

Archive-name: games/go-faq

                             rec.games.go 
                      Frequently Asked Questions 

                           by Adrian Mariano
                      adrian@bsdserver.ucsf.edu

Many FAQs, including this one, are available on the archive site
rtfm.mit.edu in the directory pub/usenet/news.answers.  The name under
which a FAQ is archived appears in the Archive-name line at the top of
the article.  This FAQ is archived as games/go-faq.  Note that FAQs
are available at this site, but NOTHING ELSE.  This is not the general
Go archive site which is described below.

If you do not have ftp, you can request messages from rtfm by using
the local mail server.  Send mail to mail-server@rtfm.mit.edu
containing the line "send usenet/news.answers/games/go-faq" to get
this file.  Send a message containing "help" to get general
information about the mail server.  The rtfm mail server can ONLY be
used to obtain FAQs.  It cannot be used to get files from the archive
site.  

This FAQ is also available on the go archive site:  bsdserver.ucsf.edu
                                                    (128.218.30.183)

You can log into the archive site with the username 'ftp' and any
password using the 'ftp' command.  The files are in various
subdirectories under Go.  The file Go/README (posted on the first of
each month to rec.games.go) contains a description of all files.
Filenames which appear below are relative to the Go directory.

If you don't have ftp, send a message to ftpmail@decwrl.dec.com
containing the single line "help" to get information about ftping by
mail.  If you absolutely cannot get the mail server to work, send an
email request to adrian@bsdserver.ucsf.edu and I will mail you the
files.

The go archive site is mirrorred on ftp.pasteur.fr in the pub/Go
directory.  This mirror site is maintained by fmc@cnam.cnam.fr.  
The archive site is also mirrorred at rzserv3.rz.tu-bs.de in the
directory pub/go.

Gopher is an alternative to ftp.  If you have gopher installed, you
can connect to philosophy.cwis.uci.edu 7016, possibly by typing
    gopher philosophy.cwis.uci.edu 7016
at a prompt.  This is the UCI Philosophy Gopher.  If you follow the
menus World of Philosophy/Recreation/Games by wire/Go you will reach
the go options, which include access to this FAQ, as well as access to
the archive site.  

Questions, comments, and corrections should be sent to 
adrian@bsdserver.ucsf.edu.


What has changed in the FAQ since the last posting:

Nothing.  


0. Table of Contents
1. What is go? 
2. What are the differences between different rules?
3. How does the ranking system work?
4. What public domain programs can I get to play go? 
5. Where can I get go equipment, books, etc?  How do I contact Ishi Press?
6. What commercial programs can I get to play go? 
7. How strong are the commercial programs?  
8. What computer go tournaments exist?  What are the prizes? 
9. What are the different game record formats and how can I display them? 
10. What programs can I get to display go game records? 
11. What is the IGS?  How do I use it?
12. How do I play games by computer? 
13. What are the dimensions of a go board?
14. What books should I read? 
15. Is there a go club in...?



1. What is go? 

Go is a two player strategy board game.  Players take turns putting 
black and white pieces (called stones) on a board.  Stones are placed 
on the intersection of the lines on the board, and can be placed on 
the edge or in the corner.  Once played a stone can not be moved, but 
may be captured by the other player.  A player can pass at any time.  
Go is generally played on a 19 by 19 board, but smaller boards such as 
9 by 9 or 13 by 13 are used by beginners or for shorter games. 

The object of the game is to surround territory and/or your opponent's 
stones.  The game ends when both players pass.  Under Japanese rules, 
each intersection surrounded and each prisoner counts as a point.  The 
player with the most points wins. 

An empty intersection adjacent to a stone (orthogonally) is called a 
liberty.  For example, a single stone in the middle of the board has 4 
liberties.  Stones that are adjacent form groups.  Every group must 
have at least one liberty.  When a group's last liberty is filled it 
is captured and removed from the board.  


     . . . . . .             . . . . . . . .         . . . . . . . .
     . . . . . .             . . . . . . . .         . . . . . . . .
     . . . . . .             . . . O O . . .         . . . O O . . .
     . . # # . .             . . O # # O . .         . . O . . O . .
     . . . # . .             . . . . # O . .         . . . O . O . .
     . . . . . .             . . . . O . . .         . . . . O . . .
     . . . . . .             . . . . . . . .         . . . . . . . .
    
    The stones in           Now the black (#)       With one more, 
    this group have         group has only          white captures the
    seven liberties.        one liberty.            black stones.

