MULTI-LEVEL PULL-DOWN MENUS USER'S GUIDE Version 7.0b September 24, 1993 Copyright (C) 1988,1993 Eagle Performance Software All Rights Reserved. _______ ____|__ | (tm) --| | |------------------- | ____|__ | Association of | | |_| Shareware |__| o | Professionals -----| | |--------------------- |___|___| MEMBER PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b T A B L E O F C O N T E N T S 1. INTRODUCTION . . . . . . . . . . . . . . . . . . . . . 4 Features . . . . . . . . . . . . . . . . . . . . . . 4 Using the Manuals . . . . . . . . . . . . . . . . . . 4 Licensing . . . . . . . . . . . . . . . . . . . . . . 5 Customer Service . . . . . . . . . . . . . . . . . . 5 ASP . . . . . . . . . . . . . . . . . . . . . . . . . 6 2. GETTING STARTED . . . . . . . . . . . . . . . . . . . . 7 Distribution Files . . . . . . . . . . . . . . . . . 7 Demonstration . . . . . . . . . . . . . . . . . . . . 7 3. PROGRAMMING MENUS . . . . . . . . . . . . . . . . . . . 11 Using the Shell . . . . . . . . . . . . . . . . . . . 11 Menu Modes . . . . . . . . . . . . . . . . . . . . . 11 Line Modes . . . . . . . . . . . . . . . . . . . . . 14 HiLite Control . . . . . . . . . . . . . . . . . . . 16 Adding Lines . . . . . . . . . . . . . . . . . . . . 16 Adding Menus . . . . . . . . . . . . . . . . . . . . 17 Adding Submenus . . . . . . . . . . . . . . . . . . . 18 Help Messages . . . . . . . . . . . . . . . . . . . . 20 Help Windows . . . . . . . . . . . . . . . . . . . . 21 Default Attributes . . . . . . . . . . . . . . . . . 23 Standard Borders . . . . . . . . . . . . . . . . . . 24 Control Flags . . . . . . . . . . . . . . . . . . . . 25 Summary . . . . . . . . . . . . . . . . . . . . . . . 27 4. SCREEN DESIGN . . . . . . . . . . . . . . . . . . . . . 28 Title Line . . . . . . . . . . . . . . . . . . . . . 28 Top Line Menu . . . . . . . . . . . . . . . . . . . . 28 Main Menu Row . . . . . . . . . . . . . . . . . . . . 28 Submenu Row . . . . . . . . . . . . . . . . . . . . . 29 Work Windows . . . . . . . . . . . . . . . . . . . . 29 Message Line . . . . . . . . . . . . . . . . . . . . 29 Help Windows . . . . . . . . . . . . . . . . . . . . 30 Start-Up Menu . . . . . . . . . . . . . . . . . . . . 30 Overriding Defaults . . . . . . . . . . . . . . . . . 31 Summary . . . . . . . . . . . . . . . . . . . . . . . 32 5. DATA WINDOWS . . . . . . . . . . . . . . . . . . . . . 33 Data Window Parts . . . . . . . . . . . . . . . . . . 33 Data Window Record . . . . . . . . . . . . . . . . . 33 Data Window Variable . . . . . . . . . . . . . . . . 34 Fields . . . . . . . . . . . . . . . . . . . . . . . 35 Titles . . . . . . . . . . . . . . . . . . . . . . . 36 Editing Keys . . . . . . . . . . . . . . . . . . . . 37 Key Sets . . . . . . . . . . . . . . . . . . . . . . 38 Key Translation . . . . . . . . . . . . . . . . . . . 38 Range Checking . . . . . . . . . . . . . . . . . . . 39 Help Messages . . . . . . . . . . . . . . . . . . . . 41 Help Windows . . . . . . . . . . . . . . . . . . . . 41 Default Attributes and Border . . . . . . . . . . . . 41 Default Location . . . . . . . . . . . . . . . . . . 42 2 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b Summary . . . . . . . . . . . . . . . . . . . . . . . 42 6. DATA ENTRY . . . . . . . . . . . . . . . . . . . . . . 43 Data Entry vs. Data Windows . . . . . . . . . . . . . 43 Data Entry Record . . . . . . . . . . . . . . . . . . 43 Adding Entries . . . . . . . . . . . . . . . . . . . 44 Displaying Fields . . . . . . . . . . . . . . . . . . 44 Sequential Entry . . . . . . . . . . . . . . . . . . 45 Edit Mode . . . . . . . . . . . . . . . . . . . . . . 47 Field Attributes . . . . . . . . . . . . . . . . . . 48 Single Entry . . . . . . . . . . . . . . . . . . . . 48 Summary . . . . . . . . . . . . . . . . . . . . . . . 48 7. WORK WINDOWS . . . . . . . . . . . . . . . . . . . . . 49 Making Steps . . . . . . . . . . . . . . . . . . . . 49 Reading the Keyboard . . . . . . . . . . . . . . . . 50 Multi-Level Windows . . . . . . . . . . . . . . . . . 52 Managing Winddows . . . . . . . . . . . . . . . . . . 53 8. USER WINDOWS . . . . . . . . . . . . . . . . . . . . . 55 Pull-Down Directory . . . . . . . . . . . . . . . . . 55 Interface . . . . . . . . . . . . . . . . . . . . . . 56 9. CONDITIONAL COMPILATION . . . . . . . . . . . . . . . . 58 Define Symbols . . . . . . . . . . . . . . . . . . . 58 Recompiling . . . . . . . . . . . . . . . . . . . . . 58 10. TROUBLE SHOOTING . . . . . . . . . . . . . . . . . . . 59 Goof Unit . . . . . . . . . . . . . . . . . . . . . . 59 Far Addresses . . . . . . . . . . . . . . . . . . . . 59 Multi-tasking . . . . . . . . . . . . . . . . . . . . 60 Customer Service . . . . . . . . . . . . . . . . . . 60 APPENDIX A: Other Products . . . . . . . . . . . . . . . . 61 APPENDIX B: Revision History . . . . . . . . . . . . . . . 71 APPENDIX C: Credits . . . . . . . . . . . . . . . . . . . 73 APPENDIX D: Glossary . . . . . . . . . . . . . . . . . . . 74 3 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b 1. I N T R O D U C T I O N FEATURES Welcome to PULL multi-level pull-down menus! You have just obtained a copy of the highest performance pull-down menu utilities available today for Borland Pascal 7.0 (BP7). Both novice and professional programmers will appreciate these simple and very powerful utilities that are fully featured and fully configurable. PULL is ideal for projects that need to be small in size. It works on any all IBM compatibles, including PS/2 and 3270 PC on any video page or any text mode. Here are some of the features you will discover: - Uses the powerful routines of QWIK and WNDW. - Works in DOS or DPMI. - Work window(s) and complete interface for menus - Pull-down menus with 3 menu modes and 8 line modes - Pull-down file directory - Highlighted command letters - Unlimited levels of submenus - Unlimited data entry windows for 9 types of data - Data entry for the work window(s) Free field entry with either fixed column or flexible column length. Full editing capability including insert cursor mode Fields are easily selected with the cursor keys Automatic NumLock for numerical data entry Right or left justification for data entry output Error messages for invalid data entries Error messages for data entries out of range - Automatic sizes and locations for menus - Operation by cursor keys or command keys - Pull/Pop between work window and nested submenu(s) - Programmable control of pull and pop sequences - Context-sensitive help windows - Message lines for prompts and processing - Writes direct to multi-tasking video buffers (MTVB). - Full working shell for user development PULL has been designed with a fill-in-the-blank concept. To get your application up and running, you only need to fill in the appropriate records or variables. BP7 - The units provided in this distributed file only work under Borland Pascal real mode. However, the source code, provided with registration, also compiles and operates for the DPMI platform. USING THE MANUALS Disk Based Guides - The manuals for PULL are on disk so that you can conveniently scan for the topic you are seeking. You can do this with any Chapter 1, Introduction Page 4 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b list or search utility with a search function. You can also make a printed copy. If you have not already printed this manual, refer to the READ.ME file for instructions. At the present time, no bound manuals are being offered with registration. User's Guide - This manual, the one your are reading now, assumes that as a programmer you are already familiar with Borland Pascal 7.0, and that you have a working knowledge of your disk operating system (DOS). It also assumes that you are familiar with QWIK screen utilities in QWIK71A.ZIP and WNDW70C.ZIP. This manual will provide the basic instructions for creating and managing multi-level pull-down menus. It also contains a tutorial to guide you step-by-step to create your own application. Reference Guide - This manual describes in detail all procedures, functions and variables used in PULL. It is a alphabetically arranged for easy access in a format similar to the Borland reference manuals. Use this manual when you have become familiar with the basic principles in the User's guide. LICENSING Registration - These routines and the documentation have been released for distribution as Shareware. You have been given the chance to sample the full capability of WNDW without risk! If you find that WNDW is a valuable tool, then you are expected to register. You will find a reasonable licensing schedule found in LICENSE.ZIP to meet private or commercial needs. When registering, be sure to specify the version for Borland Pascal (such as TP6 or BP7) you wish to receive. Please specify your disk size as well. Source Code - All registered users will receive source code when the signed license agreement is returned with the registration. All source code compiles under BP7 as well as TP7. The compiled units in the distributed file were compiled with TP/BP7 and only work under this version. CUSTOMER SERVICE If you have questions, comments, or suggestions, the Eagle can be contacted by four means - (1) CompuServe, (2) telephone, (3) The Eagle BBS, or (4) mail. CompuServe - The most dependable way to contact the Eagle is through Compu- Serve. James (Jim) H. LeMay has written the BP7 version of PULL and can be contacted using CIS mail with the CIS ID of 76011,217. Telephone - Jim can also be reached by phone at (817) 735-4833 on weekdays from 9:00 a.m. to 5:00 p.m CST. The Eagle BBS - You can also contact us on our 24-hour BBS at (214) 539- 9878, Intel 1200/2400/9600/14400 N81 V.42 MNP5. Chapter 1, Introduction Page 5 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b Mail - For registration or problems, please write: Eagle Performance Software 6341 Klamath Road Ft. Worth, TX 76116-1617 In your written request for resolving problems, be sure to include: . A diskette with compilable source code of the problem. . The Eagle product and version number. . The computer make and model. . The type of video card, video monitor and keyboard. ASP PULL is a Shareware program conforming to the standards of the Association of Shareware Professionals (ASP). You can get more information about ASP by writing to: Association of Shareware Professionals P.O. Box 5786 Bellevue,WA 98006 This program is produced by a member of the Association of Shareware Professionals (ASP). ASP wants to make sure that the shareware principle works for you. If you are unable to resolve a shareware-related problem with an ASP member by contacting the member directly, ASP may be able to help. The ASP Ombudsman can help you resolve a dispute or problem with an ASP member, but does not provide technical support for member's products. Please werite to: ASP Ombudsman P.O. Box 5786 Bellevue, WA 98006 or send a CompuServe message via EasyPlex to ASP Ombudsman 70007,3536. Chapter 1, Introduction Page 6 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b 2. G E T T I N G S T A R T E D This section will acquaint you with the files on distribution disk and show you a couple of demonstrations to quickly see what PULL can accomplish. DISTRIBUTION FILES In this version, PULL70B.ZIP contains: Read .me: Note of printing instructions for manual. Pull70b .doc: This document - a user's guide to PULL. PullRef .doc: PULL Reference Guide document covering each routine and variable in detail. Pull70b .tpu: This unit has the full power of all of its capabilities. Please note that because PULL70B.TPU uses P70-VAR.INC all constants have been assigned. In order to make any changes in the data requirements, the complete source code will be required. Pull70b-.pas: Shows the interface portion of PULL70B. P70-var .inc: This file is the actual source code which lists all of the types, constants, and variables used for PULL70B.TPU. PullDefs.inc: Global include file of conditional defines. PullDemo.pas: Fully functional working demo. PullWork.pas: Procedures for the main work window(s). PullStat.pas: Stats to configure the menus including global keys. PullData.pas: Data to configure data entry windows and fields. PullDir-.pas: Just interface for PULLDIR.PAS. PullDir .tpu: Unit for a pull-down file directory. PullShel.zip: Contains shell files to develop your own application. Qwik71a .tpu: Unit for quick screen writing. Strs .pas: Unit from QWIK71A for number-to-string conversions. Wndw70c .tpu: Multi-level virtual window unit for PULL.TPU. Wutil .tpu: Independent utilities unit used in WNDW.TPU. Goof .pas: Unit to display errors. License .zip: Compressed file containing license agreement and ordering details. DEMONSTRATION To get the feeling of the speed and features of PULL, let's run the demonstration program that comes with the utilities. Do the following steps: 1. Copy QWIK71A.TPU to QWIK.TPU. 2. Copy WNDW70C.TPU to WNDW.TPU. 3. Copy PULL70B.TPU to PULL.TPU. 4. Make, compile and run PULLDEMO.PAS. (If you get an ERROR 15 or 70, then steps 1-3 was not done carefully.) 5. Follow along in the overview below. Chapter 2, Getting Started Page 7 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b Familiar Environment - You will probably feel right at home with the environment created with PULL as it appears very similar to the IDE. It is interesting to note that PULL was developed with TP3 before TP4 was ever released with an environment. However, you should find the operation quite similar. While you are running the demo, let's get familiar with the format and operation of the environment and follow along with this overview: . Title Line - Row 1 just holds the title of this program. It is optional. . Top Line Menu - Row2 has been optionally assigned to be the top line menu. Press F10 at any time to access it. . Work Window - For this demo, Rows 4 to 23 has a 20x78 window for the major part of your input/output. You can also have multi- level work windows. . Main Menu - To access a main menu, press RETURN or a command letter (LTR) while the top line menu is highlighted on any selection. Or, you can use a combination of the ALT key and a letter, such as Alt-F to get to the File menu. . Submenu - A submenu is a menu under a Main Menu. To access a submenu, press RETURN when the HiLite is at a menu line with the solid triangle symbol. You can see three levels of menus by pressing Alt-A/Tires/Brands. Local Keys and Letter Commands - While a window is shown, several keys operate for just that window. These keys can be listed in the message line or they can be assumed to be the command letters highlighted on each menu line. . Help Windows (F1) - While the Brands menu is still showing, press F1 to get context-sensitive help. A help window is assigned to every window and menu. . Keys on Message Line - The bottom line of the CRT, being closest to the keyboard, indicates the available keys that can be used for the current context. It is also used for help or error messages. While the help window is displayed, the next key pressed will also pass through as a command. For instance, press RETURN now and see the help window removed and Firestone will also become flagged. . Pop and Pull (F2) - F2 is a pop-and-pull key that toggles between the pull-down menus and the work window. Press F2 twice and you will see that it remembers the last menu that was pulled. . Command Letters (LTR) - If you wanted to select WeatherGuard on the Brands menu, just type the letter "W" which is highlighted. These letters will work in any menu. . Cursor Keys - All of the cursor keys like the arrows, Home and Chapter 2, Getting Started Page 8 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b End keys, have assigned functions as well as the control-shifted cursor keys. You can discover what they do by experimenting with them in a menu. . ESC Key - The ESC key always backs out of the current menu/window. Global Keys - Extended key combinations can be used to access any part of the program. In this demo, some have been assigned with the ALT key. Press down ALT for a half second and see the available global keys listed on the message line. . Directory (Alt-D) - Press Alt-D now to get a directory of your disk. If you would like to continue testing the directory, press F1 for instructions. . Exit (Alt-X) - To exit the program, one alternative is to use Alt-X, but don't do it now. . Top Line Menu (F10) - As mentioned before, to get to the top line menu, press F10 at any time. Data Entry Windows - Each menu can additionally pull down a data entry window which is indicated with an ellipsis (...) symbol on the menu line. These windows are fully configurable and have full editing capability. They have a free-field entry concept where a entire string is typed and edited before entering. Let's try a few fields. . Data Entry Types - Press Alt-E to see a menu of all the data entry types available. Press RETURN when the HiLite is at a menu line with an ellipsis (...) symbol. Pressing RETURN again will exit the window entering the data shown. You can clear any data entered by pressing ESC which also removes the window. . Editing - Press "I" while the main menu is still shown and enter a value for the integer. The virgin entry is highlighted until you press a key. If you press Delete at this point, the entire entry will be cleared. The entry has full edit capability using the cursor keys and some familiar WordStar control keys. Press F1 for a list. Even the insert mode is indicated with a half- block cursor. . Options - All sorts of options are available for these windows including range checking, fixed and flex fields, character control and translation, automatic NumLock, justification, titles, and attributes. Work Window Data Entry - The same procedures used for the data entry windows can be used for entering data in the work windows. In addition, PULL has a smart algorithm that knows where several fields are on the screen. So moving from field to field with all the cursor keys is intuitive. . Moving the HiLite - Press F2 to get back to the work window with all of the data entry fields. One field will be highlighted which means it can be moved to select another field. All of the