
Adventure 11 Version   1.33   123 bytes under 16K (tape) or 3500 under 32K (disk)
BYTES  #OBJ  #ACT  #VOC   #RM CARRY START   #TR  WLEN  TIME  #MSG TR-RM
 4756    48   247    79    30     6    30     0     4   150    95     0 


ACTIONS
 # ---   V      N    COND 1   COND 2   COND 3   COND 4   COND 5     CMD 1   CMD 2   CMD 3   CMD 4       ACTION TITLE ---
  0:   AUTO    100   BIT 21   PAR 7        0        0        0      CLRZ        -       -       -     AIR NOW GOOD
  1:   AUTO    100   IN 24    PAR 7        0        0        0      SETZ        -       -       -     LIFEBOAT AIR
  2:   AUTO    100   IN 9     -RM0 47  BIT 21   PAR 7        0      CLRZ        -       -       -     GOOD AIR
  3:   AUTO    100   BIT 1    -BIT 2       0        0        0      Msg10   FINI        -       -     no pass
  4:   AUTO    100   -BIT 1   PAR 1        0        0        0      Msg2    SETZ    Msg8    Msg11     start
  5:   AUTO    100   IN 18    AVL 34   PAR 35   PAR 34   PAR 26     EXX,X   SETZ        -       -     BLOCK SWAP
  6:   AUTO    100   IN 8     AVL 34   PAR 35   PAR 34   PAR 26     EXX,X   SETZ        -       -     BLOCK SWAP
  7:   AUTO    100   IN 1     AVL 34   PAR 35   PAR 34   PAR 26     EXX,X   SETZ        -       -     BLOCK SWAP
  8:   AUTO    100   IN 11    AVL 34   PAR 35   PAR 34   PAR 26     EXX,X   SETZ        -       -     BLOCK SWAP
  9:   AUTO    100   BIT 26   PAR 26   PAR 3    PAR 5    PAR 3      CLRZ    EXM,CT  CT<-N   EXM,CT    SET BLK CNTR
 10:   AUTO    100   HAS 40       0        0        0        0      Msg24       -       -       -     MEDICINE BALL
 11:   AUTO    100   -HAVE 7  HAS 8    PAR 8        0        0      X-RM0       -       -       -     REMOVE ABND
 12:   AUTO    100   BIT 18   PAR 1        0        0        0      EXM,CT  CT-1    CONT        -     breathe out
 13:   AUTO      0   CT<= 2       0        0        0        0      Msg24       -       -       -     
 14:   AUTO      0   CT<= 0   BIT 7    PAR 6    PAR 18       0      CLRZ    CLRZ    DELAY   DELAY     die
 15:   AUTO      0   -BIT 18      0        0        0        0      DELAY   DELAY   Msg25   DEAD      CONT DIE
 16:   AUTO      0   CT<= 0   PAR 5    BIT 18   PAR 18   -BIT 7     Msg26   CLRZ    CLRZ        -     BREATHED
 17:   AUTO      0   PAR 1        0        0        0        0      EXM,CT      -       -       -     
 18:   AUTO    100   IN 10    BIT 21   -RM0 47      0        0      Msg74   Msg75   DEAD    Msg19     HURRICANE
 19:   AUTO    100   BIT 6    BIT 7    -BIT 5       0        0      Msg22   DELAY   DELAY   CONT      .
 20:   AUTO      0       0        0        0        0        0      DELAY   DELAY   Msg23   DEAD      DIE VACUUM
 21:   AUTO    100   BIT 7    PAR 6        0        0        0      Msg22   SETZ        -       -     SET VACUUM
 22:   AUTO    100   BIT 6    -BIT 7   PAR 6        0        0      CLRZ        -       -       -     RESET VACUUM
 23:   AUTO      8   BIT 11   -BIT 10  AVL 12       0        0      Msg31   Msg33   Msg30   DEAD      CAVEMAN
 24:   AUTO    100   -BIT 11  AVL 12   PAR 11       0        0      SETZ        -       -       -     CAVEMAN HERE
 25:   AUTO    100   BIT 10   PAR 11   PAR 2        0        0      CLRZ    EXM,CT  CT-1    CONT      CAVE COUNT
 26:   AUTO      0   CT<= 4   AVL 12       0        0        0      Msg31   Msg30   Msg34       -     
 27:   AUTO      0   CT<= 0   PAR 10       0        0        0      CLRZ        -       -       -     WAKES
 28:   AUTO      0   PAR 2        0        0        0        0      EXM,CT      -       -       -     
 29:   AUTO     50   -IN 13   -RM0 12  -BIT 10  PAR 12   RM0 10     DROPX       -       -       -     CAVE FOLLOWS
 30:   AUTO      8   -RM0 10      0        0        0        0      INV     Msg19   DEAD        -     ME DEAD?
 31:   AUTO    100   -BIT 28  -RM0 17  PAR 4        0        0      EXM,CT  CONT    CT-1        -     .
