/*
 * Copyright (c) 2002 Sun Microsystems, Inc. All  Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 
 * -Redistributions of source code must retain the above copyright
 *  notice, this list of conditions and the following disclaimer.
 * 
 * -Redistribution in binary form must reproduct the above copyright
 *  notice, this list of conditions and the following disclaimer in
 *  the documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors
 * may be used to endorse or promote products derived from this software
 * without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
 * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
 * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT
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 * You acknowledge that Software is not designed, licensed or intended for
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 */

/*
 * @(#)CLSFractal.java	1.9 02/06/13
 */

import java.awt.Graphics;
import java.util.Stack;
import java.util.Vector;
import java.awt.event.*;

/**
 * A (not-yet) Context sensitive L-System Fractal applet class.
 *
 * The rules for the Context L-system are read from the java.applet.Applet's
 * attributes and then the system is iteratively applied for the
 * given number of levels, possibly drawing each generation as it
 * is generated.  Note that the ContextLSystem class does not yet
 * handle the lContext and rContext attributes, although this
 * class is already designed to parse the '[' and ']' characters
 * typically used in Context sensitive L-Systems.
 *
 * @author 	Jim Graham
 * @version 	1.1f, 27 Mar 1995
 */
public class CLSFractal
    extends java.applet.Applet
    implements Runnable, MouseListener {
    Thread kicker;
    ContextLSystem cls;
    int fractLevel = 1;
    int repaintDelay = 50;
    boolean incrementalUpdates;
    float startAngle = 0;
    float rotAngle = 45;
    float Xmin;
    float Xmax;
    float Ymin;
    float Ymax;
    int border;
    boolean normalizescaling;

    public void init() {
	String s;
	cls = new ContextLSystem(this);
	s = getParameter("level");
	if (s != null) fractLevel = Integer.parseInt(s);
	s = getParameter("incremental");
	if (s != null) incrementalUpdates = s.equalsIgnoreCase("true");
	s = getParameter("delay");
	if (s != null) repaintDelay = Integer.parseInt(s);
	s = getParameter("startAngle");
	if (s != null) startAngle = Float.valueOf(s).floatValue();
	s = getParameter("rotAngle");
	if (s != null) rotAngle = Float.valueOf(s).floatValue();
	rotAngle = rotAngle / 360 * 2 * 3.14159265358f;
	s = getParameter("border");
	if (s != null) border = Integer.parseInt(s);
	s = getParameter("normalizescale");
	if (s != null) normalizescaling = s.equalsIgnoreCase("true");
	addMouseListener(this);
    }

    public void destroy() {
        removeMouseListener(this);
    }

    public void run() {
	Thread me = Thread.currentThread();
	boolean needsRepaint = false;
	while (kicker == me && cls.getLevel() < fractLevel) {
	    cls.generate();
	    if (kicker == me && incrementalUpdates) {
		repaint();
		try {Thread.sleep(repaintDelay);} catch (InterruptedException e){}
	    } else {
		needsRepaint = true;
	    }
	}
	if (kicker == me) {
	    kicker = null;
	    if (needsRepaint) {
		repaint();
	    }
	}
    }

    public void start() {
	kicker = new Thread(this);
	kicker.start();
    }

    public void stop() {
	kicker = null;
    }

      /*1.1 event handling */
    public void mouseClicked(MouseEvent e) {
    }

    public void mousePressed(MouseEvent e) {
    }

    public void mouseReleased(MouseEvent e) {
        cls = new ContextLSystem(this);
        savedPath = null;
        start();
        e.consume();
    }

    public void mouseEntered(MouseEvent e) {
    }

    public void mouseExited(MouseEvent e) {
    }

    String savedPath;

    public void paint(Graphics g) {
	String fractalPath = cls.getPath();
	if (fractalPath == null) {
	    super.paint(g);
	    return;
	}
	if (savedPath == null || !savedPath.equals(fractalPath)) {
	    savedPath = fractalPath;
	    render(null, fractalPath);
	}

	for (int i = 0; i < border; i++) {
	    g.draw3DRect(i, i, getSize().width - i * 2, getSize().height - i * 2,false);
	}
	render(g, fractalPath);
    }

