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* ** *  *  *  ***   *   ****  *     ***   *  * * ** * ***  ****   *     **
*    *  *  *  *  *  *   *  *  *     *  *  *  * *    * *  * *  *   *       *
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---------------------------------------------------------------------------
                           C O M P E N D I U M 
---------------------------------------------------------------------------
By:  Chris McCullough  (Sir Galahad)
(ermac@imap1.asu.edu ::: 25096@ef.gc.maricopa.edu)

Issue #7
First printing:  April 28, 1995
Updated:  May 31, 1995

     The information in this compendium is for Revision 2.0 of Mortal 
Kombat 3. except where indicated.  Moves and information for Revision 1.0 
have been placed in Section VII:  A Word About Revision 1.0.

     Please send any kudos, appraisals, complaints, check or money orders,
etc. to ermac@imap1.asu.edu.  All rights reserved,  all wrongs reversed. 
Two wrongs don't make a right, but three rights make a left.  Don't talk
to strangers, don't eat the yellow snow, don't step on a crack, don't eat
refrozen ice creams, and don't mix household cleaners.


NEW THIS ISSUE
--------------


*  Fatality description for Shang Tsung
*  Friendships for:   Shang Tsung
		      Sub-Zero
		      Jax
		      Kano
*  A Fatality for Sheeva
*  A Fatality for Sektor
*  More Kombat Codes
         1.  Unlimited Run
	 2.  Winner of first round battles Noob Saibot
              (no form change...it's still a shadow of Kano)
	 3.  Winner of first round battles Smoke!
	 4.  PSYCHO KOMBAT!!!
               (Unlimited Run, Blocking Disabled, No Powerbars,
		 Randper Kombat, Quick Uppercut Recovery,
		 and Dark Kombat COMBINED!)
*  An Animality for Nightwolf
*  Correct method for Sub-Zero's Animality
*  New info in Absolute Nonsense
*  Opening message for Galaxian in Special Points of Interest

*  Total number of known finishing moves:  48
*  Total number of known kombat codes:  15


     You have been chosen to represent the Earth in Mortal Kombat.  Be
warned.  for although your souls are safe from Shao Kahn's evil:  Your
lives are not.  I can no longer interfere as your Earth is now ruled by
the Outworld gods.

			        --These are the words of Raiden

THERE IS NO KNOWLEDGE THAT IS NOT POWER...





CONTENTS
--------

I.     The Plot
II.    Basic Moves
III.   A "Run" Button?
IV.    Finishing Moves
V.     Special Points of Interest
VI.    Individual Moves and Stories
VII.   A Word About Revision 1.0
VIII.  Motaro
IX.    Shao Kahn
X.     Individual Strategies
XI.    Combos
XII.   Kombat Codes
XIII.  The Ultimate Kombat Code
XIV.   Absolute Nonsense
XV.    Character Endings
XVI.   Chip Versions
XVII.  Credits




I.  THE PLOT
------------



     For centuries Earth has used Mortal Kombat to defend itself against 
the Outworld's emperor, Shao Kahn.  But Kahn grows frustrated by failed 
attempts at taking the Earth through tounament battle.  He enacts a plan 
which began 10,000 years ago.
     During this time Shao Kahn had a queen.  Her name was Sindel, and 
her young death was unexpected.  Kahn's shadow priests, led by Shang 
Tsung, make it so Sindel's spirit would someday be reborn:  not on the 
Outworld, but on the Earth Realm itself.
     This unholy act gives Shao Kahn the power to step through the 
dimensoinal gates and reclaim his queen, thus enabling him to finally 
seize the Earth Realm.
     Upon breaching the portal into Earth, Shao Kahn slowly transforms 
the planet into a part of the Outworld itself.  Kahn strips the Earth of 
all human life:  claiming every soul as his own.  But there are souls 
which Kahn cannot take.  These souls belong to the warriors chosen to 
represent Earth in a new Mortal Kombat.  The remaining humans are 
scattered throught the planet.  Shao Khan sends an army of feirce Outworld 
warriors to find and eliminate them.



Kano, Sonya, and Jax
--------------------

     After the first tournament, Sonya Blade turned up missing.  Jax then
embarked on a rescue mission into the Outworld.  He found Sonya being held
captive with her nemesis Kano.  In freeing Sonya, Jax also frees Kano. 
Kano then uses the chance to escape arrest.


Sub-Zero, Sektor, and Cyrax
---------------------------

     The ultimate advancement in Lin Kuei technology comes with the 
creation of the first cyber-assassin.  They begin converting their human 
ninjas into souless machines.  But Sub-Zero refuses to take part and is 
marked for death by his own clan.


Liu Kang and Kung Lao
---------------------

     After winning the first Mortal Kombat and escaping from the Outworld,
Liu Kang looks to the future.  He begins training a new generation of
Shaolin alongside Kung Lao.  But nothing could prepare them for the
unexpected Outworld invasion.





II.  BASIC MOVES
----------------


         (up)
         Jump
     Flip  |  Flip            High Punch       High Kick
        \  |  /                  (  )           (  )
         \ | /    		       Block
  Left  ---O---  Right		        (  )
 	   |		       Low Punch       Low Kick
           |                     (  )           (  )
 	   |
         Duck                (  )
	(Down)		     Run



High Punch     :  High Punch
Low Punch      :  Low Punch
High Kick      :  High Kick
Low Kick       :  Low Kick
Block          :  Block
Run            :  Run 
Uppercut       :  Down + High Punch
Crouching Punch:  Down + Low Punch
Crouching Kick :  Down + Low Kick
Foot Sweep     :  Back + Low Kick
Roundhouse     :  Back + High Kick
Jump Punch     :  Flip + Punch
Jump Kick      :  Flip + Kick
Hop Punch      :  Press Punch just as you push the joystick in the flip
		   position.  
Hop Kick       :  Press Kick just as you push the joystick in the flip
		   position.

Turning Punch  :  Leap over the opponent.  When you pass their head, press
		   a Punch button.  The character will turn around and punch
		   at the opponent.

Turning Kick   :  Leap over the opponent.  When you pass their head, press
		   a Kick button.  The character will turn around and kick
		   at the opponent.

Death Punch    :  Also referred to as the Heavy Punch.  Rumored to be just
		   a glitch, it does appear in ALL three Mortal Kombats.  To
		   perform the Death Punch, do a standing punch just as the
		   opponent is jumping into you.  If connected just right,
		   the Death Punch could take off as much energy as an 
		   uppercut.



III.  A "RUN" BUTTON?
---------------------


     By far the newest part of the MK trilogy would have to be the 'Run'
button.  As you would expect, the Run button makes the opponent run.  How
is it useful, then?  By running, you will reduce the amount of turtling
from the other player.   The opponent will have to think of something else
to do, especially if you run, jump over them, then do a turning kick, and
repeat the process.  Plus, by running, you can reach the other character and
perform a combo before they have time to do a move.  Basically, the Run
button is something of a scare tactic.



IV.  FINISHING MOVES
--------------------


Fatalities
----------

     The most memorable part of a Mortal Kombat battle is the Fatality. 
The Fatalities in MK3 seem to be tamer than its predecessors(problems with
the AAMA???)  To perform a Fatality, you must win the match, then do the
proper joystick/button sequence when "Finish Him!" or "Finish Her!" appears.


Mercys
------

     If a player wants to give someone another chance to fight, or more
time to be pummeled, a player can show mercy on them.  

To do a mercy:  1.  Win on the third round.
		2.  Perform the following joystick/button movements:
		     Hold Run(Down - Down - Down - Down) and release.   


Animalities
-----------

     What was once a rumor in MK2 has become a reality on MK3.  The
winning character will turn into an animal and attack the opponent.

To do an Animality:  1.  Perform a Mercy on the opponent.
		     2.  Defeat them again.
		     3.  Perform the proper joystick/button movements.


