      ****************************************************
      * SODEDIT Version 1.1 Notes: (Bryan Baker - 11/93) *
      ****************************************************

SODEDIT was derived from the Spear of Destiny and Wolfenstein 3-D map
editor, MAPEDIT version 7.1.  Support for Wolfenstein 3-D has been removed
due to disapproval by Apogee Software.  SODEDIT only works with Spear of
Destiny game files.  Note that Spear of Destiny is owned and copyrighted
by Id Software and distributed by FormGen Corporation.  SODEDIT is not a
product of nor is supported by either of these companies.  (Wolfenstein 3-D
is owned and copyrighted by Id Software and distributed by Apogee Software.)

Please report any bugs and feel free to make suggestions for improvement to:
Bryan Baker @ CompuServe ID 71121,3376


NEW FEATURES and ENHANCEMENTS:

  The two major additions that have been made are very powerful and make
the map construction process much faster and easier!  See SODEDIT.DOC for
more information.

 - Added "Rubberband" drawing subroutine written by Wayne Skala
    (Thanks, Wayne!)

 - Enhanced ability to display only certain map datatypes (objects, walls,
   and specific floor codes)



------------------------------------------------------------------------------

The following sections summarize the evolution of MAPEDIT version 7.1.


      *******************************************
      * VERSION 7.1 NOTES: (Bryan Baker - 8/93) *
      *******************************************

MAPEDIT will no longer output ".WL1" gamemaps that can be used with the
shareware version of Wolf-3D.  However the floors in these maps may be
displayed and edited, and they can be exported as individual floors.

The Shareware Concept was created in order to provide users with the
opportunity to try commercial products at a very minimal cost (usually free)
prior to purchasing the software.  If you continue to use a shareware product
beyond a "reasonable timeframe", you are obligated to register it with the
publisher.  In the case of Wolfenstein 3-D, there are 10 levels available as
shareware.  Additional levels may be obtained by registering the program with
Apogee Software (1-800-426-3123).

It has been recognized that the availability of "freeware" levels that work
with the shareware version of the program potentially reduces the incentive
for registration.  Note that whether you play the original levels over and
over, or whether you obtain an add-on set, you are still obligated to register
if you choose to continue using the product.



NEW FEATURES and ENHANCEMENTS:

 - "ZAP" feature added to instantly set all floorcodes within a given room to
   the current floorcode assigned to the left mouse button. ('Z' command)

 - Full-screen help available (F1 key)

 - Added ability to change level names (N command)

 - Added ability to selectively display the following types of objects:
     '#' - Level 1 & 3 Guards
     '$' - Level 1, 3, & 4 Guards
     '%' - All Guards

 - Added ability to display either left or right mouse button setting
   (left/right arrow keys)

 - Eliminated Error 203 (caused by running out of memory) by implementing use
   of disk as a swap area.  This results in somewhat slower operation, but at
   least the error has been eliminated.  For best results, use a RAM disk.
   (See the MAPED71.DOC file for more information.)

 - Included EDITTIPS.DOC hints and tips file written by Warren Buss.
   (This is an excellent document, and should be read and re-read by every user
   of MAPEDIT!)

 - The ALT_DEF.ZIP set of map definition files are now included as the standard
   set.




      *********************************************************
      * VERSION 7.0 NOTES: (Bryan Baker, Dave Huntoon - 6/93) *
      *********************************************************

 - Read/Write filenames may now be specified.

 - Added ability to selectively display the following types of objects:
     '1' - Only Level 1 guards
     '2' - Only Treasure and One-ups
     '3' - Only Level 3 guards
     '4' - Only Level 4 guards
     '5' - Only Super guards
     '6' - Only Food, First-aid, Ammo, Guns, and One-ups
     'A' - Revert to all object display

 - Fixed file opening logic and error reporting to minimize problems getting
   MapEdit working in all versions of Wolfenstein.  Won't report errors when
   backup copies of game maps are found in the same directory.

 - Will work with mapdata and objdata files using DEF, WL1, WL6 and SOD
   extensions.  Will try to open *.DEF files 1'st.  If you want MapEdit to use
   the WL1, WL6 or SOD files remove or rename the *.DEF files.

 - An alternate set of map and object definition files have been included
   (see ALT_DEF.ZIP).  Try them, you may like them!  They are also sorted
   by type and by most used.

