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                          TiC's WAD Review
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          In irregular intervals I will review a few PWADs.
   All reviews are totally subjective, I'll not beautify anything!

    If you have any suggestions, ideas or whatever; e-mail me at:
      denis@doomsday.shnet.org or denis.moeller@kiel.netsurf.de

    All files can be found on ftp.cdrom.com and its mirror sites.
      DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.

         If you want me to review a special PWAD - email me.
              I will NOT review any deathmatch-levels!

            You can also read my reviews at this WebPage:

              http://mailer.fsu.edu/~mwiskema/doom.html

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 Review date: 18. May 95                             Review No.:  34
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    Title: Blue Hell                Game: Doom 2
 Filename: MKBLUHEL.ZIP             Size: 105k

   Author: Mark Anthony Klem      e-mail: mark.klem@swcbbs.com

     Maps: MAP01                    Type: normal/deathmatch level
   Sounds: yes, weapons
 Graphics: yes, walls
    Music: yes

[ Level construction ] ----------------------------------------------

  The whole level is symmetrically constructed, made for deathmatch,
I think.  The author used a few  special-tricks,  sometimes your are
wondering where you are, it's amazing!  Rooms are  changing from one
moment to another,  monsters are  attacking you and  you just wonder
what happend. Great thing.  Sadly the level is kinda small, but this
is better for deathmatch games though.

[ Texture design ] --------------------------------------------------

  Well designed, the whole level is in blue colors (the author added
some blue extra walls). The labyrinth looks awesome.

[ Bugs ] ------------------------------------------------------------

  No HOMs, Medusa effects or Tutti-Frutties. No bugs at all.

[ Enemies ] ---------------------------------------------------------

  Like I'm  playing every  level in UV,  I tried  it too... but it's
much too hard I think.  Right after starting  you will meet a Cyber-
demon, but don't think this  is going to  be easy (risky prediction,
isn't it?), because behind the  next door is an Arch-Vile waiting to
blow you!  Then I played  it in Ultra Easy  and it was not very easy
though. I think the whole level suffers from this.
  But, I have to say that after playing the level once you will know
where to get  the weapons  and it  might be  possible  to kill those
bastards even in Ultra Violence.

[ Things ] ----------------------------------------------------------

  Well placed, a lot of ammo, health and other stuff.

[ Scoring ] ---------------------------------------------------------

  88%

  Worth downloading, particularly to check out the special effects.

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