Chapter 2, Getting Started Page 9 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b cursor keys move the HiLite including the control-shifted keys and the Tab and Shift-Tab keys. Move the HiLite to the Integer field. . New Values - To enter a new value for the integer, simply start typing some numbers and the HiLite will change colors. You can see that only numbers and the sign can be entered. Press RETURN to enter the new value or press ESC to restore the old value. . Editing - To edit the value currently shown in a field, press RETURN or any WordStar control key. Other Features - There are many other features in the menus which will be covered later including menu and line modes, and direct menu control. You may continue to discover other features in the demo if you want. When finished, press Alt-X to quit. Multi-tasking - This demo is already set to work in multi-tasking environments compatible to DESQview, TaskView, and IBM 3270 PC. Chapter 2, Getting Started Page 10 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b 3. P R O G R A M M I N G M E N U S This section will get you familiar with the basics of window programming by starting with very basic menus and then taking you step-by-step through the full variety of options and modes available. USING THE SHELL Shell Program - Let's experiment will PULL by developing our own application to see how powerful it can be. A shell program, which is a bare bones application, has been provided with PULL in the file PULLSHEL.ZIP. These files will help you get started for any application. But for now, it can be an excellent learning tool. To keep these files separate from the PULLDEMO files, create another working directory and unarchive the files in PULLSHEL.ZIP. The files to be extracted are: PullShel.pas PullData.pas PullStat.pas PullWork.pas PullDefs.inc In addition, the follow files need to be on you unit path or copied into the same directory: Qwik.tpu Wndw.tpu Wutil.tpu Strs.pas Pull.tpu Goof.pas Running the Shell - To make sure we have everything available, load PULLSHEL.PAS, make, and run the program. You should be able to operate this program the same as PULLDEMO.PAS. There are only two menus - First and Quit. To Quit, you can either use the Quit menu or use the global key Alt-X. Features Available - The shell has every feature available. They can be added or eliminated. However, some code cannot be entirely eliminated or altered unless you are registered with the source code. But let's continue to see what the program can really do. MENU MODES In this section, we will delve right into the menus and see how they function and what changes can be made. PULL has three menu modes for every menu - ExecChoice, SingleChoice, and MultipleChoice. These modes determine how all the lines in the menu can interact as a whole. SingleChoice - You probably noticed that the First menu had one flag on it because it was a SingleChoice menu. One and only one item could be flagged by pressing return on any one line. Let's examine the data record of menu Chapter 3, Programming Menus Page 11 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b and see how it was made to be single choice. 1. Load the file PULLSTAT.PAS into the TP editor. 2. Set PULLSHEL.PAS to be the Primary file. 3. Search for "with TopMenu". 4. See the following code: GetMainMenu (FirstMenu); MenuMode := SingleChoice; SingleFlagLine := 3; Title := '~First'; Line[1] := '~A line'; Line[2] := '~B line'; Line[3] := '~C line'; Line[4] := '~D line'; Line[5] := ''; LineMode[5] := Partition; Line[6] := 'E~xit'; ProcPtr[6] := SetQuit; DefaultLine := 2; DefaultLine := 2; MsgLineNum := ord(MainML); HelpWndwNum := ord(MainMenuHW); SaveMainMenu; TopMenu - All these variables are fields in the current menu record called TopMenu. Notice that MenuMode is set to SingleChoice. And that's how it is done! That's all it takes to tell PULL that all items on the menu are single choice. The program simply takes care of any selection. So how do you know which line has been selected? Just get the value of TopMenu.SingleFlagLine. But also notice that SingleFlagLine has been initially assigned to line 3. Now you know why the "C line" is flagged when the program first starts. Setting SingleFlagLine is only needed for the SingleChoice mode. So how do you make it multiple choice? MultipleChoice - Let's change MenuMode to MultipleChoice and run the program again. Do it now. This time you won't see any flags initially, but each line can be toggled on and off by selecting any line with RETURN. Ok, how do we know which line has been flagged now? There are several more variables in the menu record other than shown here. Each Line has an associated boolean variable called Flagged. For example, if you want to see if Line[3] has been flagged, just test and see if Flagged[3] is true. But suppose we want some of those lines to be initially flagged? Flags - All the code we have seen is within a procedure called GetUserPullStats which initializes all the menus from InitPull. The procedure GetMainMenu simply grabs a copy of the current menu record from the heap which happens to be cleared with all zeros at this time. That means everything is a default value of zero unless we change it. So, the value of Flagged for each line is false. Let's see if we can set a couple of lines to be initially true by modifying the code to: Chapter 3, Programming Menus Page 12 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b ... MenuMode := MultipleChoice; SingleFlagLine := 3; Title := '~First'; Line[1] := '~A line'; Flagged[1] := true; Line[2] := '~B line'; Flagged[2] := true; ... Run the code again and verify that the first two lines are initially flagged. If they are, then you are already getting the hang of how to program pull-down menus! PULL is based on a fill-in-the-blank concept where you supply the data and the program takes care of the rest. Changed Flags - If there are several flags in the menu and just one is changed, how can you know? Anytime a flag is altered in the menu, the variable "Changed" in the menu record is set to true which gives a quick survey for any action that may be needed. This value remains true until your application program manually sets it false. Executing Procedures - But having a simple flag may not be enough for your application. Suppose you may also want to DO something as well. So how can we execute a procedure along with the selection? Again, each line has an associated execution pointer ProcPtr. Simply assign any valid procedure address to it and it executes it! Try the following code: ... MenuMode := MultipleChoice; SingleFlagLine := 3; Title := '~First'; Line[1] := '~A line'; Flagged[1] := true; ProcPtr[1] := DummyProc; Line[2] := '~B line'; Flagged[2] := true; ProcPtr[2] := DummyProc; ... Run this code and you will find that every time line 1 or 2 is toggled, the message "Processing ..." is displayed briefly on the message line which is all this dummy procedure was supposed to do. After it is processed, the line is then flagged. The procedure DummyProc is actually back a few lines in the code just before GetUserPullStats. This makes it very convenient to have these procedures in the same file, but they don't have to be. Since the pointer is FAR, these procedures, which have been forced to FAR, can be called from other units as well. Nil Pointer - So how come procedures were not executed before the pointers were assigned? Again, all values are zero until changed. So, the pointer was Nil. The program simply ignores nil pointers and therefore does not execute anything. ExecChoice - This mode only executes procedures with ProcPtr and just ignores all flagging. This is also the default mode. Let's try this by adding the following braces: Chapter 3, Programming Menus Page 13 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b ... { MenuMode := MultipleChoice; SingleFlagLine := 3; } Title := '~First'; Line[1] := '~A line'; Flagged[1] := true; ProcPtr[1] := DummyProc; Line[2] := '~B line'; Flagged[2] := true; ProcPtr[2] := DummyProc; ... Run it again. You found that both line 1 and 2 executed the dummy process, but the flags weren't toggled. ExecChoice just ignores flagging. Flags are usually not useful with ExecChoice mode and they can remain false. Lines 3 and 4 did absolutely nothing since the pointers were nil. Default Mode - How come MenuMode was not assigned to ExecChoice and instead was commented out with braces? We could have if we wanted, but ExecChoice is the default mode with an ordinal value of zero. So, it saves code to leave it out. LINE MODES In this section, we will discover how each line in the menu can have one of several different modes and then test each one to see its effect. Seven Line Modes - Not only does the whole menu have a mode, but each line can have one of eight different modes: Choice - permits flagging with Single- or MultipleChoice and executes the ProcPtr. ExecOnly - executes the ProcPtr without flagging. NoChoice - disabled by the your program. Comment - bypassed by the highlight. Partition - mid-menu horizontal border. ToDataWndw - to pull a data entry window. ToSubMenu - to pull next submenu level. ToUserWndw - like ExecOnly, and adds a Submenu symbol. These names are the actual identifiers used in LineModeType. Each line has an associated line mode saved in the variable LineMode. For example, to see what mode is on line 3, just check the value of LineMode[3]. Choice - This is the default and, as you would guess, its ordinal value is zero, so we never have to set it. With this line mode and a menu mode of SingleChoice or MultipleChoice, the line can be flagged like we have seen in the previous examples. But it is rare that any menu would have only flags. So, what other alternatives are there? ExecOnly - Let's suppose that just one of the lines on our First menu should never be flagged, but all the others can. How can we isolate it? Back to the current example, revise the menu to be MultipleChoice with the following changes: Chapter 3, Programming Menus Page 14 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b ... MenuMode := MultipleChoice; { SingleFlagLine := 3; } Title := '~First'; Line[1] := '~A line'; Flagged[1] := true; ProcPtr[1] := DummyProc; Line[2] := '~B line'; LineMode[2] := ExecOnly; ProcPtr[2] := DummyProc; ... Run it again and see that we can't toggle the flag on line 2 since it was assigned as ExecOnly. All it does is execute DummyProc even though the menu mode is MultipleChoice. Comment - Suppose we wanted a title or some type of comment or help message inside the menu itself. That line should not be considered as a valid choice. In fact, the line should never be highlighted. Try changing line 3 to the following: ... Line[2] := '~B line'; LineMode[2] := ExecOnly; ProcPtr[2] := DummyProc; Line[3] := '~My comment'; LineMode[3] := Comment; ... Run it and move the HiLite up and down. You can see that the HiLite passes right over line 3 and never accesses it. By the way, notice also that the first letter of "My comment" was not highlighted as a command letter. In fact, the entire line is a different attribute. Also notice that the menu has automatically increased in width to accommodate the new longest line. Partition - Sometimes it is easier to understand a menu when it is divided into separate sections. This can be done with the line mode of Partition. Change LineMode[3] as follows: ... Line[2] := 'B line'; LineMode[2] := ExecOnly; ProcPtr[2] := DummyProc; { Line[3] := 'My comment'; } LineMode[3] := Partition; ... When you pull down the menu, you will see that line 3 has become an extension of the border with the same style and attribute. Moving the highlight up and down will also show that the partition is passed over just like a Comment. Since Line[3] was unecessary and was commented out with braces. NoChoice - Suppose you want a line to be temporarily unavailable because it didn't apply at a given stage in your program. You can overwrite the menu record with a line mode of NoChoice which has the same effect as a Comment, except you can enable it again by changing the line mode back to what it was. The command letter will again become available for that line. In contrast, Partition and Comment never have a command letter. Other Line Modes - There are three remaining modes, ToDataWndw, ToSubMenu, and ToUserWndw, which will pull down another level of a menu or a window. These can also be assigned to LineMode which will be covered in more detail later. Chapter 3, Programming Menus Page 15 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b HILITE CONTROL Highlight Line - The menu highlight bar is tracked by a variable called HiLiteLine which is also in TopMenu. Any time the highlight (also called HiLite) is moved, this value is updated to the current line number and saved. So, upon re-entering the menu, the HiLite will still be on the same line before as before. Default Line - The HiLite has to start somewhere. In our current example, the variable DefaultLine controls the initial line for the HiLite. When you run it, you can see that the first time the menu is pulled, line 2 is highlighted. Now move the HiLite down to line 4. If you exit and re-enter the menu, the HiLite is still on line 4. So, we know that it always remembers the current line. But what is the default for DefaultLine? Let's find out. Comment out the following line: ... Line[4] := '~D line'; ... { DefaultLine := 2; } MsgLineNum := ord(MainML); ... Run the program and you will find that the HiLite starts on line 1 and not zero. InitPull takes a second look at all menu records and makes sure that all DefaultLines have been set. If not, it sets DefaultLine to line 1. But suppose we want the HiLite to start on the same line every time the menu is pulled? Back To Default Line - You can force the HiLite to same initial line by setting BackToDefault to true. Let's try it on our current example: ... Line[4] := '~D line'; ... DefaultLine := 2; BackToDefault := true; MsgLineNum := ord(MainML); ... When you pull-down the menu this time, the default line is 2. But move the HiLite to line 4 and exit the menu. When the menu is pulled again, the HiLite goes back to line 2. Looking at the code, the Quit menu record is a few lines down from the First menu. There you can see that BackToDefault is set to true for that menu as well which would keep a user from inadvertently exiting the program. ADDING LINES Adding Lines - To add more lines to a menu is a snap - just add a line. Try the following modification on the First menu. Chapter 3, Programming Menus Page 16 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b ... Line[4] := '~D line'; Line[5] := '~E line'; { add this line } DefaultLine := 2; ... The program automatically knows how many lines are in the menu so that it is sized correctly and the HiLite knows how far to extend. How many lines can be added? Maximum Lines - To control the size of the menu record, the maximum number of lines per menu is set by MaxMenuLines. Go to a file called P70-VAR.INC and you will find it to be the very first constant in the file and it has been arbitrarily set to 15 lines. This is one of several configuration constants preset in PULL. To be able to change these values, you must have the source code to PULL which includes the file P70-VAR.INC. Maximum Characters - Each menu line is also limited to a maximum length. You can discover this by testing this code: ... Line[4] := '~D line'; Line[5] := '~E line is longer than 20 characters'; ... DefaultLine := 2; ... The menu is only wide enough to accommodate 20 characters which is also preset with the constant MaxCharsPerLine. Remember to account for the tilde character, too. ADDING MENUS Now that you are familiar with the scope of a single menu, you can take the next step and learn how to include additional menus. Main Menu Name - The first thing needed is a name for a new main menu. On the first page of PULLSTAT.PAS, find an enumerated type called MainMenuNames and insert a new name called SecondMenu: MainMenuNames = (NoMainMenu,FirstMenu,SecondMenu,QuitMenu); It is important that these names are in order so that InitPull will arrange them correctly. Main Menu Record - Now the record of SecondMenu can be added. Between the FirstMenu and QuitMenu records add the following code: GetMainMenu (SecondMenu); MenuMode := MultipleChoice; Title := '~Second'; Line[1] := '~A2 line'; Line[2] := '~B2 line'; Chapter 3, Programming Menus Page 17 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b Line[3] := '~C2 line'; Line[4] := '~D2 line'; MsgLineNum := ord(MainML); HelpWndwNum := ord(MainMenuHW); SaveMainMenu; Now run the program. You can see that there are now three menus that can be pulled down. They are arranged in the order of the MainMenuNames. Just for fun, let's reverse the names in MainMenuNames and see what happens: MainMenuNames = (NoMainMenu,SecondMenu,FirstMenu,QuitMenu); When you test this, you will find the two menus in different positions. This makes rearranging a snap. We didn't even have to change anything about the MainMenu records themselves. Title - For a main menu, the title is required. By default, the first letter after the tilde (~) is used for command letter when pressing F10. Press F10 now and then press "S". This will pull down the SecondMenu. But what about the global key Alt-S? Press F2 to get back to the work window and try Alt-S. Nothing happens. Global Key - To assign an extended key combination to this menu, go to the bottom of the file to the section called Check Global Keys. In this code, an assignment can be made for this menu. Insert the following line into the code: ... AltF: SetCmdSeq ('F'); AltS: SetCmdSeq ('S'); { insert this line } AltQ: SetCmdSeq ('Q'); ... This is part of a case statement, so the order is not important. In addition, a value must be assigned to the constant AltS. Back up a few lines and add: ... AltF = #33; AltS = #31; { insert this line } AltQ = #45; ... Now run the code and try Alt-S again to find that it now works. But what did we just do? Any time an extended key is pressed at the keyboard, the program always passes through the procedure called CheckGlobalKeys. If the