 32:   AUTO      0   CT<= 0   PAR 28       0        0        0      SETZ        -       -       -     AWAKE ME
 33:   AUTO      0   PAR 4        0        0        0        0      EXM,CT      -       -       -     
 34:   AUTO     30   AVL 12   -BIT 10      0        0        0      Msg31   Msg42   Msg24       -     NEAN ARGH
 35:   AUTO    100   -BIT 10  HAS 13   PAR 13   PAR 12       0      X-RM0   DROPX       -       -     DROP NEAN
 36:   AUTO    100   IN 13    IN/W 12  PAR 13       0        0      SETZ        -       -       -     CAVE RM 13
 37:   AUTO    100   IN 13    -IN/W 12 PAR 13   -IN/W 17     0      CLRZ        -       -       -     
 38:   AUTO    100   IN 13    IN/W 17  PAR 13       0        0      SETZ        -       -       -     ME IN 13
 39:   AUTO    100   BIT 7    AVL 17   PAR 17   PAR 10       0      EXX,X       -       -       -     DEAD ME
 40:   AUTO    100   BIT 7    HAS 13   PAR 12   PAR 10   PAR 13     EXX,X   X-RM0       -       -     DEAD NEAN
 41:   AUTO    100   IN 1     IN/W 17  PAR 17   PAR 2        0      Msg93   X->Y        -       -     ME WANDERS
 42:   AUTO    100   AVL 23   -IN/W 21 PAR 23   -IN/W 21     0      BYX->X  Msg35   Msg48       -     DROP THREAD
 43:   AUTO    100   RM0 33   PAR 17   -IN 17   PAR 7    -IN 30     Msg82   GOTOY   DSPRM   CLRZ      ROBOT MOVES
 44:   AUTO    100   -IN 30   -RM0 35  PAR 3        0        0      EXM,CT  CT-1    CONT        -     BOMB
 45:   AUTO      0   CT<= 0       0        0        0        0      Msg58   Msg19   DEAD        -     
 46:   AUTO      0   PAR 3        0        0        0        0      EXM,CT      -       -       -     
 47:   AUTO    100   HAS 45       0        0        0        0      Msg8    Msg78   DELAY   CONT      CAPTAINS LOG
 48:   AUTO      0       0        0        0        0        0      DELAY   DELAY   DELAY   Msg79     
 49:   AUTO      0       0        0        0        0        0      DELAY   DELAY   DELAY   Msg80     
 50:   AUTO    100   RM0 33   BIT 25   -AVL 17  RM0 10   PAR 22     SETZ        -       -       -     WIN FLAG
 51:   AUTO    100   IN 18    IN/W 17  PAR 17   PAR 2        0      Msg93   X->Y        -       -     ME WANDERS
 52:   AUTO    100   IN 30    BIT 2        0        0        0      FINI        -       -       -     DEAD END ROOM
 53:   MOVE   RED    AVL 48   -BIT 7       0        0        0      Msg1    CONT    Msg88       -     
 54:   AUTO      0   IN 2     -BIT 4   PAR 4        0        0      SETZ    Msg8    Msg12       -     
 55:   AUTO      0   IN 12    -BIT 14  PAR 14       0        0      SETZ    Msg8    Msg36   Msg12     
 56:   LOOK   DEVI   AVL 48   -BIT 15      0        0        0      Msg1    Msg17   Msg86       -     
 57:   MOVE   BLUE   AVL 48       0        0        0        0      Msg89   CONT        -       -     
 58:   AUTO      0   AVL 33   PAR 33       0        0        0      X-RM0   DELAY   DELAY   DELAY     
 59:   GET    DEVI   AVL 48   PAR 48       0        0        0      Msg1    GETX        -       -     
 60:   GET    DEVI   IN 26    RM0 48   PAR 48       0        0      Msg1    GETX        -       -     .
 61:   READ   DIAL   AVL 3    BIT 12       0        0        0      Msg40   Msg64   Msg63   Msg61     
 62:   MOVE   SLID   AVL 48       0        0        0        0      Msg87       -       -       -     
 63:   READ   DIAL   AVL 21   BIT 12       0        0        0      Msg72   Msg49   Msg72   Msg65     
 64:   LOOK   MACH   IN 26    -BIT 15      0        0        0      Msg1    Msg17   Msg84   CONT      
 65:   AUTO      0   RM0 48       0        0        0        0      Msg90       -       -       -     
 66:   HELP   ANY        0        0        0        0        0      Msg76       -       -       -     
 67:   EXHA   ANY        0        0        0        0        0      Msg77       -       -       -     
 68:   GO     PLAT       0        0        0        0        0      Msg16   Msg62       -       -     
 69:   WORK   OUT        0        0        0        0        0      Msg14       -       -       -     
 70:   LOOK   CONT   IN/W 1   -BIT 15      0        0        0      Msg1    Msg17   Msg5        -     
 71:   LOOK   CONT   IN/W 11  -BIT 15      0        0        0      Msg1    Msg17   Msg5        -     
 72:   PUSH   BUTT   IN/W 11      0        0        0        0      Msg1        -       -       -     CONTROL ROOM
 73:   PUSH   BUTT   IN/W 21      0        0        0        0      Msg1        -       -       -     EXERSISE ROOM
 74:   GO     FIEL   IN/W 2   IN 18    PAR 2    PAR 2    PAR 7      GOTOY   DROPX   SETZ    CONT      
 75:   AUTO      0   AVL 35   PAR 27       0        0        0      CLRZ        -       -       -     
 76:   GO     FIEL   AVL 39       0        0        0        0      Msg40   Msg62       -       -     .
