                              WinX10
                             ShareWare
                            Version 1.5
                        Copyright 1992-1993
                        All Rights Reserved
                          Craig D. Keefer

LEGAL NOTICE

WinX10 is  provided  on  an  "as is" basis without warranty of any
kind expressed or implied.  Craig Keefer will NOT be liable to you
for any damages, including  loss  of  data,  lost profits, cost of
cover  or  other special, incidental,  consequential  or  indirect
damages arising from the use or  attempted  use  of this software,
even if Craig Keefer has been advised  of  the possibility of such
damages.  The person using the software bears  all  risk as to the
quality and performance of the software.

WinX10 is copyrighted by Craig Keefer.  You are encouraged to give
copies to your  friends  and upload it to bulletin boards, however
sale of the program  for  profit  by anyone except Craig Keefer is
strictly prohibited.  If you  like  WinX10  and find it useful you
are  asked  to  register  as a  user  with  Craig  Keefer.    (See
"ORDER.TXT" for information on how to register).

INTRODUCTION.
----------------
WinX10 is a Windows 3.x  program  for  programming/monitoring your
X10  controller  (eg  CP290).    It    allows    you    to  easily
add/delete/modify/freeze  X10 events in your X10 controller.    It
supports  ports  COM1-4 under Windows 3.1 and ports  COM1-2  under
Windows 3.0.

REQUIREMENTS.
----------------
- MS Windows 3.0 or 3.1 running in Standard or Enhanced mode. 
- VBRUN200.DLL Visual Basic runtime library.
- CP290 or  equivalent  X10  Controller  connected  to your serial
  port.
- VGA monitor.
- Mouse recommended.

GETTING STARTED.
----------------
WinX10 is written in Visual Basic  and therefore requires the file
VBRUN200.DLL.    If you don't already have  VBRUN200.DLL  on  your
system then download it from Compuserve, AOL or BBS  and  Unzip it
into your Windows System directory (eg C:\WIN\SYSTEM).

Once you have VBRUN200.DLL on your system,  install WinX10 on your
system by performing the following steps.

     1) Unzip WINX1015.ZIP onto a Floppy or into a TEMP directory
     2) Start Windows
     3) From the Program Manager, choose FILE-RUN
     4) If you inserted the disk in drive A:, type A:\SETUP
        If you inserted the disk in drive B:, type B:\SETUP
        If you Unzipped WINX10 into a TEMP directory, then 
        run SETUP from the TEMP directory

WinX10 Setup will prompt you for a target directory.  It will then
create the directory (if necessary), and  copy the following files
to that directory.

 WINX10.EXE - Main program
      *.ICO - Example Icon files
  HOUSE.BMP - Example house BMP file
NOFOUND.ICN - default Icon used when selected Icon can't be found
      *.TXT - Various text files including documention and order form.
      
Once WinX10 Setup copies all the files,  it  will create a "WinX10
Application"  Group  in  Program  Manager and add the  appropriate
Icons to the Group. You are now ready to run the program.

RUNNING THE PROGRAM FOR THE FIRST TIME
--------------------------------------
Double-click on the  WinX10 Icon to start the program.  Since this
is the first time you are running the program, WinX10 will ask you
for the COM port that has the X10 controller connected to it.  The
program will then attempt to read the base housecode and time from
the X10 controller.  

If WinX10 is unable to access your X10 controller, you will get an
"X10 Timeout" message.  At this point you  must  double check that
the X10 controller is properly connected to the port  you selected
and that it is powered-up properly. 

If WinX10 is successful in accessing your X10 controller, you will
see the "New User" Form displayed.  As a new user,  you can select
AUTOSIZE, NEW, or QUIT PROGRAM.