Stage Fatality
--------------

     The Pit is back as well as two new stages:  The Subway and The Shao
Kahn Tower.  In the Pit III the losing opponent is knocked of into
rotating blades and cut apart.  On the Subway, the opponent is uppercutted
into the far tracks where they are hit by an oncoming train.  On the Shao
Kahn tower, the opponent falls seven stories onto a bed of spikes.   Note
that Stage Fatality only works on the Pit III stage on the Prototype 4.0
version.


To do a Stage Fatality:  1. Defeat your opponent on one of the three stages.
 			 2. Perform the proper joystick/button movements.

(NOTE:  If you uppercut while on the Subway, the opponent will fly up to
the Street, where you will continue fighting, and thus be unable to do the
Stage Fatality.)



Babalities
----------

     Yes, the babalities are back.  Instead of killing the opponent, you 
turn them into a baby.  

To perform a Babality:  1.  Complete your winning round WITHOUT using Block.
			2.  Perform the proper joystick/button movements
		


Friendships
-----------


     If Babalities weren't enough, the Friendships are back as well.  
Instead of killing them, you do something nice.  Shao Kahn is hilarious 
here as he says, "(Name)  wins!  Friendship!  FRIENDSHIP?  Again?"

To perform a Friendship	 1.  Complete your second winning round without
				using Block.
			 2.  Perform the proper joystick/button movements.



Joystick/Button Movements
-------------------------


     In MK1, finishing moves were completed by first doing a joystick 
movement (ex. Forward - Forward), then finishing off with a button (ex. 
High Punch).  In MK2, players not only had to perform finishing moves 
with a joystick movement first and then a button, but also players had to 
'charge' up a button with a joystick movement.  Charging up a button 
means holding the button for a certain amount of time and/or performing a 
joystick movement (ex.  Hold Low Kick (Forward-Forward-Down-Forward) then 
release Low Kick).  In, MK3, Midway has gone out in left field.  Not only 
are there the two types of finishing move styles as listed above, but now 
there is button sequencing.  This means that there are some finishing 
moves that require a sequence of button presses to complete it (ex.  
Run-Run-Block-Run-Block).  Then, there is a style in which you press the 
joystick in a direction and then do a button combination, or a button 
combination and then a joystick movement (ex.  Run-Run-Run-Up).  Many of 
these types of styles have not been discovered verbatim, and are not left 
as doing two moves at the same time(ex.  Down+Run - Down+Run - Down+Run).




V.  SPECIAL POINTS OF INTEREST
------------------------------


Random Select
-------------


     To have the computer randomly select your character, press up and the
start button.  Note that player one's selection block MUST be on Shang
Tsung, and player two must be on Liu Kang.


Galaxian
--------

     To play Galaxian on MK3, you must either:

	1.  Play 100 two player games in a row.
	2.  Enter the correct Kombat Code

     When one player loses all three lives, the game is over.  If you got 
to play Galaxian by playing 100 two player games, then you will return to 
normal fighting.  If you put in a Kombat Code, the game is over for BOTH 
players!


Smoke
-----


     Now to the one character that has most MK3 players pulling their hair
out.  On the selection screen, sometimes the center dragon symbol will
turn around to reveal a third robot.  Whether or not you want to admit it,
the third robot is Smoke.  As of now it is still unknown on how to select
him.  He was selectable on early test versions.  Here are two of his moves
from back then:

Spear       :  Back - Back - High Punch
Invisibility:  Hold Block(Up - Up - Down) - High Punch

(NOTE:  It is rumored that you select him with Random Select when his
picture comes around.)





VI.  INDIVIDUAL MOVES AND STORIES
---------------------------------



Shang Tsung
-----------

     Tsung is Shao Kahn's lead sorcerer.  He once fell out of favor with
his emperor after failing to win the Earth realm in tournament battle.  But
the ever scheming Shang Tsung is instrumental in Kahn's conquest of Earth.
He has now been granted more power than ever.


Fireballs:
           one:  Back - Back - High Punch
           two:  Back - Back - Forward - High Punch
         three:  Back - Back - Forward - Forward - High Punch
Fire Eruption :  Forward - Back - Back - Low Kick

Morphs:
        Sindel:  Down - Back - Down - Low Punch
           Jax:  Forward - Forward - Down - Low Punch
          Kano:  Back - Forward - Block
      Liu Kang:  Circle Joystick
         Sonya:  Down + Run + Low Punch + Block
       Stryker:  Forward - Forward - Forward - High Kick
      Sub-Zero:  Forward - Down - Forward - High Punch
         Cyrax:  Block - Block - Block
        Sektor:  Down - Forward - Back - Run
     Nightwolf:  Up - Up - Up
        Sheeva:  Forward - Down - Forward- Low Kich
      Kung Lao:  Run - Run - Block - Run
         Kabal:  Low Punch - Block - High Kick  

Fatality #1   :  Hold High Punch(Down - Forward - Forward - Down)and release
                 (Tsung creates a bed of spikes and throws the opponent	
  		  onto them.  Stand close)
Fatality #2   :  Unknown
		 (Tsung levatates the opponent off the ground.  He steals
		  their soul and their remains fall to the ground in a 
		  green puddle.)
Animality     :  Unknown
Babality      :  Run - Run - Run - Low Kick
Friendship    :  Low Kick - Low Kick - Run - Run - Down
		 (Tsung turns into the character from Joust and hops off.
		  Stand just outside sweeping distance.)
Stage Fatality:  Unknown



Sindel
------

     She once ruled the Outworld at Shao Kahn's side.  Now, 10,000 years
after her untimely death, she is reborn on Earth.  Her evil intent is
every match for Shao Kahn's tyranny.  She is the key to his occupation of
Earth.


Float         :  Back - Back - Forward - High Kick
Fireball      :  Forward - Forward - Low Punch
Air Fireball  :  Half-circle Towards - Low Kick
Scream        :  Forward - Forward - Forward - High Punch

Fatality #1   :  Run - Block - Block - Run + Block
		 (Sindel screams at the opponent, causing the opponent's skin
		  to fly off.  Stand close.)
Fatality #2   :  Run - Run - Block - Run - Block
		 (Sindel coils her hair around the opponent.  She then pulls 
		  her hair back, causing the opponent to go into a violent spin, 
		  sending blood and body parts everywhere.  Stand a step or 
		  two away from the opponent.)
Animality     :  Unknown
		 (Sindel turns into a purple wasp and carries the opponent off
		 while stinging them.)
Babality      :  Run - Run - Run - Up
Frienship     :  Run - Run - Run - Run - Run - Run - Up
		 (Sindel kicks a ball over the opponent and makes a 'Goal'
		  sign.)
Stage Fatality:  Down - Down - Down - Down - Low Punch



Major Jackson Briggs
--------------------

     After failing to convince his superiors of the coming Outworld insavion,
Jax begins to coverty prepare for future battle with Kahn's minions.  He
fits both arms with indestructable bionic implants.  This is a war Jax is
prepared to win.


Single Missle :  Back- Forward - High Punch
Double Missle :  Forward - Forward - Back - Back - High Punch
Speed Punch   :  Forward - Forward - High Kick
Grab & Punch  :  Forward - Forward - Low Punch
                 (Repeatedly press Low Punch for up to 5 punches.)
Quadruple Slam:  Low Punch (Close to opponent.)
                 (Hold Low Punch and repeatedly press High Punch
		  for up to 4 slams.)
Back Breaker  :  Block (In mid-air.)
Ground Punch  :  Hold Low Kick(3 seconds) and release.