It is illegal to make a move which recreates a preceding board 
position (to prevent loops).  The simplest repeating position is 
called a ko. 

  . . . . . .  
  . . . . . .   This is an example of a ko.  One of the White (O) stones
  . . # O . .   can be captured by black.  When a stone can be captured 
  . # O . O .   it is said to be 'in atari'.  If we didn't have the ko  
  . . # O . .   rule, then Black and White could repeatedly capture one 
  . . . . . .   stone in this situation, creating a loop.               

When a group of stones can never be captured, it is 'alive'.  Stones
can live either with two eyes or in seki.  

     . . . . . . . . . . .            . . . . . . . . . . . . . 
     . . . . . . . . . . .            . . . . . . . . . . . . . 
     . . # # # # # # # . .            . . O O O O O O O O O . . 
     . . # O O O O O # . .            . . O # # # # # # # O . . 
     . . # O . O . O # . .            . . O # . O O O . # O . . 
    
     The white (O) group in         This is a seki situation.
     this diagram is at the         If either Black (#) or white (O)
     edge of the board.  It         plays in one of the two open 
     has two holes or 'eyes'        spaces, then the other player can
     inside, and therefore          capture.  Therefore, neither 
     cannot be captured.            player will play here.

It is advantageous to make the first move in a game.  To offset this
advantage, extra points are usually added to white's score.  These
extra points are called the 'komi'.  The komi is often set at 5.5
points, which makes tie games impossible.

More detailed introductions to the game are available from the archive
site in postscript (RULES.PS.Z) and in Smart-Go format (RULES.SG).
Beginners can also get comp/igo.zip from the archive site.  This is a
stripped down version of Many Faces of Go for the IBM PC which
includes play on the 9 by 9 board and some instructional material.



2. What are the differences between different rules?

Under Chinese rules, handicap stones are given as free moves whereas 
with Japanese rules they are placed on the star points.

Under Japanese rules, score is calculated by counting points of
territory and subtracting the number of captured stones.  Points in
seki are not counted, even if they are completely surrounded by one
player.  With the Chinese rules, the score is calculated by counting
both points of territory and the number of stones left on the board.
The number of captured stones is not counted.  Points surrounded in
seki are counted as territory and points shared in seki are counted as
1/2 point for each player.  Because the sum of the scores is always
361, only one color needs to be counted.  In handicap games, the
Japanese system makes no adjustment, but the Chinese system deducts
half the handicap from black's score and adds it to white's.  Komi
under the Chinese system is counted in stones instead of points.  A
typical value is 2.75 which corresponds to the standard 5.5 komi with
the Japanese system.

The AGA has adopted a slightly modified set of rules which were
designed to make Japanese style and Chinese style counting come out
with the same winner, and to allow life and death disputes at the end
of the game to be played out on the board without changing the score.
Players decide before the game if they will be scoring with Japanese
or Chinese counting.  Whenever there is a pass, the player who passes
must give his opponent a prisoner.  White must make the last move (or
pass).  Giving a prisoner for a pass allows disputes to be played out,
and making white play last causes Japanese and Chinese scoring to come
out the same.  In the case of seki, these rules award points for
surrounded territory, but not for shared territory.  



3. How does the ranking system work?

The ranks are "kyu" and "dan".  Kyu means pupil and dan means master,
but there is no qualitative difference.  The ranks are like positive
and negative numbers (with no zero).  A beginner starts out with a
high kyu rank (20-30 kyu) and advances to the strongest kyu rank of 1
kyu.  The next rank above 1 kyu is 1 dan (shodan), and the dan ranks
proceed upward to 7 dan.  On the 19x19 board, the number of handicap
stones is the difference between the ranks.  A 3 kyu gives seven
stones to a 10 kyu.  A 2 dan gives 2 stones to a 1 kyu.  The
professional go players have a separate dan scale which goes from 1
dan to 9 dan.  The professional scale has finer gradations than the
amateur scale: the difference between 9 dan and 1 dan is about 2
stones.

Statistical analysis of a large number of games (over 2000) by Jos
Vermaseren suggests that the probability of winning an even game is
given by:

   P(x) = (1/2)*(2/3)^(2*x)

in which x is the positive difference in rank and P(x) is the chance
that the weaker player wins.

You can determine your strength only by playing aginast others with
known strength.  There are books like "Test Your Rating", but those
tests are very unreliable.