 AUTOSIZE
  If you  have  previously  stored  Events  in your X10 controller
  using another program  then  it is recommended that you use this
  option.  If you  select  AUTOSIZE, WinX10 will attempt to upload
  any programmed events you may have previously stored in your X10
  Controller via another program such as  X10.EXE.    WinX10  will
  attempt  to  upload  these  events  and ADD  an  Icon  for  each
  programmed X10 Unit that it finds.  WinX10  will also attempt to
  save  each  timer  event  to  spare you from having  to  add  it
  manually.  If you have X10 Units without any programmed  events,
  you will have to ADD these units manually (using the "Add  Icon"
  option from  the  Option menu).  NOTE:  The AUTOSIZE command can
  also be selected manually from the Options Menu at a later date.

 NEW
  Use this option  if you want to start fresh.  Selecting NEW will
  clear any events stored  in your X10 controller requiring you to
  manually ADD Icons and program them with timer events.

 QUIT PROGRAM
  Exits WinX10 without saving configuration.

Whenever you AUTOSIZE or ADD  Icons  to the Main Form, the Icon is
added as a "Light Icon".   This  is  the default since there is no
way to ascertain what device the X10  Unit is actually controlling
(eg light, thermostat, radio, etc).

Once you have added an Icon for each  X10  Unit  you  have in your
house, you can change the information for each Icon.    To  change
the  information  for  an Icon, double-click (using the left mouse
button) on the Icon and the "Unit Setup" Form will be displayed. 

Quick Reference for Using the Mouse with the Icons
--------------------------------------------------
* Single-Click Icon (left or right button) 
    Selects  the Icon.  Selected Icon will  be  displayed  in  the
    Direct Command Box.  
* Double-Click Icon (Left Button) 
    causes  the  "Unit  Setup" Form to be displayed  so  user  can
    change Icon parameters.
* Double-Click Icon (Right Button) 
    causes the Icon Text to toggle between visible/invisible
* Right Button Down (eg drag) 
    If  Icons are "unlocked", holding the right mouse button  down
    allows user to "drag" Icon to a different position 

Using the UNIT SETUP Form
--------------------------
HOUSECODE/UNITCODE
 To  change  the Housecode/UnitCode simply click on the  pull-down
 box containing the Housecode or Unitcode and make your selection.
 The  changes  will  take immediate effect.  NOTE:  You  can  only
 change the  Housecode/UnitCode  if there are NO programmed events
 for this ICON.  The Housecode/UnitCode buttons will be greyed-out
 (inaccessible) if there are  programmed events for this ICON.  If
 you want to change the  Housecode/UnitCode  of  an  ICON that has
 programmed events, you must delete the  events  first.   Once all
 the  events  for  the  ICON are deleted,  the  Housecode/UnitCode
 buttons will become available.

ON/OFF ICONs
 To change either the ON or OFF Icon, double-click (using the left
 mouse button) on the  Icon  you  want to change.  A "Select Icon"
 Form will be displayed.   On  the  right-hand side of the "Select
 Icon" Form will be displayed your  choice of Icons in the current
 directory.  To choose a new Icon, either double-click on the Icon
 you want or single-click to select the Icon  and  then  click  on
 "OK".  Refer to the "Using the "SELECT ICON"  Form" section later
 in this text for more information on how to use the "SELECT ICON"
 Form.
 
ICON TEXT
 To change the Icon Text, simply click on the text box and use the
 DEL/ARROW BACKSPACE/HOME/END  keys  to  edit the text to say what
 you want.   NOTE:   If you type too many words, they will wrap to
 the next line.  Since only two lines can be displayed, you should
 not let the words to  wrap  to  the  third line or else the first
 line will scroll out of sight.  

UNIT TYPE
 To change simply click on "Light"  or "Appliance".  The only real
 difference between the two is that "Appliance"  units  cannot  be
 DIMmed.  Whenever you select a UNIT TYPE  as "Appliance", the DIM
 option on all the Forms is disabled for that Icon Unit.
 
ICON STYLE
 Select "Icon Only" or "Icon + Text" to change  whether or not the
 Icon Text is displayed with the Icon on the main  Form.   Another
 way to toggle the Icon Text between Visible/Invisible on the Main
 Form  is  to  double-click  (using the right mouse button) on the
 Icon on the Main Form.
 
