NOTE:  Please run TO109.EXE in the Assassin Data Directory 
        to update your existing version 1.08 game to version 1.09 or later.

Assassin Beta 1.10  12 January 1995
------------------------------------
* Corrected Invalid String Error that caused some lockups
* Added a "Round" loop to Drinks and Food
* Tweaked the Combat system
* Corrected some Guild Membership problems

Assassin 1.09   3 January 1995
-------------------------------
* Added Support for Serial Port and Digiboard (selectable in utility)
    NOTE: Digiboard is untested as I do not have access to one.
* Added /BASE and /IRQ for support of non-standard Comm Ports
    NOTE: /BASE=### where ### is the HEXADECIMAL base address of the port
* Added /Node to enter Node information when Drop files don't supply it
* Added Money and Henchmen Transfer between players in the Guild
* Added Split-Screen chat (When ANSI is Detected)
* Added Sysop Configuration for Player Starting Money
* Added Sysop Configuration for Skill points to training sessions
* Added Late Guild fees and all that they entail <g>
* Added Guild fees to Location editor
* Updated Status line to show Node and Comm type information as follows
 
 -Game Name             Comm Port-  -Baud-User             Time Left-
Assassin PC v1.09       N:2 FCOM1 :38400Kevin MacFarland            40:00
                Node in Use-  -Comm Type(S=Serial,F=Fossil,D=Digiboard)

* Modified Utility so Modem access is only available from the command line
    (Does not search for a dropfile)
* Updated the money routines to send withdrawl and payment messages
* Completely reworked the Combat routines
* Reworked the Message Base Routines
* Reworked Multinode activity check
* Fixed detection\creation routines for the Assassin Data Directory
* Fixed /TIME=  command line option.
* Fixed Read Messages problems (only one was showed each time through)
* Fixed News maintainance lockup problem
* Fixed small bug in message editor

Version 1.08    1 March 1994
-----------------------------------
* Fixed Maintainance bug that zerored out players money
* Droptype in the configuration file is ignored when dropfile 
   is passed in on the command line (Type is determined by the file)
* Repaired Dropfile handling procedures.  Priority is Command line drop
    file, Dropfile in current directory, and then the DOS PATH
* Added Support for TRIBBS.SYS Dropfile
* Fixed Problems Reading COM port and Baud rate from DOOR.SYS
  - Now searching for number on COMx: line vice looking at location
  - Now reading in both Baud and Locked Baud settings, using the higher
    of the two (Previously just used Locked Baud setting)
* Fixed Problem getting user name from CHAIN.TXT
* Fixed Problem with Search for DORINFO*.DEF.
    - Current Directory searched for DORINF*.DEF
    - Global search for DORINFO1.DEF if not found locally
* Fixed Chat Mode Problem of word wrap on every space character
* Fixed Turns Required display in Plan Raid
* Fixed Rob the Bank Bug that forced the user into the robbery
* Fixed Money disappearing bug in the shops
* Fixed Text in several places
* Fixed Number of guild members bug caused by ASNUTIL
* Fixed Pay Henchmen bug when you don't have henchmen
* Modified ASNINUSE.FLG file to hold last active Node Number to improve 
    In Use checking

Version 1.07    1 February 1994
-----------------------------------
* Rewrote low level routines
* Added multitasker awareness
* Added multinode compatability
* Added many new command line options
* Changed the menu system
* Added local sysop keys
* Added built-in Chat mode
* Updated message base handling
* Added Message editor to the Utility
* Added (almost) full Player editor
* Added Color Editor for menus and Chat mode colors
* Fixed many old bugs
* Improved Endgame yet again
* Added Bail out from the Jail
* Added more colors through out the game
* Plus a whole lot more which I leave for you to find.

Version 1.06    22 March 1993
-----------------------------------
* Fixed minor bug in endgame routines.

Version 1.05    3 March 1993
-----------------------------------
* Fixed major bug in utility program that caused lockups
    and garbage entries in the Guild and Player data fields.

Version 1.04    25 September 1992
-----------------------------------
* Year in the news is now correct system year, not year + 80.
* Quick Exit option add to Guild Select Menu
* Bank Robbery corrected.  Bank money will never be less than zero.
* Paying Henchmen endless loop fixed.
* Pay Hench will now let henchmen go if not fully paid.
* Negative cash flow problems fixed.
* Platinum pieces added.
* Level 4 and 5 Henchmen can now be hired.
* Fixed Guild Reinforce routine.
* Added Fossil RTS/CTS flow control for 9600 Baud and above
* Added a few extra suprises <grin>