Fatality #1   :  Unknown
		 (Jax's arms form into long blades.  He then cuts the	
		  opponent to pieces.  Stand close.)
Fatality #2   :  Run - Block - Run - Run - Low Kick
                 (Jax grows to an immense size and steps on the opponent. 
		  Stand on the other side of the screen.) 
Animality     :  Unknown
Babality      :  Down - Down - Down - Low Kick
Friendship    :  Low Kick - Low Kick - Run - Run - Low Kick
		 (Jax takes out a jump rope and starts skipping.)
Stage Fatality:  Unknown



Kano
----

     Kano is thought to have been killed in the first tournament. 
Instead, he is found alive in the Outworld where he again escapes capture
by Sonya.  Before the actual Outwrold invasion, Kano convinces Shao Kahn
to spare his soul.  Kahn needs someone to teach his warriors how to use
Earth's weapons.  Kano is the man to do it.


Knife Throw   :  Quarter-circle Away, High Punch
Knife Uppercut:  Quarter-circle Towards, High Punch
Flying Roll   :  Hold Low Kick(3 seconds) and release
Strangle Grab :  Half Circle Towards, Low Punch
Air Throw     :  Block (in mid-air)

Fatality #1   :  Hold Low Punch(Forward - Down - Down - Forward) and release
		 (Kano pulls the opponent's skeleton out through their
		  mouth.  Stand close.)
Fatality #2   :  Unknown
                 (Kano fires a laser from his eye that heats up the opponent
		  until they explode.  Stand in sweeping distance.)
Animality     :  Unknown
                 (Kano turns into an organge spider and crushes the
		  opponent.  Stand close.)
Babality      :  Unknown
Friendship    :  Low Kick - Low Kick - Run - Run - High Kick
		 (Kano munches on some bubble gum and blows a large
		  bubble, which eventually bursts all over his face.)
Stage Fatality:  Unknown



Liu Kang
--------

     After the Outworld invasion, Liu Kang finds himself the prime target
of Kahn's extermination squads.  He is the Shaolin champion and has
thwarted Kahn's schemes in the past.  Of all the humans, Kang poses the
greatest threat to Shao Kahn's rule.


High Fireball :  Forward - Forward - High Punch(can be done in air)
Low Fireball  :  Forward - Forward - Low Punch
Flying Kick   :  Forward - Forward - High Kick
Bicycle Kick  :  Hold Low Kick(3 seconds) and release

Fatality #1   :  Forward - Forward - Down - Down - Low Kick
		(Liu Kang disappears and reforms on the opponent as fire.
		 The opponent is reduced to a burning skeleton.  Can be
		 done anywhere on the screen.)
Fatality #2   :  Up - Down - Up - Up + Run + Block
		(Liu Kang disappears and a Mortal Kombat machine falls
		 on the opponent.  Can be done anywhere on the screen.)
Animality     :  Down - Down - Down - Up
		 (Liu Kang turns into a giant green dragon and bites the 
		  opponent in half.  Stand in sweeping distance.)
Babality      :  Down - Down - Down - High Kick
Friendship    :  Run - Run - Run - Down + Run
		 (A film screen pops up and Liu Kang makes a shadow puppet
		  of a dragon.)
Stage Fatality:  Unknown



Lt. Sonya Blade
---------------

     Sonya disappears in the first tournament, but is later rescued from
the Outworld by Jax.  After returning to Earth, she and Jax try to warn the
U.S. Government of the looming Outworld menace.  Lacking proof, they watch
helplessly as Shao Kahn begins his invasion.


Energy Rings  :  Quarter-circle towards - Low Punch
Flying Punch  :  Forward - Back - High Punch
Leg Grab      :  Down + Low Punch + Block
Bicycle Kick  :  Back - Back - Down - High Kick

Fatality #1   :  Unknown
                 (Sonya blows a kiss at the opponent, turning them into a 
		  burning skeleton.  Can be done anywhere on the screen.)
Fatality #2   :  Unknown
Animality     :  Unknown
Babality      :  Down - Down - Forward - Low Kick
Friendship    :  Unknown
Stage Fatality:  Forward - Forward - Down - High Punch



Kurtis Stryker
--------------

     When the Outworld portal opens up over a large city in North America,
panic and chaos rage out of control.  Kurtis Stryker was the leader of the
riot control brigade when Shao Kahn started taking souls.  He finds
himself the lone survivor of a city once populated by millions.


High Grenade  :  Quarter-circle Away - High Punch
Low Grenade   :  Quarter-circle Away - Low Punch
Baton Throw   :  Forward - Forward - High Kick
Baton Trip    :  Forward - back - Low Punch

Fatality #1   :  Down - Forward - Down - Forward - Block
               (Stryker plants explosives on the opponent and runs away
		just before they explode.  Stand close.)
Fatality #2   :  Forward - Forward - Forward - Low Kick
               (Stryker fires a tazer at the opponent, electrocuting them.
		Stand on the other side of the screen.)
Animality     :  Run - Run - Run - Run - Block
	       (Stryker turns into a red tyrannosaurus rex and bites the
		opponent in half.  Stand a step or two sway from the 
		opponent.)
Babality      :  Unknown
Friendship    :  Unknown
Stage Fatality:  Unknown



Sub-Zero
--------

     The ninja returns unmasked.  Betrayed by his own clan, the Lin Kuei,
he broke sacred codes of honor by leaving his clan and is marked for
death.  But, unlike the ninja, his persurors come as machines.  He must
not only defend from the Outworld, but he must elude his souless assassins.


Ice Ball      :  Quarter-circle Towards - Low Punch
Ice Shower    :  Quarter-circle Towards - High Punch
Ice Clone     :  Quarter-circle away - Low Punch (Can be done in air)
Slide         :  Back + Low Punch + Block + Low Kick

Fatality #1   :  Block - Block - Run - Block - Run
               (Sub-Zero grabs the opponent and lifts them over his head.  
	        He freezes them and proceeds to shatter them in a massive
		explosion and throws the ice and body parts to the ground.
	        Stand Close.)
Fatality #2   :  Unknown
	       (Sub-Zero blows a mist that freezes the opponent.  They
		fall over and shatter.  Stand in sweeping distance.)
Animality     :  Forward - Forward - Up - Up
	       (Sub-Zero turns into a blue polar bear and pounces on the
		opponent.  Stand close.)
Babality      :  Down - Back - Back - High Kick
Friendship    :  Low Kick - Low Kick - Run - Run - Up
	       (Sub-Zero engulfs himself in a snowman. Can be done anywhere
	        on the screen.)
Stage Fatality:  Unknown



Cyrax
-----

     Cyrax is unit LK-4D4, the second of three prototype cybernetic ninjas
built by the Lin Keui.  Like his counterparts, his last program command
is to find and terminate the rogue ninja, Sub-Zero.  Without a soul, Cyrax
goes undetected by Shao Khan and becomes a possible threat to his
occupation of Earth.


Throw Net     :  Back - Back - Low Kick
Throw Bombs:
	 Close:  Hold Low Kick(Back - Back - High Kick)
	   Far:  Hold Low Kick (Forward - Forward - High Kick)
Air Throw     :  Half-circle Towards - Block 
Teleport      :  Forward - Down - Block (Can be done in air)

Fatality #1   :  Down - Down - Up - Down - High Punch
		(Cyrax's head spins like a helicopter.  He flies up and comes
		 down head first on the opponent.  Can be done anywhere on
		 the screen.)
Fatality #2   :  Unknown
		(Cyrax self-distructs, taking the opponent with him.
		 Stand close.)
Animality     :  Up - Up - Down - Down
	 	(Cyrax turns into a light-blue Shark.  He swins off the screen
		 then pops up behind the opponent and eats them.  Stand close.)
Babality      :  Unknown
Friendship    :  Run - Run - Run - Up
		(Cyrax does a little dancing.)
Stage Fatality:  Run - Block - Run 



Sektor
-------

     Sektor is actually the code name for unit LK-9T9.  He was the first
of three prototype cybernetic ninjas built by the Lin Kuei.  Sektor was
once a human assassin trained by the Lin Kuei.  He volunteered for
automation bacause of his loyalty to the clan.  Sektor survives the
Outworld invasion.  He has no soul to take.



