                         a Pogo Stick type weapon.  Jump on enemy.
            Stage 2: Dr. Wily part 1 and 2, shoot cockpit with
                     regular gun.  Part 3, use Quint item and 
                     jump on head.

Passwords: All weapons and items.
           A1 A3 A4 B3 C1 C2 C3 D1 D3
-----------------------------------------------------------
C) Mega Man III - 1992
        - 1st Game Boy Mega Man with the Mega Buster.
        - 1st Game Boy Mega Man to star Flip-Top (Eddie)
Special Tricks - None known
Items:  Rush Coil - Gives Mega Man extra jumping power. Won from 
                    Snake Man.
        Rush Jet - Let's Rush fly.  Controlable.  Won from
                   Dust Man.

Start with: Snake Man  - Weakness: Spark Shot.  Get Search Snake
            Gemeni Man - Weakness: Search Snake.  Get Gemeni Beam.
                         (ricochets off walls)
            Shadow Man - Weakness: Gemeni Beam.  Get Shadow Blade.
                         (8 directional boomerang)
            Spark Man  - Weakness: Shadow Blade.  Get Spark Shot.
Dr. Wily:   Stage 1: Giant Eye - Use regular gun.
Start with: Dust Man  - Weakness: Shadow Blade.  Get Dust Gun. (breaks
                        up into projectiles when it hits.)
            Skull Man - Weakness: Dust Gun.  Get Skull Barrier.
                        Sheilds as before in NES MM4
            Dive Man  - Weakness: Skull Barrier.  get Dive Missile
                        (Heat seeking missiles)
            Drill Man - Weakness: Dive Missile.  Get Drill Bomb
                        Capable of Breaking Barriers
Dr. Wily:   Stage 2: Punk - Use Mega Buster.  Get Screw Crusher
            Stage 3: Giant Eye - As above.
                     Wily Part 1 - Shoot at eyes.  Be directly under-
                                   neath robot when it flies overhead.
                     Wily Part 2 - Use Screw Crusher at cockpit.
                                   Avoid ball shots.

Passwords: All weapons and items:
           A0 B0 B2 C1 C2
-----------------------------------------------------------
D) Mega Man IV - 1993
        - 1st Game Boy Mega Man to star Beat.
        - 1st Game Boy Mega Man with P chips to collect items.
          1/4 E tank:                   20
          S Tank (M tank of NES MM5)   120
          Energy Economizer            150
          Extra Life                    50
          Weapon Refill                 80
          E Tank                        60
          W Tank (refill on weapon)     30
Special Tricks - Find all the letters to B-E-A-T and you can call
                 on Beat to destroy enemies on screen.  Same as
                 NES MM5 and MM6)
               - Finding all the letters to W-I-L-Y is the only
                 way you can go past the 2nd 4 bosses.
               - Lose all your lives three times on one board
                 and Dr. Light will enhance your Mega Buster.
Items:  Rush Coil - Gives Mega Man extra jumping power. Won from 
                    Toad Man.
        Rush Jet  - Let's Rush fly.  Verticly Controlable.  
                    Won from Charge Man.

Start with: Toad Man    - Weakness: Ring Boomerangs.  Get Rain Shot
                "B" just jump to ledge to grab.  Easy to see.
            Bright Man  - Weakness: Rain Shot.  Get Flash Stopper
                "E" grab mid-jump in dark on the swinging platforms
            Pharaoh Man - Weakness: Flash Stopper.  Get Pharaoh
                          Shot.  Performs same as NES MM4.
                "A" when you see it, go past it, and when the 3rd
                    falling block is off the screen, come back and
                    it should be reset.  Jump off the 3rd block at
                    the last possible moment to snag it.
            Ring Man    - Weakness: Pharaoh Shot.  Get Ring Boomerang.
                "T" Should be easy to spot.  Try to take out the
                    rolling robot gaurding it.
Dr. Wily:   Stage 1: Antenna - Shoot Mega Buster when ball is exposed.
                     Ballade - Nail with Mega Buster
Start with: Crystal Man - Weakness: Charge Kick.  Get Crystal Eye
                "W" When you see a ladder going down, and a crystal
                    shooting skeleton, kill the skeleton and run
                    to the right.
            Napalm Man  - Find Proto Man.  When you see fire to the
                          right of a ladder going down, use the Rain
                          Shot, and take the ladder to the right.
                          Weakness: Crystal Eye.  Get Napalm Bomb
                "I" When you see it on the upper ledge, go to the
                    right for better access to it.  Use the Rain
                    Shot to quench the fire underfoot.  Be careful,
                    the fire WILL come back.
            Stone Man   - Weakness: Napalm Bomb.  Get Power Stone.
                "L" Easy to find.  Push right to reach ledge.
            Charge Man  - Weakness: Power Stone.  Get Charge Kick
                "Y" Just jump to get it.
            Ballade     - Use Mega Buster.  Get Ballade Cracker.
Dr. Wily    Stage 2: Fight all 8 robots again.
                     Giant Wily - hit center glowing orb by jumping
                                  on hands.  Use Mega Buster
                     Wily Head - Aim for mouth.  Hit the face when
                                 it charges at you to stop it.
                     Dr. Wily - Use Ballade or Pharaoh shot to aim
                                at Wily over head when he's visible.