On a 13x13 board, if the rank difference is "diff", then the following
table gives the handicap and komi:

diff   Handicap  Komi     diff   Handicap  Komi     diff   Handicap  Komi
  0        0      8.5       7        3      5.5      14        5      2.5
  1        0      5.5       8        3      2.5      15        5     -0.5
  2        0      2.5       9        3     -0.5      16        6      5.5
  3        0     -0.5      10        4      5.5      17        6      2.5
  4        2      5.5      11        4      2.5      18        6     -0.5
  5        2      2.5      12        4     -0.5      19        6     -3.5
  6        2     -0.5      13        5      5.5      20        6     -6.5



4. What public domain programs can I get to play go? 

Very few public domain programs exist.  Those that do are extremely
weak. On the archive site, you will find comp/wally.c, which can be
compiled anywhere.  If you think wally.c is too strong, you can get
the even weaker gnugo from prep.ai.mit.edu in pub/gnu/gnugo-1.1.tar.Z.
If you have X11, you can get xgoban from the archive site
(prog/xgoban-1.0.sh.Z) to act as a graphical interface to either wally
or gnugo.  Macintosh users can try MacGo or Dragon Go (available on
the archive site).  Amiga users can get Amigo (comp/amigo.lzh on the
archive site).  Amigo has been ported to X11 (comp/xamigo.sh.Z).  If
you have access to an HP9000 either 680x0 based or HP-PA risc based,
you can get Many Faces of Go for X11 from the archive site in
comp/hp-xgo.tar.Z.  Many Faces of Go is available commercially for
other platforms and is one of the strongest Go programs.  A restricted
version of Many Faces of Go for the IBM PC which can play only on a
nine by nine board is available from the archive site (comp/igo.zip).



5. Where can I get go equipment, books, etc?  How do I contact Ishi Press?

      Ishi Press International        Ishi Press International
      76 Bonaventura Drive            20 Bruges Place         
      San Jose, CA  95134             London England NW1 OTE  
      Tel: (408)944-9900              Tel:  071 284 4898
      FAX: (408)944-9110              FAX:  071 284 4899
      Toll Free: (800)859-2086
      e-mail: ishius@ishius.com       e-mail: ishi@cix.compulink.co.uk
              ishius@holonet.net

      Ishi Press
      1301-5 Yabata
      Chigasaki-Shi
      Kanagawa-ken 253
      (0467)83-4369
      (0467)83-4710 (fax)
      Japan

Anton Dovydaitis operates a mailing list for information about Ishi
Press.  Mail to ishius@ishius.com to be added to the list.  Interested
people both inside and outside of the US should join this list.


Another source for go equipment is 

     Yutopian Enterprises
     4964 Adagio Court
     Fremont, CA 94538
     USA
     Tel: (510)659-0138
     FAX: (510)770-8913
     E-mail: yutopian@netcom.com

Yutopian carries boards, stones, English video tapes, and Chinese books.




6. What commercial programs can I get to play go? 

The information in this section may be somewhat out of date. Prices or
version numbers may be wrong.

     The Many Faces of Go, $59.95 (add $4.00 for shipping; in CA add 
                                   sales tax) 
     ISBN 0-923891-28-5 
     Version 8.03 July '92 for MSDOS is available from Ishi Press 

     Star of Poland, Version 3.1, $110 
          OPENetwork 
          215 Berkeley Pl. 
          Brooklyn, NY 11217 
          (718) 638-2266 

Nemesis Go Master is at version 5.  Apparently version 4 is stronger
than version 5, though.  It is available for DOS, Windows or the Mac
for $69.  The Nemesis Toolkit which does not play go, but includes a
Joseki tutor, life and death analyzer is available for $139.  Contact
Toyogo for more information.  

        Toyogo, Inc.
        P.O. Box 1088
        West Dover, VT 05356
        1-800-869-6469
        1-802-348-9380
        FAX: 1-802-348-7887

Go Intellect 1990 Computer Olympiad 1st place; 1990 International 
Computer Go Congress world championship tied for 1st/2nd place. Go 
Intellect version 2.98 can be ordered directly from the author.  An 
reduced cost upgrade from 2.0 to 2.98 is also available (Version for 
macintosh) 
          Dr. Ken Chen 
          4407 Oak Lane 
          Charlotte, NC 28213 

Go Explorer runs on top of Smart Go and is available from Anders 
Kierulf. (For macintosh) 
          Anders Kierulf 
          Smart Game Board 
          P.O. Box 7751 
          Menlo Park, CA  94026-7751 

Many Faces of Go, Nemesis, and Contender (Mac), and Goliath for the
Mac are available from Ishi Press.



