# Text strings used in Rshell.exe -------------------------------------------
#
# This file contains all strings and can be changed to accomodate other
# languages. 
#
# Special chars section -----------------------------------------------------
#	%s, %d, %hd, etc.	an ANSI-C format string (don't change it !)
#	\n			return and linefeed
#
#	\###			an extra char, in octal, see list below
#                               these can be used in the menu file as well
#
#  	                111111
#             0123456789012345
#           0 ------ 00
#          16 -- 10   for use with \### convert
#          32  !"#$%&'()*+,-./ 20   this decimal number to octal !!
#          48 0123456789:;<=>? 30
#          64 @ABCDEFGHIJKLMNO 40   or
#          80 PQRSTUVWXYZ[\]^_ 50
#          96 `abcdefghijklmno 60   type the char straight from the keyboard
#         112 pqrstuvwxyz{|}~ 70   if your editor allows this
#         128  80
#         144  90   or
#         160  A0
#         176  B0   copy the char from here into the file
#         192  C0
#         208  D0
#         224  E0
#         240 - F0
#             0123456789ABCDEF   
#
#         the extra chars entered from the keyboard may not always map
#         correctly on the extra chars in the font !
#
#
# String section ------------------------------------------------------------
>
418				 			# numbers of strings
 EDIT <							
 EXIT <							# Buttons
 SAVE <
  OK  <
CANCEL<
  YES  <
  NO  <
 CONTINUE <
 SHOW <
GOTO<
off<
on<
 Off<
 On<
Can't find file [%s]<					# File searching
Can't open file [%s]<
Can't find file [%s.%s] in [%s] or [%s]<
Error: %s !<						# Errors
Warning: %s !<						# Warnings
No hardware lock found \020 going in DEMO mode.<
Render time    : %s\n<
 Messages <
Memory free at this moment : %g MegaBytes.<
Amounts used and Available<				# Amounts box
Data-files           : %3hd of %4hd<
Col-Mat indexes      : %3hd of %4hd<
Material definitions : %3hd of %4hd<
Texture bitmaps      : %3hd of %4hd<
Light sources        : %3hd of %4hd<
Frames               : %3hd of %4hd<
Polygons        : %6d of %6d<
Abort RenderStar Session<				# Abort
       Discard changes and quit ?<
End RenderStar Session<					# End sesion
This will end your RenderStar session.<
Preferences<						# Pref box
Default Names:<
minimum<
maximum<
value<
Writing preferences ...\n<
No such files in this directory.<			# File selector
Select a file from Dir :<
Extens.<
No file seleted.<
untitled<
File type:<
Currently:<
File name:<
Extension:<
Directory:<
Change Dir:<
Existing Files:<
Must make a selection.<
Not enough room for Texture Map.<
Error in opening [%s]<
Press [Escape] to continue ...<
Select a GIF file to display.<
Select a FLIC file to display.<
This entry is not defined.<
Palette setting<					# Pal c x s box
(Color x Shade) : <
Set background<
Palette range   : <
Shade           : <
Set interface colors<					# Set interface cols
Hue             : <
Lightness       : <
Saturation      : <
Writing colors : rshell.col\n<
Edit gradient<						# Color boxes
 CHANGE TO NORMAL <
Edit normal color<
 CHANGE TO GRADIENT <
Generating palette image ...\n<
Select<
 OVERVIEW <
 edit <
Goto Col/Mat index<					# Col mat box
Searching file : %s\n<
Color-Material linkage<
Ind<
Description<
Col<
Material reference<
Click close to a view number<				# Viewer
Click close to a light source (+)<
Set round animation<					# Round animation
Frames:<
Angle :<
 rotate around target<
 rotate observer around<
From :<
To   :<
Set step sizes<						# Set step
Step   :<
Step should not be smaller then / or equal to 1.0.<
Angle should not be smaller then / or equal to 0.0.<
 Plan Mode <
 Views 3d Mode <
There are no lights sources.<
Set location<
Delete selected light<					# Lights
           Are you sure ?<
Edit a point light source<
Intensity :<
Location<
Edit a spot light source<
Target point<
Edit a linear light source<
Maximum lights reached.<
Set target point<
Edit Frame [%03d]<					# Numeric box
Perspective :<
Scale :<
Observer location<
Need at least 5 frames to spline<			# Spline animation
Not enough frames left to generate this many frames<
Set spline animation<
Frames per segment :<
 open<
 close<
OK will overwrite all frames !<
Load viewer with model-data first.<
Switch on range<
Switch off range<
This is an invalid range.<
Goto frame number<
Frame out of range.<
Only one frame left.<
Delete range<
Sorting polygons ...\n<
Need one frame after this one to inbetween.<
Set number of frames<
ReLoad<
Removing viewer model-data ...\n<
Reading        : model-data files\n<
--------<						# Viewer menu bar
Load    <
Frames  <
On / Off<
Restore <
Previous<
Next    <
Goto    <
Insert  <
Append  <
Delete  <
Numeric <
Set step<
Model   <
Center  <
Sideways<
Mix data<
Sort    <
Plan    <
Views   <
Animate <
Toggle  <
Lights  <
Scale   <
Perspect<
Move eye<
Observer<
Target  <
Add     <
Edit    <
Move    <
Copy    <