Passwords:  All weapons and Items:
                ABCDEF
              1 RBB
              2 ERREER
              3 EBBEBB
              4 BE  BE
-----------------------------------------------------------
E) Mega Man V - 1994
        - 1st (and so far, only) Mega Man programmed for the
          Super Game Boy.  Border consists of Met-alls sitting
          around and watching.  A Capcom sign is on the bottom.
        - 1st (and so far only) Game Boy Mega Man that does NOT
          use NES bosses.
        - The Mega Buster is replaced with the Mega Arm.
        - 1st apperance of Tango the Cat.  He's kind of like a
          Beat gone wild.  He destroys anything in his path.
          Energy is used up per time that he's out.
        - As in MM IV, collect P chips to buy items.
          1/4 E Tank                    20
          W Tank (refill one weapon)    30
          E Tank                        60
          Weapons refill                80
          Extra Life                    50
          Energy Economizer            140
          S Tank                       120
          Mega Hand                     90
          Grab Attack                  100
Special Tricks - Collect all the jewels on the other planets so
                 that Dr. Light can create an item that reduces
                 the energy use of your weapons.
               - Lose all your lives three times on one board
                 and Dr. Light will enhance your Mega Arm.

Items:  Mega Hand   - Lets you grab items from far away
        Grab Attack - Grabs hold of an enemy and punches for
                      extra hits.
        Rush Coil - Gives Mega Man extra jumping power. Won from 
                    Venus.
        Rush Jet  - Let's Rush fly.  Vertically Controlable.  
                    Won from Saturn.

Start with: Mercury - Weakness: Black Hole.  Get Grab Buster.  Lets
                      you get power ups with each hit.
            Neptune - Weakness: Deep Digger(???).  Get Salt Water.
            Mars    - Weakness: Salt Water.  Get Photon Missile
            Venus   - Weakness: Photon Missile.  Get Bubble Bomb.  
                      Floats upwards towards ceilings.
Terra:      Dark Moon:  DM is none other than the Cyclops, Rock
                        Man.  Mega Arm him in the eye.
Start With: Pluto   - Weakness: Grab Buster.  Get Break Dash
                      Very similar to Charge Kick.  Can break
                      through some walls.
                Jewel - When you come to a room with 2 ladders
                        going up, use Deep Digger on the block 
                        above the ladder on the floor to the 
                        right and proceed down there.
            Uranus  - Weakness: Break Dash.  Get Deep Digger.  
                      Picks up rocks from below.
                Jewel - When you see a ledge above a seal, get
                        to it and use the Break Dash to enter
                        the jewel room.
            Jupiter - Weakness: Bubble Bomb.  Get Electric Shock
                      Only extends from hand.
                Jewel - When faced with the choice to go up or to
                        the right, go up, and return down.  Keep
                        going down and when you hit the bottom,
                        go left.  You will need Deep Digger.
            Saturn - Weakness: Electric Shock.  Get Black Hole
                Jewel - when you get to the big gap at the beginning
                        kill the time slower and Rush Coil over to
                        the left.  You need Deep Digger or Mega Hand.
Terra:    Terra - use Mega Arm.  Get Spark Chaser.
Dr. Wily:   Stage 1: Auto scrolling, using Rush Jey, fire your
                     way into Wily's Base.  Use (rush's?) Mega
                     Buster on the Main gun.
            Stage 2: Fight Enker, Quint, Punk, and Ballade again.
                     Use Mega Arm for each.
            Stage 3: Fight all 8 robots again.
                     Arms - Fire Mega Atm at wrist when eyes are
                            exposed.
                     Wily Machine - avoid missiles, destroy gravity
                                    reverser.  Shoot at time bombs so
                                    they are forced up against machine
                                    when they are about to explode.
                     Wily's Ship - Use Spark Chaser.
            Stage 4: SunStar - Destroy with Mega Arm.