7. How strong are the commercial programs?  

It's difficult to rank the programs because they are all very 
inconsistent in their play.  They may play a sequence of moves that 
look dan level, or solve a dan level problem during play, but then a 
few moves later they will make a move that a 20 kyu would never make.  
Since none of the current programs can learn from their own mistakes, 
when the same situation comes up they will make the same bad move 
again. 

The top program in the world (Goliath) claims to be around 8 or 10 
Kyu. Many Faces of Go and Nemesis claim to be 13 Kyu.  Poka claims to 
be about 17 Kyu, and Dragon Go is about 17 kyu as well.  These claims 
are generally based on games that are the first game the human has 
played against a computer.  Nemesis has played in AGA rated 
tournaments for its rating. 

David Fotland (Author of Many Faces of Go) says, "I know someone who 
was having trouble beating Many Faces at 13 stones until I suggested 
he could beat it at 29 stones.  He spent a few weeks trying odd moves 
and found some weaknesses, and now he has no trouble beating it at 29
stones. Each of the programs has different weaknesses, but they all 
tend to collapse tactically in a complicated position, so if attach 
and crosscut a lot you can usually win big." 

Results of 1991 North American Computer Go Tournament 

1st: Many Faces of Go, By David Fotland 2nd: Go Intellect, by Ken Chen 
3rd: Stone, by Kao 4th: Contender, by Lynn Beus and Jim Logan 5th: 
Nemesis, by Bruce Wilcox 6th: Swiss Explorer, by Martin Mueller and 
Anders Kierulf 

Swiss Explorer forfeited two games, to Many faces and Nemesis, because 
it was late and missed two rounds.  Swiss explorer lost to Contender 
due to an unrecoverable crash, but Contender was ahead at the time.  
Nemesis lost two games, to Contender and Stone, due to unrecoverable 
crashes. The game between Many Faces and Go Intellect was exciting - 
both programs killed large enemy groups, and the score swung over 100 
points each way in the middle game, then the programs left a very 
large ko on the board until the last dame was filled.  Many Faces beat 
Stone by about 20 points and Nemesis and Contender by about 140 points 
each. 

Results of the 1992 World Computer Go Championship, held in Tokyo, Japan
on November 11 and 12.

1 - Go Intellect,       Ken Chen                USA             5-1
2 - Handtalk            Zhi Xing Cheng          China           4-2
3 - Goliath             Mark Boon               Netherlands     4-2
4 - GOG                 5th Generation Project  Japan           4-2
5 - Star of Poland      Januz Kraszek           Poland          4-2
6 - Many Faces of Go    David Fotland           USA             3-3
7 - Nemesis             Bruce Wilcox            USA             2-4
8 - Great Hon-in-bow    Takeshiro Yoshikawa     Japan           2-4

Go Intellect lost to Handtalk.  Handtalk lost to GOG and Goliath.
Goliath lost to Go Intellect and Star of Poland.  GOG lost to Go
Intellect and Many Faces of Go.  Star of Poland lost to Go Intellect
and Handtalk.  Many Faces of Go lost to Go Intellect, Goliath, and
Star of Poland.

The top programs were very well matched this year.  The top 6
finishers each beat at least one program that finished above them.
Star of Poland had the bad luck to be paired with Rex and Great
Hon-in-bow in early rounds, which hurt it in the tie breaker.  Any of
the top 5 finishers could have taken first place, but Go Intellect has
been among the top programs for several years and deserves the title.

The three top programs earned the right to challenge 6-dan amateur human 
opponents at 15-stone handicaps. The humans, age 11-13, won all three 
games.



8. What computer go tournaments exist?  What are the prizes? 

There is a North American Championship every year at the Go Congress 
the first week of August.  Plaques and the title of North American 
Computer Go Champion are the prizes.  There is a similar competition 
at the European Go Congress.  There is a Computer Games Olympiad every 
year in London in the summer that includes Computer Go.  The Usenix 
conference used have a computer go competition every year, and may 
still - no prizes. 

