                      * * * TRI-BINGO * * *

* From version 2.0 to 2.2:  Copy the *.EXE, *.SLB and *.HPS files
  over the existing files.  No reset is required.

* From version 1.5 + to 2.0:  Copy in *.EXE, *.SLB and *.HPS files. 
  Either run TRIBINGO SETUP  or add line 15 to your TRIBINGO.CFG
  file.  Line 15 tells how many nodes your BBS has. If you are a 
  single node BBS then put a 1 on this line, other wise put the 
  number of nodes you have (I have 3 call in and 1 local so I have
  a 4 on this line).

1. If you don't mind resetting the game then delete the *.CHP file.
   This will delete the score and All-Time Champion scores.  When the 
   game is played for the first time it will recreate all new run files.

2. If you do not want to reset the game, then do the following:
   a. Be sure and add the 15th line to your TRIBINGO.CFG file.
   b. Copy or rename the *.CHP and *.DAT file.  Delete the *.CHP file
      if you did not rename it.  
   c. Run the game in local mode: TRIBINGO TRIBINGO.CFG LOCAL
      This will create 3 files: *.CHP, *.DAT and *.INF
   d. Delete the *.CHP and *.DAT files. Copy or rename the orginal   
      *.CHP and *.DAT.  You will now have the orginal *.CHP, *.DAT
      and the new *.INF file.  
   e. The game should now be ready to go. 


* From version 1.1 to 1.5:  Copy in *.EXE, *.SLB and *.HPS files.  Edit your 
  *.CFG file to take out line 12 (the Nag Line). You should have only 14 lines 
  now.  Delete the TB_SETUP.COM program. The Setup is now internal.

If Multi-Node then read the documentation about using the new Environmental
variables for Node and Port IDs.  You MUST use Environmental Variables if
you have Multi-Node set to "Y" in the TRIBINGO.CFG file.


* From version 1.0 to 1.1:  Copy in *.EXE, *.SLB and *.HPS files.  Because 
of a change in the *.CHP file structure the game will need to be reset.
Delete the *.CHP file before restarting the game.

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