Passwords:  All weapons and items
                RRT__
                ET__T
                _E_RT
                TTRRE
                TRTRR
-----------------------------------------------------------

IV) SNES
-----------------------------------------------------------
A) Mega Man X - 1993
        - First Mega Man to appear on the SNES
        - Uses alternate future time line.  Dr. Light has
          passed away (lives on in the capsules).  Dr. Wily is
          also (presumed) dead.  Dr. Cain = Dr. Cassock?  Sigma
          is the new threat.  Zero is MMX's friend.
        - New system of power ups.  Capsules, Hearts, and
          Sub-tanks.  Sub-tanks are like energy tanks, but
          Mega Man keeps them and must refule them.  Can only
          refule by collecting energy at full power.
Special Trick - Hadoken: Get all hearts and sub-tanks and items.  
                         Go through all of Armadillo stage and 
                         collect the final energy-up four or five 
                         times.  On the last time you will get Hadoken.
                         To use, press D DF F Fire.  Must have
                         full energy to use it.  Destroys every-
                         thing in one hit (including bosses)
Items:  Dash Boots - Allows Mega Man X to dash forward.  Momentum
                     can be carried into jumps.
        Helmet - Allows Mega Man X to break certain types of blocks
                 with a Head Butt.  Also defends him against some
                 falling rocks.
        X-Buster - Allows the Mega Buster to be powered up past
                   the second level, and allows for weapons to
                   be powered up as well.
        Armor - reduces damage intake by 50%
Penguin - Item: Dash Boots
          Heart: get to the robot suit.  Jump off the igloo in 
                 the suit, and then jump out of the suit and reach 
                 upper ledge.  Melt the left igloo with Flame Gun. 
          Beat Penguin with Normal (Or Flame if you have it).  Get
            Ice gun (powered up: sliding iceberg)
Eagle   - Item: Helmet - jump down the tall skinny scaffolding
                         and dash jumping on to the ledge where 
                         the gas tanks are.  Destroy tanks.
          Sub Tank: In Control Tower at top of stage
          Heart: Above tower at the very start of the stage
          Beat Eagle with Normal (Or Chameloen Ray if you have it)
            Get Tornado blaster (Powered up: Air blasts out left 
            and right across screen)
Mammoth - Item: X-Buster - dash from ledge to breakable bricks
                           early in stage.
          Sub Tank: In big room with Pick Ax guys, top left most wall
          Heart: In big room again, lower right corner on the floor
          Beat Mammoth with Cyclone.  Get Flame Gun (powered up:
            Fire Snake)
Babboon - Sub tank: at the beginning of the stage, catch with the 
                    boomerang by going down the first ladder and 
                    moving right.  
          Heart: Catch with the boomerang at the first verticle drop 
                 after the mini-boss.  Before going down, climb up.
          Beat Babboon with Ice.  Get Electric Shock (powered up:
            Super Shock)
Armadillo - Sub Tank: Hang on to ledge while first bulldozer leaves
                      then go behind him to where he came from
            Heart: Follow second bulldozer with Flame until it's 
                   destoryed and then proceed until you see heart 
                   up on a leadge.
            Beat Armadillo with Electric shock.  Get P Barrier
              (powered up: Force Feild)
Octopus - Heart: Destroy Whale like thing until it falls.  Then 
                 destory serpent beneath the ocean floor.
          Beat Octopus with P Barrier.  Get Homing Missles
            (powered up: Flying Pirahnas)
Boomer Kwanger - Heart: Get to top of tower until you are inside.  
                        Then power up the ice gun to make a slide, 
                        and slide off edge until you can jump and 
                        catch the right side of the top ledge 
                        containing the heart.
                 Beat BK with Launch Torpedos.  Get Boomerang
                   (powered up: Radial Cutters)
Chameleon - Item: Armor - dash jump off the same slope.  Beat Robot.
            Heart: After the down slope, jump into hole and grab 
                   on to breakable wall.  Break the wall, and dash 
                   jump from ledge
            Beat Chameleon with Boomerang.  Get Sting Ray (powered
              up: Invinsibilty)
Sigma:  Stage 1:  Vile - Beat with torpedos
                  Spider - Beat with X-Buster
        Srage 2:  Face - Beat with X-Buster
        Stage 3:  Car thing - Beat top half with X-Buster
        Stage 4:  Dog - Ice
                  Sigma - X-Buster
                  Final Boss - X-Buster
-----------------------------------------------------------
B) Mega Man X 2 - 1994
        - After you beat two bosses, The X-Hunters become active
          and can be found in hidden places in each board.  Beat
          them to reclaim Zero.  Fail and you must fight Zero just
          before the last fight with Sigma.
Special Trick - Shoryuken: Get all hearts, items, and sub tanks.