 77:   GO     FIEL   BIT 24   IN 2     PAR 18   PAR 2    PAR 7      GOTOY   DROPX   CLRZ    CONT      
 78:   AUTO      0   AVL 34   PAR 27       0        0        0      SETZ        -       -       -     
 79:   GO     FIEL   -BIT 24  IN 2     PAR 1    PAR 2    PAR 7      GOTOY   DROPX   CLRZ    CONT      GOT BLOCK?
 80:   AUTO      0   AVL 34   PAR 27       0        0        0      SETZ        -       -       -     
 81:   GO     FIEL   IN/W 19  -BIT 15      0        0        0      Msg16   Msg46       -       -     .
 82:   GO     FIEL   IN/W 15  IN 10    PAR 11   PAR 15   PAR 7      GOTOY   DROPX   CLRZ    DSPRM     
 83:   GO     FIEL   IN/W 15  IN 11    PAR 10   PAR 15   PAR 7      GOTOY   DROPX   SETZ    DSPRM     
 84:   GET    BREA   -BIT 7   PAR 1    PAR 5    PAR 1        0      EXM,CT  CT<-N   EXM,CT  CONT      
 85:   AUTO      0   PAR 18   PAR 5        0        0        0      SETZ    CLRZ        -       -     
 86:   GO     FIEL   IN/W 6   IN 4     PAR 8    PAR 6    PAR 7      GOTOY   DROPX   CLRZ    DSPRM     
 87:   GO     FIEL   IN/W 6   IN 8     PAR 4    PAR 6    PAR 7      GOTOY   DROPX   SETZ    DSPRM     
 88:   HYPE   ANY    BIT 8    -BIT 7   PAR 8        0        0      Msg43   CLRZ    DELAY   DELAY     
 89:   HYPE   ANY    PAR 8    -BIT 7   PAR 5    PAR 18   -BIT 8     Msg1    SETZ    CLRZ    CLRZ      
 90:   BREA   DEEP   PAR 8    -BIT 7   PAR 5    PAR 18       0      Msg1    SETZ    CLRZ    CLRZ      
 91:   WEAR   BAND   HAS 26       0        0        0        0      Msg1    Msg32   Msg48       -     
 92:   BREA   OUT    -BIT 5   PAR 5    PAR 18   PAR 1        0      SETZ    SETZ    EXM,CT  CONT      
 93:   AUTO      0   PAR 5    PAR 1    -BIT 8       0        0      CT<-N   EXM,CT  Msg1        -     
 94:   AUTO      0   PAR 7    PAR 1    PAR 8    BIT 8    -BIT 12    CT<-N   EXM,CT  CLRZ    Msg1      
 95:   AUTO      0   PAR 17   PAR 1    PAR 8    BIT 8    BIT 12     CT<-N   EXM,CT  CLRZ    Msg1      HYPER CAVE
 96:   GO     FIEL   IN/W 2   IN 1     PAR 2    PAR 2    PAR 7      GOTOY   DROPX   SETZ    CONT      
 97:   AUTO      0   AVL 35   PAR 27       0        0        0      CLRZ        -       -       -     
 98:   BREA   IN     -BIT 7   PAR 1    PAR 5    PAR 1        0      EXM,CT  CT<-N   EXM,CT  CONT      
 99:   AUTO      0   PAR 18   PAR 5        0        0        0      SETZ    CLRZ        -       -     
100:   SAY    123    PAR 2    PAR 7    -BIT 2   -BIT 18      0      SETZ    GETX    CONT    Msg3      123
101:   AUTO      0   PAR 1        0        0        0        0      Msg4    Msg7    Msg9    GOTOY     
102:   SAY    474    -BIT 2   PAR 2    PAR 1        0        0      Msg3    SETZ    Msg4    GOTOY     
103:   PUSH   BUTT   IN/W 1   PAR 47       0        0        0      Msg1    X-RM0       -       -     AIRLOCK FIX
104:   LOOK   CONT   AVL 3    -BIT 15      0        0        0      Msg1    Msg5        -       -     
105:   PUSH   BUTT   AVL 3    -BIT 4       0        0        0      Msg1    Msg8    Msg11       -     
106:   PUSH   BUTT   IN/W 16  BIT 13   BIT 14   BIT 12       0      Msg8    Msg94       -       -     
107:   LOOK   DIAL   -BIT 15      0        0        0        0      Msg1    Msg13       -       -     
108:   LOOK   META   -BIT 15      0        0        0        0      Msg1    Msg17   Msg21   Msg20     
109:   LOOK   PLAN   -BIT 9   AVL 4    PAR 9    PAR 5    PAR 4      Msg27   SETZ    BYX->X  DSPRM     
110:   SMEL   FLOW   AVL 5    -BIT 7   -BIT 18      0        0      Msg1    Msg28   Msg30   Msg29     
111:   EAT    FLOW   AVL 5    PAR 5        0        0        0      Msg29   Msg28   Msg25   DEAD      
112:   CRUS   FLOW   AVL 5    PAR 5    -BIT 7       0        0      X-RM0   CONT        -       -     
113:   AUTO      0   -BIT 18      0        0        0        0      Msg29   Msg28   Msg25   DEAD      
114:   AUTO      0   IN/W 12  PAR 10       0        0        0      SETZ    Msg31   Msg29       -     
115:   AUTO      0   IN/W 12  PAR 2    PAR 40   PAR 2        0      EXM,CT  CT<-N   EXM,CT      -     
116:   GET    NEAN   IN/W 12      0        0        0        0      Msg14   Msg32       -       -     
117:   DRAG   NEAN   IN/W 12  PAR 12   PAR 13   BIT 10       0      Msg1    GETX    GETX    INV       
118:   CRUS   FLOW   AVL 5    PAR 5    BIT 7        0        0      Msg1    X-RM0       -       -     
119:   HIT    NEAN   AVL 12   -BIT 10      0        0        0      Msg31   Msg33   Msg30   DEAD      .
