 REQUISITION EQUIPMENT 

  Each turn you receive an income from the territories that you own (this is
under income), as well as from other sources (this is other income).  The
money that you already have, or that is left over from last turn, goes into
your bank.

  Enter the quantity of new troops or ships you want to purchase.  Certain
troop types are not permitted to be purchased by some countries.  The limits
of the purchase is listed to the right of the entry field.  In unregistered
games no guards or grenadiers may be purchased.
Usually troops will arrive the following turn. But, it takes three turns to
build a man o'war. Two turns for a transport. Cavalry troops arrive after a
months delay.

  Every turn you must pay a maintenance fee for every unit you have.  This is
reflected in your current expenses.  Money left over after these expenses can
be used to buy new units.  The new units that you buy will not be available
until the next turn, except as garrison troops.  Army units then can be formed
into new armies at your capital.  Naval units can be formed into navies at
your main port.

  If you think that the maintenance of your troops is too high you can cashier
extra troops by typing in negative amounts for them.  You can cashier twice
the quantity you can purchase.  If you have too many troops to pay maintenance
for the game will cashier extra troops for you.  Troops not assigned any army
will be eliminated first, then troops from random armies will go next, and
finally, naval forces will be eliminated.

End of Help