                           In the 3rd Sigma stage, when you have
                           the choice of going up one ladder, or
                           down another, go up.  Make it through
                           the corridor, and begin to fall.  Push
                           to the left as you do to find the hidden
                           capsule.  You MUST have full energy and
                           full sub tanks for the capsule to appear
                           when you enter it's room.  To use, press
                           F, D, DF, fire.  Must be at full energy
                           to use it.  Kill most enemies with one hit.
              - Full Energy:  At points in the game, you can power up
                              The Silk Shot to receive unlimited
                              life and weapon energy.
              - 1up loop: On the Stag stage, get the 1-up at the top
                          off the cliff, then get the one at the
                          bottom of the volcano.  Die and repeat.
Items:  Radar Helmet - Allows you to "see" hidden items and possible
                       passages to items.  If it locks on empty space,
                       try powering up the Silk Shot at that place for
                       the Full Energy trick.
        Dual Buster - Allows Mega Man to power up, release one shot
                      and store energy in his arms for a 2nd shot.
                      Also allows Weapons to be powered up.
        Air Dash Boots - Allows Mega Man to do a dash in mid-air.
        Armor - reduces damage intake by %50.  Also store damage as
                energy to be let out in one big blast across screen.
Wire Sponge - Heart: Right above starting point in left wall.
              Sub Tank: When you get to the first hovering verticle
                        bar, dash jump to the left to catch the
                        right side of the tower.  Climb up and
                        proceed right.
              X-Hunter: Wait for elevator to pass you on the bottom,
                        fall in, and run over to the right.
              Beat Sponge with Normal (or Sonic Slice if you have it)
                Get Wire Shot (powered up: Grappling hook)
Gator - Heart: After you ditch the Mobile Armor and climb up a ladder 
               it is on the ledge to the left.  You need Dual and
               Flame Shot to reach it.
        Item: Dual Blaster - When you go down for the first time,
              climb up the right wall, and air-dash to the farther
              left wall.  Climb up.
        X-Hunter: Take the 2nd elevator all the way to the top.
        Beat Gator with Wire Shot.  Get Wheel Drill (powered up:
          8-way Fire Shot)
Crab - Heart: Right after big fish appears, go right and all the
              way up.  Use Dual and Flame to catch the right side
              of a vertically moving bar.  Continue upwards
       Sub Tank: On ground above where a Power-Up is enclosed, use
                 Dual and Bubbles to jump all the way up.  Jump
                 again at the top of the water to jump out and
                 catch the ledge the tank is on.
       X-Hunter: Instead of entering the door to the base, dash jump
                 off the ledge and to the left, climb up, and jump
                 back to the right when you are above.
       Full Energy: After the large fish crashes through the floor,
                    fall in and hug the left wall to enter a room.
                    Power up the Silk Shot for Life Energy.
       Beat Crab with Wheel Drill.  Get Bubble Gun (powered up:
         Bubble Barrier)
Stag - Heart: Must grab really quickly inside volcano.
       Sub Tank: Jump on the 1st "beetle's" back and let it take you
                 up to the upper rightmosy ledge.  Look to the right.
       X-Hunter: When you reach the 2nd beetle, make it break the
                 upper rock wall and go right and upwards.
       Beat Stag with Bubble Gun.  Get Flame Shot (powered up:
         Air Dashing Flame)
Moth - Heart: Use the crystal on the first sheild thrower, jump on
              it and jump to the right to catch the wall.  Go right.
       Item: Armor - After the first ceiling garbage vacuum, use the 
             Wheel Drill on the floor (before the high ledge) to dig 
             a path through to the capcule.
       X-Hunter: When you start going down the long ladder, beat the
                 first sheild thrower on the right and air dash over
                 to that ledge.  Proceed right.
       Beat Moth with Flame Shot.  Get Silk Shot (powered up:
         Junk Heap)
Centepede - Heart: during the beginning, don't kill the very last
                   block that falls when the motion detectors are
                   set off.  Run past it ans come back so it is on
                   the ceiling.  Then power up the flame shot and
                   catch on to the right side of it.  Go up.
           Sub Tank: After the last set of large falling blocks, when
                     you get to the large gap, dash jump and do a
                     powered up flame shot move to catch the left side
                     of the right wall.  Go up.
           X-Hunter: When you are running right, under a lot of 