120:   GO     OUTE   IN 24        0        0        0        0      Msg1    Msg75   DEAD        -     
121:   MOVE   NEAN   AVL 12       0        0        0        0      Msg1        -       -       -     
122:   LOOK   DISP   AVL 37   -BIT 15      0        0        0      Msg17   Msg67   Msg31       -     
123:   DROP   NEAN   HAS 12   PAR 12   PAR 13       0        0      Msg1    DROPX   X-RM0       -     
124:   WEAR   BAND   AVL 7    PAR 7    PAR 8        0        0      Msg1    GETX    GETX        -     
125:   REMO   BAND   AVL 8    PAR 8        0        0        0      Msg1    X-RM0       -       -     
126:   UNRA   BAND   AVL 7    PAR 8    PAR 7    PAR 14       0      Msg1    X-RM0   EXX,X       -     
127:   LOOK   CONT   IN/W 16  -BIT 15      0        0        0      Msg1    Msg17   Msg5        -     
128:   HIT    BAG    AVL 41   PAR 41   PAR 42       0        0      Msg1    Msg58   EXX,X       -     
129:   PUSH   BUTT   IN/W 16  BIT 13   -BIT 14      0        0      Msg1    Msg8    Msg11       -     
130:   PUSH   BUTT   IN/W 16  -BIT 13      0        0        0      Msg8    Msg36   Msg38   Msg12     
131:   GO     HOLE   IN/W 27      0        0        0        0      Msg1    EXRM0   DSPRM       -     
132:   PUSH   BUTT   IN/W 16  BIT 13   BIT 14   PAR 12   -BIT 12    Msg1    Msg3    CONT    X-RM0     TRANSFER
133:   AUTO      0   -HAVE 8      0        0        0        0      Msg39   DEAD    FINI        -     
134:   AUTO      0   PAR 17   PAR 8    PAR 7    PAR 14       0      DROPX   X-RM0   X-RM0   CLRZ      
135:   AUTO      0   PAR 13   PAR 12       0        0        0      GOTOY   SETZ    NIGHT   DSPRM     
136:   AUTO      0   PAR 19   PAR 13       0        0        0      Msg28   Msg40   SETZ    CLRZ      
137:   AUTO      0   AVL 4    PAR 4        0        0        0      X-RM0       -       -       -     
138:   AUTO      0   PAR 4    PAR 25   PAR 4        0        0      EXM,CT  CT<-N   EXM,CT      -     
139:   LOOK   MACH   IN 27    -BIT 15      0        0        0      Msg17   Msg91       -       -     
140:   OPEN   EYES   BIT 15       0        0        0        0      Msg1    DAY     DSPRM       -     
141:   LOOK   SELF   -BIT 15  BIT 12       0        0        0      Msg1    Msg17   Msg31   Msg41     
142:   TIE    BAND   AVL 23       0        0        0        0      Msg1    Msg47       -       -     
143:   SAY    FREE   IN/W 16  BIT 13   -BIT 14  -BIT 12  PAR 14     SETZ    Msg8    Msg36   Msg12     
144:   CLOS   EYES       0        0        0        0        0      Msg1    NIGHT   DSPRM       -     
145:   EAT    PLAN   AVL 4    PAR 4        0        0        0      Msg1    X-RM0       -       -     
146:   MOVE   RED    AVL 48   BIT 7        0        0        0      Msg1    Msg6    Msg18       -     .
147:   PUSH   LEVE       0        0        0        0        0      Msg16   Msg45       -       -     
148:   DRAG   LEVE       0        0        0        0        0      Msg16   Msg45       -       -     
149:   LOOK   HYDR   AVL 18   RM0 4    PAR 4        0        0      Msg17   Msg27   DROPX   DSPRM     
150:   TIE    BAND   AVL 14       0        0        0        0      Msg1    Msg47       -       -     TO WHAT?