extended keycode matches one in the case statement, the program sets a sequence of normal key codes that would be pressed just as if pressing F10 and then "S". ADDING SUBMENUS Every menu can pull down another submenu. This section will show how to include one. The method is much the same as with main menus. Chapter 3, Programming Menus Page 18 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b Submenu Name - Also at the beginning of PULLSTAT.PAS is an enumerated type called SubMenuNames which looks like: SubMenuNames = (NoSubMenu,MySubMenu); Let's go ahead and use the name MySubMenu. Submenu Record - Just after the main menu record QuitMenu is an area for submenus. There is already a record made for MySubMenu and looks like the following: GetSubMenu (MySubMenu); MenuMode := SingleChoice; SingleFlagLine := 5; Line[1] := '~1 line'; Line[2] := '~2 line'; Line[3] := '~3 line'; Line[4] := '~4 line'; MsgLineNum := ord(SubML); HelpWndwNum := ord(SubMenuHW); SaveSubMenu; It is exactly like the main menu record, except to get and save it, GetSubMenu and SaveSubMenu are used. A title is not required for a submenu as InitPull automatically gives it the name of the parent menu. Now let's link the submenu to a main menu. Linking Menus - Choose SecondMenu line 2 for the line where MySubMenu is to be linked. In the SecondMenu (not the submenu) record, modify line 2 to the following code: ... Title := '~Second'; Line[1] := '~A2 line'; Line[2] := '~B2 line'; LineMode[2] := ToSubMenu; LinkNum [2] := ord(MySubMenu); ... Run the code and see that the submenu is pulled down when you press RETURN on line 2 of SecondMenu. This is probably simpler than you thought! You can also see a solid triangle on this line which indicates the line is linked to a submenu. By setting the line mode to ToSubMenu, the program is prepared to pull-down another menu. LinkNum identifies the record to be pulled which is MySubMenu. LinkNum is a byte type so using Ord is required. Linking Configuration - The submenus link in a slide-up rather than a slide-under configuration. Menus grow vertically as the list expands. If the list gets too long, it can slide up when it hits the bottom of the screen. This leaves both the main menu and submenu in full view. In contrast, the data windows, which are covered later, use the slide-under configuration. Chapter 3, Programming Menus Page 19 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b Default Linking Direction - Most Submenu are linked to the main menu in a right-preferred slide-up arrangement. When menus get crowded to the right, InitPull will automatically reverse to the left and sub-menu symbols (solid triangles) will also appear on the left. Each subequent Submenu will continue to link in the same direction as its parent as far as it can. However, you may prefer that all menus use a slide-under configuration. You can change this using the global variable DefaultLinkDir. Manual Linking Direction - As long as LinkDir is not specified like in our example, InitPull will configure it for you. However, this may not be preferred in all cases. To specify it manually, set the value of LinkDir in that menu record to Left, Right, or Down which forces all submenus to be linked in that direction. Global Key - Suppose this is a frequently used submenu and we want to assign an extended key, say Alt-M, to access it. To do this, it is much the same as with a main menu, except there is an additional keystroke. Add the following line to CheckGlobalKeys: AltM: SetCmdSeq ('SB'); and include a value for the constant Alt-M: AltM = #50; { the Alt-M extended key code } When you run the program, pressing Alt-M will pull down both SecondMenu and MySubMenu just as if you had sequentially pressed F10, "S" and "B". SetCmdSeq - PULL saves the sequence of keystrokes for the current menu level in a global string variable called CmdSeq. SetCmdSeq compares the current location of CmdSeq with the new destination and sets two variables for the shortest path - MoreCmdSeq and PopLevels. This will be covered later in detail under the Control Flags section. SubSubmenus - SubSubmenus can be added in just the same way as submenus. In fact you could nest them as deep as you want. InitPull expects the record names in SubMenuNames to be in a certain order so it can properly locate each one on the CRT. Just be sure that the order is all Submenus first, all SubSub-menus second, all SubSubSubmenus third, etc. HELP MESSAGES Each menu has a help message that is displayed on the last line of the CRT where the application can indicate valid keys and status or error messages. In this section, you will discover how these messages can be linked to any menu while it is displayed. Reserved Messages - PULL has already included some predefined messages for several contexts including those for main menus and submenus. In PULLSTAT.PAS, just below the last submenu record, you can find an array of MsgLines. The ones reserved for main menus and submenus are MainML and SubML, respectively: Chapter 3, Programming Menus Page 20 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b MsgLine[ord(MainML)]:=' ~F1~-help ~F2~-pop ~LTR~-cmd ~ESC~-return '+ ' ~'^[^Z'~ menus ~'^X^Y'~-hilight ~CR~-select'; MsgLine[ord(SubML)] :=' ~F1~-help ~F2~-pop ~LTR~-cmd ~ESC~-return '+ ' ~'^X^Y'~-hilight ~CR~-select'; The concatenation is just so that it will fit within an 80 column width in the source code in which the compiler will patch it into a single line anyway. The tilde characters turns the highlighting on and off. Back at the top of the file, you can find the enumerated type MsgLineNames that helps identify each message. All the messages up to HelpML are reserved as PULL expects them to be in that order. But new ones can be added. New Messages - To create a new message, just append a name in the MsgLineNames type and write out your new message. Let's try it on the Quit menu by changing MsgLineNum in its menu record as follows: ... Line[2] := '~Quit'; ProcPtr[2] := SetQuit; BackToDefault := true; MsgLineNum := ord(QuitML); ... Then append the name QuitML to the end of MsgLineNames: MsgLineNames = (NoML,WorkML,TopML,AltML,MainML,SubML,DW_ML,DE_ML, SeqML,HelpML,ProcML,QuitML); And finally, let's create the message itself: MsgLine[ord(QuitML)] := ' Press "Q" if you are sure you want to quit.'; Short messages are no problem, because PULL will clear the rest of the message line. Run the program now and see that the new message appears when the Quit menu is pulled. By now, you are seeing that pull-down menus can link other menus and messages quite easily. Alt Key Message - You may have noticed when you hold down the Alt for more than a half second, a message appears for the possible combinations. When we created a submenu with global key access, it is not likely a first-time user would know the key was available. The AltML message is reserved for this purpose. Let's alter the line to: MsgLine[ord(AltML)] :=' ~Alt-F~-First ~Alt-M~-MySubMenu '+ ' ~Alt-X~-Exit'; Run the program and hold down the Alt key to test the new message. HELP WINDOWS Many times the help message is not enough to fully explain the options available for the context. In this section, you will discover how to create context-sensitive help windows and apply them to the menus. Chapter 3, Programming Menus Page 21 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b Help Window Record - Just as each menu has its own record, each Help Window also has one called HelpWndw. There are only a couple of variables that need adjustment, to link in the number of lines to be included in the window. Let's try creating a help window for a main menu. Example Window - Run the current example program again and test the F1 key while the SecondMenu is pulled down. You should see a two-line help window with the message "Main menu help message". So, some help window is already there, but the message is just bare bones. Let's find out how the message got there and alter it. Help Lines - In PULLSTAT.PAS after the MsgLine messages, there is another section for setting HelpLines. You should be able to see the code: HelpLine[ord(HLm1)]:='Main menu help message'; HelpLine[ord(HLmL)]:=''; These are the actual messages you saw in the help window. Each window can have a variable number of lines in the help window. The program will automatically size the window to fit in all the lines. Let's edit and add an extra line: HelpLine[ord(HLm1)]:='Main menu help message'; HelpLine[ord(HLm2)]:='Press RETURN on the highlighted line to make'; HelpLine[ord(HLmL)]:='your selection.'; Since a new HelpLine name, HLm2, has been added, it must be inserted in the enumerated type HelpLineNames at the top of the file: ... HLt1,HLtL, { Top Line Menu } HLm1,HLm2,HLmL, { Main menu } { Modify this line. } HLs1,HLsL { Submenu } ... Now run the program and test the modified help window. This time you should see the three lines. With just a couple of changes, all help windows are still in order along with the contents because it is so easy to work with names instead of numbers. How did the program know how many lines to display even though changes were made? Number of Help Lines - In the section just below the HelpLines, see the following code: ... HelpMsgLineNum := ord(HelpML); { Standard message for a Help window } SetHelpLines (WorkWndwHW,HLw1,HLwL); SetHelpLines (TopMenuHW ,HLt1,HLtL); SetHelpLines (MainMenuHW,HLm1,HLmL); ... The call to SetHelpLines is a trivial procedure listed earlier in the code that simply sets the first and last line number into the help window record by using HelpLineNames. Notice that the first and last line names end with 1 and L respectively. This makes it handy so these statements never need Chapter 3, Programming Menus Page 22 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b to be altered when new lines are added or inserted. Help Window Names - The window name is MainMenuHW which in listed the enumerated type HelpWndwNames at the beginning of PULLSTAT.PAS: HelpWndwNames = (NoHW,WorkWndwHW,TopMenuHW,MainMenuHW,SubMenuHW, DataWndwHW); Help Window Record - A help window record is assigned to each one of these names. In the SecondMenu record, we can find the window record name by examining the following: ... MsgLineNum := ord(MainML); HelpWndwNum := ord(MainMenuHW); SaveMainMenu; ... So now we can finally see how this help window was assigned to the main menu. Rather than having a standardized help window for each main menu as a whole, you can even create new ones just as new message lines were created: 1. Append HelpWndwNames. 2. Append HelpLineNames. 3. Make HelpLine assignments. 4. Use SetHelpLines to identify the first and last help lines. 5. Assign the HelpWndwNum to the menu record. Help Message - Even the help window needs a help message. One has already been standardized for you called HelpML. InitPull will initialize all help windows to be assigned the message number in HelpMsgLineNum. Window Width - All help windows have a standard width which is set by a configuration constant in P70-VAR.INC called HelpCharsPerLine currently set at 50. The program adds 2 to this value to leave a space between the left and right borders. The value can only be changed with the source code. No Help Window - If there are selected records where a help window is not wanted, just set: HelpWndwNum := NoHW; Integrated Help Windows - This system will integrate the help windows into the EXE file. With enumerated names, up to 255 lines can be included. If you need more, it is suggested that you develop a disk-based help system which is currently beyond the scope of the this utility. DEFAULT ATTRIBUTES This section will show the variables used to create default attributes for menus, windows and messages. Chapter 3, Programming Menus Page 23 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b InitPull - At the very first of the procedure GetUserPullStats, several default attribute variables can be given assignments. For instance, MainMenuWattr will be used by InitPull to give all main menus the same window attribute for Wattr in the menu record. This saves you from having to make the same assignment to every menu record. Attributes - As a personal preference, many users prefer the screen to have different attribute when possible. The following is the list of default attributes and what they affect: Record Default variable Variable Description ---------------- --------- ------------------------------------------ TopLineMenuAttr n/a Full length of the top line menu. TopLineMenuHattr n/a Top line menu HiLite. TopLineMenuLattr n/a Top line menu command Letter. MainMenuWattr Wattr Main menu Window. MainMenuBattr Battr Main menu Border. MainMenuHattr Hattr Main menu HiLite. MainMenuLattr Lattr Main menu command Letter. MainMenuCattr Cattr Main menu Comment line. SubMenuWattr Wattr Sub menu Window. SubMenuBattr Battr Sub menu Border. SubMenuHattr Hattr Sub menu HiLite. SubMenuLattr Lattr Sub menu command Letter. SubMenuCattr Cattr Sub menu Comment line. HelpWndwWattr Wattr Help Window Window. HelpWndwBattr Battr Help Window Border. MsgLineAttr n/a Message line full length. ErrMsgAttr n/a Error messages. KeyStatusAttr n/a Key status of NumLock, Caps, and ScrollLock. Find the variable MainMenuBattr and modify it to inverse video: MainMenuBattr := LightGrayBG; When you run the program, you will find that every main menu has this new attribute. All the other variables work similarly. Mono vs. Color - You probably noticed an "if" statement in the code testing the current video mode. The results of this test allows you to configure the menus for either Monochrome or color monitors. Refer to your technical reference manual for the effects of one attribute on either monitor. DEFAULT BORDERS This section will show the variables used to create default border styles for the menus and windows just like the attributes mentioned above. Chapter 3, Programming Menus Page 24 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b Border Styles - The following is a list of default border style variables and what they affect: Record Default variable Variable Description ---------------- --------- ----------------- MainMenuBrdr Border All main menus. SubMenuBrdr Border All submenus. HelpWndwBrdr Border All help windows. The shell program has assigned MainMenuBrdr to a custom border UserBrdr1. Let's modify this to SingleBrdr: MainMenuBrdr := SingleBrdr; In addition, you can optionally comment out the assignment of UserBrdr1 in the previous line since it is no longer needed. When the program is run, all main menus will now have a single-line border style including the partitions. CONTROL FLAGS The pull-down menus can be programmably controlled in your program by toggling various pull-down control flags. This helps direct the users to the needed menus automatically instead of manually pressing a key sequence. In this section, you will discover these flags and what they control. Save the shell program now for later use and get back to PULLDEMO for this section. Control Variables - Here is the list of variables that control the menus: PopToWorkWndw - (Type: boolean) if true, all menus are removed and control is returned to the work window. PopToTop - (Type: boolean) if true, control is set to the Top Line menu. PopLevels - (Type: byte) number of levels (or menus) to pop. Popped - (function) pops all menus before execution of ExecPtr. MoreCmdSeq - (Type: string) series of command letters to do after popping. PullDown - (Type: boolean) if true, the menus will be pulled down according to MoreCmdSeq. Examples - Run PULLDEMO and access Alt-I/Update. In the Update menu, there are six examples of how the menus can be controlled in combination with executing a ProcPtr. Execute each of those six lines to see what they do. In PULLSTAT.PAS, search for "GetSubMenu (UpdateMenu)" and see that each line is executing ProcPtr in the menu, so let's find out what those procedures are doing. Process Then Pop - Back up until you find the ProcessThenPop procedure. Very simply, the program first executed DummyProc and then set PopToWorkWndw true. When the flow of execution passes back through the key dispatcher, PULL will immediately pop all menus and return to the top work Chapter 3, Programming Menus Page 25 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b window. Pop Then Process - But suppose we want to do the reverse. Anytime ProcPtr is used for execution, a copy of it is kept in the global variable ExecPtr. By using Popped, the function sets the appropriate flags to pop the menus. The first time Popped is tested, it is false. So, DummyProc is not executed. Once the menus are popped back to the work window, PULL executes ProcPtr again via ExecPtr. This time Popped will be true and DummyProc will be executed. Pop, Process, and Pull - Let's go one step further and pull the same menus back down that were popped. Looking few lines down further in the PopProcessAndPull procedure, the new line that was added is setting PullDown to true. But how does the program know what menus to pull? PULL keeps a copy of the last command sequence in the string MoreCmdSeq. When PullDown is true, the menus are pulled down by MoreCmdSeq. This is useful when there is something under the menus that needs to be changed like accessing another work window. Popping Levels - Or, if you just want to back up a number of menu levels, just specify the number of levels to pop with PopLevels. In the procedure PopNumOfLevels, rather than making the menu completely disappear only to needlessly pull them back down again, this procedure pops back as far as it needs to go and then additionally pulls down another submenu (or data window). This sequence is useful when you know exactly where you are and where you are going. Popping to New Menus - If you need to go to a new menu, you can use the flag PopToTop which will pop the menus up to the Top Line. By setting PullDown true and MoreCmdSeq to the desired menu, you can get to the new destination like the procedure PopToNewMenu. Smart Pop and Pull - But suppose the menus will execute the same ProcPtr from three different locations in the menus, and still want it to appear smart like