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                          ...Release Info...

                          Title: Daggerfall
                        Version: Preview
                         Author: Bethseda
                           Type: 1st Person RPG
                          Theme: Magic/Warriors
                          Sound: WAVs Included
                       Supplier: Stone Vyper

        We are (hopefully) nearing the end of what may be the longest
        running and most popular era in computer gaming history: the
        first-person era. Wolfenstein, Doom, and their many spin-offs
        are the hottest commodities around now, and many software
        developers outside the action/arcade genre have taken notice
        of that. Witness the massive acceptance of first-person
        perspectives in roleplaying games. All of the major players
        in the RPG wars (SSI, Sir-Tech, Origin, etc.) have released
        at least one first-person game, and collectively, have plans
        for many more. They've been hitting the shelves at a rather
        rapid rate, and keeping up with all the new releases is getting
        difficult. I doubt that Bethesda's next Elder Scrolls game will
        slip by me, though. It looks way too good to miss.


	Elder Scrolls: Daggerfall (Or just Daggerfall, as it will likely
        be known) is the sequel to Arena, Bethesda's first RPG release.
        Arena gained instant popularity among hard-core roleplayers for
        its breathtaking graphics and incredible character depth. As is
        the norm with sequels, Daggerfall basically one-ups its
        predecessor in every aspect . . . improving old features and
        adding new ones previously unseen in PC RPGs. One old feature of
        special importance in Arena was the SpellMaker, a revolutionary
        system which enabled spellcasters to concoct their own spells by
        combining various magical effects. SpellMaker gave Arena a
        reputation for being overly biased toward magicians... personally,
        I found those allegations to be completely true, but I've always
        favored playing wizards anyhow, so it was all the better.
        Daggerfall's version of the SpellMaker is improved slightly and
        allows for the creation of potions and items in addition to
        spells.

	Other new things to look for in Daggerfall include a revamping
        of the 3D interface which drew such praise in Arena. The new
        interface is fully 3-dimensional and allows the player to jump,
        crawl, climb, duck, look up and down, and basically perform any
        vital function. New texture-mapping and a greater emphasis on
        topography make Daggerfall's scenery look more like the real
        thing. Among the many kinds of locales to explore are caves,
        castles, suboceania, subterrainia, and even alternate dimensions.
        In each location, the player will have opportunities to interact
        with (not just "listen to") a plethora of non-player characters.
        Conversation, like everything else in Daggerfall, is very true
        to the real thing. Your responses and actions have a realistic
        effect on the outcome of the discussion.


	Perhaps the most interesting new feature in Daggerfall is the
        incorporation of political conflict. Details are still sketchy at
        this point, but from what we've heard, the plot will go something
        like this: The Emperor of Tamriel asks your character to do him
        a favor and quell a potential uprising in the royal court of
        Daggerfall. Unlike other RPGs, which would stem various other
        quests off of that main quest, Daggerfall's quests are all
        independent, so you need not fulfill the Emperor's request. If
        you don't, you'll be given a number of other adventuring
        opportunities from the many political factions which seek your
        services. In essence, you can win the game by joining one of the
        factions and bringing it to power. To do this, you must buy, sell,
        and trade with the other factions (you can even commit criminal
        acts, such as smuggling and thievery). If you prefer to wander and
        just take the occasional quest as it presents itself, fine. You
        can play that way, too. Daggerfall is unmatched in its variety.

        Other aspects of the game, such as combat and character creation,
        are basically unchanged, and exist in Daggerfall the same way
        they did in Arena. To preserve the fluidity of the all-in-one 3D
        interface, combat takes place in real-time, which can be difficult
        for newcomers to get used to (it was for me). If you're any good
        at Doom, though, your reaction time should be sufficient to handle
        whatever Daggerfall throws at you. Whaddya think? A first-person
        perspective to treat the eyes . . . an outstanding roleplaying
        system to satisfy hard core RPG fanatics . . . political and
        trading elements to entertain strategy lovers... it sounds too
        good to be true. It's not. It's only a couple of months away...
        Lates...
                        Stone Vyper .cia.di!
             