151:   LOOK   CONT   AVL 21   -BIT 15      0        0        0      Msg17   Msg5        -       -     
152:   LOOK   LEVE   AVL 21   -BIT 15      0        0        0      Msg17   Msg49       -       -     
153:   TO     LEVE   AVL 21   PAR 14   PAR 22   AVL 14   PAR 23     X-RM0   DROPX   DROPX   Msg1      
154:   TO     LEVE   AVL 21   PAR 23   AVL 23   PAR 22       0      X-RM0   DROPX   Msg1        -     
155:   TO     TREA   AVL 21   AVL 23   PAR 23   PAR 25       0      X-RM0   DROPX   Msg1        -     
156:   TO     TREA   AVL 21   AVL 14   PAR 14   PAR 25   PAR 23     X-RM0   DROPX   DROPX   Msg1      
157:   AUTO      0       0        0        0        0        0          -       -       -       -     
158:   AUTO      0       0        0        0        0        0          -       -       -       -     
159:   UNTI   BAND   AVL 23   PAR 25   PAR 22   PAR 23   PAR 14     X-RM0   X-RM0   EXX,X   Msg1      
160:   UNTI   BAND   AVL 25   PAR 23   PAR 22   PAR 25   PAR 14     X-RM0   X-RM0   EXX,X   Msg1      
161:   LOOK   ATOM   AVL 21   -BIT 15      0        0        0      Msg1    Msg21   Msg71   Msg69     DIAL - AIR
162:   UNTI   BAND   AVL 26   PAR 26   PAR 14       0        0      EXX,X   Msg1        -       -     
163:   LOOK   ATOM   AVL 34   -BIT 15      0        0        0      Msg1    Msg21   Msg71   Msg70     BLOCK - BOMB
164:   TO     BAND   AVL 14   PAR 26   PAR 14       0        0      EXX,X   Msg1        -       -     
165:   TIE    BAND   AVL 26       0        0        0        0      Msg16   Msg15       -       -     
166:   TIE    BAND   AVL 14       0        0        0        0      Msg16   Msg15       -       -     
167:   LOOK   BAND   AVL 26   -BIT 15      0        0        0      Msg1    Msg17   Msg50       -     
168:   GO     BAND   HAS 26       0        0        0        0      Msg1    Msg28   Msg27   Msg30     
169:   GO     BAND   IN/W 26      0        0        0        0      Msg1    CONT        -       -     LOOP ROUTINE
170:   AUTO      0   IN/W 26  IN 2     PAR 15   PAR 27       0      EXRM0   GOTOY   DROPX   DSPRM     IF HAVE LOOP
171:   AUTO      0   IN/W 26  IN 20    PAR 26   PAR 27       0      EXRM0   GOTOY   DROPX   DSPRM     
172:   AUTO      0   IN/W 26  PAR 14   PAR 27       0        0      EXRM0   GOTOY   DROPX   DSPRM     
173:   AUTO      0       0        0        0        0        0          -       -       -       -     
174:   AUTO      0       0        0        0        0        0          -       -       -       -     
175:   DRAG   NEAN   AVL 12   -BIT 10      0        0        0      Msg31   Msg33   Msg30   DEAD      .
176:   FEEL   BAND   AVL 26       0        0        0        0      Msg1    Msg28   Msg27   Msg40     .
177:   READ   SIGN   AVL 36       0        0        0        0      Msg17   Msg60       -       -     
178:   LOOK   BLOC   AVL 34   -BIT 15      0        0        0      Msg17   Msg72   Msg65   Msg59     
179:   DROP   RAIL   AVL 28   PAR 20       0        0        0      Msg1    CLRZ        -       -     
180:   LOOK   CORP   BIT 19   AVL 10   PAR 19   PAR 7        0      Msg9    CLRZ    DROPX       -     
181:   GO     TREA   IN/W 24  PAR 16       0        0        0      Msg1    GOTOY   DSPRM       -     
182:   GET    RAIL   AVL 28   PAR 20       0        0        0      Msg1    SETZ    Msg52       -     
183:   WALK   ANY    IN 16    -BIT 20  PAR 11       0        0      Msg1    GOTOY   DSPRM       -     
184:   RUN    ANY    IN 16    -BIT 20  PAR 11       0        0      Msg1    GOTOY   DSPRM       -     
185:   WALK   ANY    IN 16    -RM0 25  -RM0 22      0        0      Msg16   Msg45       -       -     WONT BUDGE
186:   RUN    ANY    IN 16    -RM0 25  -RM0 22  -BIT 21  PAR 21     SETZ    Msg49   Msg34   Msg30     
187:   RUN    ANY    IN 16    -RM0 25  -RM0 22  BIT 21       0      Msg16   Msg45       -       -     
188:   DRAG   BAND   AVL 23       0        0        0        0      Msg16   Msg45       -       -     
189:   LOOK   DISP   IN/W 29  -BIT 15      0        0        0      Msg17   Msg54   CONT        -     
190:   AUTO      0   -BIT 23      0        0        0        0      Msg17   Msg31       -       -     
191:   PUSH   BUTT   IN/W 29  -BIT 23  PAR 23   PAR 30       0      SETZ    DROPX   Msg17   CONT      
192:   AUTO      0   PAR 12       0        0        0        0      DROPX   Msg31   Msg8    Msg66     
193:   PUSH   BUTT   IN/W 31  -BIT 22      0        0        0      Msg55   Msg19   DEAD        -     
194:   PUSH   BUTT   IN/W 31  BIT 22       0        0        0      Msg55   Msg56   FINI        -     END GAME
195:   LOOK   PIRA   AVL 32       0        0        0        0      Msg40   Msg21   Msg57       -     
196:   PUSH   BUTT   AVL 3    BIT 4    -BIT 24  PAR 24       0      Msg1    SETZ    Msg3    CONT      
197:   AUTO      0   BIT 27   PAR 25   PAR 35       0        0      SETZ    X-RM0       -       -     
198:   LOOK   VIEW   AVL 20       0        0        0        0      Msg17   Msg72   Msg73   CONT      
199:   AUTO      0   -BIT 25      0        0        0        0      Msg53       -       -       -     
200:   PUSH   BUTT   AVL 3    BIT 24   BIT 4    PAR 24       0      Msg1    CLRZ    Msg3    CONT      
201:   AUTO      0   BIT 27   PAR 25   PAR 35       0        0      SETZ    X-RM0       -       -     
202:   WALK   ANY    IN 16    BIT 20       0        0        0      Msg1    Msg21   Msg34       -     
203:   RUN    ANY    IN 16    BIT 20       0        0        0      Msg1    Msg21   Msg34       -     
204:   GO     DISP   IN/W 30  PAR 17       0        0        0      Msg1    GOTOY   DSPRM       -     
205:   LOOK   NEAN   AVL 29   -BIT 23  -BIT 15      0        0      Msg1    Msg17   Msg37   Msg31     .