PopNumOfLevels does? PULL has a procedure called SetCmdSeq that compares the current location, CmdSeq, with your destination. It sets MoreCmdSeq and PopLevels to the shortest path. In fact, PopNumOfLevels could have looked like: procedure PopNumOfLevels; begin PullDown := true; SetCmdSeq ('IY'); end; The parameter for SetCmdSeq is the full sequence of command letters to be pressed from the Top Line. Sequential Data Windows - One application of these control flags may be sequential entry for data windows. Access Alt-I/Date and press RETURN a few times to see how the menus are cycled in a loop for the date. To see how it was done, follow the ProcPtrs in the DateMenu and see what flags were set. Chapter 3, Programming Menus Page 26 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b SUMMARY At this point in the tutorial, you've been able to master the configuration of the top line, main, and sub menus with all the menu modes and most of the line modes. In addition, you found how to add menus and submenus and assign help messages and help windows. You changed the appearance of the menus with attributes and borders. You could even programmably control the sequence of menus that were pulled down. These were all accomplished by just filling out the appropriate variables. Chapter 3, Programming Menus Page 27 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b 4. S C R E E N D E S I G N You are now at a point where you understand most of the fundamental features in PULL. In this section, you will discover how to control the arrangement of the major components of full screen design. You will be able to relocate the Title line, Top Line menu, Main menus, Work window(s), and Message line. Arrangement of the components will depend on the human factors needed for your application. TITLE LINE The title line is a row that you can reserve for pertinent information. In the shell program, the title line is assumed to be row 1 where a program name, title, and copyright were placed. Actually, PULL does nothing to program this line, but PULL was designed to work around it. TOP LINE MENU Showing the Top Line - The top line menu is automatically created by assembling the titles from each main menu. So, the string is already created for you in the string variable TopLineStr. To write this string to the screen, simply call ShowTopLine. But where is it placed? Top Line Placement - Back in GetPullUserStat, search for the variable TopLineRow. It is found in a section called Top Line Defaults. This is the variable that determines where the top line is placed: TopLineRow := 2; { Top Line menu to appear on row 2. } Let's try reversing the title line and the top line menu in the shell program. Set TopLineRow to 1 and then look in PULLSHEL.PAS and modify the row of the title line to 2: WWrite ( 2, 1,'PULLSHELL v7.0a Multi-level Pu'+ 'll-down Menus Copr 1993 J H LeMay'); Now run the program and see both lines reversed, but when the main menus are pulled, they are still on row 3. How can they be moved? MAIN MENU ROW Main Menu Row - The row on which the main menus appear is controlled by the value of MainMenuRow. The Main menus do not have to be attached to Top Line menu and can appear on any row provided they do not interfere with the Message line. Moving the Row - Let's shift the Main menus back up so they will appear to be attached to the Top Line menu. In PULLSTAT.PAS, search for: MainMenuRow := 3; { First row of main menus to appear on row 3 } and change it to 2. Run the program again to see that the main menus pull- Chapter 4, Screen Design Page 28 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b down now on row 2. But also check the submenu by pressing Alt-M. Even the submenu is correctly placed! InitPull accommodates the changes. SUBMENU ROW SubMenu Row - Try to arrange the lines in your menus that link submenus so that they are as high in the menu as practical. Otherwise, long menus will bottom out on the CRT and PULL will be sliding up the menus to keep them in view. PULL handles this well by using the slide-up configuration, but the menus will not appear to have much foresight in your design. The Alt-A/Tires/Brands menu is a good example of keeping menus high. WORK WINDOWS Window Modes - The major portion of the screen is intended to be the work window for your application. This area can have one or more windows and they can be in any window mode that you chose - even virtual. Usually one of the modes can be PermMode since there is no data to save under the screen, but with a TSR, you may need to save the screen, too. Window Size - The example in the shell program uses a 22x80 PermMode window with border. Let's get rid of the title line, make the window larger, and at the same time, take off the double border. In PULLSHEL.PAS, comment out the title line with braces and modify the MakeWindow statement to the following: { WWrite ( 1, 1,'PULLSHELL v7.0a Multi-level Pu'+ 'll-down Menus Copr 1993 J H LeMay'); } ShowTopLine; SetWindowModes (PermMode); MakeWindow (2,1,CRTrows-2,CRTcols,White+BlueBG,White+BlueBG,NoBrdr, Window1); Running the program, you will see the work window took up all but the Top Line menu in Row 1 and the Message line on the last row. Notice also that the contents of the window also moved because they have window-relative coordinates. This shows you the flexibility of your screen design. MESSAGE LINE Message Line - This is the line on which all messages will appear and is usually in reference to CRTrows to accommodate different video modes. If the message line is intended to list key commands, for human factor reasons, it is best to keep it near the bottom row. Location - The location of the line is set by the variable MsgLineRow in GetUserPullStats. To whatever line it is assigned, be sure that there is no possibility that it may be covered by other windows. You may need to set the window margins to do this. Chapter 4, Screen Design Page 29 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b HELP WINDOWS There are two defaults that can be set for the Help windows - the bottom row and the window modes. This section shows how these can be modified. Bottom Row - All help windows are centered column-wise on the CRT. However, the default bottom row of the window is assigned to HelpBottomRow and is allowed to grow upward. This variable is used to calculate the upper left corner of the window and sets the Row and Col for each help window record. Window Modes - The current example program uses a shadow with zoom effect when the help window appears. The cursor mode is also turned off. This default is assigned to HelpWndwModes which in turn assigns it to HWmodes in each help window record. Example - In the shell program, search for HelpWndwModes and modify the code to the following: ... HelpWndwModes := CursorOffMode; HelpBottomRow := CRTrows-10; ... When you test any help window this time, the window will appear instantly without the zoom effect and is placed higher from the bottom. START-UP MENU Control Variables - When the program first starts, you can also have the program pull down any menu using the Top Line variables MPulled, PullDown, and MoreCmdSeq. Search again for TopMenuRow and see this code: TopMenuRow := 1; MPulled := ord(FirstMenu); MoreCmdSeq := 'F'; PullDown := false; MPulled - This is initial assignment for the main menu title that would be highlighted when pressing F10 for the first time. MoreCmdSeq - This is the actual variable that is set by the global key routine SetCmdSeq. When F2 is pressed for the first time, it would emulate pressing F10 and "F" from the keyboard as if it remembered the last sequence of keystrokes. MoreCmdSeq can have as many characters as needed to get down to the desired menu or window. It is a good practice to make sure the first character matches the MPulled menu. PullDown - If this is true, the program will pull-down the menus just as if F2 had been pressed so that the menus pulled match the sequence in MoreCmdSeq. Try setting PullDown to true and see if FirstMenu is indeed pulled. Chapter 4, Screen Design Page 30 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b OVERRIDING DEFAULTS PULL configures almost everything automatically, but sometimes things don't always fit the mold. This section will show you how to override the settings before and after PULL has configured them. GetUserPullStats - Row/Col locations for submenus are located by default at run time with the slide-up configuration when these values remain zero, and likewise DWrow/DWcol for data windows for slide-under. You can override PULL and locate them absolutely by giving them non-zero values in the procedure GetUserPullStats. Submenu Location - If submenus are unusually wide and will not fit in the slide-up configuration, PULL will terminate the program with a warning message to let you know of the problem. If you set the variable LocationWarning false in GetUserPullStats, you can go ahead and test all submenus to see the one not fitting the slide-up configuration. PULL will attempt slide-under as a second best. If it still doesn't fit, then you need an override for the Row and Col setting. If you are satisfied with the menu locations, you can optionally set LocationWarning false. But be sure to check all the menus on the CRT to make sure they have been properly placed. GetOverrideStats - This procedure in PULLSTAT is executed after all the automatic configuration has been done. If there are exceptions in your program, you can assign them inside this procedure. For just a few changes, you can edit the records right in the heap. Take a look at this procedure in PULLSTAT for PULLDEMO. What kind of things would you typically change? Menu Command Letters - Not all menus use the first letter for the command letter. You assign the command letter by placing a tilde (~) in front of the preferred letter on that line. What happens when two lines start with the same one? They are not case sensitvie and only the first one will ever be reached. Just make sure the Lines do not contain duplicate letters. But if you must do so manually, the command letters must be changed. The variable in the menu record that contains these letter is CmdLtrs. For instance, the command letters for FirstMenu are 'ABCD' where character one corresponds to line 1, etc. They are always upper case in this string, but can be lower case in the menu. So, you can edit this string to whatever your command letters need to be. In addition, that letter will also be highlighted in the menu. Inaccessible line modes like Comment and Partition replace the command letter with #00. Top Line Command Letters - You can also do the same with the Top Line command letters which are kept in a global variable called TopCmdLtrs. Attributes and Borders - Sometimes the default attributes and borders need to be changed in a place or two. GetOverrideStats is the place to make those changes. Chapter 4, Screen Design Page 31 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b SUMMARY If you have completed the tutorial with the shell program up to this point, you should now have enough confidence with the major components of screen design. You can now develop a concept for your application that can best be suited the needs of your users. If you would like to stop now, save the shell program so that it can to be used later in the following sections. Chapter 4, Screen Design Page 32 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b 5. D A T A W I N D O W S Often when a menu line is selected from a menu, a means is needed to enter data into the application such as numbers or file names. PULL already has powerful utilities to do this for free-field data entry including flex fields, set checking, key translation, and range checking for nine types of data. DATA WINDOW PARTS There are two parts to a data entry window - the data entry field and the window. Data Entry Field - As the name implies, this is the place where characters are allowed to be entered for the data. This is also called entry or field for short. Data Window - The window is the border and spacing surrounding the field. Using the term data window loosely refers to both the field and the window together. DATA WINDOW RECORD The arrangement of the records for data windows is very similar to the way menu records have been done. So, the same concept of fill-in-the-blank is used. In this section, you will find how these records can be filled out in the program. Top Data Window - Let's find the data window record and see what it contains: 1. Load the file PULLDATA.PAS into the IDE editor. 2. Set PULLSHEL.PAS to be the Primary file. 3. Search for "with TopDataWndw" 4. See the following code: GetDataWndw (ord(aByteDW)); { Just gets cleared DataWndw } VarAddr := @aByte; { TypeOfData := Bytes; } { This is the default } Field := 3; { MsgLineNum := ord(DW_ML); } { This is the default } { HelpWndwNum := ord(DataWndwHW); } { This is the default } SaveDataWndw; { Saves it in the heap } In the tutorial program of PULLSHEL.PAS, the program does not have any data windows linked to the menus yet, but this record has already been written to speed things along. As you can see, only four lines were needed to be set in the Data Window record which is named aByteDW. Let's go ahead and link this record into one of the menus. Linking Data Windows - Go back to PULLSTAT.PAS to find the FirstMenu record and revise it to add this data window to line 3: Chapter 5, Data Windows Page 33 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b GetMainMenu (FirstMenu); ... Line[1] := '~A line'; Line[2] := '~B line'; Line[3] := '~Enter Byte'; LineMode[3] := ToDataWndw; LinkNum [3] := ord(aByteDW); Line[4] := '~D line'; ... When the program is run, pressing RETURN on line 3 will pull-down the data entry window. The variable is a byte type which it was assigned by default in the data window record. Go ahead and experiment with the entry by making mistakes such as a number over 255. When you get an error message, just press ESC. For the full list of editing keys, press F1 for the help window. Window Location - Notice that the location of the window is immediately underneath the HiLite and shifted slightly to the right. This is called a slide-under configuration. Since there is only one row in a Data Window, they tend to grow horizontally. Should the window be too long for the right side of the screen, the window would then slide under the HiLite to the left until it fit. This location is determined at run time. Justification - The entry is always left justified since it is an input- only window. Line Mode - If you remember about line modes, we did not get a chance to test ToDataWndw. So, now you can see that this instructs PULL that a Data Window is linked to the menu and it then uses the named data window record for the window. Link Number - The number of the Data Window record linked is of course the value of the name aByteDW. Again, names are used to easily arrange and identify the contents of the record. So, how is the name assigned? Data Window Names - At the top of the file PULLSTAT.PAS (not PULLDATA.PAS), the enumerated type DataWndwNames has the following list: DataWndwNames = (NoDW,aByteDW); Only one window name has been assigned and that is the one being tested. There are no reserved names except NoDW since the window numbers are 1- based. Notice that PULLDATA uses PULLSTAT. Since DataWndwNames is in the interface, the names can also be used in PULLDATA. Ok, the data is plugged into the window, but where is it being stored? DATA WINDOW VARIABLE Variable Address - To know where the variable is located, the record uses a pointer to the variable location. The variable used in this window is aByte which is a typed constant declared at the beginning of PULLDATA.PAS and given a value of 100. To get the address of the variable, you just place the "@" operator in front of the variable and it returns its FAR Chapter 5, Data Windows Page 34 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b address. Type of Data - Because a pointer is being used instead of the variable itself, it is not known how many bytes the variable uses in memory and neither is the type of data. So, PULL must be instructed what type of data is being accessed. PULL can handle nine types of data which is enumerated in P70-VAR.INC: TypeOfDataType = (Bytes,Words,ShortInts,Integers,LongInts,Reals,UserNums, Chars,Strings); The associated data types should be intuitive. A special case is UserNums which are really strings, but are meant to be displayed as numbers like hex for example. Remembering that all zero values in the record are the default, now you can see why TypeOfData defaulted to Bytes when nothing was assigned - good ol' fill-in-the-blank again. Matching the Type - Pascal has strong type checking and it can spoil you easily. This arrangement of splitting the variable into a type and a pointer is most convenient for the Data Window. However, it is up to your skills as a programmer to ensure that the type truly matches the data at that destination as PULL both reads and writes to it. Validity Check - All numeric types are given a validity check by using the Val procedure. If the data entry can successfully be converted to the specified numeric type and without overflow, the data is considered valid. If not, the error message "Invalid entry." is displayed. For now, here is a hint about error messages. You can see the string for this message earlier in the file: ErrMsgLine[ord(InvalidEM)]:=' Invalid entry. ESC-acknowledge'; FIELDS This section gives instructions on how to adjust the field sizes for the data entry window. Field - Let's see how easy it to add a new data window on our own for strings and adjust the field sizes. Right after the aByteDW record, add the following new record: GetDataWndw (ord(MyStringDW)); VarAddr := @MyString; TypeOfData := Strings; Field := 25; SaveDataWndw; At the top of the file, declare the constant MyString: ... aByte2: byte = 200; MyString: string[25] = 'This is my string.'; Now let's link it into line 4 of the FirstMenu. So, in PULLSTAT, modify Chapter 5, Data Windows Page 35 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b