DEFAULT DIM SETTING
 Use this  to  select  1 of 16 possible DIM settings for the Unit.
 This is the  default  DIM setting that will be used in the Direct
 Command Box and Add  Icon Form.  However, another DIM setting can
 always be chosen from the  Direct  Command  Box  or Add Icon Form
 directly.

ADD EVENT
 Clicking on this button will cause the "Add/Modify Event" Form to
 be  displayed.  The "Add/Modify Event" Form  will  allow  you  to
 choose  the  Function,  Mode, Time, and Days for  the  programmed
 event.  Click on "OK" to download the event to the X10 controller
 and add it to the program.  Click on "CANCEL"  if  you decide not
 to  add  the  event.  Refer to the "Using the "ADD/MODIFY  EVENT"
 Form"  section  later in this text for more information on how to
 use the "ADD/MODIFY EVENT" Form.

DELETE EVENT
 Before clicking on  the  "Delete  Event"  button,  you must first
 select the event you  want  to delete by clicking on the event in
 the  "programmed  events" window.   Once  the  desired  event  is
 highlighted you can click on "Delete  Event".    A box displaying
 the highlighted event will be shown and  you  will  be  prompted:
 "Are you Sure?".  If you answer "Yes" the event will be deleted.
 
MODIFY EVENT
 Before  clicking  on  the "Modify Event" button, you  must  first
 select the event you want to Modify by clicking  on  the event in
 the  "programmed  events"  window.    Once  the  desired event is
 highlighted you  can click on "Modify Event".  NOTE:  A short cut
 to this is  to  double-click  on  the  event  in  the "programmed
 events" window.  Either  way  will  cause  the "Add/Modify Event"
 Form to be displayed.  The "Add/Modify Event" Form will allow you
 to modify the Function, Mode, Time,  and  Days for the programmed
 event.  Click on "OK" to download the event to the X10 controller
 and change it permanently.  Click on "CANCEL"  if  you decide not
 to modify the event.  Refer to the "Using  the "ADD/MODIFY EVENT"
 Form" section later in this text for more information on  how  to
 use the "ADD/MODIFY EVENT" Form.

FREEZE EVENT
 Before  clicking  on  the  "Freeze  Event" button, you must first
 select the event you want to "freeze" by clicking on the event in
 the "programmed events"  window.    Once  the  desired  event  is
 highlighted you can click  on  "Freeze  Event".    The event will
 immediately be changed to "frozen".   This means that WinX10 will
 suspend  the  event  which  will  not   happen  again  until  you
 "Unfreeze"  it.    To  "Unfreeze"  a  suspended    event,  simply
 double-click on the frozen event and the event  will  immediately
 be  restored.   Or you can single-click on the  frozen  event  to
 highlight it and then click the "Freeze/Unfreeze" button.

CLOSE
 Closes the "Unit Setup" Form and returns to the Main Form.
  

Using the "SELECT ICON" Form
----------------------------
 On  the  right-hand  side  of  the  "Select  Icon"  Form will  be
 displayed  your  choice  of  Icons  in the current directory.  To
 choose a  new  Icon, either double-click on the Icon you want, or
 single-click to select  the Icon and then click on "OK".  Another
 way to choose the  Icon is to double-click on a filename from the
 filename box.  If you decide not to change the Icon then click on
 the "CANCEL" button.  You can  change  the  Directory or Drive by
 simply clicking on the appropriate box. 

 There are two Options to choose from in the "Options" Menu:

  SHOW ALL ICONS:  Selecting this Option  causes  all Icons in the
   current  Directory  to  be loaded/reloaded and displayed in the
   Icon display area.

  SHOW  ALL ICONS ON DIR CHANGE:  this option toggles  ON/OFF  the
   displaying of  Icons  on  a  "directory change" or whenever the
   Form is loaded.
  

