Gin Rummy (Version 3.02) - GINRUMMY.FAQ
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FREQUENTLY ASKED QUESTIONS
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Q. What programming language is Gin Rummy written in?

A. Microsoft Visual Basic.  See the "For The Technically Curious" section of
   the help file for more information.


Q. Why does my mouse not work correctly in Gin Rummy?

A. We have had a couple of reported instances of this problem with Rummy 500
   (Gin Rummy's stablemate), but we were unable to replicate it or guess at
   what the problem might be.  One customer found that the problem
   disappeared when he upgraded from Microsoft Windows 3.1 to Windows for
   Workgroups 3.11.  We therefore surmise that this problem is system
   configuration dependent in some way.


Q. What happens if Gin Rummy causes system messages, "bombs out", or freezes?

A. These problems are almost always to do with the way your system memory
   is configured or managed.  Check that you have around 400K minimum of
   low memory available and that your memory manager (e.g., EMM386) is not
   causing the conflict.  Gin Rummy is quite intensive in its use of system
   resources and runs on 99% of customers' systems without problems. However,
   sometimes such problems are reported, and all we can do is offer the
   advice noted here.


Q. How do I permanently change the default colors or card designs?

A. Set up the screen as you want the defaults to be.  Then select the "Save
   Configuration" choice from the "Configuration" menu.  If you are playing
   as a named player, you will be given the choice to save "As Default", which
   you select.  Otherwise, if you are playing as player "Default", selecting
   "Save Configuration" will automatically save the current settings as the
   defaults.  The same applies to "Save Opponent" and "Save Rules". Consult
   the help file for more information.


Q. Does Gin Rummy cheat by peeking at the player's cards?

A. No!  However, at the higher skill levels, Gin Rummy will remember every
   card in the discard pile, and will also make probability estimates of
   which unseen cards might be in your hand versus the stock.


Q. Why didn't you respond to the suggestions for enhancement I made?

A. Our first priority is to provide a quality game at the lowest possible
   price and this prevents us from entering into much personal correspondence.
   Most suggestions are incorporated into the next version of Gin Rummy. This
   is our way of responding positively to your suggestions.


Q. Why don't you accept credit cards or online registrations through
   CompuServe, for example?

A. Again, our first priority is to provide a quality game at the lowest
   possible price and thus we keep our overheads to a minimum.  With respect
   to online registration, our customers obtain Gin Rummy from a wide variety
   of sources and it would be impractical for us to offer different
   registration means for each source.


Q. I am a shareware distributor.  How do I obtain permision to distribute
   Gin Rummy to my customers?

A. As noted in the readgin.txt file, permission is automatically granted
   provided you distribute only the files noted therein.  Include VBRUN300.DLL
   if your customers might not otherwise have it on their systems.


Q. I am a software developer.  Are you able to share any of the Gin Rummy
   program code?

A. No.  All Gin Rummy code is proprietary, except for the third-party
   components which are described in the help file (in the section called "For
   The Technically Curious").


Q. Does MeggieSoft Games market any other games?

A. Rummy 500 was our first offering, released in 1994.  Gin Rummy is the
   second.  See the help file for an overview of Rummy 500.


Q. What's next?

A. We are currently researching the enhancement of both Gin Rummy and Rummy
   500 to support a "modem opponent" option so that two players can play
   against each other over a dial-up telephone line.