    void render(Graphics g, String path) {
	Stack turtleStack = new Stack();
	CLSTurtle turtle;

	if (g == null) {
	    Xmin = 1E20f;
	    Ymin = 1E20f;
	    Xmax = -1E20f;
	    Ymax = -1E20f;
	    turtle = new CLSTurtle(startAngle, 0, 0, 0, 0, 1, 1);
	} else {
	    float frwidth = Xmax - Xmin;
	    if (frwidth == 0)
		frwidth = 1;
	    float frheight = Ymax - Ymin;
	    if (frheight == 0)
		frheight = 1;
	    float xscale = (getSize().width - border * 2 - 1) / frwidth;
	    float yscale = (getSize().height - border * 2 - 1) / frheight;
	    int xoff = border;
	    int yoff = border;
	    if (normalizescaling) {
		if (xscale < yscale) {
		    yoff += ((getSize().height - border * 2)
			     - ((Ymax - Ymin) * xscale)) / 2;
		    yscale = xscale;
		} else if (yscale < xscale) {
		    xoff += ((getSize().width - border * 2)
			     - ((Xmax - Xmin) * yscale)) / 2;
		    xscale = yscale;
		}
	    }
	    turtle = new CLSTurtle(startAngle, 0 - Xmin, 0 - Ymin,
				   xoff, yoff, xscale, yscale);
	}

	for (int pos = 0; pos < path.length(); pos++) {
	    switch (path.charAt(pos)) {
	    case '+':
		turtle.rotate(rotAngle);
		break;
	    case '-':
		turtle.rotate(-rotAngle);
		break;
	    case '[':
		turtleStack.push(turtle);
		turtle = new CLSTurtle(turtle);
		break;
	    case ']':
		turtle = (CLSTurtle) turtleStack.pop();
		break;
	    case 'f':
		turtle.jump();
		break;
	    case 'F':
		if (g == null) {
		    includePt(turtle.X, turtle.Y);
		    turtle.jump();
		    includePt(turtle.X, turtle.Y);
		} else {
		    turtle.draw(g);
		}
		break;
	    default:
		break;
	    }
	}
    }

    void includePt(float x, float y) {
	if (x < Xmin)
	    Xmin = x;
	if (x > Xmax)
	    Xmax = x;
	if (y < Ymin)
	    Ymin = y;
	if (y > Ymax)
	    Ymax = y;
    }

  public String getAppletInfo() {
    return "Title: CLSFractal 1.1f, 27 Mar 1995 \nAuthor: Jim Graham \nA (not yet) Context Sensitive L-System production rule. \nThis class encapsulates a production rule for a Context Sensitive\n L-System \n(pred, succ, lContext, rContext).  The matches() method, however, does not \n(yet) verify the lContext and rContext parts of the rule.";
  }

  public String[][] getParameterInfo() {
    String[][] info = {
      {"level", "int", "Maximum number of recursions.  Default is 1."},
      {"incremental","boolean","Whether or not to repaint between recursions.  Default is true."},
      {"delay","integer","Sets delay between repaints.  Default is 50."},
      {"startAngle","float","Sets the starting angle.  Default is 0."},
      {"rotAngle","float","Sets the rotation angle.  Default is 45."},
      {"border","integer","Width of border.  Default is 2."},
      {"normalizeScale","boolean","Whether or not to normalize the scaling.  Default is true."},
      {"pred","String","Initializes the rules for Context Sensitive L-Systems."},
      {"succ","String","Initializes the rules for Context Sensitive L-Systems."},
      {"lContext","String","Initializes the rules for Context Sensitive L-Systems."},
      {"rContext","String","Initializes the rules for Context Sensitive L-Systems."}
    };
    return info;
  }
}

