Hello fellow hackers,

        So you are competent and have great expertise at developing you own
levels.  You have braved the nasty environment of DEU and survived to tell
about it (in an Internet distributed level).  Good, step right up and listen
to my tale.  Skip the next paragraph.
        Oh, my.  You lack knowledge of DEU, or how to make your own level
easily and quickly.  Well, I do suggest you spend more time in your efforts,
but, I will tell my tale anyway.

        "You want this, don't you?" - The Emperor in Return of the Jedi.

        Behold, sprite graphics for v1.6 BETA permitting the use of Hell
on Earth creatures in standard (registered) Doom.
        To use the sprites, type:

        doom -file doom2nme.wad s_end.lmp %your_level% -warp % % -skill %

        For the experienced, doom2nme.wad contains the sprite images and
Doom needs the file entry S_END in order to extend the graphics patch set.
This LMP is NOT a demo; in fact, LMP's can be used for patching in a single
entry!  That's all.  I didn't know this until scanning the BETA executable
and noticing some text "texture2.lmp."  Well, TEXTURE2 is an entry in the 
DOOM.WAD file, so, I must therefore be able to patch in single entries,
right?  Yup.  That's how the ball bounces.  So, now you know what the files
do.  As mentioned before DSTINK.WAD is a group of files that the V1.6 BETA
executable seems to believe it requires.  As before:

STTMINUS
WIMINUS
DSTINK
DPTINK

IFOG (not included...get the shareware WAD file and extract them as needed)

        So as not to lose the inexperienced,

        -file <filename>  = patches in a PWAD, must have the PWAD or IWAD id.
        
        -warp x y = x is the episode, y is the level (2,1 respectfully in my
                    level.  It quickly warps you to any given level.

        -skill x = x is the difficulty, "skill 4" indicates ultraviolence.
                   3,2,1 respectfully to the list in Doom.


Quick Table of characters

Use DEU 5.21!!!
All numbers in decimal, not hex or octal.

Type  Character   Character
in      ID
DEU  

64      VILE    BFG nasty creature
65      CPOS    Chaingun Sergeant
66      SKEL    Rocket Lauching Sergeant
67      FATT    "Y"-throw Baron, no claws.
68      BSPI    Baby Spiderdemon
69      BOS2    Mini-Baron
71      PAIN    Skull Belching Cacodemon

        Okay, there are various items between 70 & 79 that I just don't care
about.  If you can determine what they are, let me know, maybe I can patch
in appropirate graphics for the objects.
        One other thing to note, according to the executable there is now
a linedef type that can be assigned to "things" or at least fool the player
into thinking the thing activated it.  Example in E2M6 I think...the skull
bouquet.
        So, enjoy these sprites.  I make *no claims* to these sprite gra-
 phics...at all!  These are the work of the authors at id software.  Also,
 this PWAD is to be used with *only* the registered version of Doom.  If you
 try to use it with the shareware version, may lightning strike you down.
 Register!  ..and if you use these sprites, BUY DOOM II!  I plan to.

 G'bye.

