                * System Shock - Level 6 Hints and Tips *                    *

        Level 6 is a big area to cover.  It is also home to the four park -
like areas, each in separate pods, called the "groves".  One grove, the 
Gamma grove, is gone.  Some people tried to escape Shodan by getting in the 
pod and jettisoning it; Shodan let the air out of that scheme.

	Your first task is decide what task to tackle first.  There was
that e-mail from Sara Parovski, just as you got in the level 2 elevator to
head up to level 3 and beyond.  You had been planning on doing something 
about this Beta grove, with its mutagen virus.  Now what?

        Lean out of the elevator and do the cyborg warrior to the right.  
There is an execbot to his left; you can sneak up on it and snipe at it.  
Through that door (west of the elevator) and just north is the cyberspace 
port.  It is a good idea to do cyberspace before you roam around on level 6; 
just get it over with.

	East of the cyberspace port is the elevator to level 5.  If you
have decided to find those other survivors, then head to level 5.  If so,
see the level 5 hints text if you like.

	Now, if you are either back from level 5 or have put that on the
back burner, it's time to do level 6.

	Level 6 is the gateway to three other levels; the groves.  These
are parks in separate pods on the station.  Each can, in an emergency, be
jettisoned.  Well, Shodan has something to say about that.  First thing to
do is to stand in the room just west of the elevator from level 3; the
screens flash some numbers.  Record them; they are access codes.

	As you do the level, make sure you find and activate the 
rejuvenation room.  You may need it later.

	The procedure for jettison has been changed by Shodan.  You now 
must first enter each of the three groves (Gamma is gone.)  In each, you
must find a jettison enable switch and press it.  This easier said than
done on Beta grove.  There is a switch, low on the wall, in a room far to
the east end of the level.  In this room, you will find a screen showing
a door before the beta elevator door.  After you press this button, the 
screen shows the door open.

	The beta grove itself is a bit of a trial; it is contaminated.  I
went thru it without a biosuit.  I just used lots of medipatches, and
saved a lot.  Note: if you want, go through level 5 to level 4.  There is
a version 1 biosuit down there.  It will make doing Beta grove a bit 
easier.  THe biosuit is in a room south, then east, of the freight 
elevator.  The room is in the southeast corner of the level.

	Having done the three enable buttons in the three groves, you then 
head to the southeast corner of level 6.  There is a code you need to get 
thru the door; it is one of those you saw on those screens by the elevator 
to level 3.  I believe it is 711.

	While there, note a screen just north of this door with access panel.
Next to the screen is a button.  Press the button, and you see the force
ceiling protecting a camera disappear.  That camera is in the room by the
elevator from level 3, the one with the screens flashing numbers. If you
do this now, it will save having to come back (or search endlessly for a
way to shut off that force ceiling) later.

	When you open the door with the access panel, you must squat down
and enter the duct.  Down that hall is an autobomb, waiting for you.  As
you go down the hall, there is an opening to the left; this is the CPU room.
This is a good time to lean in, do the guy waiting for you, and then do the
CPU's.  Remember to get and record the CPU code digit for this level, and
the level it corresponds to.

	Further down, the hall takes some twists and opens into a room.  In
that room a crowd awaits you.  You can take out one or two, retreat and save,
and continue.  Finally, you can go down and do the access panel.

	On the other side of that panel is...Edward Deigo.  He is now 
Shodan's right hand cyborg, having betrayed all humanity.  He is one tough
hombre.  You might find it very smart to open the door and then run out of 
the area.  Save and head back in.  See if you can set up a sniper attack;
perhaps you can drop a grenade or three on him as well.

	When you get past him, you will find:

1) The master jettison enable.  If you have already pressed the enable in
each grove, you will get a message.  You are told about a bad relay, and
instructed to head down to level 3.  Down there, in the maintainance office,
you will find a log on a shelf detailing the situation.  You will need to
do several things on level 3, and then return to the master enable.

2) The elevator to level 7.  This becomes active after the Beta grove is
jettisoned.

3) A door to Diego's room.  Get the goodies, and save before trying the
telepad.  The pad on each side has a button on the ceiling allowing you
to activate or deactivate the force shield covering the door.  Use the
telepad to get to a secret area which opens onto the room west of the 
elevator to level 3.  By the way, the door to his closet (and goodies) is
locked in cyberspace.

	Once you have been to level 3 (see the level 3 hints text if you
like) you can use the telepad as a shortcut to return to, and use, the master 
enable.  Use it again to come back, then go to the Beta office area.  This
is the room with the elevator to Beta grove.  As you approach, Shodan will
give you a hard time.  When you open the door, expect some humanoid mutants.
Actually, you should expect a lot of humanoid mutants.  Do them, and pull
the jettison switch.  You did it, finally!

	If you haven't done level 5 yet, do it next. While you are there,
you will find the resistors who've contacted you (Sara Parovski.)  This is
one of two places on level 5  where you can find an assault rifle.  It's 
also where you find a log mentioning Shodan's possible attempt to download
itself into Earth's computer network.  After doing level 5, it's time to 
head down to level 4.  That is where the plastique can be found.  You will 
need 4 packs on level 7.  If your inventory is full (the "general" screen) 
leave some stuff up on level 6 or 5; you can return for it later.