The big money is in the World Computer Go Congress, sponsored by Ing
Chang Chi and Acer in Taiwan.  They have a preliminary competition
every August (formerly held in Europe, USA, and Japan, but now held in
Taipei with programs that are mailed in by their authors).  If you do
well in the preliminary (defined as beating two of 3 benchmark
programs - this year the benchmarks were Stone, Friday, and Goliath)
you will be reimbursed for 1/2 of your air fare to the Congress.  The
congress is held on November 11 and 12 in various places.  In 1990 it
was in Beijing.  In 1991 it was in in Singapore.  First prize for the
best computer program is about $8,000. Second is about $1,000 and 3rd
is about $500.  The winning computer program plays a 3 game series
against the Taiwan youth champion (usually a 12 year old 5 Dan) and
gets another $8000 if it wins.  This prize went unclaimed for five
years, but in 1991 Goliath beat all three human challengers, so the
handicap has been decreased to 14 moves.  The top prize if for winning
a 7 game series against a professional (of unspecified rank) is about
$1.6 Million.  The contest only runs through the year 2000 so the top
prize will go unclaimed.



9. What are the different game record formats and how can I display them? 

There are several different formats for game records.  The two most 
popular formats are Smart-Go and Ishi "Standard" Format.  Definitions 
for these two formats are on the archive site in info/smartgo.def.Z and 
prog/standard.sh.Z respectively.

The Smart-Go format can be read by mgt, winmgt, xmgt, Pon Nuki, xgoban,
NeXTGo, wingo and the Smart Go program.  Ishi Format can be read by
Many Faces of Go, Goscribe, Goview, Contender, Smart Go Board (version
4.0 or later), and Nemesis (version 5 and above).  Smart Go Board
cannot write Ishi format.  Ishi publishes games regularly in Ishi
format.

The Liberty format is a binary format which is not common.  Many of 
the files on the archive site are presently in this format.  They can 
be converted to other formats with prog/convert.tar.Z. 

There is a program prog/sg2ishi05.sh.Z or prog/sg2ishi05.zip on the
archive site which attempts to convert Smart-Go to Ishi format.  It
cannot handle variations, and has problems with the short form of
Smart-Go.  



10. What programs can I get to display go game records? 

The program mgt will display game records under Unix (either ascii or
X11), MSDOS, MS-Windows or Atari ST.  The Unix and MSDOS versions do
not use graphics, however.  The mgt program was created originally by
Greg Hale at the request of rec.games.go readers who wanted an
interactive program that would read a series of tutorial files posted
to the net.  The program was expanded by Adrian Mariano to edit and
save game records. The purpose of mgt is to display and edit game
records in Smart-Go format.  It can be used to display a game board.
Pieces can be placed and removed, and games can be scored.  Mgt is in
mgt/mgt231.sh.Z (Unix ascii), mgt/xmgt23.tar.Z (Unix X11),
mgt/mgt231.zip (MSDOS) mgt/stmgt.zoo (Atari ST), mgt/winmgt16.zip (MS
WINDOWS) .

The program xgoban by Antoine Dumesnil de Maricourt (dumesnil@etca.fr)
can display and edit Smart-Go under X11.  It can also communicate with
wally to provide a graphical interface to this program.  

The program Pon Nuki for the Mac is being developed by Greg Anderson 
(greggor@apple.com).  He is willing to send individuals beta test 
copies.  Pon Nuki can display either Ishi or Smart-Go format. 

NeXTGo (clients/nextgo-2.5.3.tar.Z) is available for the NeXT and can
display Smart-Go. 

Wingo (prog/wingo1.zip) can display Smart-Go for Microsoft Windows.  

Many Faces of Go can display only Ishi format.  

Telego and Tgigc can display Ishi format files.

The Smart-Go program itself is available for the Mac as shareware.
It is on the archive site as prog/smartgo41.hqx.

Also, Goscribe for MSDOS is available through Ishi press for $59.95.
It can display and edit Ishi format.



11. What is the IGS?  How do I use it?

NOTE:  the IGS is temporarily operating from 
          hellspark.wharton.upenn.edu 6969
          130.91.160.217 6969
At some point, it will move to 
          bsdserver.ucsf.edu 6969
          128.218.30.183 6969

The Internet Go Server (IGS) is the most popular way of playing
realtime interactive go games by computer.  You can connect to the IGS
and look for opponents to play or just watch a game.  To connect
directly to the IGS from a unix machine, type "telnet
hellspark.wharton.upenn.edu 6969".  The IP number is 130.91.160.201.
When you connect for the first time, you must pick a login name and
password.  You should be told that "Player does not exist."  If not,
you have picked a login name that is already in use.  When connecting
to the IGS, you must connect to telnet port 6969.  Be SURE to use the
port number 6969.  Please be ABSOLUTELY sure to use the port number
6969.  If you are on a VMS system, the port is specified with
"/port=6969" after the tenet command.  The IGS is also run on a site
in France: flamingo.pasteur.fr (157.99.64.12).