206:   LOOK   NEAN   AVL 12   -BIT 15  BIT 10       0        0      Msg29       -       -       -     .
207:   SAY    ANY    -BIT 7   BIT 12   -BIT 18      0        0      Msg1    Msg24       -       -     
208:   LOOK   NEAN   AVL 12   -BIT 15      0        0        0      Msg1    Msg17   Msg37   Msg31     
209:   LOOK   BAND   AVL 7    -BIT 15      0        0        0      Msg6    Msg7    Msg20   Msg35     
210:   READ   DIAL   IN/W 1   BIT 12   -BIT 15      0        0      Msg1    Msg17   Msg85       -     
211:   READ   DIAL   IN/W 11  BIT 12   -BIT 15      0        0      Msg1    Msg17   Msg81       -     
212:   READ   DIAL   IN/W 16  BIT 12   -BIT 15      0        0      Msg40   Msg64   Msg63   Msg68     
213:   JUMP   ANY        0        0        0        0        0      Msg51       -       -       -     
214:   RUN    ANY        0        0        0        0        0      Msg51       -       -       -     
215:   WALK   ANY        0        0        0        0        0      Msg51       -       -       -     
216:   TO     ANY        0        0        0        0        0      Msg16   Msg15   Msg48       -     
217:   HIT    ANY        0        0        0        0        0      Msg16   Msg15       -       -     
218:   INVE   ANY    -BIT 15      0        0        0        0      INV         -       -       -     
219:   GET    INVE   -BIT 15      0        0        0        0      INV         -       -       -     
220:   USE    ANY        0        0        0        0        0      Msg16   Msg15       -       -     
221:   PUSH   BUTT   IN/W 29  RM0 30   PAR 30       0        0      Msg1    DROPX       -       -     
222:   SAY    ANY    -BIT 7   -BIT 12  -BIT 18      0        0      Msg1    SAYWCR      -       -     
223:   SAVE   GAME       0        0        0        0        0      Msg1    SAVE        -       -     
224:   QUIT   ANY        0        0        0        0        0      Msg1    FINI        -       -     
225:   FEEL   ANY        0        0        0        0        0      Msg1    Msg28   Msg6        -     
226:   THIN   ANY        0        0        0        0        0      Msg1    SAYWCR      -       -     
227:   READ   ANY    -BIT 15      0        0        0        0      Msg16   Msg62   Msg63       -     
228:   PUSH   NEAN   AVL 12       0        0        0        0      Msg21   Msg34       -       -     
229:   PUSH   BUTT   AVL 30   PAR 30       0        0        0      Msg1    X-RM0       -       -     
230:   GO     FIEL   IN/W 47  IN 9     PAR 24   PAR 46   PAR 47     Msg1    GOTOY   DROPX   DROPX     
231:   GO     FIEL   IN/W 47  IN 24    PAR 9    PAR 46   PAR 47     Msg1    GOTOY   DROPX   DROPX     
232:   GO     FIEL   -IN/W 47 IN 9     PAR 24   PAR 46       0      Msg1    GOTOY   DROPX       -     
233:   GO     FIEL   -IN/W 47 IN 24    PAR 9    PAR 46       0      Msg1    GOTOY   DROPX       -     
234:   OPEN   ANY        0        0        0        0        0      Msg16   Msg62       -       -     
235:   LOOK   PLAT   -BIT 15      0        0        0        0      Msg83       -       -       -     
236:   LOOK   HOLE   IN/W 27  -BIT 15      0        0        0      Msg17   Msg50       -       -     
237:   AUTO      0       0        0        0        0        0          -       -       -       -     
238:   DRAG   BAND   AVL 7    PAR 8    PAR 7    PAR 14       0      Msg1    X-RM0   EXX,X       -     
239:   GO     LIFE   IN 24        0        0        0        0      Msg16   Msg62       -       -     
240:   BREA   ANY    -BIT 7   PAR 5    PAR 18       0        0      Msg1    CLRZ    CLRZ    Msg26     
241:   KICK   BALL   AVL 40       0        0        0        0      Msg1    Msg92       -       -     
242:   LOOK   ME     -BIT 15  AVL 17       0        0        0      CONT        -       -       -     
243:   AUTO      0   -BIT 28      0        0        0        0      Msg29       -       -       -     
244:   AUTO      0   BIT 19   PAR 7    PAR 19       0        0      Msg9    DROPX   CLRZ        -     