the FirstMenu record to: GetMainMenu (FirstMenu); ... Line[1] := '~A line'; Line[2] := '~B line'; Line[3] := '~Enter Byte'; LineMode[3] := ToDataWndw; LinkNum [3] := ord(aByteDW); Line[4] := '~My string'; LineMode[4] := ToDataWndw; LinkNum [4] := ord(MyStringDW); ... And let's not forget to add MyStringDW to the DataWndwNames type: DataWndwNames = (NoDW,aByteDW,MyStringDW); Run the program and test the data window. Since Field was set to 25, the window was expanded to allow a 25 character entry with a space on either side. So, whatever the field width is, that is how many characters can be entered in the string. Notice that we were careful not to make Field larger than the string size so it would not overwrite too many characters at MyString's address. But what if the string can have up to 100 characters? How can that be made to fit? Maximum Field - There are actually two variables to adjust the size of the entry field, one is Field and the other is MaxField. Rather than explaining it, let's see what it can do. First change the constant to: MyString: string[100] = 'This is my string.'; and then add the variable setting of MaxField in the Data Window record: ... Field := 25; MaxField := pred(sizeof(MyString)); { = 100 } SaveDataWndw; Now when you run it, the field is flexible. You can now enter up to 100 characters even though the field only displays 25. These fields are called flex fields. Default Field - By default, program sets MaxField equal to Field. Anytime MaxField has been set and is not the equal to Field, the flex field becomes active. So, this can be used with any type of data and not just strings. TITLES If your field is wide enough, you can easily add a title. Try adding the following code to the MyStringDW record: GetDataWndw (ord(MyStringDW)); Title := 'Enter File Name'; VarAddr := @MyString; ... Chapter 5, Data Windows Page 36 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b Pulling down this data window, the title will be centered on the top row of the window. Titles are optional and will be truncated if necessary to fit within the window. EDITING KEYS If you didn't get a chance to try out the full editing keys, here's the list and their function: Keys Movement ---------------------------- ----------------------------------------- Left Arrow / ^S Character Left/Right Right Arrow / ^D Character Left/Right Home / Ctrl Left Arrow / ^A First character End / Ctrl Right Arrow / ^F Last character Del / ^G Deletes character under cursor or deletes the entire entry when data window is opened. Backspace / ^H Deletes character to left of cursor Ins / ^V Toggles between insert and overwrite mode ^R/^U Restores original contents ^Y Deletes entire contents Insert Toggle - PULL allows you to use both insert and overwrite mode. You can tell the status by the shape of the cursor. The half-block cursor indicates the insert mode which appears correctly in any video mode. Cursor Handling - In flex fields, some special cursor handling has also been included that you will appreciate when the cursor is at either end. When adding characters to the far right there is always one space open until the maximum character is reached. It helps identify the last character and shows the character when the Del key is used. The same principle is used when backspacing - at least one character is always shown until the last one is deleted. The cursor always remains confined inside the Field width on a flex field. One-Column Field - A special case is considered when Field is 1 column in width. The cursor does not move and any valid character typed in will overwrite the contents. Del or Backspace also deletes the contents. Please do not consider using flex fields for this case. AutoNumLock - On machines with enhanced keyboards, it may be an advantage to automatically turn on the NumLock when in Edit mode. If so, by setting AutoNumLock true, numeric key pad will be have the NumLock turned on when you start editing. After the edit, PULL will restore it to its original mode, on or off. Please note that even though the "NUM" message appears on the message line to show the true internal status of NumLock, many machines do not have a smart enough BIOS to also toggle the NumLock LED on the keyboard itself. Pressing the key can put it back in sync, but the "NUM" message is the thing to watch. Chapter 5, Data Windows Page 37 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b KEY SETS This section gives instructions on how to use BP's powerful sets to screen for valid keystrokes into the data entry. Entry Sets - As a preventative measure, each keystroke is checked against a set to see if it is valid before it is allowed into the field. If it is not, the keystroke is simply ignored. Several set have included and a default is given to each of the nine types of data: SetNames = (NoSet,UnsignedSet,SignedSet,RealSet,CharSet, HexSet,FileNameSet,PathSet,MaskSet); where the following types are given the following sets: Type Set --------- ----------- Bytes UnsignedSet Words UnsignedSet ShortInts SignedSet Integer SignedSet LongInts SignedSet Reals RealSet UserNums CharSet Chars CharSet Strings CharSet Four more practical sets have also been included for your use. To examine the contents of the sets, they are located in P70-VAR.INC in an array called EntrySet. Since it is in the include file for PULL, these can only be modified when you have the complete source code. Assigning Sets - Most of your work can be done by default, but once in a while, a custom set will be required. Let's change MyString to be a file name with only valid DOS characters by changing the MyStringDW record to: ... Field := 25; MaxField := pred(sizeof(MyString)); { = 100 } SetName := FileNameSet; SaveDataWndw; Try entering a string into the window and find that invalid characters like the space, "\", and "*" can not be entered. This gives the user immediate cues about the validity of the entry before it is completely entered. KEY TRANSLATION As each key is entered, it is possible to intercept the keystroke before it reaches the data entry editor. This section will show how it is done. Translation Pointer - Each data window record has a translation pointer Chapter 5, Data Windows Page 38 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b called TranslateProc. You probably know by now, that the default is nil. If a valid FAR procedure is assigned to this pointer, it will be executed. Suppose you prefer to have the file name entries in upper case. Modify MyStringDW to: ... Field := 25; MaxField := pred(sizeof(MyString)); { = 100 } SetName := FileNameSet; TranslateProc := TranslateCase; SaveDataWndw; Back up a few lines to find this procedure and you will see: procedure TranslateCase; begin if not ExtKey then Key := upcase(Key); { Simple upper case translation } end; In PULL, Key is the character returned from ReadKey, and ExtKey is true if it is an extended key. Notice the far directive used to force the procedure to FAR. Run the program again and find that all keys typed in this data window are forced to upper case. Every Key - All keys can be translated with this procedure. Even global or editing keys can be intercepted and translated to whatever is desired. It is also useful for foreign language translation. RANGE CHECKING After the entry is entered and checked as valid, there is one more option of checking the entry to make sure it is in the range or form that is acceptable to the program. This section will show how to create range checking procedures and out of range error messages. Three Parts - Before setting up a range check, you need to understand how the data is transferred between the entry and the variable. There are three parts to performing the data entry transfer - the data entry string, data pad, and destination variable. Data Entry String - The data entry string is the string that is seen and edited on the CRT. This string is held in DataStr of type DataStrType and is declared in P70-VAR.INC. Reading - The data pad, called DataPad, is a two-way messenger that transfers data between the variable and DataStr. When the data window is initially displayed, the data pad reads the contents of the variable and makes an exact copy of the value onto itself. Then the program converts this value over to DataStr into a string form which the user can easily read and edit. Storing - As mentioned before, pressing RETURN after editing is completed, Chapter 5, Data Windows Page 39 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b the program attempts to store the entry to the variable. First, numeric data must pass a validity check by converting DataStr to a value. If it passes, a copy of the converted data is now on the data pad. Now is the time to do a data range check. By default, there is no check and the data would continue to be stored from the data pad to the destination variable as is. But to do the range check, you need to know the identifiers that are used on the data pad. Data Pad Identifiers - The data pad is completely generic. Any type of data occupies the exact same address. So all you need to do is select the right identifier to match the type of data for your variable. You can look at the data pad record in P70-VAR.INC for the field list, but here is a list of those identifiers: Type Identifier --------- ---------- Bytes Bdata Words Wdata ShortInts SIdata Integers Idata LongInts Ldata Reals Rdata UserNums UNdata Chars Cdata Strings Sdata Example - Let's set up a range check for aByteDW. Modify its data window record to: GetDataWndw (ord(aByteDW)); { Just gets cleared DataWndw } ... Field := 3; CheckRangeProc := CheckAbyte; { add this line. } SaveDataWndw; { Saves it in the heap } Arbitrarily, let the range for aByte be between 20 and 50 inclusive. Now back up a few lines before the TranslateCase procedure and the following procedure has already been added for you: procedure CheckAbyte; begin with DataPad do if ((Bdata<20) or (Bdata>50)) then MakeErrMsg (20,50); end; Since aByte is byte type, Bdata is used for the comparison. For the range check, any values under 20 or over 50 will run the MakeErrMsg procedure. Try it and see if you can produce the error message. Error Messages - How does PULL know if an error is found? It tests the value of ErrMsg in DataPad. If the value remains zero, then the range check is passed. Otherwise, it has failed. And, it uses this same value as the error message name. The ErrMsgLines are much like the MsgLines using names for indexes. Right after the implementation you can see the Chapter 5, Data Windows Page 40 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b error message names: ErrMsgNames = (NoEM,UserEM,InvalidEM,MyEM); The names up to InvalidEM are reserved. The name UserEM is of most interest. ErrMsgLine[ord(UserEM)] is meant to be customized by creating a message at run-time. This saves you from making several hard-coded messages. The example used MakeErrMsg, located a few lines back. It is a good simple example how to set both ErrMsg and create a custom message on the UserEM. But the important value is the change of ErrMsg. Message Length - Error messages tend to be short, so there is no need to allocate a full screen width for the message. The maximum length of a message is set by MaxErrStrLength in P70-VAR.INC. The program will automatically clear the remaining part of the line and takes special care not to do a needless full-line clear and thereby preventing a flicker effect. Maximum Message - Similarly, the maximum number of ErrMsgLines is set by NumOfErrMsgLines in P70-VAR.INC. Summary - The outcome of the range check is determined by the value of DataPad.ErrMsg. PULL sets it to zero. Compare your range with the DataPad identifiers in any fashion. Only if it is out of range, set ErrMsg to the ErrMsgLine you want to show. HELP MESSAGES A help message can be assigned to the Data Window record exactly the same as the menus. One name has already been reserved for the Data Window called DW_ML and is the default. But you can also assign new ones. The MsgLines and names are in PULLSTAT.PAS. HELP WINDOWS Again, just like the menus, help windows can be assigned to the Data Window. The record name reserved for Data Window records is called DataWndwHW and is the default. If you have not seen this window, run the program with a Data Window pulled and press F1. The Help Window records and Help Lines are in PULLSTAT.PAS. DEFAULT ATTRIBUTES AND BORDER This section will show the variables used to create default attributes and border for the Data Window. Initialization - PULLDATA is self-initialized when it is included in the USES list. There are two procedures that set up the colors and border: SetDefaultColors - assigns colors and border to the default variables. InitDataColors - assigns the defaults to the Data Window record. Chapter 5, Data Windows Page 41 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b SetDefaultColors - In PULLDATA, search for SetDefaultColors and see the following code: DataWndwIattr := Black+BrownBG; DataWndwOattr := Yellow+BlackBG; DataWndwBattr := Black+BrownBG; DataWndwBrdr := HdoubleBrdr; InitDataColors - These variables in turn are assigned to the following record variables in DataWndw: Record Default variable Variable Description ---------------- --------- ---------------------------- DataWndwIattr Iattr Attribute for Input DataWndwOattr Oattr Attribute for Output DataWndwBattr Battr Attribute of the Border DataWndwBrdr Border Border of the window Just like the menus, this saves you from having to make the same assignment to every menu record. Try experimenting with the colors and border in the shell program and see the results. Although NoBrdr is permissible, it is not suggested. DEFAULT LOCATION The location of a data window is placed by PULL at run time. With the slide-under configuration, the menu is placed underneath the HiLite and shifted to the right 2 columns. If necessary, it is shifted to the left to prevent wraparound. To alter this position manually, set Row and Col in the menu record to your desired location. SUMMARY In addition to mastering the menus, you can now link data windows into the menus by adding and linking data window records in PULLDATA.PAS. You have been able to address the entry variable and create a window suitable for the data type including the field type and size, title, key set and translation, range checking, error and help messages, and help windows. With this environment in your application along with the power and speed of QWIK and WNDW, your programs can match and even better professional programs. Chapter 5, Data Windows Page 42 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b 6. D A T A E N T R Y Data Windows in the pull-down menus are not the only place where data is needed to be entered. The work windows themselves may need several data entry fields as well. PULL simply uses a subset of Data Windows to handle the job very easily. In addition, a smart HiLite automatically knows the location of each field in the window. DATA ENTRY vs. DATA WINDOW Data Windows have both a data entry field and a window surrounding it. In work windows, all that is needed is the data entry field. So, to distinguish between data entry in the pull-down menus and the work windows, the Data Windows are only in the menus, while Data Entry will be considered in this document to be in the work windows. DATA ENTRY RECORD One Data Entry field has already been included in the work window. Let's take a look at its record. In PULLDATA, find GetDataEntryStats and search for "with TopEntry" to see the following code: GetDataEntry (ord(aIntegerDE)); VarAddr := @aInteger; TypeOfData := Integers; Row := 2; Col := 11; Field := 4; MaxField := 3; CheckRangeProc := VerifyAinteger; { MsgLineNum := ord(DE_ML); } { This is the default } { HelpWndwNum := ord(DataWndwHW); } { This is the default } SaveDataEntry; The record identifiers should look quite familiar because they are the same ones use in a Data Window record. The only differences are the Get and Save procedures, because the record is of type DataEntryRec rather than DataWndwRec. If you examine these type declarations in P70-VAR.INC, you will find there is a DataEntryRec inside of DataWndwRec. So, Data Entry is truly a subset of Data Windows. Variable - The variable is aInteger which is a constant declared early in the file and is of type Integers. Row/Col - This time, a row and column is specified where the left column of the field is to appear in the work window. These coordinates are window relative. Default Helps - Both the help message and help window are set to a default so your program can be up and running without being concerned about details. Being in a different part of the pull-down menu environment, the DE_ML is different from DW_ML because the function of F2 is the opposite to either case. Chapter 6, Data Entry Page 43 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b Other Variables - All the other variables in the record should be familiar to you from the explanations in the previous section on Data Windows. So, there is no need to repeat them here. ADDING ENTRIES Entry Record - We have already seen how to add entries with the fill-in- the-blank concept, so let's try adding another entry to the work window. Just after the aInteger record, add the following code: GetDataEntry (ord(aRealDE)); VarAddr := @aReal; TypeOfData := Reals; Row := 3; Col := 11; Field := 12; Decimals := 2; SaveDataEntry; Decimal - This variable is just for reals to format the number of decimals for the output display. If the value is negative, then no decimal is used. aReal - Be sure to set up a default value for aReal. At the beginning of PULLDATA, add the constant aReal: ... aInteger: integer = 200; aReal: real = 4.56e7; aRealDE - Now append the data entry record name to the DataEntryNames list at the beginning of the file: DataEntryNames = (NoDE,aIntegerDE,aRealDE); Now run the code and see if it appears in the Work Window. When it runs, the field does not appear. Why? DISPLAYING FIELDS Work Window - The Work Window controls what is to appear inside the window and this code is in the file PULLWORK.PAS. Note that PULLWORK