Once connected to the IGS, you will need to use the help command to
learn how to use the interface.  There is NO other accurate
information about the IGS available.  Ancient (and hence innacurate)
LaTeX and Postscript versions of the server's help files are available
from the archive site as prog/igs.ps.Z and prog/igs.tex.Z.  An old one
page summary of the IGS commands is in prog/igs.brief.Z.

The IGS interface is quite awkward, so seven client programs are
available to ease your interaction with the server.  They are
all available on the archive site in the Go/clients directory:

igc0751.sh.Z            ASCII client for Unix
xigc_v3.0.tar.Z         X11 client
xgospel18.tar.Z         X11 client
kgo.tar.Z               X11 client
pcigc50.zip             IBM PC client WITH MODEM
tgigc17.zip             IBM PC client for EGA/VGA WITH MODEM
igc075.zip         IBM PC, ethernet with Clarkson packet drivers
gs1.15.sit.hqx          Macintosh client
stigcbin-1.7.zoo        Atari ST client
nextgo-2.5.3.tar.Z      NeXT client
amigaigc075.lha         Amiga client

In order to use the IGS, you must be able to use telnet.  You can pay
to get this capability through Holonet.  To find your closest number
for a free demo, conneect by modem to 1-800-NET-HOLO.  For more
information, send email to info@holonet.mailer.net.  Another service
that provides telnet ability is Delphi.  Call 1-800-695-4005 for more
information.



12. How do I play games by computer? 

Since computers make poor opponents, we use them to connect us to
other humans.  There are two types of computer games: email, and
interactive.  Email games can be handled manually, by creating a board
in an editor, or only exchanging move coordinates.  The other option
is the use the unix program 'mailgo' which is included with mgt
(mgt/mgt231.sh.Z).  It sends Smart-Go records of your game back and
forth, and invokes mgt for moves.

There are several ways to play interactive games.  Probably the most
popular is the Internet Go Server (IGS) which was described in the
previous section.  Another interactive options is the internet go
program, available on the archive site as prog/inetgo72.sh.Z, which
allows BSD Unix users to play interactive games with ascii text
screens.  The xgosh program (prog/xgosh17.sh.Z on the archive site)
allows people with X-Windows to play interactive games with a
graphical board.  The two interactive programs are NOT compatible.

To help find suitable opponents, check out the go players email
address list, available on the archive site as go-players, and also
posted monthly with this FAQ.

There is a standard go modem protocol which is used by go programs for
modem play.  It is implemented in Many Faces of Go, Nemesis, Smart
Game Board and Telego (a shareware go modem program for the IBM PC).
The protocol spec and sample code are available from the archive site
as info/protocol.Z.

Fotland's program, Many Faces of Go for X Windows on HP machines
supports two players on two screens.

The Imagination Network provides on line game players for IBM-PC
owners with a modem.  They have Go, Chess, Checkers, Othello, bridge,
Cribbage, Hearts, as well as a Dungeon game and a multiplayer flight
simulator.  Graphics are pretty good, software is free.  Connect
charge is $12.95 per month for 30 hours.  Call 1-800-SIERRA1 to sign
up.

An electronic Go club is present on NovaNet, a Computer-Aided Learning
system that is installed in schools.  NovaNet uses a special terminal
program, with color graphics, mouse and sound support.  To find out
more, contact Dietrich Schuschel at schuschel-dialup@nova.novanet.org
or schuschel/dialup/nova.  NovaNet accounts are available from Bill
Strutz, (217) 244-4300.  Cost is $2.50/hour usage and $10 for the
terminal program (spec Mac, IBM, Sun, X format).  The lesson name is
goclub.



13. What are the dimensions of a go board?

The official size according to Nihon Ki-in is 45.45 x 42.42 (cm).
Measurements of an Ishi board indicate that the lines are 0.8 mm
thick and the hoshi points are 3 mm in diameter.

Stones are supposed to be 20-21 mm in diameter.  



14. What books should I read? 

A list of books is on the archive site:  info/books.Z 



15. Is there a go club in...?

Before asking the net, you should consult the appropriate lists of Go
clubs which are on the archive site.  All of the lists except the AGA
list are in the info directory.  They are:

 aga/clubs.aga.Z  Clubs affiliated with the AGA
 clubs.german.Z  Clubs in Germany
 clubs.ishi.Z  Clubs on Ishi's mailing list
 clubs.british.Z  Clubs in Britain
 clubs.australia.Z Clubs in Australia



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