245:   AUTO      0   BIT 28       0        0        0        0      Msg44       -       -       -     
246:   AUTO      0       0        0        0        0        0          -       -       -       -     
247:   LOOK   ANY    -BIT 15      0        0        0        0      Msg1    Msg17   Msg6    DSPRM     

VOCABULARY
 # --- VERBS    NOUNS ---
  0:   AUTO     ANY     
  1:   GO       NORTH   
  2:   *ENTE    SOUTH   
  3:   *CRAW    EAST    
  4:            WEST    
  5:            UP      
  6:   JUMP     DOWN    
  7:   READ     INVE    
  8:   WALK     GAME    
  9:   RUN      DIAL    
 10:   GET      *SCRI   
 11:   *TAKE    FIEL    
 12:   *GRAB    BLUE    
 13:   *PICK    123     
 14:   *HOLD    ATOM    
 15:   *CATC    *PICT   
 16:   .        474     
 17:   WORK     CONT    
 18:   DROP     *CONS   
 19:   *LEAV    BUTT    
 20:   *PUT     LEVE    
 21:   *RELE    *HAND   
 22:   *GIVE    DISP    
 23:   LOOK     *CASE   
 24:   *EXAM    META    
 25:   *DESC    *TUNN   
 26:   *SEE     *ROOM   
 27:   PUSH     DEEP    
 28:   *PRES    OUT     
 29:   SAY      IN      
 30:   *SPEA    PLAN    
 31:   *TALK    FLOW    
 32:   *ASK     NEAN    
 33:   USE      *CAVE   
 34:   *WITH    FREE    
 35:   SAVE     ME      
 36:   QUIT     SELF    
 37:   HELP     *MYSE   
 38:   HYPE     EYES    
 39:   BREA     FREE    
 40:   EAT      ARGH    
 41:   *TAST    CORP    
 42:   FEEL     BREA    
 43:   *TOUC    PASS    
 44:            HYDR    
 45:   INVE     LIGH    
 46:   SMEL     MACH    
 47:   *SNIF    BAND    
 48:   CRUS     *THRE   
 49:   *CRUM    *LOOP   
 50:   *SMAS    *ITSE   
 51:   HIT      *END    
 52:   *TEAR    *CENT   
 53:   *RIP     RAIL    
 54:   *PUNC    VIEW    
 55:   .        SLID    
 56:   WEAR     PIRA    
 57:   REMO     BLOC    
 58:   MOVE     SIGN    
 59:   UNRA     TREA    
 60:   *UNDO    HOLE    
 61:   OPEN     BOXE    
 62:   THIN     *CRAT   
 63:   CLOS     *BOX    
 64:   *SHUT    BALL    
 65:            *MEDI   
 66:   DRAG     BAG     
 67:   *PULL    *CLOT   
 68:   EXHA     RED     
 69:   TIE      WAFE    
 70:   UNTI     PLAT    
 71:   TO       OUTE    
 72:   SCOR     *SPAC   
 73:   KICK     DEVI    
 74:            LIFE    
 75:            FAST    
 76:            SLOW    
 77:            HANG    
 78:            ENGI    
 79:                    

ROOMS
 # ---  N   S   E   W   U   D    ROOM DESCRIPTION ---
  0:    0   0   0   0   0   0  
  1:    0   0   0   0   0   0  small metal room
  2:    0   0   3   0   0   0  metal room
  3:    0   6   0   2   0   0  metal lined tunnel
  4:    0   0   5   0   0   0  metal room
  5:    0   0   6   4   0   0  metal lined tunnel
  6:    3   0   7   5   0   0  metal lined tunnel
  7:    9   0   0   6   0   0  metal lined tunnel
  8:   19   0   0   0   0   0  metal room
  9:   25   7   0   0   0   0  metal lined tunnel
 10:    0  25   0   0   0   0  metal room
 11:   21   0   0   0   0   0  metal room
 12:    0  19  13   0   0   0  red metal room
 13:    0   0   0  12   0   0  red metal room
 14:    0   0   0   0   0   0  cramped metal area
 15:    0   0   0   0   0   0  metal storage hold
 16:    0   0   0   0   0   0  *I'm on a treadmill
 17:    0   0   8   0   0   0  *I'm in an open display case
 18:    0   0   0   0   0   0  small metal room
 19:   12   8   0   0   0   0  metal lined tunnel
 20:    0   0   0  21   0   0  main control room
 21:   22  11  20  23   0   0  metal lined tunnel
 22:    0  21   0   0   0   0  small metal cabin
 23:    0   0  21  27   0   0  metal dormitory
 24:    0   0   0   0   0   0  metal lifeboat hangar open to
outer space
 25:   10   9   0   0   0   0  metal lined tunnel
 26:    0   0   0   0   0   0  large metal room
 27:    0   0  23   0   0   0  large metal room
with porcelain machinery
 28:    0   0   0   0   0   0  
 29:    0   0   0   0   0   0  
 30:    0   0   0   0   0   0  lot of trouble

MESSAGES
 # --- MESSAGE TEXT ---
  0: 
  1: OK
  2: Welcome to Adventure 11 `SAVAGE ISLAND PART 2`
by Scott Adams & Russ Wetmore. Dedicated to Adventure Fans
everywhere.
