Kriegspiel II Directions





     5   6   1


       \ | /         Movement directions are 1-6


         * 


       / | \   


     4   3   2








E - Explode


F - Fire, direction


T - Transport, city_number


S - Stop ending a piece's move


C - Conclude player's turn


H - Hold move until later in turn


W - Stay active at 0 moves left


M - Mines: 1 or 2 hits will destroy 1 piece





Piece      | Number | Movement Factor | Attack Factor


-------------------------------------------------------


Heavy Tank |   4    |       14        |       3       |   3 or 4


Light Tank |   6    |       12        |       2       |   2 or 3


Infantry   |  10    |       10        |       1       |   1 or 1.5


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                        Defender


Attacker   |  Heavy Tank  |  Light Tank  |  Infantry  |


-------------------------------------------------------


Heavy Tank |     20%      |     30%      |     30%    |


Light Tank |     10%      |     20%      |     30%    |


Infantry   |     10%      |     10%      |     10%    |


-------------------------------------------------------





     Attack Factor Ratio -- Defender:Attacker on random(1-6)


-----------------------------------------------------------------


6:1 | 5:1 | 4:1 | 3:1 | 2:1 | 1:1 | 1:2 | 1:3 | 1:4 | 1:5 | 1:6 |


----------------------------------------------------------------- 


 1     1     1     1     1     1     1     3     3     4     4


 1     1     1     1     1     1     2     3     4     4     5


 1     1     1     2     2     2     3     4     4     5     5


 1     1     2     2     2     3     3     4     5     5     5


 1     2     2     2     3     4     4     5     5     5     5


 2     2     2     2     3     5     5     5     5     5     5


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Mine Fields - Destroyed pieces by chance 


------------------------------------------


Heavy Tanks - 90%


Light Tanks - 50%


Infantry    - 30%





Transport not possible in ice and snow


Odds greater than 6:1 against a piece means automatic elimination


Sum attack factor is halved then rounded down to an integer


Ratios depend on attacking (+1) and defending among other things.


Possible Weather: Fine, Rain, Floods, Snow, Ice





Result Codes


----------------------------


1. AEL - Attacker Eliminated


2. ART - Attacker Retreats


3. EX  - 1 Attacker and 1 Defender Eliminated


4. DRT - Defender Retreats


5. DEL - Defender Eliminated


-----------------------------





ADV - Advance


RCRT - Recruit


FLDS - Floods





