================================================================
Title                   : BF_THUD! v2.0 (ChrisK for DOOM ][)
Filename                : BF_THUD!.WAD
Author                  : Christen David Klie
Email Address           : 74767.3615@compuserve.com
Additional Credits to   : Gerri, Michael & Megan Klie
                          Mal Blackwell
                          John W. Anderson (a.k.a. Dr. Sleep)
                          Robert Kiana Carter
================================================================

Maps Replaced           : Maps 01 thru 29
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Imported DOOM graphics
New Music               : No
Demos Replaced          : None
Base                    : New levels from scratch, except maps
                          17, 18, 20, 21, 23, 28 and 29, which
                          were imported from CHRISK.WAD.  And 
                          id Software's "Phobos Anomaly" was
                          used as a base for MAP29.
Editor(s) used          : DEU2 by R. Quinet, B. Wyber & Adler
                          BSP by C. Reed
                          RMB by J. Hykkelbjerg
                          MAPCONV by XERXES Software
                          DOOM1-2 by Paolo

CHANGES IN VERSION 2.0:
* Texture fixes in maps 1, 7 and 11.  
* Location of blue key in level 10 changed.
  - Less running around.
* Demos have been eliminated. 
  - Should enable the WAD to run on any version of DOOM II.
  - Takes up less disk space.
* Each map broken out individually and treated with RMB.
  - For reasons I can't explain, this seems to have had a dramatic
    impact on the WAD's speed.  Although, the improvement I'm seeing
    may have something to do with better management of base memory
    on my system.  Comments from experts are most welcome.  (Note:
    the only map NOT treated with RMB is map 15.  Each time I try 
    to use RMB on map 15, I get a runtime or "out of memory" error
    which apparently has something to do with the number of vertices
    and walk-through lines in the map.  This means map 15 may run a
    bit slower than the others.)

Authors may NOT use this WAD as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.