                     falling bricks (and the crosshairs are trying to 
                     catch you) stay on the floor and keep running right.
           Beat Centepede with Silk Shot.  Get Magnet Missile (powered
             up: Black Ball)
Snail - Heart: After you find Mobile Suit, go back to the left and
               fall down the hole to the right.  Power up the drill,
               let the Suit fly foward, jump, and at the last
               minute, jump out.  The momentum should carry you to
               the heart.
        X-Hunter: Take the Suit down and to the right and get onto
                  the ledge.  Go back left, break the crystal, go
                  up and work your way all the way up.
        Item: Radar Helmet - At the very big gap, fall down and to
              the left.  Run left.
        Full Energy: After the large gap, take the ladder up to the
                     small room and power up the Silk Shot for more
                     weapon energy.
        Beat Snail with Magnet Missile.  Get Crystal Shot (powered up:
          Time Reducer [affects you too])
Ostrich - Heart: Take the 2nd cycle (after you've knocked down all the
                 ramp/barriers) all the way over the gap and into the 
                 building to grab the heart on the spikes.
          X-Hunter: Use Wheel on the very first stone barrier at the
                    beginning of the board.
          Item: Air Dash Boots - Use wheel on the wall to the right
                after the two "scorpions" inside the building.
          Full Energy: After the 1st cycle crashes, jump all the way
                       to the left to catch the over hanging ledge.
                       Enter the left room and power up the Silk
                       Shot of life energy.
          Beat Ostrich with Cystal Shots.  Get Sonic Slicer (powered
            up: Slicing Rain)
X-Hunter Agile: Use Regular Gun.  Jump on wall, and drop down when
                Agile fires his sword.
X-Hunter Serge: Use Flame Shot on him.  His platform is sheilded.
X-Hunter Violen: Use Bubbles on him.  Avoid spiked ball.
Sigma:  Stage 1: Violen - Use Bubbles
        Stage 2: Serge - Use Magnet Missiles, then Flame Shot
        Stage 3: Agile - Use Regular Gun.
        Stage 4: Fight all 8 robots again.
        Stage 5: Zero - Use X-Buster
                 Sigma - Use X-Buster
                 Neo-Sigma - Use Wire Shot.
-----------------------------------------------------------
C) Mega Man Soccer - 1994
        - 1st non-action/sports game Mega Man ever appears in.
        - Choose from many modes of play:
          Exhibition - choose the make up of your team out of
                       20 robots.  Play 1vC, 1v2, 1&2vC, or CvC.
          Capcom Championship - This has the story mode in it.
                                Play against 8 robots, then 3
                                Dr. Wily Stage Robots, Enker,
                                ProtoMan, and finally Dr. Wily
                                for the championship.
                                1vC or 1&2vC
          Tournament - Elimination competition.  1vC or 1&2vC.
                       Select from 9 premade teams.
          League - Play against computer as one league while
                   the computer tracks the performance of each
                   team. 1vC or 1&2vC
        - Contains robots from NES MM1-4 and GB MM1
Stats:     RUN - running,  KIK - Kicking,  TAC - Tackle,  DIF - Defense
Mega Man        40              62              96              128
Skull Man       40              62              96              128
Flash Man       40              62              96              96
Bubble Man      40              62              96              128
Toad Man        40              62              96              128
Cut Man         42              62              160             96
Elec Man        43              62              64              96
Bomb Man        40              62              96              128
Dust Man        36              64              96              176
Air Man         38              62              160             96
Ice Man         48              62              48              48
Needle Man      36              64              128             128
Top Man         40              62              96              96
Fire Man        42              62              128             112
Pharaoh Man     34              62              224             160
Enker           44              62              96              128
Wood Man        28              64              224             208
Proto Man       47              62              96              128
Snake Man       40              62              112             128
Gemeni Man      48              62              96              96
Dr. Wily        ???             ???             ???             ???
------------------------------------------------------------
D) Mega Man 7
        Not much is known about this game at this time.  It will
go back to the original NES time line.  So far the known bosses
will be:
Freezeman, Blastman, Junkman, Cloudman, 
Springman, Slashman, Turboman and Jetman.
        Advanced Screet Shots are available (I posted them)
-----------------------------------------------------------

