     NOTE:  You can obtain a printed copy of this documentation on
            your printer by typing:

                      COPY SAB-II.HLP PRN:

            at the DOS PROMPT.




                            STANDARD CONTROLS
                            -----------------

                           Key        Action
                           ---        ------
                           A          CLIMB UP, or
                                      KICK if still

                           Z          CLIMB DOWN, or
                                      DUCK if still

                           M          MOVE RIGHT

                           N          MOVE LEFT

                           SPACE      THROW/USE/TAKE object, or
                                      PUNCH if none


  NOTE:   You may  redefine the above choices to keys of your own liking
  using the REDEFINE KEYS option off the main menu.
                          Movement Combinations
                          ---------------------
                      MOVE + UP     =  RUNNING JUMP
                      MOVE + PUNCH  =  FLYING KICK
                      THROW + UP    =  AIM your throw
                      THROW + DOWN  =  AIM your throw
  
                            Special Movements
                            -----------------
  Press TAKE  when there is an object in your NEAR DISPLAY, and the NEAR
  object will become HELD.

  FIRE drops you from the HANG-GLIDER.

  UP allows you to climb onto and start the MOTORBIKE, providing you are
  standing next to the seat and facing the same direction as the bike.

  UP or  DOWN when  you are  standing in  the center  of a LIFT platform
  starts it moving.

  USE operates the control TERMINALS.
                            THE COMMAND CENTER
                            ------------------
  The dictator's new command center and office complex is being built on
  top of  a mountain  filled with  underground tunnels  and caverns.  An
  armory is  on the  top left  of the mountain, and a missile silo is on
  the top  right.  The central top area is still being developed.  There
  is only  one way  out of the mountain, the long entrance tunnel on the
  bottom left, sometimes protected by an electrified perimeter fence.
  
  
                         QUICK START INSTRUCTIONS
                         ------------------------
  Drop into  the building.   Watch  out for  pumas and  android  guards.
  Search through the command center for boxes of supplies (these contain
  the objects  that appear  in your  HELD display).   Check each box for
  pieces of  PUNCHED TAPE  (and remember  its location for later games).
  You get  paid for  killing guards  and  pumas,  collecting  tape,  and
  escaping.  Get down towards the bottom center of the underground caves


  (use the lifts if time is short) where you will find a motorbike which
  you can drive to safety.
                             SCREEN DISPLAYS
                             ---------------
  The HELD  DISPLAY shows  the object that you are carrying and ready to
  throw.
  
  The NEAR DISPLAY shows nearby objects that you can pick up or use.  If
  you press the TAKE control when an object is shown in the NEAR DISPLAY
  is gets  swapped with your HELD DISPLAY.  Objects are mainly stored in
  boxes, some  of which  may be  filled with  many items.  Each time you
  press the THROW/USE control you will swap the object at the top of the
  box with  your current  object (which  goes to the bottom of the box).
  Some items  cannot be  distinguished in  the dark  and  are  shown  as
  QUESTION MARKS.  If you TAKE an unknown item and it is punched tape it
  will automatically  be added  to your collection, otherwise it will be
  some kind  of throwable  weapon (e.g.:  a rock) that will go into your
  HELD DISPLAY.   Search  through ALL  THE OBJECTS in a box (after which
  you will  see the message "STASH SEARCHED") to check for punched tape.
  Note that  these boxes will be in the same place with the same objects
  at the  start of  all missions, so use a low skill level to find their
  location in  the building.  When a box is empty your NEAR DISPLAY will
  show the top of the box with an arrow above it.

  The TIMER  ticks down  the time  until the  missile fires.   On higher
  skill levels  (or  "selected  missions")  you  will  need  to  collect
  sufficient punched tape to be able to operate the terminal next to the
  missile before  blast-off, in  order to  redirect its flight path (and
  score a large bonus).  If you care about your life (and extra pay) you
  should also try to escape before blast-off.
  
  The PAY  DISPLAY shows  your earnings in US dollars.  You get paid for
  collecting punched tape, redirecting the missile (by using the control
  terminal next to it), fighting with pumas and guards, and escaping.
  
  The RED  BAR below  PAY DISPLAY shows your energy level.  This will go
  down when  you get  burned, fight,  fall, drown or get bitten;  but it
  will go up if you stand still.  If you run out of energy, you die.
  
  Pieces of PUNCHED TAPE will appear one piece at a time between the pay
  display and  your energy  display.   When you  have enough  pieces  to
  redirect the  missile the  last one  changes color to GREEN.  On skill
  level 1 you are not asked to redirect the missile, so all the tape you
  collect will be white.
                            CONTROL TERMINALS
                            -----------------
  In various  parts of  the  complex  you  will  find  computer  control
  terminals (waist  high) which  sometimes have  a video  display on the
  wall behind  them (not  on the  terminals in  the caves).  Move to the
  center of  a terminal  and  press  the  USE  control  to  operate  it.
  Terminals  control   the  lifts,  the  missile,  and  the  electrified
  perimeter fence.
  
  
                                 FIGHTING
                                 --------
  The PUMAS  will snap  at your heels and cause your energy to run down.
  You may  jump over  them, or  kill them  either by throwing objects at
  them (remember to press the DOWN control at the same time as the THROW
  control), or  by crouching down and punching them in the teeth.  It is
  rumored that the dictator also uses vampire bats.
  

  All the  ANDROID GUARDS have throwing knives, a flame-thrower, and may
  resort to  unarmed combat  (punching and  kicking).  They are inhuman,
  very strong, and unlikely to be killed by a single blow.  Try throwing
  a knife  at them  first, then a hard flying-kick, followed by a couple
  of low  punches.   If a guard throws a knife or shoots at you, you can
  DUCK down  out of the way, or try to somersault out of trouble.  It is
  rumored that  the dictator  has a  source of infinite energy somewhere
  deep underground.
  
  
                               SKILL LEVELS
                               ------------
  Unless a  friend tells  you the  code words,  you will only be able to
  play at  the lowest  skill level until you have completed that mission
  successfully.   After each  successful mission  you are given the code
  word for the next (more difficult) level.

  The skill  levels or  "missions" require  you to complete increasingly
  hazardous tasks and collect extra pieces of tape (maximum of 14).  The
  first mission  is just  to get  through the  building without  getting
  killed.



                                  SCORE
                                  -----
                Puma hit                               20
                Puma killed                           100
                Guard hit                              20
                Guard killed                          100
                Redirect missile                     5000
                Escape                               5000
                Bonus for completing mission        10000
#
