                                UPSTAIRS

BEDROOM (THREES AND FIVES)
Make the letters on the puzzle board into a sentence. You can only move
in steps of 3 or 5 spaces at a time, forward or backward. Ego's comments
will tell you how to insert spaces into your sentence. You can click on
a star to indicate a break between words. The small dots represent spaces
that you can't use or that have been used already. You may only step on
letters and stars.

POOL ROOM (QUEEN PUZZLE)
Your goal is to place 8 queens so that none can attack any of the others.
Just like a chess game, if a queen can attack another one, the queen under
attack will disappear.

BEDROOM ON RIGHT (HEART MAZE)
The goal is to clear a path from the heart to the end. When you have a path
that will get you from start to finish,click on the heart and the path
you chose will be tested.

BEDROOM (BISHOPS PUZZLE)
Your goal is to switch the positions of all the bishops, so each color is
in the column on the other side of the board. But you have to avoid moving
the bishops to an unsafe location.

BEDROOM ON RIGHT (CARD PUZZLE)
You need to flip all of the cards by moving up, down, and side to side.
You can skip over spaces as long as you keep moving in a straight line.
For the first puzzle,it's legal to move from the bottom left corner to
the bottom right one. The final twist covers cards after they've been
flipped. Flipped cards are treated just live spaces, you can jump over
them, as long as you don't jump over an unflipped card at the same time.

KNIGHT PUZZLE (BATHROOM)
The goal of this puzzle is to exchange the positions of the white and
black knights, and you can do that by moving one knight at a time into
the empty square, wherever it is.

BEDROOM (COIN PUZZLE)
You need to flip all of the coins by moving up, down, and side to side.
You can skip over spaces as long as you keep moving in a straight line.
For the first puzzle,it's legal to move from the bottom left corner to
the bottom right one. The final twist covers coins after they've been
flipped. Flipped coinss are treated just live spaces, you can jump over
them, as long as you don't jump over an unflipped card at the same time.

TOY ROOM (HOUSE PUZZLE)
The goal is to put the picture of the house back in its original
configuration. If you can't remember you can always restart your game,
and the house will be shown to you briefly. You should number the
pictures that are on the squares in the completed house from 1 to 9,
where the top row gets numbers 1 through 3.

ATTIC DOOR (STAR GAME)
You are supposed to jump one knife over another. When it does, the knife
that is being jumped over will be removed from the board. Jump until only
one remains, then the door will open.

ATTIC (DOLLHOUSE PUZZLE)
The goal is to reach the top of the building (dollhouse) using rules that
you set up yourself. Trial and error is problably the best way to solve this
puzzle.


                        DOWNSTAIRS

CAKE PUZZLE
The voice in this puzzle lists the rules for you. Cut the cake into 6
equal pieces. The pieces all have to have the same number of each type of
square, but they have to be of different shape. Click on a piece to select
it or unselect it. When the piece is made into the right size, it will be
taken off the cake. Continue until you've cut them all. The square within
each piece have to be touching, and not just by the corners.

CAN PUZZLE (KITCHEN)
Exchange the locations of the cans. You need to move the cans around so that
each group of cans spells an English word. Yes, it possible to compose words
with no vowel other than Y. You should endup with a sentence.

SPIDER PUZZLE
You pick a free point and then select either of the points connected to it.
Then a spider will walk to the second of your choices. Remember that the 
spider has to start from a free point; there's no way to get a spider to 
walk from a point that already has a spider on it. You need to fill all
but one point on the star with spiders to win.

LIBRARY (TELESCOPE PUZZLE)
Just move from one letter to the next, so that the letters you've chosen
spell out a phrase.

KITCHEN DOOR (GRATE PUZZLE)
Notice there are two pieces with semicircles cut into them. One piece is
the top half of a circle and another is the bottom half, and there is no
wall behind the right side of the puzzle. There an empty square that you
can slide pieces into. Just click on the square that you want to move and
it will slide into place. You will automatically go through the wall, once
you have formed a circle on the right of the puzzle.

MUSIC ROOM, PIANO GAME
Your goal is to copy the tune as it's being played, by adding 1 note at a
time. Everytime you make a mistake, you will have to start over.

CRYPT PUZZLE (Maze)
Your goal is to close all of the coffin lids. Look for a pattern to which
lids open and close, when you click on a lid. There is a simple pattern
that you will find if you pay attention. Everytime you click on any of the
four corners, that lid and the 3 lids close to it, with a square shape will
flip. If you click on an edge, which is not a corner, all 3 lids on that
edge will be flipped. If you click on the center lid, all the other lids 
except for the corners are flipped, the ones that change are in the shape
of "+".

GENERAL HINTS

HOW TO GET TO THE CHAPEL
There's a secret door on the second floor that will get you there. In the
same bedroom that has the coin puzzle.The door is on the far left side of
the hallway. Once you are in the room just click on the foward hand on
the left side of the room.

HOW DO I GET IN THE DOLLHOUSE
The dollhouse is just off the side of the toy room.

WHERE IS THE LABORATORY
You'll first need to get into the altar room. Walk to the altar and turn
to the right.

HOW DO YOU GET TO THE DETACHED ROOM ON THE FIRST FLOOR
You can get to this room only after you have done all the puzzles available
to you. The detached room will be the next to last room in the game.