uses PULLDATA. Take a look at it and search for "case WorkWndwStep" and see: ... WWrite (2,2,'Integer:'); DisplayFields (ord(aIntegerDE),ord(aIntegerDE)); WorkWndwStep := 1; ... DisplayFields - This is the code that displayed the Integer field. The DisplayFields procedure displays a sequence of fields in order of the list of DataEntryNames. It is declared in the interface of PULL as: Chapter 6, Data Entry Page 44 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b procedure DisplayFields (First,Last: word); So, what it does is display each field starting with the record First and ending with Last. Looking back in PULLWORK again, it displayed records both beginning and ending with aIntegerDE. So, it never reached aRealDE. Let's modify the parameter to include aRealDE as follows: DisplayFields (ord(aIntegerDE),ord(aRealDE)); Field Label - Running it, the aRealDE will be displayed this time. But it doesn't have a label, so add one to the window with: ... WWrite (2,2,'Integer:'); WWrite (3,2,'Real:'); DisplayFields (ord(aIntegerDE),ord(aRealDE)); ... Justification - aReal now appears on the screen with the field right justified. By default, numbers are justified to the right and strings to the left. To alter this, just include your setting in the Data Entry record. Let's try left justifying aReal by adding the following code in PULLDATA: GetDataEntry (ord(aRealDE)); ... Decimals := 2; JustifyOutput := Left; { Add this line. } SaveDataEntry; Everything appears correctly on the screen. But when we try to move the HiLite, it just stays on the Integer field. How can we make it select the other field? Real easy - keep reading. SEQUENTIAL ENTRY With sequential entries of several fields, PULL gives you the advantage of using not just one movement with the HiLite, but both relative and sequential movement. EnterSeq - PULL makes sequential entry as natural as can be. In PULLWORK, search for EnterSeq and see: EnterSeq (ord(aIntegerDE),ord(aIntegerDE),Start1); This procedure is also in the interface of PULL.PAS and is declared as: procedure EnterSeq (First,Last: word; VAR Start: word); EnterSeq allows you to enter a whole block of entries in the DataEntry array of records where First and Last are the first and last records in the block. The aRealDE was not included in this block. So let's modify the Chapter 6, Data Entry Page 45 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b code to: EnterSeq (ord(aIntegerDE),ord(aRealDE),Start1); Now run the code and find that the highlight can now move freely between the two fields. That all there is to do! PULL handles the rest, now. Start - Start is the record where the highlight is to begin. At the bottom of the file, Start1 is initialized to aIntegerDE. Or, Start1 could be made into a typed constant with a default value. This lets EnterSeq remember where the HiLite is after using the menus. Smart HiLite Algorithms - Take a break from PULLSHEL and go back to PULLDEMO. Run the program and take a look at the work window with several entries. PULL has smart algorithms that know where all the fields are located on the screen. The HiLite can be moved freely to select any field with the following keys: Keys Movement Type of Movement ----------------------- ------------------------- ---------------- Left/Right Arrow Left/Right Relative Up/Down Arrow Up/Down nearest cursor Relative Home / Ctrl Left Arrow First one on the row Relative End / Ctrl Right Arrow Last one on the row Relative PgUp / Ctrl Home First in sequence Sequential PgDn / Ctrl End Last in sequence Sequential Tab / Shift Tab Next/Previous in sequence Sequential Relative Movement - PULL checks the block of entries to see where to move the HiLite relative to the current field. If the field is already at its limit, say to the far left with the left arrow key, it does not wrap around to the far right. When the HiLite is moved up or down, PULL looks for the field nearest the cursor, not the full width of the field, and also does not wrap. Sequential Movement - Primarily, the Tab key is used for sequential movement. If you reach the end of the sequence, the next Tab will wrap back to the first. What determines sequential movement? It's the order of the DataEntryNames. So, changing the sequence is as simple as reorganizing the names - no interlinks between fields are necessary! Now you can insert a new field without fretting over links. Auto Tab - The value of sequential entry is the order in which you want to enter fields. After entering one field, the program should be smart enough to go the next one. With AutoTab set true, PULL will jump to the next field in sequence automatically after each entry. Let's try it again on the PULLDEMO program. 1. Get into the work window. 2. Press PgUp to get to the "Byte" entry field. 3. Enter any value in range and press RETURN. 4. See that the HiLite is now on "Integer". To prove the point of relative and sequential movement, let's move one of the fields to a different location. In PULLDATA, search for the data entry Chapter 6, Data Entry Page 46 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b record for aChar2DE, and change the location to: GetDataEntry (ord(aChar2DE)); VarAddr := @aChar2; TypeOfData := Chars; Row := 5; { Change the row (was 15) } Col := 5; { Change the column (was 55) } ... Run PULLDEMO and see the field moved to (5,5). Moving the up arrow as far as it will go, the HiLite will end up on aChar2DE. But when you press Tab, the next field is String. Now, suppose we want aChar2DE to be first in sequence. How easy is it? Look for DataEntryNames at the top of the file and see: DataEntryNames = ( NoDE,aByte2DE,aWord2DE,aShortInt2DE,aInteger2DE,aLongInt2DE,aReal2DE, aHex2DE,aChar2DE,aString2DE,FileNameDE); There is a bunch of names here, but all we are interested in is moving aChar2DE. Move the name to be right after NoDE. But now we have changed the beginning name of the block from aByte2DE to aChar2DE. So, go into PULLWORK and do a global search and replace of aByte2DE with aChar2DE. Three familiar lines will be changed. Run the program now and see that PgUp will now move the HiLite to the top and a subsequent tab will move it to Byte. This makes organizing your screen very easy. Setting AutoTab - In PULLDATA, search for AutoTab which is right at the beginning of the Data Entry records. The current value is true. If this value is set false, then the HiLite would stay in the same field after entry. EDIT MODE When the HiLite moves from field to field, it is in Select Mode. But when your are editing a field, it is in Edit Mode. What exactly makes it change from Select to Edit mode? Overwrite vs. Edit - To overwrite the contents, just start typing the new entry. To edit the contents, the suggested key to use is the Return key. When pressed, the HiLite changes color and the cursor is set past the last character. Non-Extended Keys - In addition to the Return key, any non-extended key will work as well and will also apply that key to the field. For example, while in select mode, if ^A is pressed, the HiLite would change into Edit mode and, in addition, the cursor would be moved to the first character. Invalid Characters - If the key pressed is not a member of the entry key set, it acts the same as return on the first key, but is otherwise ignored. Escape - To escape Edit mode and restore the original contents, just press ESC and the HiLite will return to Select Mode. If ESC is pressed again, Chapter 6, Data Entry Page 47 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b the program would escape the entire sequence of entry and would return control to the WorkWindow procedure. FIELD ATTRIBUTES There are three attributes that can be modified for the Data Entry fields - the display, the edit, and the HiLite attributes. Default Attributes - Data Entry fields have default attributes for each record just like the Data Windows. These variables are also set in SetDefaultColors and InitDataColors. SetDefaultColors - In PULLDATA, search for SetDefaultColors and see the following code: DataEntryIattr := Yellow+MagentaBG; DataEntryOattr := Black+LightGrayBG; InitDataColors - These variables in turn are assigned to the following record variables in DataEntry: Record Default variable Variable Description ---------------- --------- -------------------- DataEntryIattr Iattr Attribute for Input DataEntryOattr Oattr Attribute for Output HiLite Bar - The HiLite attribute is set by the color on the data pad called DataPad.Hattr. This variable is right next to AutoTab in PULLDATA. Rather than having both the cursor and the HiLite, the HiLite can be turned off by assigning Hattr the value of SameAttr. Then each field will appear in its own display attribute. SINGLE ENTRY If you prefer to customize your own procedures, you can use the procedure Enter in lieu of EnterSeq. The procedure is declared in PULL as: procedure Enter (RecNum: word); This accesses the same powerful editing features as EnterSeq, but only works on the one field indicated in the parameter. It does not display the fields before or after editing which must be done with DisplayFields. SUMMARY You have just covered enough features to master data entry in the work windows or user windows. You can enter the records, display and locate the fields, control the sequence of entry, and adjust the appearance with the justification and attributes. You also learned how to direct PULL's built in HiLite bar for field selection. Chapter 6, Data Entry Page 48 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b 7. W O R K W I N D O W S The bulk of your application needs to be displayed somewhere, and the Work Windows are used for this purpose. In this section, you will discover how to integrate your work window procedures in a pull-down menu environment so the program can randomly access any procedure. In addition, you can create a sophisticated multi-level window environment. MAKING STEPS In this section, you will find how to break down procedures into individual steps and still allow the flow of execution to cycle through the Key dispatcher. Requirements - When procedures are broken down into steps, your procedures can do most anything. But each step must exit with two settings: 1. Assignment made for the next WorkWndwStep. 2. Assignment made for Key and ExtKey. Example - Let's do an example to understand the flow of execution. Get the original files for PULLDEMO.PAS - PULLWORK and PULLDATA. Now take a look at the last of PULLWORK and see: procedure WorkWndw; begin ... case WorkWndwStep of 0: ShowFields; 1: EditFields; end; end; With this construct, your work can be separated into different steps. To add a new step, just insert one. To demonstrate how to create a new step, let's separate the left and right columns of the data entry fields into two separate steps. So, let's add step 2: ... 0: ShowFields; 1: EditFields; 2: EditFields2; end; and change EditFields to: procedure EditFields; begin DisplayFields (ord(FileNameDE),ord(FileNameDE)); EnterSeq (ord(aByte2DE),ord(aReal2DE),Start1); { Change this line. } if Key=EscKey then { Add this line. } WorkWndwStep := 2; { Add this line. } end; Chapter 7, Work Windows Page 49 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b This will isolate the sequence to the left column of fields. And now add EditFields2: procedure EditFields2; begin DisplayFields (ord(FileNameDE),ord(FileNameDE)); EnterSeq (ord(aHex2DE),ord(FileNameDE),Start2); if Key=EscKey then WorkWndwStep := 1; end; Start2 has already been added for you. Set the TP primary file to be PULLDEMO.PAS. Now try the program and see that you can only access the left or right sequence of fields. If you want to swap between the left and right columns, just press ESC. Flow of Execution - ESC has been assigned inside EnterSeq as the key that is used to exit the procedure. This is called a gated exit. Once it exits, it also exits WorkWndw and goes back into PULL to analyze the keystroke in a key dispatcher. If no key combinations are used to access the menus, execution will return right back to WorkWndw and into the right step. You can catch the execution flow, by testing for the Esc key right after EnterSeq. If so, then change the step as we did in the example. Menu Access - Why even bother to test the key if ESC exits EnterSeq? The Esc key is not the only key that would exit this procedure. Any menu key like F10 will also exit the same way. So, the "if" statement is needed to confirm the correct key before changing the step. Updating the Window - Did you notice that DisplayFields was used twice for just one field? Any time you exit a menu and re-enter the window, there is a possibility that something may need to be updated. And this time the File name field is a possibility because it was linked to the output of the file directory. If you haven't had a chance, press Alt-D to get the directory and pick a file by pressing RETURN. The selected file name will appear in the File name field. The other link is that the file name data entry field also preselects the initial file name when the directory is pulled again. But there are other alternatives than using DisplayFields twice. Changing Steps - This example was quite simple. When step 1 was complete, WorkWndwStep was incremented to step 2. When step 2 was done, it was cycled back to step 1. It continues to stay in this loop until the program is terminated, or until some other procedure changes the step number. In step 0, if we had failed to assign a new step at the end of the step, the program would have been locked in an infinite loop, because it never accesses any keyboard input. READING THE KEYBOARD In some steps, the program may need keyboard input while others do not. In this section you will find out how to read the keyboard within each step. Chapter 7, Work Windows Page 50 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b Output-Only Step - Step 0 in the example, is an output-only step that displays the fields in the window. No keyboard input was required. So, at the end of the step, we needed to emulate a keystroke of some kind to meet the Step requirements. By setting Key to NullKey (#00), the key dispatcher and will bypass a call to the menus and ignore the key. This guarantees that the flow of execution will return to back WorkWndw. ExtKey should also be set properly if a valid combination is needed. Some keys do not require it such as NullKey, EscKey, and RetKey. See your reference book for more details. Input and Output Step - Most steps will require both input and output. Step 1 called EnterSeq which has a keyboard reading routine built in. So, no keystroke emulation is needed. However, the last line in the step still needs to check for a change of step. Custom Input - There will be several occasions where you will want to have your own procedures that read the key board. If you have the source code, look at PULLDENT.INC for the construct of EnterSeq which looks like: repeat ... CheckForPullDown (ord(SeqML)); ... CheckForPop; until (Key=EscKey) or Pop or PullDown; CheckForPullDown is a procedure available to you to read the key board. Its parameter, MsgLineNum, will show this message while the program pauses for entry. A subroutine in CheckForPullDown is ReadKbd which can be used instead. It just reads the keyboard and does not show a message. CheckForPop - This procedure is also available to you to check if any menu control flags have been set and regulates them. If the flags indicate a pop it needed, then Pop will be set true. Gated Exit - Now you can see two more possible reasons that would cause the program to exit EnterSeq - Pop and PullDown. These are the very same flags used for controlling the menus. By gating the exit, the flow of execution is confined with the repeat/until construct until a control flag permits the exit. Using these two flags allow EnterSeq to be used in either the Work Window or a User Window in the menus. If the procedure is only going to be used in the Work Window, then Pop is not necessary. Non-Gated Exit - The step doesn't have to be gated at all. You can use CheckForPullDown by itself if the flow of execution can continue through the dispatcher every time a key is pressed. For EnterSeq, this would not work, because the HiLite would flash with each keystroke. The next section shows an example where a non-gated Exit works perfectly fine. Idle Keyboard - Rather than just letting the program just sit there and wait for keyboard input, you could be letting the program do other background processing. An indirect call from PULL inside ReadKbd continually runs the contents of the FAR procedure KbdIdle while no key is pressed. Although KbdIdle is seen here in PULLWORK, it can be placed in any file, but it MUST be included somewhere, even if the procedure is Chapter 7, Work Windows Page 51 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b empty. The variable AddKbdIdle declares its address. MULTI-LEVEL WINDOWS One work window may not be enough for your application and others may be needed. The following example shows how to add a simple hidden Work Window. Making the Step - Add step 3 to WorkWindow: ... 2: EditFields2; 3: EditWorkWndw2; { Add this line. } end; Now, create this editing step to just put ASCII keys into the window. A non-gated procedure will work fine: procedure EditWorkWndw2; begin CheckForPullDown (ord(WorkML)); if not ExtKey then case Key of #32..