Using the "ADD/MODIFY ICON" Form
--------------------------------
 After clicking on the "Add Event"  or  "Modify Event" button, the
 "ADD/MODIFY ICON" Form will be displayed.  At this point you will
 be allowed to choose the Function, Mode, Time,  and  Days for the
 programmed event. 

  FUNCTION
   ON         
    - Causes X10 Unit to turn ON at time defined by TIME and DAY.
   OFF        
    - Causes X10 Unit to turn OFF at time defined by TIME and DAY.
   DIM TO...  
    - Causes X10 Unit to turn DIM at time defined by TIME and DAY.
      When  this  option  is selected, a DIM  %  box  will  appear
      allowing the user to select the percentage to  "DIM  to...".
      This option will not be available if UNIT TYPE  was selected
      as "Appliance".  

  MODE
   NORMAL  
    - Causes the Event to occur each time the TIME/DAY occurs.    
   SECURITY 
    - Same as NORMAL, except that the Event time will be different
      each time the TIME/DAY occurs.  Gives that "lived in" look.
                
  TIME
   REGULAR    
    - Allows you to enter the TIME in the HR/MIN/AMPM boxes.  This
      is the time that the event will occur.
   SUNRISE    
    - Sets the TIME  equal  to  the  calculated SunRise (This time
      will be displayed in the blue heading box).   You  can  also
      enter  a  +/-  offset  to  the  calculated  SunRise  TIME by
      changing the Offset SIGN/HR/MIN boxes.  When a SUNRISE event
      is displayed on  the  "Unit  Setup"  Form,  the time will be
      followed by an "sr"  to  indicate  it's  a Sunrise event (eg
      5:30AMsr)
   SUNSET     
    - Sets the TIME equal to the calculated SunSet (This time will
      be displayed in the blue heading box).  You can also enter a
      +/-  offset  to  the  calculated SunSet TIME by changing the
      Offset SIGN/HR/MIN  boxes.  When a SUNSET event is displayed
      on the "Unit  Setup"  Form,  the time will be followed by an
      "ss" to indicate it's a SunSet event (eg 11:30PMss)

   DAY
    EVERYDAY  
     - Event will occur "Everyday" at the programmed TIME.
    WEEKENDS  
     - Event will occur  on  Saturday and Sunday at the programmed
       TIME.
    WEEKDAYS  
     - Event will occur Monday  through  Friday  at the programmed
       TIME.
    TODAY     
     - Event will occur "today" only.    Event will be erased from
       X10 controller memory at midnight today.
    TOMORROW  
     - Event  will  occur  "tomorrow"  only.  Event will be erased
       from X10 controller memory at midnight tomorrow.
    SPECIFIC DAYS 
     - Event will  occur  on each day selected by user.  When this
       option is selected, 7 check  boxes will appear allowing the
       user to "check" the days he/she  wants  this event to occur
       on.

Using the "SUNRISE/SUNSET SETTINGS" Form
----------------------------------------
Before  programming a Sunrise or Sunset event,  you  must  provide
your  Longitude,  Latitude,  Time  Zone, and whether or  not  it's
"Daylight   Savings"  time.    To  do  this  select  SETTINGS    -
SUNRISE/SUNSET from the Main Menu.  Click on each window  and type
in the Longitude, Latitude, and Time Zone for your area.   You can
look up your Longitude/Latitude on almost any map.  For Nashua NH,
its approximately  Latitude = 42 degrees, 45 minutes;  Longitude =
71 degrees, 30 minutes;  Time Zone = 5 hours.  Click the "Daylight
Savings Time" check box  if you are currently on DST.  DST is from
the 1st Sunday in April to the last Sunday in October.