Missle        :  Forward - Forward - Low Punch
Heat Seeker   :  Half-circle away - High Punch
Teleport      :  Forward - Forward - Low Kick(Can be done in air)

Fatality #1   :  Unknown
		(Sektor crushes the opponent in a huge clamp.  Stand in
		 sweeing distance.)
Fatality #2   :  Forward - Forward - Forward - Back - Block
		(Sektor uses a flame thrower on the opponent.  Stan in jumpung 
		 range.) 
Animality     :  Forward - Forward - Down - Up
		(Sektor turns into a giant purple bat.  He flies by the 
		 opponent and decapitates them.  Stand close.)
Babality      :  Unknown
Friendship    :  Run - Run - Run - Run - Down
		(A Ring-the-Bell game pops up and Sektor plays it.)
Stage Fatality:  Run - Run - Run - Down		



Nightwolf
---------

     Works as a historian and preserver of his people's culture.  When
Kahn's portal opens over North America, Nightwolf uses the magic of his
shamen to protect his tribe's sacred land.  This area becomes a vital
threat to Kahn's invasion of the Earth.


Arrow         :  Half-circle Away - Low Punch
Hatchet Upprct:  Half-circle Towards - High Punch
Green Shield  :  Back - Back - Back - High Kick
Shadow Attack :  Forward - Forward - Low Kick

Fatality #1   :  Unknown
 		(Nightwolf causes a great light to engulf the opponent,
		 which disentegrates them.  Stand close.)
Fatality #2   :  Back - Back - Back - Down - High Punch
		(Nightwolf summons lightning into his tomahawk.  He then
		 electrocutes the opponent.  Stand in sweeping distance.)
Animality     :  Forward - Forward - Down - Down
        	(Nightwolf turns into a red wolf and pounces on the opponent.
		 Stand close.)
Babality      :  Unknown
Friendship    :  Run - Run - Run - Run - Down
		(Nightwolf turns into Raiden.  A Mortal Kombat 2 machine falls
		 behind him.  At the bottom the screen are the words:
		 "I have never seen a Kano Transformation!",  OR
		 "No, but I have seen a Raiden Transformation!".)
Stage Fatality:  Run - Run - Block



Sheeva
------

     She was hand picked by Shao Khan to serve as Sindel's personal
protector.  She became suspicious of Shao Kahn's loyalty towards her race
of Shokan when he places Motaro as the leader of his extermination squads.
On the Outworld Motaro's race of Centaurians are the nautral enemy of
Shokan.


Fireball      :  Quarter-circle Towards - High Punch
Ground Stomp  :  Back - Down - Back - High Kick
Teleport Stomp:  Down - Up

Fatality #1   :  Forward - Down - Down - Forward - Low Punch
		(Sheeva pounds the opponent into the ground like a nail.
		 Stand close.)
Fatality #2   :  Hold High Kick(Forward - Back - Forward - Forward) and 
		 release
   		(Sheeva rips all the opponent's skin off.  Stand close.)     
Animality     :  Run - Block - Block - Block - Block
		(Sheeva turns into a giant pruple scorpion and stings the
		 opponent, causing them to explode.  Stand close.)
Babality      :  Down - Down - Back - High Kick
Friendship    :  Unknown
Stage Fatality:  Unknown



Kung Lao
--------

     Kung Lao does not have a story as of yet.  It is not in any version.

Hat Throw     :  Back - Forward - Low Punch
Diagonal Kick :  Down + High Kick
Teleport      :  Down - Up
Whirl Spin    :  Forward - Down - Forward - Run

Fatality #1   :  Unknown
		(Kung Lao throws his hat.  It makes four passes at the 
		 opponent, cutting them into pieces.)
Fatality #2   :  Block + Run - Block + Run - Down
		(Kung Lao does his whirl spin.  The opponent gets pulled in
		 and is torn apart.  Can be done anywhere on the screen.)
Animality     :  Run - Run - Run - Run - Block
		(Kung Lao turns into a yellow leopard and pounces on the 
		 opponent.  Stand close.)
Babality      :  Unknown
Friendship    :  Unknown
Stage Fatality:  Unknown



Kabal
-----

     As a chosen warrior, his identity is a mystery to all.  It is
believed he is a survivor of an attack by Shao Kahn's extermination
squads.  As a result, he is viciously scarred and kept alive only by
artificial respiratiors and a rage for ending Shao Kahn's conquest.


Fireball      :  Back - Back - High Punch (can be done in air)
Gear Slice    :  Back - Back - Run
Tornado Spin  :  Back - Forward - Low Kick

Fatality #1   :  Down - Down - Back - Forward - Block
		(Kabal plugs his respirator into the opponent.  Their head
		 inflates and they float off the screen where they explode.
	  	 Stand in sweeping distance.)
Fatality #2   :  Run - Block - Block - Block - High Kick
		(Kabal removes his mask to reveal a hideous face and 
		 screams at the opponent.  The opponent is so frightened that
		 their soul jumps out of their body.)
Animality     :  Hold High Punch(Forward - Forward - Down - Forward)
		 and release
		(Kabal turns into a green skeleton of a rhinoceros and butts
		 the opponent into the air.  Stand close.)
Babality      :  Run - Run - Low Kick
Friendship    :  Unknown
Stage Fatality:  Block - Block - Block - High Kick





VII.  A WORD ABOUT REVISION 1.0
-------------------------------


     Has there ever been an upgrade for a game that was worse than the
previous version?  It may come true with Revision 1.0.  Here are a few
problems with the new upgrade:

*  Sindel's stage fatalites stay focused on her the entire time.
*  Performing Kabal's animality without a mercy will crash the game.
*  Both Kano's fatalities are gone.  Some say they were changed,
     while others say the new upgrade took the movements out completely.
*  Kano's animality is also gone.
*  Charging Low Kick for Jax's Ground Smash on the second player's side
     disables his other special moves.
*  Cyrax cannot perform a mercy.  This means in order to do Cyrax's Animality,
     you must be Shang Tsung, perform the mercy, morph into Cyrax, and THEN
     perform the Animality.  
*  The sequence of these three stages go like this:
	1.  The Balcony
	2.  The Bridge
	3.  Soul Chamber
     Like the Subway and the Bank, you can now uppercut your opponent to 
      another stage on the Soul Chamber.  Unfortunately, it's the Balcony.
      This means, you will have to replay the Balcony, then the Bridge, and
      then the Soul Chamber.  And if you uppercut on the Soul Chamber again
      you will redo the loop.  


Mercy on 1.0:  Down - Down - Down - Run

Stage Fatality on 1.0:  Forward - Forward - Forward - Run


Revision 1.0 Fatalities
-----------------------

Shang Tsung:  #1  Hold Low Punch(Down - Forward - Down - Forward)
		    and release

Sindel     :   Same as Revision 2.0.

Jax        :  #1  Hold Block(Forward - Down - Back - Up - Forward)
		    and release.
	      #2  Run - Run - Run - Block - Low Kick

Kano       :  Unknown

Liu Kang   :  #1  Forward - Forward - Forward - Back - Forward - Low Kick
	      #2  Hold Block(Up - Up - Up) - Block + Run

Sonya      :  #1  Down - Down - Forward - Low Kick

Stryker    :   Same as Revision 2.0.

Sub-Zero   :  #1  Down - Forward - Down - Forward - Low Punch
	      #2  Down - Forward - Back - High Kick

Cyrax      :  #1  Up - Up - Up - Down - High Punch
	      #2  Forward - Back - Down - Up - Forward - Down - Run

Sektor     :  #1  Back - Back - Back - High Kick

Nightwolf  :  #1  Down - Forward - Forward - High Kick
	      #2  Back - Back - Back - High Punch

Sheeva     :  #1  Forward - Forward - Forward - Low Punch
	      #2  Hold High Kick(Forward - Forward - Forward) and release

Kung Lao   :   Same as Revision 2.0.

