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                          TiC's WAD Review
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          In irregular intervals I will review a few PWADs.
   All reviews are totally subjective, I'll not beautify anything!

    If you have any suggestions, ideas or whatever; e-mail me at:
      denis@doomsday.shnet.org or denis.moeller@kiel.netsurf.de

    All files can be found on ftp.cdrom.com and its mirror sites.
      DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.

         If you want me to review a special PWAD - email me.
              I will NOT review any deathmatch-levels!

            You can also read my reviews at this WebPage:

              http://mailer.fsu.edu/~mwiskema/doom.html

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 Review date: 18. May 95                             Review No.:  33
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    Title: Excalibur 1.1            Game: Doom
 Filename: XCALIB11.ZIP             Size: 125k

   Author: Stefan Maes            e-mail: maes@uia.uia.ac.be

     Maps: E2M1                     Type: normal level
   Sounds: no
 Graphics: no, but some new textures-patches
    Music: no

[ Level construction ] ----------------------------------------------

  This is  a really big level.  In fact  the best  castle level I've
ever seen.  Many small rooms, halls, stairs, tables etc.  Very good,
extensive construction. All three keys were used. Good light usage.

[ Texture design ] --------------------------------------------------

  Very well aligned, only a few misaligned textures. Very good.

[ Bugs ] ------------------------------------------------------------

  No HOMs, no  Medusa effects.  I noticed a few  (very difficult  to
see) Tutti-Frutties at stairs; this could have been avoided by using
another lower texture... however, this is not really a bug.

[ Enemies ] ---------------------------------------------------------

  Any kind  of enemies  plus a Cyberdemon  at the end.  Although not
very challenging, because of three (!) god-mode-spheres.  The author
used RMB to make  the level faster,  but this causes a VERY annoying
side effect: if you open a door to a room,  the monsters are staring
at you,  but they will  not attack you!  I rebuilded the Reject-Data
with Robert Fenskes  WARM 1.3 (very good tool),  you can  imagine -
the level was much harder after doing this.. ;)

[ Things ] ----------------------------------------------------------

  Enough ammo and health, sometimes there is too much health.

[ Scoring ] ---------------------------------------------------------

  85%

  Worth downloading, but if you are  able to rebuild the Reject Map,
do it BEFORE playing  the level for the  first time.  To the author:
WHY did you use RMB ???

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