V) Genesis
-----------------------------------------------------------
A) Mega Man - The Wily Wars
        - Contains NES Mega Man 1, 2, and 3.
        - All rules that applied up to number 3, apply through-
          out the game (i.e. slide, Rush, rtc.)
        - If all robots are beaten, special stages become
          available.
        - Available in the US on the Sega Channel.

          *** ANYONE CARE TO WRITE A REVIEW FOR THIS? ***


VI) Cast List
-----------------------------------------------------------
  Name           GB#        Dr. Wily Robot      MMX#    MM Soccer (*)
                             # (NES Only)
Dr. Light     1,2,3,4,5         N/A           1,2(dead)
Dr. Wily      1,2,3,4,5         N/A   
Dr. Cassock                     N/A         1,2(Dr. Cain?)
Proto Man       3,4,5           000                          *
Mega Man      1,2,3,4,5         001             1,2          *
Roll                            002
Rush           2,3,4,5          N/A
Beat             3,4            N/A
Fliptop         3,4,5           N/A
Tango             5
Cut Man           1             003                          *
Guts Man                        004
Ice Man           1             005                          *
Bomb Man                        006                          *
Fire Man          1             007                          *
Elec Man          1             008                          *
Metal Man         2             009
Air Man           2             010                          *
Bubble Man        1             011                          *
Quick Man         1             012
Crash Man         2             013
Flash Man         1             014                          *
Heat Man          1             015
Wood Man          2             016                          *
Needle Man        2             017                          *
Magnet Man        2             018
Gemeni Man        3             019                          *
Hard Man          2             020
Top Man           2             021                          *
Snake Man         3             022                          *
Spark Man         3             023
Shadow Man        3             024
Bright Man        4             025
Pharaoh Man       4             026                          *
Drill Man         3             027
Ring Man          4             028
Toad Man          4             029                          *
Dust Man          3             030                          *
Dive Man          3             031
Skull Man         3             032                          *
Gravity Man                     033
Wave Man                        034
Stone Man         4             035
Gyro Man                        036
Star Man                        037
Charge Man        4             038
Napalm Man        4             039
Crystal Man       4             040
Blizzard Man                    041
Centaur Man                     042
Flame Man                       043
Knight Man                      044
Plant Man                       045
Tomahawk Man                    046
Wind Man                        047
Yamato Man                      048
Enker            1,5                                         *
Quint            2,5
Punk             3,5
Ballade          3,5
Mercury           5
Venus             5
Terra             5
Mars              5
Jupiter           5
Saturn            5
Neptune           5
Uranus            5
Pluto             5
SunStar           5
Zero                                            1,2
Sigma                                           1,2
Chill Penguin                                    1
Storm Eagle                                      1
Flame Mammoth                                    1
Shock Babboon                                    1
Armor Armadillo                                  1
Launch Octopus                                   1
Boomer Kwanger                                   1
Sting Chameleon                                  1
Vile                                             1
Wire Sponge                                      2
Wheel Gator                                      2
Bubble Crab                                      2
Flame Stag                                       2
Morph Moth                                       2
Magna Centipede                                  2
Crystal Snail                                    2
Overdrive Ostrich                                2