Kabal      :  #1  Back - Back - Forward - Down - Block
	      #2  Down - (Same as Revision 2.0.)


Known Animalities
-----------------

Sindel:  Forward - Forward - High Punch

Kano:  Hold High Punch(Forward - Forward - Forward) and release
          (NOTE:  Prototype 4.0 only!)

Liu Kang:  Same as Revision 2.0

Stryker:  Same as Revision 2.0 

Sub-Zero:  Same as Revision 2.0

Cyrax:  Up - Up - Down

Sektor:  Down - Down - Up

Nightwolf:  Down - Down

Kung Lao:  Same as Revision 2.0

Sheeva:  Same as Revision 2.0

Kabal:  Hold High Punch(3 seconds) and release




VIII.  MOTARO
-------------


     Motaro is the leader of Shao Kahn's extermination squads.  He is a
Centaur (Half man-Half horse).  Projectiles bounce off him, with an
occasional exception with Sub-Zero's iceball, and fly back to the sender. 
His arsenal consists of a long tail that he uses to either fire large red
projectiles (up to EIGHT at a time), or to trip the opponent.  He can teleport
many times in a row, and can quickly become confusing to the opponent. 
He will sometimes turn around and kick at the opponent with his hind
legs.  Finally he will grab the oponent and punch them away.
     Beating Motaro is a bit easier than, say, Kintaro(then again, ANY
boss character out there is easier to beat than Kintaro!).  First of all,
he is a sucker for combos.  You just have to be brave, run up to him, and
combo away.  If he blocks them, jump away and perform a flying kick, as he
usually chages after blocking.  If you are not keen to combos, a
sitck-and-move system works well.  Jump kick at him and jump away.  He
will either get hit, block it and teleport, or hit you.  Finally, Motaro
likes sometimes to wait for you to do your move first.  If you have more
energy than he does, you can sometimes wait out the clock.
NOTE:  Motaro can be hit with projectiles in the head.  This always works 
with Sindel's Air Fireball.

CHEESER MOVE FOR 2.0:  One word:  Uppercut.  Do it when he jumps, do it 
when he's near, do it when he sticks his tail out.  



IX.  SHAO KAHN
--------------



     The ruler of both the Outworld and the Earth realm now, Shao Kahn
looks no different than in MK2.  His voice has gotten a little deeper, but
he still taunts you.  His arsenal still includes the Shadow Shoulder, and
his usuall punching and kicking.  Not he has added a Shadow Jumping Knee to
his list, as well as a projectile that he fires out of his mouth.  The
most painful-looking weapon Shao kahn now has is a large mallet that he
will pull out of nowhere and smash the opponent on the head.  One can't
help but be taken back when this happens.
     It is really not certain whether or not he is easier than he was in
MK2 to defeat.  Like Motaro, he is a sucker for combos, though not as much.
You cannot do the wait in the corner tactic form MK2 on him(i.e. wait in
the corner, Kahn charges in, you uppercut) as your recovery time is longer
now.  Should Kahn ever miss with his Shadow Knee, he is left perfectly
open for an uppercut.  You can also get in a few projectiles before he
startes throwing projectiles back at you.  As in MK2, if Kahn ever taunts you
or laughs, pummel him.

CHEESER MOVES:
  Sheeva:  knock him down, then continually Teleport Stomp him without
pausing.  Also, constant fireballs will sometimes get him.

  Liu Kang:  When doing the Low Fireball, Kahn's projectiles will fly
right over Kang, so this is a good way to defeat him quickly. 

  Kano:  Perform a Flying Roll, then duck down.  If Shao Kahn stays where
he is and does nothing, you can Flying Roll him again.

  Shang Tsung:  Two words:  Three Fireballs

  Sektor:  You can get two teleport uppercuts on him, one right after the 
other.  A straight missle after will usually hit. 

  Cyrax:  Catch Shao Kahn in the net and roundhouse hick him.  Quickly 
throw another net.  Shao Kahn will get caught and you can repeat until 
you beat him.

NOTE:  Shao Kahn will NOT fall for many of these in Revision 2.0.





X.  INDIVIDUAL STRATEGIES
-------------------------


Shang Tsung
-----------

Fireballs:  Like MK2, Tsung's fireballs are great for air juggling. 
Throwing three is best just when the opponent jumps toward you.  They will
almost always get hit by all three.

Fire Eruption:  This is another good air juggle move.  However it is very
risky.  To get the full damage of the move, both characters must be at
either ends of the screen.  Also, the opponent can stand between the
fireballs and not get hurt.


Sindel
------

Float:  This can be a very upsetting move for a novice opponent.  The
trouble lies in getting up there, as it takes a while for Sindel to reach
the full height.  Once up there, Sindel can keep flying by the opponent,
spitting fireballs as she goes.

Fireball:  One of the fastest projectiles in the game, with a quick
reaction time to boot.  Plus, Sindel looks the same way when she's
screaming.  So, a couple fireballs and then a scream could catch the
opponent off guard.  Also, if used in the end of a combo, the fireball 
travels twice as fast.

Air Fireball:  This is a good move once you learn the distance of the
fireball relative to her height in the air.

Scream:  Just like Kitana's Fan Lift in MK2, if Sindel does not connect,
she is wide open for attack.


Major Jackson Briggs
--------------------

Single Missle:  Much easier to perform than his projectile in MK2.  Almost
or just as fast as Sindel's fireball.  One question though:  Does it come
out of his hand or his underarms?

Double Missle:  Right now, the Double Missle is catching everyone off
guard.  If an opponent jumps over the first missle, the second one will get
them every time.  

Speed Punch:  Can you say Johnny Cage combos here?  The Speed Punch is
very fast and has a very long reach, but a poor recovery time.

Grab & Punch:  Use it only as a secondary combo move(i.e.  Jump kick in
low, then grab em.)

Quadruple Slam:  Not much use for it except for getting mucho energy, good
cheesing move.

Back Breaker:  Just like MK2, Hop Kick into your opponent, then grab them
in the back breaker.

Ground Punch:  What happened to this move?  It's slower, the recovery time
sucks, and a good player can tell when it's going to happen. 
Nevertheless, this move is best when used in combos, but is also a good
suprise move(i.e. they throw a projectile, you do the Ground Smash).


Kano
----

Knife Throw:  Slow, but a relatively quick recovery time.

Knife Uppercut:  This is a kind of interesting move.  The move makes Kano
move closer to the opponent after the swipe.  It basically gives him a
longer reach, but it doesn't take off as much damage as a normal uppercut.

Flying Roll:  Ahh, return the MK1 days.  It's still devastaing as ever. 
The opponent foot sweeps, you roll.  The opponent throws a projectile, you
duck it then roll.  The opponent jumps, you roll.

Strangle Grab:  Best used in a combo, or against a novice player.

Air Throw:  Same as Jax:  Hop Kick, then Air Throw.


Liu Kang
--------

Standing Fireball:  A tad bit slower than MK2 in my opinion.  When 
performing them while in the air, Liu kang does not move, unlike, say, 
Kabal.  Good to use after a jumping kick or punch.

Crouching Fireball:  Liu Kang ducks under most projectiles when 
performing this move.

Flying Kick:  Liu Kang may look really odd when he does this move, but 
you still can get the old combos to work (ex.  Jump kick low, then Flying 
Kick).

Bicycle Kick:  Does not take off as much damage as in MK2.  Finish with a 
Crouching Fireball.


Sonya Blade
-----------

Energy Rings:  Fast, good recovery time.