Using the "DIRECT COMMAND BOX" 
------------------------------
Whenever you click on an  Icon,  this  Icon  becomes the "selected
Icon" and is displayed in the  Direct  Command  Box.   You can now
perform "Direct Commands" to this Icon Unit.    Clicking  "ON"  or
"OFF" will immediately transmit the command to the  X10 Controller
and cause the Unit to turn ON or OFF  respectively.    If the UNIT
TYPE = "Light" then you also can send a direct  DIM command to the
X10  Unit.    If  UNIT TYPE = "Appliance" the DIM button  will  be
grayed out and unavailable.

Using the "GLOBAL COMMAND BOX" 
------------------------------
The  Global  Command  Box  contains  commands    that  affect  all
events/units to some extent.

 ALL LIGHTS ON 
  - This will turn ON all Light  Units matching the base housecode
    of the X10 Controller.  Appliance Units are not affected
 ALL ON        
  - This  will  turn ON  all  Units  (both  Light  and  Appliance)
    matching  the  base housecode.  NOTE:  This  command  takes  a
    relatively  long  time  to  respond  (around 10 seconds) since
    WinX10 simply sends an ON command to all 16 units.
 ALL OFF       
  - This  will  turn  OFF  all  Units  (both  Light and Appliance)
    matching the base housecode. 
 SUNRISE/SET   
  - Clicking this button will cause all the Sunrise/Sunset related
    events to be updated in  the  X10  Controller  to  the current
    Sunrise/Sunset.  Any user defined offsets will still apply.
 SET X10 TIME  
  - Clicking this  button  will  cause  the  X10  Time  in the X10
    Controller to be updated to  the  current  System Time of your
    computer.

Creating Your Own Icons
-----------------------
WinX10 uses the standard Icon format  (eg  filesize  =  766 bytes)
used by windows.  In order to  create your own X10 Unit Icons, use
your  favorite  Icon  Editor (ICONDRAW, ICONMSTR, etc) and  simply
draw one Icon to represent the ON state and  one Icon to represent
the OFF state.  I would recommend that the filenames  for the pair
of Icons be called xxxxxON.ICO and xxxxxOFF.ICO where xxxxx is the
name  of  the  device (up to 5 characters since the total filename
can only be 8 characters.  The extension should always be ".ICO").
For example, if  you draw a lamp you might call the Icon filenames
LAMPON.ICO and LAMPOFF.ICO.   Using  this  nomenclature causes the
Icon pairs to be displayed  side-by-side  in  the  VIEW  ICON Form
since it is sorted.

Creating Your Own House Bitmap
------------------------------
You can use the PaintBrush program that comes with windows to draw
a  picture  of  your own house.   After  starting  the  Paintbrush
program  select OPTIONS - IMAGE ATTRIBUTES and set  the  Units  to
inches.  Then set the Width = 5.7 inches  and  the  Height  = 3.59
inches.  This will give you a BMP just about  the  right  size for
loading  into the WinX10 program.  I made a crude BMP  (HOUSE.BMP)
this  way.    You  can  view it by loading it into the  Paintbrush
program  or  by selecting OPTIONS - LOAD HOUSE BMP from the WinX10
Menu.

