?C=N J=N VC=N LM=6 RM=80 PL=66 TM=3 BM=64 WS=Y PF=1 LS=1>H=1 F=1 H=Y F=Y PN=35ӾC=N                           QUICK FIX                     Page о##ӾC=YCOPYRIGHT (C) 1980 BREEZE COMPUTING INC.2.6  MEMSTUFF OPERATIONS MANUAL:     Selection of this utility will result in the following ten options being displayed to the screen.>1<  Move Memory                >2<  Exchange Memory>3<  Compare Memory             >4<  Zero Memory>5<  Test Memory                >6<  Input Byte From Port>7<  Output Byte to Port        >8<  Memory to Disk Sectors>9<  Disk Sectors to Memory     >0<  Disk Track to MemoryYour Choice ?2.6A  MOVE MEMORY:     If this option is chosen, you will be required to input the "BLOCK" starting and ending addresses.  (A block is the memory locations between two addresses and is inclusive of the start and ending address.)  REMINDER: (All addresses entered in HEX must be followed with a "H").     You are then requested to supply the NEW beginning address where the block is to be moved, and upon doing so and pressing <ENTER>, the memory is moved and you are returned to the menu.  To view memory, return to ZAP and select the DISPLAY MAIN MEMORY option.2.6B  EXCHANGE MEMORY:     This utility requires that you input the start and end of the FIRST block address to be exchanged.  Press <ENTER> and you will then be asked to input the starting address of the block that will be exchanged with your first block.  Press <ENTER> and the program will compute the number of bytes in the first block and exchange that number of bytes with the second block.2.6C  COMPARE MEMORY:     Selection of this utility requires you to input the start and end address of the first block to be COMPARED. Next, you must input the beginning address of where you wish the compare to start.     This program will then advise you if it locates a difference in the two blocks and tells you the location of the first byte in each block that does not compare.  NOTE: (this routine stops searching upon finding a non-compare byte.)2.6D  ZERO MEMORY:     To zero out a block of memory, input the start and end addresses of the block and press <ENTER>.  Memory locations are ZEROED inclusive of the start and ending addresses.2.6E  TEST MEMORY:     This utility tests every byte of memory between the inputed addresses by loading each byte with 00H to FFH and then verifies each change.     To use this routine, input the starting and ending addresses, and you will then be asked if you want a screen display of the byte address being tested while it is in progress.  (answer "Y" or "N".)  If "Y" is chosen, the address being tested, and the testing bytes will be displayed.  NOTE: (the test will run MUCH slower if you display the address.)     Upon completion of the test, you are notified of the number of BAD memory cells that exist in your machine (if any) and their addresses.  DO NOT test memory between the warning address displayed on the screen, as this is the location of the test routine itself, so if you test memory between these locations, SUPER-UTILITY may "GO OUT TO LUNCH".2.6F  INPUT A BYTE FROM PORT:     Selection of this option will merely allow you to input and display a byte of data from any port.2.6G  OUTPUT A BYTE TO PORT:     Selection of this option will merely allow you to output any byte to any port.2.6H  MEMORY TO DISK:     This program requires input of the block start address that is to be DUMPED from memory to the disk.  You will then be asked for the Drive, Track, Sector of where to begin the dump, and the number of sectors to be saved.     Upon completing the data input, press <ENTER>, at which time the specified block of memory will be saved to the disk at your selected locations.  NOTE: (Memory saved to the disk with this utility is not updated to the directory, and as a result, will be invisible without ZAP.  Data stored to the disk with this utility may be loaded back to memory by using the DISK SECTORS TO MEMORY UTILTITY.)2.6I  DISK SECTORS TO MEMORY:     This option asks you to input the drive, track, and beginning sector # that is to be loaded from the disk to memory.  You are then requested to input the BLOCK START ADDRESS (this is the FIRST memory location where the block will reside in memory).  Press <ENTER>, and then input the number of sectors you want to be loaded into memory.  Press <ENTER> again and the chosen number of sectors is immediately loaded into memory starting at your specified block address.  To view memory, return to ZAP and use the DISPLAY MAIN MEMORY option.                                            