Flying Punch:  Still a good defense for someone that jumps.  It still does
put you in line for an uppercut by the opponent if they're not moving.

Leg Grab:  Just like MK1.  Useful in combos, and you can still do the old
continuous Leg Grab cheese form MK1!

Bicycle Kick:  This is only for the good players.  It takes timing and
precision.  Diagonally bicycle kicks in the air.  It leaves her wide open
for attack if she misses.


Kurtis Stryker
--------------

Grenades:  Just like Johnny Cage's projectiles in MK2.  Keep changing
which ones you use to confuse the opponent.

Baton Throw:  Could be a good combo move.  It does leave you open for an
uppercut of they block it.

Baton Trip:  Basically a sweep move.  So far, it's worked pretty well
offensively.  I believe he will duck under most projectiles when
performing it.


Sub-Zero
--------

Iceball:  Good things never change.  Speed is the same.  Recovery time is
the same.

Ice Shower:  Actually, there are THREE ways to perform the Ice Shower:  
Quarter-Circle toward - High Punch will throw the ice on top of the 
opponent.  Down - Back - Forward - High Punch will throw the ice in front 
of the opponent.  And Down - Forward - Back - High Punch will throw the 
ice behind the opponent.

Ice Clone:  Devastating!  A good trick move.  Psyche the opponent.  Good
because Sub-Zero jumps away from the opponent when he performs it, which 
limits the chance of attack from the opponent.

Slide:  No changes form MK2.


Cyrax
-----

Throw Net:  Attach and pull move like Scorpion's spear.  Compared to the
spear, however, it is much slower.  But it covers a wider area and a
greater chance for the opponent to get caught in.

Bombs:  They explode in about three seconds after they are launched.  Cyrax
has a slow recovery time when he opens his chest, so perform them with
plenty of distance or when the opponent is preoccupied (Caught in the net,
uppercutted, etc.)
NOTE:  You cannot throw a bomb if your opponent gets caught in the net.

Air Throw:  Not much is known on this one as of yet.  You can control his
movements in the air when he flies up.  It takes a press of a punch button
to make him grab and throw the opponent.

Teleport:  Cyrax explodes and reforms on the other side.  Since it can be
done anywhere on the screen, it is good for getting out of tight
situations or just angering the oppponent, a la Raiden's teleport. 
However, the opponent can get in a lucky uppercut somtimes when Cyrax is
reforming.


Sektor
------

Missle:  Probably the fastest projectile, with the exception of Sindel's 
Fireball during a combo.  

Heat Seeker:  Good for confusing the player.  They will either attack you
and get hit, block the missile and allow you time to plan another attack,
or attack you and block the missle.  

Teleport:  He punches when he comes up.  Sektor is left wide open for
attack if he misses, as he jumps in the air when he does this move.  if
connection is made, a flying kick is usually the best follow-up move (23%)


Nightwolf
---------

Arrow:  Moderate speed and recovery time.

Hatchet Uppercut:  Much like Kano's Knife Uppercut, except Knightwolf just
doesn't have an increase of a reach that Kano does.  Still it's damaging
in combos.

Green Shield:  Returns projectiles to the other player.  Timing is the key
here, as Nightwolf can still get hit by projectiles, even when he's doing
the shield.  Does not work on Sub-Zero's Ice Shower or Kabal's Gear Slice.

Shadow Shoulder:  Johnny Cage fans will like this.  It's a bit slower than
Cage's Shadow Kick, but a good player can manage to get the old Cage
combos to work.


Sheeva
------

Fireball:  Powerful, but slow.  Easy to avoid.

Ground Stomp:  Like Jax's Ground Smash, except she jumps in the air. 
This will leave her open, as the move is very slow.  A good way to use it
is after the opponent is knocked down (Ex:  Jump kick the opponent below
the waist.  You will land first.  Quickly do the Ground Stomp.  It will
connect before the opponent has time to block.)

Teleport Stomp:  Considered one of the cheapest moves in MK3, it is
avoidable.  Jumping away and kicking will usually hit her.  Then there's
always running away from it.


Kung Lao
--------

Hat Throw:  Slow both in movement and recovery time.  

Diagonal Kick:  Kung Lao's leg ia arced a bit lower in MK3, but still is
as effective as it was in MK2.

Teleport:  No change from MK2.  Teleport up and kick the opponent, it
still leaves you open for attack.

Whirl Spin:  I personally have seen this hit someone once.  Much worse
than MK2, and until more is known about it, totally useless.


Kabal
-----

Fireball:  An interesting projectile, especially in the air.  When fired
in mid-air, Kabal is pushed away from the opponent.  So, he is not as
vulnerable to attacks as other characters.  Moderate speed, good recovery
time.

Gear Slice:  Best used at the end of a combo when the opponent is falling
down.  It usually will catch them.

Tornado Spin:  By far the Cheapest move in the game, beats Scorpion's
spear by a longshot.  An expert player can take you out with one good combo.
CHESSER MOVE:  Perform the Tornado Spin, then do the following combo: 
High Punch-High Punch-Down + High Punch.  The opponent will be uppercutted
into the air.  Follow with a hop kick and a fireball.  Then finish with the
Gear Slice.  If the Gear Slice connects, you can Tornado Spin the opponent
again.
100% CHEESER MOVE!!:  Kabal's throw after running is UNBLOCKABLE!



XI.  COMBOS
-----------

     There are two types of combos on MK3.  One, the normal combos from
MK2(Example:  Sub-Zero's Punch-Hop Kick-Slide combo), then there are
combos that depend on what button you press at what time.  A handful of
those combos are listed below.
NEW:  Damage Percentage!


Shang Tsung

1.  :  Low Kick - High Punch - High Punch - Low Punch - Back + High Kick(27%)
2.  :  Ground Eruption - Uppercut(??)
3.  :  Ground Eruption - Three Fireballs(??)


Sindel

1.  :  High Kick - High Punch - High Punch - Low Punch - High Kick(33%) 
2.  :  High Kick - High Punch - High Punch - Down + High Punch - Jump Kick
	- Air Fireball(40%)  

Major Jackson Briggs

1.  :  High Punch - High Punch - Block - Low Punch - Back + High Punch(24%)
2.  :  High Kick - High Kick - Down + High Punch - High Punch - Block -
	Low Punch - Back + High Punch(33%)


Kano

1.  :  High Punch - High Punch - High Kick - Low Kick - Back + High Kick(26%)
2.  :  High Punch - High Punch - Low Punch - High Punch(22%)
3.  :  High Kick - High Kick - Low Kick - Back + High Kick(23%)


Liu Kang

1.  :  Low Kick - Low Kick - High Kick - Low Kick(25%)
2.  :  High Punch - High Punch - Block - Low Kick - Low Kick - High Kick -
       Low Kick(36%)


Sonya Blade

1.  :  High Punch - High Punch - Low Punch - Back + High Punch(22%)
2.  :  High Kick - High Kick - Back + High Kick(??)
3.  :  High Kick - High Kick - High Punch - High Punch - Low Punch - 
	Back + high Punch(31%)


Kurtis Stryker

1.  :  Low Kick - High Punch - High Punch - Low Punch(23%)
2.  :  Low Kick - High Punch - High Punch - Low Punch - Baton Throw(42%)


Sub-Zero

1.  :  Kigh Kick - Kigh Kick(15%)
2.  :  High Punch - High Punch - Low Punch - Back + Low Kick - Back + 
	High Kick - Back + High Kick (30%)


Cyrax

1.  :  High Punch - High Punch - High Kick - High Punch(24%)
2.  :  High Punch - High punch - High Kick(18%)
3.  :  High Punch - High Punch - High Kick - High Kick - Back + High Kick(??)
4.  :  High Punch - High Punch - Down + Low Punch - Hop Kick(??)