#126: write (Key); RetKey: writeln; EscKey: HideWorkWndw; end; end; { Non-gated exit } The key chosen to hide the window is ESC although any key could be assigned to do this. But we also need to initialize the second work window to be available to the program. So, add the following line to InitWorkWndws: procedure InitWorkWndws; begin ShowFields; MakeWorkWndw2; { Add this line. } ... end; and then code the procedure to make a hidden window and place it just after the ShowFields procedure. (The code is already there. Just remove the braces for this example.) procedure MakeWorkWndw2; begin SetWindowModes (HiddenMode); MakeWindow ( 8,21,10,40,LightBlue+LightGrayBG,LightBlue+LightGrayBG, DoubleBrdr,Window2); SetWindowModes (0); WriteToHidden (Window2); TitleWindow (Top,Left ,SameAttr,'2'); TitleWindow (Top,Center,SameAttr,' Press ESC to hide '); Chapter 7, Work Windows Page 52 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b TitleWindow (Top,Center,SameAttr,' Work Window 2 '); WWriteC (1,'Type in any input'); WGotoRC (2,1); WriteToCRT; end; At the beginning of the PULLDEFS.INC file, let's also activate the multi- level work window code by shifting the "$" to the left to look like: {$define MultiWorkWndws } This activates the AccessWorkWndw procedure which simply accesses the selected window set by TopWorkWndwName. When TopWorkWndwName has changed, WorkWndwStep also needs to be reset. In the procedure ResetWorkWndwStep, confirm that Window2 starts on the correct step: Window2: WorkWndwStep := 3; Now we need some keys to get access to these windows. Let Window1 and Window2 be assigned to the Alt-1 and Alt-2 keys. To do this, go back to PULLSTAT.PAS and edit CheckGlobalKeys to the following: ... AltX: SetQuit; Alt1: SetWorkWndw (Window1); Alt2: SetWorkWndw (Window2); else ... The constants for Alt1 and Alt2 have already been set for you. SetWorkWndw is located just before CheckGlobalKeys and looks like: procedure SetWorkWndw (WN: WindowNames); begin PullDown := false; PopToWorkWndw := true; TopWorkWndwName := WN; end; This assigns a new Work Window name for the AccessWorkWndw procedure. Now it is all set. Give the program a run. You will see that anytime you press Alt-1 or Alt-2, it immediately accesses that window even if you are in the menus! And, when you get Window2, the contents are preserved. If you were able to program this successfully, you have attained a highly sophisticated environment with little code. MANAGING WINDOWS We have just covered all the code necessary to have several work windows on the screen at once. To randomly access any window, the Alt keys were assigned to a particular window number. To hide a window, the Esc key was used and the contents were saved. Should you decide to use temporary windows so that ESC would remove the Chapter 7, Work Windows Page 53 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b window, just replace the two occurrences of HideWindow with RemoveWindow. Of course, you could make a combination of both. You now have the tools for complete window management. Chapter 7, Work Windows Page 54 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b 8. U S E R W I N D O W S While in the menus, you may have to create a window or a menu that differs from the ones in PULL. This section will show you the pull-down directory included with the package and how to integrate any user window into the pull-down environment. PULL-DOWN DIRECTORY The pull-down directory unit has already been linked into the demo. By now, you can probably figure out how the directory is accessed. Looking in the FilesMenu, find the following code: Line[3]:='~Directory'; LineMode[3]:=ToUserWndw; ProcPtr [3]:=DoDir; To pull down a user window, the line mode is set to ToUserWndw which places a solid triangle symbol on that line. Then, DoDir is the procedure that will access the directory and looks like: procedure DoDir; begin { Use (FileName,FileName) to initially Hilite a close match. } { Use (FileName,'') to start at default. } PullDirectory (FileName,FileName); end; PullDirectory handles every thing once inside the procedure. A particular emphasis was made on end-user human factors in its development. . Single column - A single column, alphabetically sorted list is the easiest to visually scan quickly. Multi-column lists such as the one provided in the TP5 environment require difficult zig-zag scanning. . Cursor key scanning - Cursor keys are the expected way to scan through the directory. In addition, Home, ^Home, End, and ^End keys only move the HiLite while PgUp, ^PgUp, PgDn, and ^PgDn move only the page. . Letter key scanning - Any alpha-numeric key will scan for the first file name starting with the same first letter. The page is moved and the cursor is centered as much as possible. . Lower-case text - Lower case text is more legible than the standard upper-case text provided by DOS. . Right justified extension - Visual searches for extensions are easier to read when aligned. In addition, this also facilitates proper alphabetic sorting. . High speed sort - The sorting routine uses is a secondary-index quick sort which is the fastest kind for this application. It is currently set at a limit of 250 file names are permitted, but it can be set to grow as much as your heap allows. Chapter 8, User Windows Page 55 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b . High speed scroll - The display is expected to be fast when scrolling and is. Neither the HiLite nor the screen ever flicker. . Default HiLite - If a value file name is passed to the directory for the default other than '', the directory searches for a close match to HiLite. In either case, the HiLite is centered as much as possible. . Picked file name - Pressing CR will replace the referenced file name passed to the directory. INTERFACE If you have the source code to PULLDIR.PAS, take a look at PullDirectory and see how the code interfaces the pull-down menus. This is an excellent example of incorporating all the features to integrate with the menus: procedure PullDirectory; { (VAR NameToChange: FileNameStr; NameToHiLite: FileNameStr); } begin TurnArrows (On); { 1 } with TopMenu do CmdSeq := CmdSeq+CmdLtrs[HiLiteLine]; { 2 } ShowDirMenu (NameToHiLite); { 3 } repeat with DirectoryMenu do begin CheckForPullDown (DirectoryMenu.MsgLineNum); { 4 } if ExtKey then begin if HelpKeyPressed then {$ifdef UseHelpWndwCode } PullHelpWndw (HelpWndwNum) { 5 } {$endif UseHelpWndwCode } else ScanDirByCursor; end else if Key<>RetKey then ScanDirByLetter; if (Key=RetKey) and (TotalFiles>0) then begin PopToWorkWndw := true; { 6 } { ... } end; CheckForPop { 7 } end; { with } until (Key=EscKey) or (Key=RetKey) or Pop; { 8 } Key := NullKey; { 9 } RemoveWindow; { 10 } dec (CmdSeq[0]); { 11 } TurnArrows (Off); { 12 } end; Comments - Comments for the numbered lines follow. Chapter 8, User Windows Page 56 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b Line 1 - TurnArrows is a procedure that places arrow symbols on the top menu to direct the user's attention to the new menu. Line 2 - Append CmdSeq so that PULL can know how it got to this menu. Line 3 - This procedure actually produces the window on the CRT and it custom designed. Line 4 - CheckForPullDown monitors keyboard entry and displays a message. Line 5 - You can include your custom help window here. Line 6 - Once the item was selected on the menu, this option commands PULL to return to the top work window. This is optional. Line 7 - CheckForPop analyzes all the menu controls flags, including PopToWorkWndw, to see if a request has been made to pop out of the menu. If so, Pop is set to true. Line 8 - The repeat/until construct provides a gated exit. Line 9 - Alter the value of Key so the next menu will ignore an EscKey value. ESC is meant to pop only one menu. If the key was not changed, the menus would continue to pop until is was back into the work window. Line 10 - The exit has been confirmed and the window/menu needs to be removed from the CRT. Line 11 - Adjust CmdSeq for one pop. Line 12 - Turn the arrows back off of the top menu. This same construct can be used for any user window/menu to be included with the pull-down menus. Chapter 8, User Windows Page 57 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b 9. C O N D I T I O N A L C O M P I L A T I O N Many times your application may not need to use all of the features built into PULL. Although most of the code is optimized out by the compiler, some of the code is nested and it would be helpful to eliminate some of that code. This section will show you how easy it is to do this. DEFINE SYMBOLS Here is a complete list of the define symbols used in PULL: UseSubMenuCode - to include submenus. UseHelpWndwCode - to include help windows. UseDataEntryCode - to include data entry or data windows. UseMsgLineCode - to include normal and error messages. MultiWorkWndws - to include multi-level work windows. Location - You can find these directives defined in the PULLDEFS.INC file which is includes in all *.PAS files. Most files will not have every one of them, but only the ones that affect it. Definition - When you see the define directive, it will look like: {$define UseSubMenuCode } With the "$" in its place, UseSubMenuCode would be defined and would include all of the submenu code. If you do not want the code, then undefine it by just shifting the "$" to column 3: { $define UseSubMenuCode } Affected Files - Should you decide to undefine a symbol, you should rebuild the program since it affects PULL.PAS as well. You can get away without rebuilding PULL on all of them except UseMsgLineCode where you must rebuild PULL as well. RECOMPILING Once you have changed all the needed directives, do a Make and the code will be ready for use. Chapter 9, Conditional Compilation Page 58 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b 10. T R O U B L E S H O O T I N G PULL is a well thought out unit. If you find that the program has not done what you expected, there may be something that you overlooked. This section will try to help jog your memory as to what the problems may be. GOOF UNIT All programmers make mistakes, right? So, what happens when you try to make more windows than there are records available? Since WNDW and PULL are powerful tools and can even write in RAM, there is a good possibility that your mistake may not even show up on the screen. How do you know if anything has gone wrong? The GOOF unit was made especially for handling errors. Displaying Errors - When an error is found in your program, the ShowGoof procedure is called and the program is terminated. The CRT will display an error message in a flashing window. There are eight fatal errors that are listed in APPENDIX B in WNDWREF.DOC to identify problems before they happen. Please refer to it for the error messages and their solutions. If you do not have a copy of WNDW70C.ZIP, you can get one direct from the Eagle. Flexibility - ShowGoof is accessed indirectly with an indirect call. This means that you can freely edit the GOOF unit without needing to recompile WNDW or PULL. You can even edit it for use in your own applications. The error message numbers 1-50 are reserved. So, for your own applications, it is suggested that you start with number 51. If you have thoroughly tested your program, some of the messages can be eliminated. Using GOOF - GOOF is a locally call unit. As long as the interface is not changed, you can edit it without needing to rebuild PULL. FAR ADDRESSES Because PULL uses several pointers for procedures and variables, it is quite possible to lock up your computer if these are not properly addressed. A debugger is most helpful in these circumstances. But if you do not have one, here is a check list of possible causes: Forcing FAR - The far pointers used by TranslateProc, CheckRangeProc, and ProcPtr must be calling FAR procedures. All procedures that are not declared in the interface of a unit must be forced to FAR with the FAR directive. KbdIdle - The far procedure KbdIdle must be used and can be located in any unit. This procedure does background processing while the keyboard is idle. Data - The variable address and type of data in each data record must exactly match or risk possible data loss. Strings lengths must not be longer than MaxField. Chapter 10, Trouble Shooting Page 59 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b MULTI-TASKING This demo has already been set to work in multi-tasking environments compatible to DESQview, TopView, and IBM 3270 PC Workstation. It uses the multi-tasking video buffer (MTVB) whenever possible. To always disable MTVB use, set PreferMultiTask to false in PULLSHEL.PAS. CUSTOMER SERVICE If you are still having problems, leave us a message or give us a call. Chapter 10, Trouble Shooting Page 60 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b A P P E N D I X A : O T H E R P R O D U C T S SPEEDPACK II SpeedPack II is a commercial product specifically for Borland/Turbo Pascal 7.0. Here are excerpts from our press release: Product Name: SpeedPack II version 7.10 (32-bit specific version) Product Type: Programming Tools Environments: Turbo / Borland Pascal 7.0 (DOS, DPMI, and Windows) Package Contents: One high-density disk Files on disk: 40 files plus 190 compressed files. Includes fully disk- based manuals and Windows 3.1 help files Disk space: About 1.2Mb total for all environments Price: $99.00 (call for discounts!) Guarantee: 30-day money back guarantee Availability: August 18, 1993 PRODUCT OVERVIEW: SpeedPack II provides the Borland Pascal programmer with easy tools to significantly increase the performance of applications by advancing to 32- bit specific platforms in DOS, DPMI, or Windows with minimal effort. The package includes 32-bit System units and an extensive string-handling unit. PRODUCT DESCRIPTION: To increase performance, SpeedPack II allows the programmer to dedicate applications for 16-bit or 32-bit platforms. The System unit in the Run- Time Library (RTL) has been completely rewritten to take advantage of 32- bit CPUs. A one-step RTL management utility allows the programmer to choose platforms using only one button while using the Borland IDE. The programmer simply recompiles his program to incorporate 32-bit performance without changing the source code in any way. The resulting applications are 100% compatible. Additional System units have been included to increase 6- byte real floating point performance and precision that surpasses the Borland units. Units incorporate Borland's 7.01 maintenance version changes. The System units speed up math, reals, strings, number/string conversions, text file I/O, file access, sets, heap allocation, and memory transfer. Performance improvement depends on the programmer's software design. Specific increases for each routine are shown below. On the "average," applications may improve from 40 to 100% in speed. Utilities have been included for the programmer to test the difference in performance between 16- and 32-bit platforms. One-step management utilities are provided for both DOS and Windows. SpeedPack II also comes with a high-speed string unit with 134 string processing routines all written in assembler with 1,400,000 strings/minute average speed. The unit can be used in either 16-bit or 32-bit platforms. Identifiers use C-like mnemonics and are well organized. The Windows Appendix A: Other Products Page 61 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b version includes a 350-page help file with cut-and-paste examples for each routine. Categories include case, classification, comparison, conversion, find/replace, insert/delete, justification, membership, operations, parsing, patterns, placement, position, quantity, sort, tabs, and ASCIIZ. Many routines have match/ignore case alternates. Code usage is only 7.2kb for all routines. Complete source code is included. ** OUR NON-OBJECTIVE INFORMATION ** Did you see our ad in the Borland Et Cetera catalog? It's there. Missed it? OK, Borland and Turbo Pascal programmer's, moving up to full 32-bit power is just a compile away. We're serious about how easy this is. Push ONE button and presto! 32-bit performance. Borland only added 32-bit power to their longint operations. We added it everywhere! We spent almost three years in the development in this project and wanted to make sure it was magic and effortless. Absolutely no code changes. Doesn't matter who's code you've used. It will work the first time. NO DEBUGGING NECESSARY. And check out the string unit. This one is extensive and WELL organized. We spent quite a bit of time laying out an excellent naming scheme so all the routines were easy to remember. They'll just fall right out of your memory and you'll be asking yourself "why didn't I think of something as simple as this?" And the parameters ... TOTALLY consisent and common with all the other routines. You just can't forget them. And while you're new to the string unit, we went overboard with the Windows help. The cross-references are right where you want them in a well mapped out help system so you'll know right where you are. There are demos for every routines. Lots of tips on programming strings are included -- things you always wanted to know about Pascal vs. ASCIIZ, alignment affects, and procedures vs. functions. With 134 routines, it covers every possibility you can think of and the complete 7800 lines of assembly source code is included. How well did we do on the Windows help? It's so well done we said, "forget the manuals!" Everything is disk-based help. We put every possible keyword into the SEARCH buttons so that they are better than any index could possibly be. And it's always at your fingertips. But remember, there's only one button to switch between our 32-bit units and Borland's units. So, how much more can we write about ONE button? Just think! You can provide your clients with 16-bit and 32-bit versions of your product. You'll be on the edge -- state of the art. FREE! FREE! FREE! You gotta give this a try. You'll never know how much faster your programs can be until you try. Call us. We will send you a disk. If any time within 30 days it didn't do the job you thought, send the disk back and no bill. Seriously. Appendix A: Other Products Page 62 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b ** ACTUAL PERFORMANCE STATISTICS ** --------------------------------------------------------------------------- SPEEDPACK II: System Unit Performance Table 1. Performance: Decimal / String Conversions Operation Increase Typical ------------------------------- --------------- ------- Str (scalar) 50-205% 125% Str (real) 170-250% 180% Str (float) 5- 35% 20% Val (scalar) 20-40% 20% Val (real) 90-340% 300% Val (float) 20- 55% 30% Table 2. Performance: LongInt Arithmetic Operation Increase ------------------------------- -------- Div / Mod 5% * (Multiply) 7% Shl / Shr 11% Table 3. Performance: Real Math (6-byte reals) Operation Increase Typical ------------------------------- --------------- ------- * (Multiply) -5- 70% 25% / (Divide) 170-480% 250% Sqr 90-150% 95% + (Add) -5- 70% 25% - (Subtract) 11-160% 50% Real Compare 5- 10% 5% LongInt to Real 5- 35% 15% SqRt 480-2600% 600% Trunc / Round 40-140% 80% Frac 60-430% 170% Int 30-145% 60% Ln 60- 95% 80% Exp 110-130% 125% Sin 45- 55% 50% Cos 50- 55% 53% ArcTan 65- 95% 80% Table 4. Performance: String Handling Operation Increase Comments ------------------------------- --------------- ---------------------- Loading, storing, moving up to 110% (such as ":=" ) Comparing up to 75% (such as Str11) 240% FileSize (record size >1) 15% Read/ReadLn (text files) up to 30% Write/WriteLn (text files) up to 25% The increases listed above are compared with Borland's Turbo Pascal or Borland Pascal 7.0 using Eagle's 32-bit Enhanced System unit. Gains are highly dependent on software design, value variations, data alignment, CPU level and CPU / Disk caching combinations. Turbo Pascal is a trademark of Borland International. Appendix A: Other Products Page 64 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b SPEEDPACK II: String Unit Routines Table 1. Routines: Strg Unit Group Description Routines --------------- --------------------------------------- ------------------- Classification Classifies characters similar to C. IsAlNum, IsAlpha, Special routines also classify valid IsASCII, IsCntrl, DOS, path, and file name characters. IsDigit, IsDos, IsFile, IsGraph, IsLower, IsPath, IsPrint, IsPunct, IsReal, IsSigned, IsSpace, IsUpper, IsXDigit Comparison Compares two substrings at a given StrCmp, StrCmpI index combined with match/ignore case. Conversion Converts Pascal strings to or from StrBin, StrHex, binary/hex numbers, ASCII text, ASCIIZ, ValBin, ValHex, and embedded tabs. In-situ routines AscStr, StrAsc, allows Pascal and ASCIIZ to be used ChrAppZ, ChrLenZ, interchangeably. LnStr, StrLn, StrReTab,StrDeTab Find / Replace Finds a given character or substring ChrRepl, ChrReplI, and replaces it with another one, StrRepl, StrReplI combined with match/ignore case and overflow recovery. Insert / Delete Includes leading, trailing, padding, ChrDel, ChrDelL, centering, and truncation routines. ChrDelR, ChrIns, ChrInsL, ChrInsR, ChrPadC, ChrPadL, ChrPadR, StrCut, StrIns Justification Pads strings for left-, right-, or StrJL, StrJR, StrJC center-justification. Membership Searches for membership or ChrSpnL, ChrSpnLI, non-membership. Reduces a string to ChrSpnR, ChrSpnRI, its members. StrBrk, StrSpn, StrMemb Operations Operates directly on the existing StrCap, StrLwr, characters in the string for case, StrUpr, StrRev, reverse, roll, and sort. StrRoll, StrSort, LoCase, UpCase Parsing Counts, finds, and parses words WrdQty, WrdPosL, separated by spaces or a custom group WrdPosR, WrdPosLX, of delimiters. WrdPosRX, WrdL, WrdR, WrdLX, WrdRX, Appendix A: Other Products Page 65 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b WrdParse, WrdToken Pattern Creates strings with repetitive ChrFill, StrFill, patterns of concatenation or StrEnum enumeration. Placement Copies, moves, and concatenates ChrCat, ChrCatZ, quickly. Includes overwrite routines ChrOvr, StrCat, with left-, right- and center- StrCatV, StrCatX, justification. StrCpy, StrEnd, StrMov, StrOvrC, StrOvrL, StrOvrR, StrPeek, StrPoke Position Locates the position of multiple ChrPosL, ChrPosLI, occurrences of a substring searching ChrPosR, ChrPosRI, from left or right, or from an index, ChrPosRX, ChrPosRXI, combined with match/ignore case. ChrPosX, ChrPosXI, StrPosL, StrPosLI, StrPosR, StrPosRI, StrPosX, StrPosXI Quantity Counts the occurrences of a single ChrQty, ChrQtyI, character or substring combined with StrQty, StrQtyI match/ignore case. ChrQtyL, ChrQtyLI, ChrQtyR, ChrQtyRI Standard Substitutes faster standard routines Copy, Delete, Pos if the Sys unit is not used. Str Functions Provides function forms of the StrC, StrCF, StrCFD, standard Str procedure for all numbers StrD, StrDF, StrDFD, including scalars, Turbo reals and StrE, StrEF, StrEFD, IEEE reals. StrL, StrLF, StrR, StrRF, StrRFD, StrS, StrSF, StrSFD * 7500 lines of assembly source code included. * Alternative routines offer different strategies for faster processing. * Fully optimized object files permit smart linking. * Compiles in DOS, DPMI, and Windows (protected modes). Appendix A: Other Products Page 66 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b ACTUAL PERFORMANCE TESTS FOR THE FOLLOWING CONDITIONS ON A 486/25MHZ MACHINE: (386 tests will be faster) ============================================================================ BP7 PERFORMANCE GAIN OF SPEEDPACK II IN DOS (w/o IEEE) ============================================================================ Please note that these gains are ARBITRARY. They do not reflect the full range or even an average gain of what can be expected in your own programs. Gains are highly dependent on software design, the values used, as well as the CPU level and CPU caching combination used. For example, file management routines will reveal greater gains when SmartDrive is not used, because this program does not put it to task. The value of 0% means 0 gain while 100% means twice as fast. --- TIME (ms) --- TEST DESCRIPTION Borland Eagle GAIN ---- ------------------------------------------- -------- -------- ------- 1: Str for LongInt 0.124 0.085 45% 2: Str for 6-byte/IEEE reals with no exponent 0.280 0.115 144% 3: Str for 6-byte/IEEE reals with exponent 0.298 0.105 184% 4: Val for LongInt 0.090 0.070 29% 5: Val for 6-byte/IEEE reals with no exponent 0.520 0.108 381% 6: Val for 6-byte/IEEE reals with exponent 0.494 0.130 280% 7: Div/Mod for LongInt 0.039 0.038 4% 8: * for LongInt 0.027 0.025 7% 9: Sqr for LongInt 0.041 0.041 0% 10: Shl/Shr for LongInt 0.839 0.755 11% 11: / for 6-byte reals only 0.268 0.094 186% 12: * for 6-byte reals only 0.074 0.056 31% 13: Sqr for 6-byte reals only 0.047 0.024 93% 14: + for 6-byte reals only 0.042 0.030 39% 15: - for 6-byte reals only 0.067 0.043 57% 16: Typecast LongInt into 6-byte reals only 0.816 0.693 18% 17: Trunc/Round only 6-byte reals to LongInt 0.023 0.013 80% 18: Frac for 6-byte reals only 0.062 0.022 185% 19: Int for 6-byte reals only 0.019 0.014 35% 20: SqRt for 6-byte reals only 1.293 0.203 538% 21: Ln for 6-byte reals only 1.147 0.623 84% 22: Exp for 6-byte reals only 2.458 1.192 106% 23: Sin for 6-byte reals only 0.898 0.582 54% 24: Cos for 6-byte reals only 0.949 0.589 61% 25: ArcTan for 6-byte reals only 2.137 1.183 81% 26: ":=" for strings 0.043 0.022 96% 27: String comparison 0.080 0.046 75% 28: "+" for strings 0.085 0.040 113% 29: Convert char to string 0.120 0.091 31% 30: Copy for strings 0.060 0.037 64% 31: Insert for strings 0.127 0.018 591% 32: Delete for strings 0.118 0.014 729% 33: Pos for strings 0.097 0.096 2% 34: + for sets (single component) 1.496 0.888 68% 35: [a..b] for sets (variable range) 0.246 0.052 373% 36: - for sets 1.555 0.887 75% 37: * for sets 1.492 0.857 74% Appendix A: Other Products Page 67 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b 38: + for sets 1.488 0.862 73% 39: = for sets 0.387 0.272 42% 40: <= for sets 0.808 0.399 103% 41: In for sets 0.126 0.123 2% 42: := for sets 0.644 0.520 24% 43: Random integers 0.893 0.637 40% 44: Random 6-byte/IEEE reals 0.247 0.198 25% 45: ":=" array assignment 9.474 3.178 198% 46: Move array 9.474 3.181 198% 47: Fill array 10.584 2.653 299% 48: MaxAvail 0.852 0.009 9145% 49: MemAvail 0.943 0.815 16% 50: GetMem, New, Constructor (random) 1.270 1.122 13% 51: GetMem, New, Constructor (sequential) 2.341 1.907 23% 52: FreeMem, Dispose, Destructor (random) 5.344 4.368 22% 53: FreeMem, Dispose, Destructor (sequential) 3.307 2.596 27% 54: Assign (text files) 1.760 0.525 235% 55: Assign (non-text files) 1.728 1.049 65% 56: FilePos (record size >1) 9.294 3.166 194% 57: FileSize (record size >1) 9.066 8.559 6% 58: Write/WriteLn (text files) 66.454 51.563 29% 59: Read/ReadLn (text files) 22.087 17.694 25% ---- ------------------------------------------- -------- -------- ------- 60: Total gain for this program: 177.141 115.279 54% Unweighted average gain (59 tests) 269% Appendix A: Other Products Page 68 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b Eagle Performance Software has developed identical products for both Turbo C and Turbo Pascal. Our pledge is to provide you quality products with unparalleled performance and ease of use. All registered users receive the complete source code when a signed license agreement is returned. QWIK QWIK - For direct screen video, QWIK is the highest performance screen writing tools available today for all text modes in any video configuration. QWIK provides capabilities far beyond those in the unit/library that comes with your compiler. Here are some of the features: - Writes on all IBM compatible computers, displays and adapters including MDA, CGA, EGA, MCGA, VGA, 8514/A, Hercules and 3270 PC. - Works in DOS and DPMI. - Superior video detection routine. - Eliminates snow and flicker. - Writes directly to the screen in absolute rather than relative coordinates. - Writes in all text modes and column modes. - Writes on all video pages. - Writes on virtual screens in RAM. - Writes text and attribute, text only, or attribute only. - Reads strings, characters and attributes. - Uses End-Of-String (EOS) marker for quick string chaining. - Provides standardized cursor shapes for all adapters. - Enhanced cursor movement. - Compatible with DESQview and similar multitasking environments. - Over 650% faster than standard direct screen writing. - Only 2.9k bytes of code if all 43 utilities are used. - Optimized by the compiler and drops unused code. - Used in all other Eagle products. - Excellent documentation like this document. Here are the product versions: File name CIS Name Compiler Release date ----------- ---------- -------- ------------ QWIK71A.ZIP QWIK71.ZIP TP/BP7 09-23-93 QWIKC21.ARC QWKC21.ARC BC 3.1 TBA WNDW WNDW - For multi-level virtual windows, WNDW is the highest performance window utilities available today. It offers very powerful utilities for full window control and management you probably never thought possible. They are simple and yet very powerful with high speed and tight code. With WNDW, you can choose the absolute writing routines of QWIK, the window- relative writing routines of WNDW, and even customize your own. Here are some of the features you will discover: Appendix A: Other Products Page 69 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b - Uses the powerful direct screen writing routines of QWIK. - Works in DOS and DPMI. - Ideal for small projects. - Up to 254 fixed or virtual windows can be on the screen at one time. - Extremely high-speed virtual screens in RAM (up to 40 times faster). - Virtual windows are fully updated on screen, even if covered. Screens can scroll underneath one another right on the screen at very high speeds! - Virtual windows have virtual titles. - Fully supported hidden windows saved in RAM. - Fully supports all video pages. - Adjustable-rate moving, resizing, and scrolling. - All windows can be randomly accessed, not just stacked or tiled. - 28 window-relative writing routines. - 15 different border styles with shadow and zoom effects. - Full line drawing procedures. - Full cursor mode control for each window. - Writes in all text modes and column modes. - Writes direct to multi-tasking video buffers (MTVB). - Only 13k bytes of code if all 69 utilities are used. - Used in all other Eagle products. - Excellent documentation like this document. Here are the product versions: File name CIS Name Compiler Release date ----------- ---------- -------- ------------ WNDW70C.ZIP WNDW70.ZIP TP/BP7 09-23-93 WNDWC21.ARC WNDC21.ARC BC 3.1 TBA PULL Here are the product versions: File name CIS name Compiler Release date ----------- ---------- -------- ------------ PULL70B.ZIP PULL70.ZIP TP/BP7 09-24-93 PULLC20.ZIP PULC20.ZIP BC 3.1 TBA ON-LINE SERVICES CompuServe - All updated files and later versions can be found on the CompuServe Borland Forums (GO BPASCAL for BP7 and GO BCPPDOS for TC). RELEASE DATES Please note that some of the release dates are only estimates. Appendix A: Other Products Page 70 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b A P P E N D I X B : R E V I S I O N H I S T O R Y REVISIONS: Version 1.1 (02-27-87): Initial release Version 1.2 (04-08-87): limited release Version 1.3 (04-20-87) Version 1.4 (06-30-87): limited release Version 1.5 (08-31-87): Version 2.0 (01-12-88): . Converted to TP4 and incorporated QWIK40 and PULL40. . Added pull-down directory with path and mask. . Added global keys like Alt-F and Alt-X in PULLSTAT.PAS. . Eliminated PULLUSER.INC and instead allow access to user windows direct through PullProc.Process. . Menu partitions now use Wndw.BrdrRec. . Added TypeOfDataTypes Word and LongInt. . Added "ClearScreen" option in InitPull. . Deleted i and j variables in PULL20.PAS. . Modified Pull.TempMsg; Deleted TempMsgArray. . Top menu record is available from TopMenuRecPtr^. Version 4.2 (01-03-89): . Incorporated QWIK42 and WNDW42. . Added excellent documentation. . Expanded the fill-in-the-blank concept. . Simplified work window data entry with sequential data entry routines. . Changed data windows to the slide-under configuration. . Added complete editing in data entry fields. . Added custom set control for data entry and deleted UserStrings. . Added key translation and range checking pointers. . Added multi-level window control. . Deleted PullProc.pas and the Process and Transfer procedures and replaced them with pointers. . Added automatic menu and line counting. . Simplified Menu Modes with execution pointers. . Changed menu records from global to dynamic data. . Improved submenu linking following the direction trend of the parent menu. Version 5.X (01-07-89): . Compiled PULL42 under TP5. No other changes. Version 5.Xa (01-11-89): . Corrected right-arrow key problem in data entry (P5X-DATA.INC). . Improved cursor mode handling during dynamic updates. Version 5.Xb (03-04-89): . Incorporated QWIK5XA and WNDW5XB for multi-tasking. . Added new LineModeType of NoChoice for dynamic disabling of any line. Appendix B: Revision History Page 71 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b Version 5.Xc (05-29-89): . Incorporated WNDW70. No other changes. Version 7.0 (06-21-93): . Revised menu symbols to be more in line with SAA. . Revised Top menu alignment with main menus. . Added transparent shadows. . Added a slide-up / slide-under option for submenus in the initialization using the variable DefaultLinkDir. . Automated command key initialization using the tilde character. . Added status message highlighting. . Updated source code to use new Borland Pascal 7.0 features. . Updated source code to optionally use Eagle's STRG unit in SpeedPack II. Version 7.0a (09-14-93): . Incorporated WNDW70B and new STRS.TPU. No other changes. Version 7.0b (09-24-93): . Included info on how to register and purchase this shareware directly through CompuServe in LICENSE.ZIP. Appendix B: Revision History Page 72 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b A P P E N D I X C : C R E D I T S Art Hill started some initial ideas on this with PullDown.arc Art Hill 936 S. Kensington Ave. La Grange, IL 60525 CIS 72307,3570 Copyright (c) 1986,1993 by James H. LeMay for Eagle Performance Software. All Rights Reserved. Protected by the United States Copyright Laws. Turbo Pascal and Borland Pascal are trademarks of Borland International. WordStar is a trademark of MicroPro International. Appendix C: Credits Page 73 PULL Multi-level Pull-Down Menus User's Guide, Version 7.0b A P P E N D I X D : G L O S S A R Y Command letter - A letter highlighted in a menu that executes that line. Command sequence - The sequence of command letters pressed to arrive at a window or menu. Data entry - Field for entering data into the application program in the work windows or user windows. Data window - Window for entering data into the application program from the menus. Error message - A short message for data out of range. Field - A highlighted area reserved for a data entry string to be displayed. Flex field - A field that allows more characters into the data entry than what the field displays. Free field - A field that allows a continuous string of characters to expand in the field in any position. This is in contrast to formatted fields where each column is designated an entry. Local key - A key that only works within the menu or window. Gated exit - A procedure that lets the flow of execution pass through back to PULL's key dispatcher only on specific keystrokes. Global key - A key that accesses a different part of the program at any time. Help message - A message appear on the message line for keyboard instructions. Help window - A window displayed by pressing F1 that provides context- sensitive help. HiLited - A highlighted bar pointed at in a menu. Level - A window or menu where the program is operating. Line - A row of text. Link - A menu line showing a symbol (ellipsis or solid triangle) that pulls another menu or window. The solid triangle symbol is also on the same side where it is pulled. Main menu - The first menu pulled from the Top Line menu. Menu - A list of selectable lines. Message line - The bottom row to display key helps or processing status. MTVB - Multi-Tasking Video Buffer used in multi-tasking environments. Pop - removes menu and returns to the previous menu. PullDown - pulls menus down to the previous level. Selection - A line selected in a menu with a CR. Shell - A bare bones program of pull-down menus to get you started in your own application. Slide-under - The configuration of data windows them to slide under the HiLite if the field grows wider. Slide-up - The configuration of submenus that allows them to slide upward as the menu list grows. Submenu - All subsequent menus pulled after a main menu. Title line - A optional line reserved for status information pertinent to your program. Top Line menu - The menu always shown (usually in row 1 or 2). Window - Not a menu. Work window - The window where the bulk of the application is shown. Appendix D: Glossary Page 74