PRODIGY(R) interactive personal service         04/09/93        11:18 PM

                  A "TALENT" FOR MAKING MONEY
      A Nuts & Bolts Look at the Economic Model in Caesar
                         by Alan Emrich
     Okay, I'm hooked on Impressions' Caesar. Judging from the
  bulletin boards I've read, I'm not the only one. However,
  like many of you, I'm not generating the kind of revenue I
  need to get my "Prosperity" rating in line with my other
  more successful ratings. In an effort to get some specifics
  on the economic model, I got on the horn to Impressions and
  pressed them for some hard information. I'm happy to be
  sharing the information I gathered with our Prodigy readers.
                                   Industrial Espionage [NEXT]
 
     What this article will do is elaborate on pages 77 and 78
  of the manual which touch upon the industry formula in 
  Caesar. Industry is one of a player's two main sources of
  income (the other being the population tax). The tax base is
  represented in the game by the productivity of individual
  workshops. Workshop productivity is measured by the number
  of jars, up to a maximum of 7, in front of each workshop
  (i.e., its output). Therefore, one must strive to get the
  maximum output out of every workshop built so that they will
  generate more taxes and, thus, relieve the problems of
  players who are chronically short of cash (like myself).
                                    Jarring Revelations [NEXT]
 
     Page 78 of the manual lists the elements that can
  increase or decrease each individual workshop's output of
  jars. Allow me to elaborate upon them with specifics so that
  industrious urban planners can plan industrious urban areas.
     The rules encourage having a nearby workforce. The truth
  is that only residential squares within 3 squares of a
  workshop will have a positive influence on their production
  of jars. (This has nothing to do with unemployment, by the
  way, which is an entirely separate formula). The workshops
  have a reciprocating effect on the nearby laborers: enforced
  poverty!
                              Property Values and Slums [NEXT]
 
     Every square within a 3 square radius of a workshop (or
  within 2 squares of heavy industry) has a maximum land value
  imposed upon it of 3. This means that houses will only be
  able to rise from single tents (value = 0), to double tents
  (value = 1), to brown shacks (value = 2) to a maximum real
  estate development of the little white shacks (value = 3).
  No matter how many other nearby features might raise the
  property value, this ceiling enforces "slum" living
  conditions on the very houses that improve production at
  workshops. That makes them prone to riot, so keep barracks,
  gates, temples, oracles and prefectures near these slums.

Copyright 1993 Prodigy Services Company. All Rights Reserved.
PRODIGY(R) interactive personal service         04/09/93        11:18 PM

                        Security Radii (For the Record) [NEXT]
 
     For the record, the security structures (listed below)
  artificially increase the land value of an area (for anti-
  riot purposes only -- not taxation) within a certain radius:
     Security      Artificial Land     Radius of
     Structure     Value Increase      Influence
     Barracks             +4           5 squares
     Gates                +2           2 squares
     Temple (1-4)         +2           2 squares
     Temple (5-8)         +2           3 squares
     Oracle               +2           5 squares
     Prefecture           +2           3 squares
                   Back to Producing More Jars of Goods [NEXT]
 
     Besides housing within 3 squares, nearby heavy industry
  centers also directly increase jar production at workshops.
  Like the housing effect radius on workshops (and vice
  versa), this radius is 3 squares. Note that workshops do not
  need either housing or heavy industries within 3 squares to
  produce any jars of finished goods at all, but they will
  certainly produce more when these 2 production resources are
  nearby.
     There is one last "secret" to increasing workshop output.
  The rules mention "nearby" marketplaces or roads that lead
  to them. Well, it's a little more involved than that...
                       To Market, To Market, Jigity Jig [NEXT]
 
     The manual states that a market, which workshops must be
  plugged into in order to sell their jars of good and, thus,
  generate tax revenue, must be either adjacent to a workshop
  or connected to it by a road. Well, it helps to know how
  close a market must be to benefit a workshop, so here it is:
  6 squares. If a market is within 6 squares of a workshop,
  and there is a road that leads from that workshop, its goods
  are being sold there. Having more marketplaces as outlets
  for an individual workshop's goods will increase the demand
  and, hence, the output of jars at that workshop. Keep this
  symbiotic relationship in mind.
                              Collecting Business Taxes [NEXT]
 
     A last note on markets: their 6 square radius not only
  works for selling goods produced by workshops. That is also
  the radius in which they positively influence the growth of
  houses. In other words, a market will encourage
  improvement/growth of a residential square within a 6 square
  radius. When collecting taxes, workshops are taxed as a
  unit. If o only one square of a workshop is under
  "administrative influence," the whole of the workshop is
  taxed and the player will receive full revenue from it.

Copyright 1993 Prodigy Services Company. All Rights Reserved.
PRODIGY(R) interactive personal service         04/09/93        11:19 PM

  Remember, heavy industries and markets do not pay business
  taxes directly--workshops do! And more jars in front equals
  more tax income.                      Tribute to Rome [NEXT]
 
     Hopefully, with these secrets for increasing industrial
  output, there will be an improvement in the old income
  stream. Sadly, success breeds Imperial attention, so one's
  tribute is likely to steadily rise, but there is nothing
  that can be done about that.
     Hail, citizen! Remember, as a politician, it is your job
  to enjoy the fruits of others' labor.
  
     Computer Gaming World can be reached on the Games Center
  bulletin boards at EXPT40B. Do not send us private E-mail.
  
 



































Copyright 1993 Prodigy Services Company. All Rights Reserved.