Sektor

1.  :  High Punch - High Punch - Low Kick - Low Punch(24%)
2.  :  High Punch - High Punch - High Kick(18%)
3.  :  High Punch - High Punch - Back + High Kick - Back + High Kick(22%)
4.  :  Teleport - Straight Missle(22%)


Nightwolf

1.  :  High Punch - High Punch - Low Punch - Hatchet Uppercut(23%)
2.  :  High Punch - High Punch - Hatchet Uppercut - High Punch -
  	Shadow Shoulder(??)
3.  :  Low Kick - High Punch - High Punch - Low Punch - Hatchet Uppercut -
	Hatchet Uppercut - Shadow Shoulder(41%)


Sheeva

1.  :  High Punch - High Punch - Low Punch - Forward + High Punch(25%)
2.  :  Low Kick - High Kick - High Kick - Back + Low Kick(??)
3.  :  High Punch - High Punch - Low Punch - Back + High Kick - 
	Back + High Kick - Back + Low Kick - Back + High Kick(42%)


Kung Lao

1.  :  High Punch - Low Punch - High Punch - Low Punch - Low Kick -
	Low Kick - Back + Low Kick(34%)


Kabal

1.  :  High Punch - High Punch - Down + High Punch - Jump Kick - 
 	Fireball(34%)
2.  :  High Punch - High Punch - Down + Low Punch - Down + High Punch(25%)
3.  :  Low Kick - Low Kick - High Punch - High Punch - Down + Low Punch -
	Down + High Punch(37%)
2.  :  Low Kick - Low Kick - High Punch - High Punch - Down + High Punch -
	Jump Kick - Fireball(45%)




XII.  KOMBAT CODES
------------------

  1  |  2  |  3  |  4  |  5  |  6  |
------------------------------------
 Low |Block| Low | Low |Block| Low |
Punch|     | Kick|Punch|     | Kick|

Character              pressing button               Button & pushing Up
---------	       ---------------		     -------------------

Dragon			      0				      0
MK			      1				      9
Yin Yang		      2				      8
Three			      3				      7
Question Mark		      4				      6
Lightning Bolt		      5				      5
Goro			      6				      4
Raiden			      7				      3
Shao Kahn		      8				      2
Skull			      9				      1




Dragon, 3, 3:  Handicap code(Player that does it starts with 1/2 energy)
(0-3-3)
(NOTE:  The other player must NOT enter in a code in order to work)

Raiden, Dragon, Raiden:  Handicap code(Player that does it starts with 
			   1/4 energy)
(7-0-7)
(NOTE:  The other player must NOT enter a code in order to work)

Dragon, Yin Yang, Dragon, Dragon, Yin Yang, Dragon:  Blocking disabled
(0-2-0-0-2-0)

MK, Dragon, Dragon, MK, Dragon, Dragon:  Throwing disabled
(1-0-0-1-0-0)

Yin Yang, Shao Khan, Yin Yang, Yin Yang, Shao Kahn, Yin Yang:  No Fear:
(2-8-2-2-8-2)   OR  (2-Up+2-2-2-Up+2-2)		              EB Button, 
						       Skydive, Max. Countdown

Skull, Shao Kahn, Raiden, MK, Yin Yang, 3:  No Powerbars
(9-8-7-1-2-3)   OR  (Up+1-Up+2-Up+3-1-2-3)

MK, Yin Yang, 3, Skull, Yin Yang, Goro:  There is no knowledge without power.
(1-2-3-9-2-6)   OR  (1-2-3-Up+1-2-Up+4)

Dragon, 3, 3, Lightning Bolt, Goro, Question Mark:  Winner of round battles
                                                    Shao Kahn.
(0-3-3-5-6-4)  

Goro, Shao Kahn, Shao Kahn, Question Mark, Yin Yang, Yin Yang:  Dark Kombat
(6-8-8-4-2-2)   OR  (Up+4-Up+2-Up+2-4-2-2)

Question Mark, Goro, Dragon, Question Mark, Goro, Dragon:  Randper Kombat
(4-6-0-4-6-0)

Skull, Shao Kahn, Raiden, Goro, Goro, Goro:  Hold Flippers During Casino Run
(9-8-7-6-6-6)   OR  (Up+1-Up+2-Up+3-6-6-6)

Question Mark, Goro, Goro, Question Mark, Goro, Goro:  Unlimited Run
(4-6-6-4-6-6)

Skull, Shao Kahn, Lightning Bolt, MK, Yin Yang, Lightning Bolt:  Psycho Kombat
(9-8-5-1-2-5)   OR  (Up+1-Up+2-Up+5-1-2-5)

Yin Yang, Dragon, Lightning Bolt, Yin Yang, Dragon, Lightning Bolt:
(2-0-5-2-0-5)					              Winner of first
							      round battles
							      Smoke
			
Raiden, Goro, Skull, Three, Question Mark, Yin Yang:  Winner of first round
						      battles Noob Saibot
(7-6-9-3-4-2)   OR  (Up+3-Up+4-Up+1-3-4-2)


Prototype 4.0 codes only

Six Question Marks:  Randper Kombat

Six Lightning Bolts:  Winner of round battles Motaro

Six Goros:  Winner of round battles Shao Kahn

Six Raidens:  Winner of round battles Noob Saibot





XIII.  THE ULTIMATE KOMBAT CODE
-------------------------------
(Theory by dVr (dVr@ccnet.com))

     After a player's game is over, they are greeted with ten code boxes
and words:  'Enter the Ultimate Kombat Code'.   It is unknown what the
code is or what it does, but there is a theory going round that is the
most logical assumption right now.

     As of now, Midway has released at least four codes through the media. 
They are:

Skull, Shao Kahn, Raiden, (#1), Yin Yang, 3

MK, (#5), 3, Skull, Yin Yang, Goro

Goro, Shao Kahn, Shao Kahn, Question Mark, (#7), Yin Yang

Dragon, 3, (#9), Lightning Bolt, Goro, Question Mark

(#1) in the first code is MK
(#5) in the second code is Yin Yang
(#7) in the third code is Yin Yang
(#9) in the fourth code is 3

     Now, it doesn't take 5 presses of a particular button to get the Yin
Yang symbol, and it doesn't take nine presses to get the 3 symbol. 
However, as said earlier, the ultimate code has ten symbol boxes. 
Therefore, (#1), (#5), (#7) and (#9) must mean what symbol goes in that 
particular box.  If so, then the ultimate code (so far) would be:

 1 |   2   |   3   |   4   |   5    |   6   |   7    |   8   |9|  10   |
------------------------------------------------------------------------
 MK-unknown-unknown-unknown-Yin Yang-unknown-Yin Yang-unknown-3-unknown-


Also, the button presses for each box are the following:

  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |
-------------------------------------------------------------
High | Low |Block| Low |High |High | Low |Block| Low | High |
Punch|Punch|     |Kick |Kick |Punch|Punch|     | Kick| Kick |


UPDATE:  It has been said numerous times that entering the Ultimate 
Kombat Code will enable players to choose Smoke as a character, and that 
when the game is over the game will no longer ask for the code.

     It has also been stated that there are different Ultimate Codes 
floating around.  While this might be true for 1.0, I seriously doubt it 
will be the same for 2.0.  Therefore, if anyone out there has a code with 
a number replacing a symbol (i.e. #4, #8, etc.), PLEASE let me know so we 
can solve this.





XIV.  ABSOLUTE NONSENSE
-----------------------

*  Sometimes when a male character gets pummeled or uppercutted he will
scream Dan Forden's other MK2 saying:  "Ow-muh!"

*  Dan Forden now pops out more frequently:  After uppercuts, after combos,
when an opponent gets frozen by Sub-Zero.  He now says more than 'Toasty'
('Frosty'??  "Whoopsie'??)

*  Some of Shao Kahn's taunts:
    I Win!
    Don't make me laugh!
    You're still trying to win?
    You will never win!
    That was pathetic!
    It's official...YOU SUCK!