Menu Commands.  
--------------
A very brief description of the  commands  available  from the pop
down Menu follows:
------------------------------------------------------------------
FILE 
 NEW - Wipes the slate clean.  Initializes Program to defaults and
        clears ALL programmed events from X10 controller.  
 LOAD - Loads configuration file (*.X10).  Downloads Events stored
        in the configuration file.
 SAVE - Save   configuration    file   (*.X10).    Saves   program
        configuration data as well as X10 data (eg Base Housecode,
        programmed events) 
 SAVE AS - Save configuration file (*.X10).    Same as SAVE except
        you must choose a filename.  
 PRINT LISTING - This option will print a  sorted listing of Units
        and Events  to your default printer as selected by Windows
        Print Manager
 PRINT FORM - This option will print WinX10's Main Form exactly as
        seen on the screen.  NOTE:   You  must have a printer with
        graphics capability.
 EXIT - Exit the program 
 ABOUT - The usual "About" box
------------------------------------------------------------------
OPTIONS 
 ADD ICON - Adds an Icon to the Form.  Double Click Icon to change
        parameters 
 REMOVE ICON -  Remove  currently selected Icon and its associated
        X10 Events.  Click on Icon to be removed  before selecting
        this option.  If you have two or more Icons  with the same
        HouseCode/UnitCode then only  the  Icon  will  be removed.
        The associated X10 Events  will only be deleted if this is
        the only Icon on the  form to represent them.  This allows
        you  to  remove  duplicate  Icons  without   removing  the
        programmed X10 Events.
 ARRANGE ICONS - Arranges Icons in rows
 LOCK ICONS - Locks Icons so they  can't  be moved.  Once you have
        Icons  positioned  where  you  want them, use "Lock Icons"
        option to keep them from changing.  
 UNLOCK ICONS  - Allows Icons to be moved again.  
 UNIT SETUP  -  Causes the Unit Setup Form  to be displayed for the
        currently selected  Icon.    This is equivalent to double-
        clicking the Icon with the left mouse button.
 AUTOSIZE  -  Requests  WinX10   to  read  events  stored  in  X10
        controller  and  add Units/Events to WinX10's database for
        each valid Unit/Events it finds.  NOTE:  This  should only
        be  used  if  you  haven't  already  programmed WinX10 (eg
        You're a new user of WinX10).
LOAD HOUSE BMP - Load a House bitmap.  House BMP can be made using
        the Paintbrush program provided with Windows.  
UNLOAD HOUSE BMP - Unloads a previously loaded House bitmap.
------------------------------------------------------------------
WINDOW
 WINDOW DIRECT CMD BOX - Toggle ON/OFF Direct Command Box 
 GLOBAL CMD BOX        - Toggle ON/OFF Global Command Box
 SCROLL BARS ENABLED   - If checked, scroll bars will be displayed
                         when necessary.
------------------------------------------------------------------
SETTINGS 
 PORT SELECT -  Allows  user  to  select  COM  port  that  has X10
        Controller connected to it.  
 TIMEOUT/POLLRATE  - Allows user  to  select  Port  Timeout  value
        and/or Port Pollrate.  This should not normally need to be
        changed.
 SUNRISE/SUNSET - Allows user to enter longitude/latitude/timezone
        information needed to calculate sunrise/sunset
 X10TIME - Allows user to set clock in X10 controller.  
 BASE HOUSECODE  -  Allows  user  to  change  Base  unit Housecode
        without losing programmed  events.
 SPRING AHEAD - This option  allows  user to add 1 hour to all the
        programmed events (eg adjust for Daylight Savings Time)
 FALL BACK - This  option  allows user to subtract 1 hour from all
        the  programmed  events  (eg  adjust  for  Standard  Time)
------------------------------------------------------------------
X10 STATUS

 UPLOAD HOUSECODE AND TIME - This option  is  more  for  debugging
  than  anything  else.  Selecting this option will upload the X10
  Housecode and  X10  Time.   The grey Status Bar at the bottom of
  the Form will be updated.  It allows user to verify that the X10
  controller is actually programmed correctly.

 UPLOAD EVENTS - This  option  is more for debugging than anything
  else.  It allows the user to upload all 128 events and view them
  in their raw state.  It  allows  user  to  verify  that  the X10
  controller is actually programmed correctly.
------------------------------------------------------------------

The  Status Bar at the bottom of the Main Form tracks  information
about  WinX10   and  your  X10  Controller.    Below  is  a  quick
description of each field.