  3: Blinding flash of light
  4: I'm stark naked
  5: button,dials,lever
  6: nothing special
  7: except
  8: metallic voice whispers in my mind:
  9: one item
 10: wrong
 11: `Vocalize password Please`
 12: `Ready`
 13: alien script
 14: How?
 15: doesn't work
 16: sorry
 17: I see
 18: happens
 19: Time paradox shatters reality
 20: glowing
 21: it
 22: Vacuum!
 23: lungs explode in red bubbling ruin
 24: Argh
 25: ASPHYXIATED
 26: I breathed
 27: something
 28: I feel
 29: sedated!
 30: briefly
 31: Neanderthal
 32: too large
 33: attacks
 34: moves
 35: metallic threads
 36: `Prepare Rayshield, PSYCHOTRANSFIGURATION`
 37: thick headed
 38: `Not`
 39: Brain fried!
 40: strange
 41: body
 42: says
 43: I fainted
 44: Awake!
 45: won't budge
 46: Light mesmerizes me
 47: To what?
 48: slips off
 49: Large T shaped handle.
 50: utter blackness in center!
 51: Try: `GO`
 52: I'm holding it
 53: Closeups show Dinosaurs everywhere!
 54: Button at bottom.
 55: Case closes, some gas comes out and I'm sedated!
 56: Congratulations! You've finished Savage Island successfully!
Refer to instructions for following coded message:
U L K # $ + S ( V A 0 3 5 D B I H
O ; 7 E 8 / M P 4 J 1 T Q @ F % G
W X 6 C ? Y , Z = & R * - N 2 ) 9
 57: is a robot!
 58: EXPLOSION!
 59: flying apart
 60: `Compared to what you're about to go through you'll think Part I was a piece of cake! Good Luck and Adieu` - Scott Adams.

 61: Timemachine set for 100,000 years in past and
nearest planetary body.
 62: I can't
 63: read it!
 64: I can
 65: an atom
 66: `WARNING - Non-transfigured controller of seed specimens
has been released`
 67: row after row of
 68: `Pull lever to reverse Transfiguration Process`
 69: 8 electrons
 70: 293 electrons
 71: has
 72: picture of
 73: this spaceship now orbiting Earth.
 74: Hurricane winds suck me into outerspace!
 75: I quickly freeze to death!
 76: Examine items & read messages carefully!
 77: Try: `BREATHE OUT`
 78: Captain's LOG:
Wounded in mutiny, strength failing. Humanoid seed colony not
started, giant reptiles must be destroyed for species survival.
 79: TimeSwap Plan implemented with ROBOPIRATE as catalyst agent.
If you scanning this are not of THIS TIME then the mission
can still succeed!
 80: I'm jettisoning self from airlock. Good luck & forgive me for
involving you.
 81: `Main landing sequence set for lever pull!`
 82: Robot Pirate looks strangely at me, picks me up
& carries me off
 83: shaped for strange narrow alien bodies
 84: ship's engines, life support
 85: force field reset
 86: red & blue slide switches
 87: use color
 88: alien voice says `FREEHJLLGFREEUYE`
 89: High pitched electronic whine
 90: & another less obvious device
 91: combined lavatory & mess hall! Reminds me of my
old school's cafeteria! UGH!
 92: OUCH!
 93: Me wanders off!
 94: `Pull lever please`
 95: 

OBJECTS
 # --- START   OBJECT DESCRIPTION ---
  0:    26   Machinery
  1:    26   Control console
  2:     1   Force field
  3:     2   Control console
  4:     0   Plants/PLAN/
  5:     0   Flower/FLOW/
  6:     4   Force field
  7:     0   Bandanna/BAND/
  8:     0   Which I'm wearing
  9:     0   lite goes here.....
 10:     0   Corpse/CORP/
 11:    20   Control console
 12:     0   Neanderthal
 13:     0   which I'm dragging
 14:     0   Long glowing metal thread/BAND/
 15:    10   Force field
 16:    12   Control console
 17:     0   Me/ME/
 18:     8   Hydroponics
 19:    10   Blinking red light over force field
 20:    20   Viewscreen
 21:    11   Control console
 22:     0   Glowing thread tied to lever
 23:     0   Loose end of glowing thread/BAND/
 24:    11   Treadmill
 25:     0   with thread tied to it
 26:     0   Meter loop of glowing thread/BAND/
 27:     0   Dark hole
 28:    16   Railing
 29:     8   Display case
 30:     0   which is open
 31:    17   Button
 32:    15   Pirate
 33:    15   which is motionless
 34:     2   Large plastic block/BLOC/
 35:     0   GLOWING large plastic block/BLOC/
 36:     2   Large radiant glowing neon sign
 37:    15   Display cases
 38:    15   Giant boxes & crates
 39:    15   Pulsating red force field
 40:    11   Large medicine ball/BALL/
 41:    11   Freestanding punching bag/BAG/
 42:     0   Scraps of cloth/BAG/
 43:    22   Soft platform
 44:    23   Rows of soft platforms
 45:    22   Small plastic wafer/WAFE/
 46:     9   Force field
 47:     9   which is weakly flickering
 48:     0   Alien device/DEVI/
