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  VCXPLAYR
  ~~~~~~~~
  This player uses one driver the VGA256.BGI
  It also requires SMARTDRV.EXE to run smoothly.
  If you do not have smartdrv.exe then you need to use a ramdrive.
  If the files in total are 4 meg and you have 4 meg of ram, then 
  in autoexec.bat use smartdrv.exe 4000
  (smartdrive defaults to 2 meg if you have 8 meg of ram)
  
  If you don't have smartdrv then copy all the files to a ramdrive
  and in config.sys use the command
  device=c:\dos\ramdrive.sys 4000

  This will create a 4 meg ramdrive on your next available drive.
  see your DOS manual for more information.
  
  If you do not have any extra ram it will only run as fast as your
  harddrive .( Not very, certainly not 46.2 frames per second)
  
  It is a Borland 256 color bgi driver that hopefully will work
  with your card. If not let me know.

  I did not convert it to FLI because it is over 200% smaller than
  a ping/pong FLI when zipped and delivered in this format.

  Here is the syntax for the player

  VCXPLAYR /h          a small help screen of commands
  VCXPLAYR /t          test initializing graphics
  VCXPLAYR /L          pipe the names of the vcx in the current
                       directory to VCXLST.TXT
  VCXPLAYR             Plays the files in VCXLST.TXT until a key is pressed

  The Player, the VCX Clips, VGA256.BGI and VCXLST.TXT have to be in the
  same directory to run. I used getenv(comspec) to pipe the directory
  into a file. That means if it can't find command.com in the comspec
  environment variable, the pipe routine won't work and you have to either
  put the line set comspec=c:\command.com (or wherever it is) or
  make the list manually. You have to edit it manually anyway.

  How it works
  ~~~~~~~~~~~~
  It reads VCXLST.TXT from line 1 to end of file then starts over.
  You can arrange the order to any order with DOS Edit or your text editor
  of choice.
  To ping/pong the set, you use clip 21,22,23...40,39,38....22
  You can also go 28,35,22, but these clips are not the type of sequence
  that would benefit from doing it that way.

  I have clocked it at 29.13 full screen frames per second with Windows 
  in the background. There are 20 frames but ping pong uses 38. 
  In 60 seconds it played 1,748 full screen frames 
  It played 46.233 frames per second without Windows in the background.
  2774 full screen frames in 60 seconds.
  On a 50 mhz 486 DX2
  If you have a 486 66, I would appreciate it if you could clock it for
  me. You could send a message e-mail

  Load smartdrv.exe then exit windows and run the VCXPLAYR from DOS.

  If you want to clock it, just start timing at the top of any
  loop, start or finish and count each time it repeats.
  It repeats one set every 38 frames. You can't count individual
  frames. See how many sets it does in a minute.
  Then just multiply and divide like so
         38 * number of sets / 60 seconds = frames per second.
     ( or maybe seconds per frame but I sure hope not <g>)

Rick Sobie,
P.O. Box # 1166
Lake Cowichan, British Columbia
Canada     V0R 2G0
tel: 604-749-6260 voice
Fax / Data by request at the same number
e-mail address     Rick.Sobie@f204.n340.z1.fidonet.org

Shareware
This player VCXPLAYR.EXE is free to registered users of AniPaint. 
All others are requested to pay 5$ or supply some other form of
incouragement, moral support, financial or otherwise.