 - Modified LEGEND display to only show those map or object elements that are
   specified in the mapdata and objdata files.  Also, the legend order is the
   same as the file order.  Now you can sort the items as you please.
   (i.e. You can place your most used items near the top, and the least used
   at the bottom to reduce the necessary scrolling.)

 - Updated mapdata and objdata files.  Added the character additions for
   comments from Joe "the Maverick" Scoleri's DEF file.

            *******************************************
            * VERSION 6.1 NOTES: (Matt Gruson - 5/93) *
            *******************************************

                           Contact on CompuServe @ 72360,2432 or
                                                       73766,347
                                          Prodigy    @ PTJT50A
                                          GEnie      @ M.GRUSON

 - Allowed right mouse button to have it's own value.

 - Allowed separate tracking of MAP and OBJ mode values for the different
   mouse buttons.

 - Holding down shift key while clicking on the map loads values.

 - Spacebar toggles between MAP and OBJECT modes.

 - Allowed PAGEUP and PAGEDOWN to scroll the legend display.

 - Removed unused code for clarity.

            ********************************************
            * VERSION 6.0 NOTES: (Dave Huntoon - 5/93) *
            ********************************************

 - This release of MapEdit will display Help in the edit window (below the map
   legend).  You will be able to display Help or Bryan Baker's statistics
   display.  For slow machines this allows you to turn off the statistics
   calculations.  You can then step fast through the levels and edit maps
   without a delay while the statistics are being calculated.  You can switch
   back to the statistics display when you want that information.

 - You can copy, paste and exchange floor maps within an edit session.
   You can move a floor if you decide you want it on a different level.

 - You can write out and read in floors from different games.  You now can move
   your favorite creation in *.wl1 to *.wl6 and *.SOD.  See MAPEDIT.DOC for how
   this is implemented.  You can now share your creations with your friends.
   You can take floors created by a number of people and merge them into one
   game.  There can be a contest and all of the best creations are put together
   to create a best-of game.

 - When using the clear command you can select the floor value to fill with.
   You can now fill with a selected wall value or floor value.

 - I've included separate .def files for the different versions of Wolfenstein
   (.wl1, .wl6, .SOD)

          *******************************************
          * VERSION 5.0 NOTES: (Bryan Baker - 4/93) *
          *******************************************

 - This release of MapEdit will display in the edit window (below the map
   legend), the following level statistics:

         Number of Static Objects
         Total number of Guards
         Total number of Doors

         Number of Level 1 Guards
         Number of Level 3 Guards
         Number of Level 4 Guards
         Number of Boss Guards

         Number of Secret Doors
         Number of Treasure and Extra Lives

    This information can be very useful in designing levels.  There are some
    program limits that must not be exceeded.  These limits are:

        400 Static Objects
        150 Guards
         64 Doors (Unlocked + Locked + Elevator Doors)

    When these limits are exceeded, the text changes to red as a visual
    warning.

    Note that there are different Boss Guards in Spear of Destiny than in
    Wolfenstein 3-D.  Since the OBJDATA.DEF contains descriptions for both
    sets, they are all counted and shown in the statistics.  You must be aware
    of the different Boss Guards that will be available in the game for which
    you are designing levels.

          *********************************************
          * VERSION 4.1a NOTES: (Dave Huntoon - 3/93) *
          *********************************************

 - This release of MapEdit should work with all versions of the game, including
   the three, six and Spear of Destiny (SOD) episode editions.

 - The map files may become a lot larger after using MapEdit, even if you do
   not alter any levels.  This is because MapEdit does not recompress the maps
   with the newer compression scheme used in v1.1 of the game.  This doesn't
   cause a problem when playing the game, it just makes the map files larger.

 - The MAPDATA.DEF file contains information about the new wall images used in
   the 6-episode and SOD games.  If you are editing the 1-episode game, be
   careful not to select any of the newer wall images.  The same goes true in
   the 3 and 6-episode games, don't select SOD objects or walls.  You may want
   to create separate .DEF files, one set for each version of the game.  The
   walls and objects used in SOD are indicated in the .DEF files and will show
   up in mapedit.

 - The OBJDATA.DEF file has been updated with all objects and walls.  You may
   want to change the descriptions found there.

 - In SOD the objects past 00FE are accessible.

 - A minor fix was added to completely clear the text area below the map
   display when the mouse pointer is moved off of the map area.

