 ARMY MAINTENANCE 

Add Army:
  This will build an army in either your capital or other significant city.
  For each type of troop you are asked the number (in 1000s).

Troop Morale:
  This number determines the loss in percentages at which these troops will
  break off combat.  Since battle is done in rounds casualties mount after a
  few rounds of battle.  Troops with high morale will continue to fight while
  those with low morale will break off combat. If a unit is victorious in
  battle its morale will go up 2-5% while if it is defeated the morale of
  each unit will go down.  Also, units in garrisons will tend to lose morale
  after a few months.
  If any troops with a morale less than 20% suffer defeat the majority of
  those troops will lay down their arms and surrender.

Split:
  When you split one army into two, the original army will retain its old
  morale and leader.  A new leader may be selected for the new army.  Also
  your morale of the original army is unchanged.

Join:
  When joining two armies only one leader of the two may be selected.  The
  other leader goes into transit and is unavailable for the remainder of the
  turn.  The morale of each type of troop will be averaged together and
  prorated as per the number of troops.
  In order to extricate a good leader out of a bad situation and send him
  home do the following: Split his army.  Join his army with the one just
  split.  Choose a new leader or no leader, but not him.  Your leader will now
  be available next turn for a new assignment.

  New armies will appear in the capital city.  If it, or any build city, is
occupied by enemy troops no army can be built in that space.

Armies:
  Armies can be modified when in the capital city.  If there are available
troops these can be added into the army.  Also troops can be taken from the
army and put back into the general pool/garrison.  Troop morale will be reset
to their initial values with the addition of any new troops.

Garrisons:
  Troops split from other armies into garrison forces cannot move.  They can
defend the city that they are assigned, but if a garrison force is driven away
from its city it is disbanded and the troops return to the owner's reserve
pool.

The fighting value of troops relative to each other is as follows:
  Guard  : 40           Grenadiers :  35             Cavalry  : 35
  Regular: 30                               Dragoons/Cossacks : 15
  Militia: 15                                        Cannons  : 25

In addition, only cannons can be used to fight naval forces effectively.
(Guard's ability vs naval forces is 8, where a man o'war's is 40.).

Terrain will modify this value per the following:
                A:   D:                   A:   D:           
  Woods    :   3/4  6/5     Mountains :  2/3  4/3 + 10
  Cities   :   3/4  6/5     Fortress :   1/3  5/3 + 20
  Capitals :   2/3  6/5

Also note that cavalry and cossacks fighting value is reduced by 10 when in
any of the above close terrain.

  Leaders influence battle by adding to the fighting ability of troops with
their Tactical skill and add to the morale with their Leadership.  Each
Tactical factor adds about 3% to the fighting ability of troops.  Leadership
also is an indication of the number of troops the leader can lead into battle.
This number is 35,000 plus 5,000 for each leadership factor.  More troops than
this may be in the army led by the leader but they do not partake in the
battle.  As not all possible leaders appear on the available list a player must
choose only from those available.  Leaders always benefit an army, even a poor
one.  Leaders relieved of command will be 'in transit' for the remainder of the
turn.  Only with a leader may your army move at full speed or force march.

  Additional movement help is available inside the Movement Option.

  New Armies are formed in the following locations:

  Nation                   Army 1-7            Army 8            Army 9
  France                   Paris               Lyon              Brest
  England                  London              Manchester        Southampton
  Prussia                  Berlin              Kustrin           Koningsberg
  Austria                  Vienna              Budapest          Trieste
  Russia                   Moscow              Kiev              St.Petersberg
  Turkey                   Istanbul            Ankara            Istanbul

End of Help