*  Johnny Cage's tombstone is right behind Ed Boon's in the Graveyard stage,

*  In the audit pages:
       1.  Smoke's name appears on the character slected screen
       2.  'Johnny Cage Transformations'  appears on the last audit page
           (a la Kano in MK2???)

*  If there ever is an MK3 movie, who would play what?  Here are some ideas
    from Alt.Games.Mk
       1.  Sub-Zero   :  Henry Rollins  (Black Flag/Rollins Band)
       2.  Kano       :  Patrick Stewart  (Capt. Picard: Star Trek TNG)
       3.  Liu Kang   :  Bolo Yeung  (Bloodsport/Enter the Dragon)
       4.  Shang Tsung:  David Hasslehoff  (Night Rider/Baywatch)
	                 ^^^^^^HUH??^^^^^


*  Some rumors:
       1.  Shang Tsung can morph into Goro
       2.  You can fight Johnny Cage on the Graveyard stage

*  The No Fear code relates to the new pinball game, NO FEAR.  It is said 
that there is a hidden Kombat Code in the game.

*  The hold flippers code relates to another Midway pinball game, either 
Theatre of Magic or Jack-Bot.

*  Should you happen to defeat Shao Kahn on the master level, you are 
greeted by an extra picture.  The picture is of a peaceful city with 
three shadowy figures hovering over it.  The third one looks like 
Raiden.  The words inder the picture are:  "You have proven to be the 
supreme Mortal Kombat warrior.  The elder gods now descent upon your 
world to grant you eternal power.   More Kombat--Fall 95"

*  There is a two player code that gives you fast recovery after an uppercut.
It is also in Psycho Fighting.

*  To end the confusion...RAIDEN IS NOT DEAD!  He is not allowed to 
interfere any more because the elder Gods do not have rule over the Earth 
Realm any longer.

*  Supposedly there is a bug the the program that will give you a free 
game.  You must hit the start button during the cast of characters when 
Kano and Kabal just touch the ground...and the machine must be set on 
anything less than two credits to start/two to continue



XV.  CHARACTER ENDINGS
----------------------

(As of now...this section is empty.  For a summarized ending list, see 
Robocod's faq (robocod@aol.com)  Only the actual endings will be put 
here...keep watching)

Shang Tsung      :    John Turk

Sindel           :    Lia Montelongo

Jax              :    John Parrish

Kano             :    Richard Divizio
   
Liu Kang         :    Eddie Wong

Sonya Blade      :    Kerri Hoskins

Kurtis Stryker   :    Michael O'Brian

Smoke            :    Sal Divita

Sub-Zero         :    John Turk

Cyrax            :    Sal Divita

Sektor           :    Sal Divita

Nightwolf        :    Sal Divita

Sheeva		 :    A Clay Model

Kung Lao         :    Tony Marquez

Kabal            :    Richard Divizio

Shao Kahn        :    Brian Glynn





XVI.  CHIP VERSIONS
-------------------


     As of now there are three different versions of Mortal Kombat III:
Prototype 4.0, which was released on April 3, revision 1.0, released
on April 10, and revision 2.0, released around May 1.  Here are the 
differences between them:


Prototype 4.0
-------------

*  AAMA warning in black
*  Shao Kahn just falls over when defeated
*  No ending credits
*  Computer only does combos for finishing moves


Revision 1.0
------------

*  AAMA warning in black and blue
*  Sindel, Kabal, Cyrax, and Sektor's Animalities added
*  Kano's fatalities have been changed(erased?)
*  Galaga/Space Invaders game added
*  Vs. codes hve been changed
*  Winning streak added
*  Ultimate code added
*  Subway and Shao Kahn Tower fatalities added
*  Credits listed
*  Performing Kabal's animality without a mercy resets the game
*  Computer does fatalities


Revision 2.0
------------

*  Computer intelligence increased.
*  Main Story Plot added
*  More blood added
*  Finishing moves have been changed.
*  Characters with unchanged finishing moves:  Stryker
					       Kung Lao
					       Sindel
					       Kabal's screamer
*  Babalities added
*  Friendships added
*  Combos altered
*  Shao Kahn's death altered
*  Movie Promo added
*  Antony Espindola included in the credits.  (huh????)


Revision 3.0
------------

*  You know it's coming.  :)



XVII.  CREDITS
--------------


Scott Martin.............................................................None
Brian Sumaoang...........................................................None
Travis Branch............................................................None
Dan Litewski.............................................................None
Ben Barker.................................................typhoon@netcom.com
Josh Turpin..........................................44699@ef.gc.maricopa.edu
dVr.............................................................dVr@ccnet.com
Robocod.......................................................robocod@aol.com
Chad Reed..........................................cmreed@picard.anderson.com
Druboy.........................................................druboy@aol.com
Steve Bollinger..........................Steve_Bollinger@gateway.qm.apple.com
Frosty!..................................................................????
Adzurka.......................................................Adzurka@aol.com
Froidsman...................................................Froidsman@aol.com
Dayrl Rice..........................................dcrice@postoffice.ptd.net
The Goofy..................................................goofy@accessnv.com
Gabe Winn................................................GABE@MAINE.maine.edu
Windwalker............................................kennerson@hal.lamar.edu
Dave Jeinter.......................................jeinter@alumni.caltech.edu
Thanh Trung Luu.................................thtluu@galaxy.csc.calpoly.edu
Matt Hoppa(Wandering Weasel).................................wweasel@best.com
Shinichi Nakada........................................snaka@nx27.mik.uky.edu
Moogle 13....................................................Moogle13@aol.com


Other FAQ Writers
-----------------

John George..................................................audion@ripco.com
Patrick McCarron....................................75611,3614@compuserve.com
John Coleman....................................coleman@hopwood.lynchburg.edu
Johnny Key...............................................................????
Peter Momot..............................................................????
Sachin Pansuria.............................................pansuria@uiuc.edu
Nick Mclaren.............................................................????
Robocod.......................................................Robocod@aol.com


WWW Sites
---------


The Mortal Kombat Pages (by Antony Espindola)
HTTP://www.cs.ucl.ac.uk/students/zcacaes/mk/mk.html

Matt Kruse's MK3 page
HTTP://198.49.168.5/~mkruse/mk3/mk3.html

Kombat Web
HTTP:/icarus.uic.edu:80/~osengb1

Sachin Pansuria's Shao Kahn page
HTTP://www.cen.uiuc.edu/~pansuria/mk3.html

Best of Mortal Kombat WWW
HTTP://www.nauticom.net/users/baraka/mk.html

HTTP://www.mit.edu:8001/people/jevans/mk/mk.html

HTTP://www.mortalkombat.com/kombatbegins

HTTP://nyx10.cs.du.edu:8001/~egiblock/mk3.html

Wandering Weasel's Site
HTTP://www.best.com/~wweasel/mk3no_bs.html


FTP sites
---------

Ratman's site
FTP://ftp.mv.com/pub/users/rat/mk

Andy Eddy's site
FTP://ftp.netcom.com/pub/vi/vidgames/faqs

Fighting Game Archive
FTP://brawl.mindlink.net/pub/fighting


IRC
---

The Channel:  #mk3

The Regular Users:  ShaoKahn
		    Greesman
		    Kabal
		    _Avatar_
		    MANIC
		    PiNzOy
		    Nightwolf
		    SrGalahad  (yours truly)
		    XBen
		    ratman


Public Domain:  That means it's free!  No shelling out $5 bucks to get
this.  No little snot-faced kids putting this in your face and saying,
"Give me a bite of your sandwich and I'll tell you something!"  Got it,
cha cha?  Absolutely, positively FREE.  And if you do sell it, I get 20%.
Thank you.


(THE END??  MORE KOMBAT--FALL '95!)