/**
 * A Logo turtle class designed to support Context sensitive L-Systems.
 *
 * This turtle performs a few basic maneuvers needed to support the
 * set of characters used in Context sensitive L-Systems "+-fF[]".
 *
 * @author 	Jim Graham
 * @version 	1.1f, 27 Mar 1995
 */
class CLSTurtle {
    float angle;
    float X;
    float Y;
    float scaleX;
    float scaleY;
    int xoff;
    int yoff;

    public CLSTurtle(float ang, float x, float y,
		     int xorg, int yorg, float sx, float sy) {
	angle = ang;
	scaleX = sx;
	scaleY = sy;
	X = x * sx;
	Y = y * sy;
	xoff = xorg;
	yoff = yorg;
    }

    public CLSTurtle(CLSTurtle turtle) {
	angle = turtle.angle;
	X = turtle.X;
	Y = turtle.Y;
	scaleX = turtle.scaleX;
	scaleY = turtle.scaleY;
	xoff = turtle.xoff;
	yoff = turtle.yoff;
    }

    public void rotate(float theta) {
	angle += theta;
    }

    public void jump() {
	X += (float) Math.cos(angle) * scaleX;
	Y += (float) Math.sin(angle) * scaleY;
    }

    public void draw(Graphics g) {
	float x = X + (float) Math.cos(angle) * scaleX;
	float y = Y + (float) Math.sin(angle) * scaleY;
	g.drawLine((int) X + xoff, (int) Y + yoff,
		   (int) x + xoff, (int) y + yoff);
	X = x;
	Y = y;
    }
}

/**
 * A (non-)Context sensitive L-System class.
 *
 * This class initializes the rules for Context sensitive L-Systems
 * (pred, succ, lContext, rContext) from the given java.applet.Applet's attributes.
 * The generate() method, however, does not (yet) apply the lContext
 * and rContext parts of the rules.
 *
 * @author 	Jim Graham
 * @version 	1.1f, 27 Mar 1995
 */
class ContextLSystem {
    String axiom;
    Vector rules = new Vector();
    int level;

    public ContextLSystem(java.applet.Applet app) {
	axiom = app.getParameter("axiom");
	int num = 1;
	while (true) {
	    String pred = app.getParameter("pred"+num);
	    String succ = app.getParameter("succ"+num);
	    if (pred == null || succ == null) {
		break;
	    }
	    rules.addElement(new CLSRule(pred, succ,
					 app.getParameter("lContext"+num),
					 app.getParameter("rContext"+num)));
	    num++;
	}
	currentPath = new StringBuffer(axiom);
	level = 0;
    }

    public int getLevel() {
	return level;
    }

    StringBuffer currentPath;

    public synchronized String getPath() {
	return ((currentPath == null) ? null : currentPath.toString());
    }

    private synchronized void setPath(StringBuffer path) {
	currentPath = path;
	level++;
    }

    public void generate() {
	StringBuffer newPath = new StringBuffer();
	int pos = 0;
	while (pos < currentPath.length()) {
	    CLSRule rule = findRule(pos);
	    if (rule == null) {
		newPath.append(currentPath.charAt(pos));
		pos++;
	    } else {
		newPath.append(rule.succ);
		pos += rule.pred.length();
	    }
	}
	setPath(newPath);
    }

    public CLSRule findRule(int pos) {
	for (int i = 0; i < rules.size(); i++) {
	    CLSRule rule = (CLSRule) rules.elementAt(i);
	    if (rule.matches(currentPath, pos)) {
		return rule;
	    }
	}
	return null;
    }
}

/**
 * A Context sensitive L-System production rule.
 *
 * This class encapsulates a production rule for a Context sensitive
 * L-System (pred, succ, lContext, rContext).
 * The matches() method, however, does not (yet) verify the lContext
 * and rContext parts of the rule.
 *
 * @author 	Jim Graham
 * @version 	1.1f, 27 Mar 1995
 */
class CLSRule {
    String pred;
    String succ;
    String lContext;
    String rContext;

    public CLSRule(String p, String d, String l, String r) {
	pred = p;
	succ = d;
	lContext = l;
	rContext = r;
    }

    public boolean matches(StringBuffer sb, int pos) {
	if (pos + pred.length() > sb.length()) {
	    return false;
	}
	char cb[] = new char[pred.length()];
	sb.getChars(pos, pos + pred.length(), cb, 0);
	return pred.equals(new String(cb));
    }
}
