The following is a list of changes/upgrades to Rebel Kingdom.

v9.30 & v9.40
  
  Installation Program

   1) Allows editing of existing node configuration files.
   
   2) Added the /I[node#] switch that will run the install program and
      load in the config file for the node# specified.
   
   3) Allows you to add nodes by entering Starting Node# and Ending Node#.
   
   4) Will not exit the install program until you press 'Q'. Loops back to
      the beginning.

  
  Main Program

   1) All new battle routines for hand to hand combat. Win/Loss is now based
      on your overall strength using Land, Castle, Soldiers, Knights, Horses
      
   2) Supports the new Key File format for Courtesy Keys avialable when you
      register on-line with DISOFT.
      
   3) Added Maintenance Prompt for Sysop prior to entering the game. This 
      allows the sysop to use the built in maintenance features without
      having to actually play the game.

   4) Added "Continue Prompt" when displaying the Winners File so they do not
      scroll when you have more than one screen full of winners.

   5) Added the "Continue Prompt" when listing opponents to prevent scroll
      when all 25 players are playing.

   6) Under Rebel Attack we added the name of the player that you hired the
      rebels to attack if they turn on you.

   7) Rebels can now only be hired once a day (turn).

   8) Rewrote all help files and split them into smaller area specific help.


  Miscellaneous

   1) Corrected a few obvious spelling errors in code and docs.


v9.50

  Installation Program
   
   1) Added support for BBS Software that does not create a standard 52 line
      DOOR.SYS file, but creates the DORINFO(x).DEF drop file. Our Doors will
      now convert the DORINFO1.DEF, DORINFO2.DEF, etc.. into the DOOR.SYS 
      format as DOOR01.SYS, DOOR02.SYS, etc.. and process them as normal.

   2) Added the option to have the installation program print out the
      Registration form (REGISTER.TXT) on LPT1 or LPT2 printer ports.


   3) Added additional Help/Info screens for certain areas for more detailed
      information.

   
  Main Program

   1) Will now process the DOOR01.SYS, DOOR02.SYS, etc.. that is created 
      during the conversion of the DORINFO1.DEF, DORINFO2.DEF, etc..

   2) Split up the one big help file into sub-files. Now when you select
      help you will only get the information pertaining to the particular
      phase of the game that you are in.

   3) Fixed a bug at the Fortification Prompt where it said [ENTER=None] 
      when you had to actually hit 0. The prompt now matches the input as  
      [0=None].

   4) Added the *TEST DRIVE command line option that allows the Sysop to play
      the game from DOS with  REBEL *TEST DRIVE  command and play the game
      from start to finish without Turn Limitation, etc.. When in the TEST
      DRIVE mode all Sysop and Maintenance Functions are enabled as well.

    5) Added the /V Switch that will display the current version# of the game.
       Usage: REBEL /V