Message box - Displays information as to  what  WinX10 is doing at
              any given time.    If  WinX10  is idle then this box
              will display "Ready...".   Other  messages  such  as
              "Downloading Event..." and "Uploading Event..." will
              be displayed when WinX10 is communicating  with your
              X10 Controller.
Icons:      - Displays total number of Icons (units) on Main Form
Events:     - Displays total number of programmed events in WinX10
Port:       - Displays  port  that  WinX10  expects  to  find  X10
              Controller
HouseCode:  - Displays Base Housecode  as  uploaded  by  from  X10 
              Controller
Time:       - Displays X10 time as uploaded by from X10 Controller
------------------------------------------------------------------

KEYBOARD CONTROL OF WINX10
--------------------------

The  functions  of  all WinX10 Forms can  be  controlled  via  the
Keyboard.  This is done mostly using "Hot keys" and "Access keys",
although  there  are a few special keys such as  TAB,  SPACE,  and
ENTER  that  are  also  used.    This section describes using  the
keyboard for each of the WinX10 Forms.

HOT KEYS 
 Pressing these  keys  immediately execute a menu item from one of
 the pulldown menus  of a Form.  The HOT KEY assignments appear on
 the menu to the right of the menu item.  For example, if you open
 the "File" menu on the  Main  Form  you will see that the HOT KEY
 for "LOAD..." is CTRL+L.

ACCESS KEYS 
 These  keys  allow the user to use the keyboard to open a Menu or
 direct access to  command buttons.  ACCESS KEY ASSIGNMENTS appear
 on the menu or button as an underlined letter.  Press the ALT key
 plus this designated letter  to  open  the  menu  or  execute the
 command button.  For example,  pressing  ALT+S  is  equivalent to
 clicking  on  the "Sunrise/Set" button and  will  cause  all  the
 Sunrise/Set events to be updated

TAB KEY 
 Pressing the Tab key will set focus to the  next  object  on  the
 form.    This  allows  the user to cycle between various  command
 buttons on the form.

SPACE or ENTER KEY 
 Pressing  either  of  these  keys  will cause the object that has
 focus  to  be executed.  For example, if you use the Tab  key  to
 select  the  "On"  button in the "Direct Cmd" box, and then press
 SPACE or ENTER, the currently selected ICON will be turned on.


Using the Keyboard to select an ICON on the "Main" Form
-------------------------------------------------------
Whenever you select an  ICON on the Main Form it will be displayed
in the Direct Cmd box.  You can select the ICON by either relative
or absolute addressing.

  Relative addressing of ICONS
  ----------------------------
  SHIFT KEY - Cycles to the next ICON.  
  HOME KEY  - Selects First ICON 
  END KEY   - Selects Last ICON
  PAGE UP   - Selects the ICON one row up. This is useful if ICONs
              are  aligned  in  rows  using  the  "Arrange  Icons"
              command. 
  PAGE DOWN - Selects the ICON one row down.    This  is useful if
              ICONs  are aligned in rows using the "Arrange Icons"
              command. 

  Absolute addressing of ICONS by pressing 2-DIGIT NUMBER 
  -------------------------------------------------------
  You can  select  an  ICON  directly  by  simply typing a 2 digit
  number.  For example, Pressing 
  
                        01 selects 1st ICON
                        02 selects 2nd ICON
                        03 selects 3rd ICON
                                ...
                       12 selects 12th ICON

  Pressing an illegal  number, such as 00, will select the nearest
  ICON (eg.  pressing  00  would select first ICON and pressing 99
  would select the last ICON)  
                               NOTE:

    The number of the ICON  is  based  on  its  position  in the
    WinX10 array.  If you "Remove"  an  ICON  from  WinX10,  all
    ICONs will be shifted down to fill  in  the  gap left by the
    "Removed" Icon.  For example, if you remove  ICON # 02, then
    ICON # 03 will become ICON # 02, Icon  # 04 will become ICON
    # 03, etc.
                   
Main Form HOT KEYS 
------------------
HOT KEYS
--------
CTRL+L = Load...      CTRL+S = Save       CTRL+P = Print Listing
CTRL+X = Exit         CTRL+A = Add Icon   CTRL+R = Remove Icon
CTRL+U = Unit Setup

Enjoy WinX10, and don't forget to support  the  Shareware concept!
Register your copy now if you haven't already!  
