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                          TiC's WAD Review
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          In irregular intervals I will review a few PWADs.
   All reviews are totally subjective, I'll not beautify anything!

    If you have any suggestions, ideas or whatever; e-mail me at:
      denis@doomsday.shnet.org or denis.moeller@kiel.netsurf.de

    All files can be found on ftp.cdrom.com and its mirror sites.
      DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.

         If you want me to review a special PWAD - email me.
              I will NOT review any deathmatch-levels!

            You can also read my reviews at this WebPage:

              http://mailer.fsu.edu/~mwiskema/doom.html

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 Review date: 14. May 95                             Review No.:  25
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    Title: Apocalypse               Game: Doom 2
 Filename: APOCLPS2.ZIP             Size: 70k

   Author: Tim J. Ash             e-mail: tim.ash@cyberstore.ca

     Maps: MAP01                    Type: normal level
   Sounds: no
 Graphics: no
    Music: no

[ Level construction ] ----------------------------------------------

  At the beginning a few  circle-like hallways,  later huge hallways
and a granite-labyrinth.  The whole level is  not very logical, e.g.
the red or blue key-placement.  The yellow key is in sight, but VERY
difficult to catch.  The way  to the key  is not on the  map and not
marked like a secret or something - you have  no idea how to get it.
This sucks and makes the level a run-all-rooms-at-least-twice level.
Furthermore there  are some  very annoying  places,  like a  grid of
teleporting  blocks  (try to get to the  lower right corner) or  the
labyrinth - it is completely disabled on the map. Good light usage.

[ Texture design ] --------------------------------------------------

  A few misaligned textures, but overall good work.

[ Bugs ] ------------------------------------------------------------

  No Tuttie-Frutti, Medusa or HOM effects.

[ Enemies ] ---------------------------------------------------------

  Played in UV only.  Too hard.  Just imagine  a Arch-Vile  in a BIG
room with  a grid of  teleporters and a  lot of monsters of course -
this sucks! Kinda impossible.

[ Things ] ----------------------------------------------------------

  Short of ammo and health, very tough.  Not very  much other things
placed, could be more.

[ Scoring ] ---------------------------------------------------------

  55%

  Worth downloading.  However,  not a fun  level,  but a frustrating
level. Because of the 'I-really-don't-know-where-to-go-now' idea and
some other annoying places.

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