Pan plan<
Edit Material [%03hd]<					# materials
Type :<
Sun<
Mul<
Repetition size :<
Tile size       :<
Shade offset    :<
value<
transparent<
Repetition size should not be 0.<
Tile size should not be 0.<
Dots offset     :<
Tile offset     :<
Distance        :<
Distance should not be 0.<
Transparency (%):<
Spot size       :<
Percentage (%)  :<
Unknown Material<
Select a material<
Too many materials to handle selection.<
No material seleted.<
Globaly change all materials<
Times Sun factor :<
Times Mul factor :<
OK will change all materials !<
Number should not be smaller then 0.0.<
Clear all materials<
This will clear all materials.\nAre you sure ?<
Purge materials<					
This will remove not used entries.\nAre you sure ?<	
none<
block<
stone<
tile<
stripes<
density<
highlight<
mandel<
Real coordinate :<
Imag coordinate :<
Window size     :<
Window size should not be 0.<
random<
ran.highlight<
brick<
Brick height    :<
Brick length    :<
Cement length   :<
Brick<
Cement<
Brick offset    :<
Cement offset   :<
Brick height should not be 0.<
Brick length should not be 0.<
Cement height should not be 0.<
wood<
Shade amplitude :<
Wood density    :<
bitmap text.<						# Bitmaps	
Select a bitmap file.<					
Bitmap used for texture :<
Map scale       :<
Modulate <
 shade<
 color<
 lock to orientation<
 lock to boundary<
 randomize lock<
 half sphere on XY-plane<
 half sphere on YZ-plane<
 half sphere on XZ-plane<
 cylinder along X-axis<
 cylinder along Y-axis<
 cylinder along Z-axis<
 from XY-plane<
 singl<							
 tile<
 Single<
 Dual color map<
Repeat  <
 diffuse<
 specular<
Smooth factor   :<
Map size:<						
 transparent<
 use CMF color<
 use<
Origin X :<
Origin Y :<
Origin Z :<
Map projection type:<
Map pixel scale should not be 0.<
Map size (width) should not be 0.<
Map size (height) should not be 0.<
Shadow is in USE but [%s] has not been generated yet.<
Select convertor options<				# Convertor selector
 Link materials to color<
 Link materials to layer<
 Create and load new rc1<
 Split faces and meshes<
 Close volumes<
 Low memory (use disk)<
 Scale data with :<
 Update layers and cmf<
Input a new file name<
Select a new rc1 file<
Save your setup in the current Working Dir first ? \n<
Select a file to remove first.<
Remove data file from list<
This will remove the selected file.\nAre you sure ? \n<
Select a new Output dir<
Set resolution<
 Render & Show <					# Main rc1 box
 Render & Play <	
Objects :<
 Add a file <
 Remove file<
   Convert  <
Render   (rc1) :<
Col-Mat  (cmf) :<
Palette  (pal) :<
Material (mat) :<
Light    (mlf) :<
Shadow   (sdw) :<
Dir :<
Output name    :<
Resolution     :<
Materials<
Lights<							
Shadow<							
Depth shade<
Backgradient<
Anti-Alias<
Data scale<
Pos X :<
Pos Y :<
Pos Z :<
 Int<
 Ex<							
Shadow mode<
Renderfiles<
Type:<
Output<
Effects<
Sun<
Datafiles<
Planes  :<
Backpl.cull<
Toggles<
Limits<
Smooth<							
Not enough memory to store all polygons<		# Data storage 
Not enough memory to startup<
Data-file      : (%hd) %s\n<
Not all polygons have been processed<
Polygons       : %ld (%ld)\n<
Maximum datafiles reached !\n<
Maximum frames reached !\n<
Can only handle %d datafiles<
Can only handle %d frames<
Trying to access non-existing frame !\n<
Saving rc1     : %s\n<
This is not a RenderStar-2 rc1 file<
Default file   : %s\n<
Can't find default-file (render.rc1) in [%s] or [%s]<
Not enough memory to allocate storage buffers<
Missing RC1 file [%s]<
Render file    : %s\n<
Maximum bitmaps reached !\n<
Trying to access non-existing bitmap !\n<
Maximum materials reached !\n<
Trying to access non-existing material !\n<
Maximum lights reached !\n<
Can't find bitmap file [%s.gif/tga]<
Can only handle %d cmf indexes<
Can only handle %d light sources<
Can only handle %d bitmaps<
Can only handle %d materials<
Materials      : %s (%hd,%hd)\n<
Lights         : %s <
Color/Material : %s <
Can't find corresponding [%s.pmk] file in [%s] or [%s]<
Palette        : %s <
Saving col-mat : %s\n<
Saving palette : %s\n<
Saving material: %s\n<
Saving lights  : %s\n<
Mode 8bit \020 .gif<					
Mode 24bit \020 .gif<					
Mode 8bit \020 .fli<					
Mode 24bit \020 .tga<
Mode 24bit \020 .tga (rle)<
Generate shadow<
Use shadow<
Use smooth shadow<
marble-stripe<
Complexity      :<
Size of texture :<
Hue offset      :<
Lightness offset:<
Saturation off. :<
marble-granite<
marble-bump<
Bump amount     :<
glass<
colored-bitmap<
Modulation (%)  :<
(Key)<
Use color :<
(Body)<
 environment map<
 reflection map<
Select a background image<
Select a foreground image<
Depth fog control<
No fog uptil (%):<
All fog from (%):<
All fog value should be greater then no fog value.<
Cone Angle (deg):<
Edit a fall off spot light source<
Fall off (%)    :<
Edit a light<
Too many lights to handle selection<
No light seleted<
Shadow    :<
Set global ambient<
Ambient level(%):<
Set smooth shading angle<
Angle (deg)     :<
new_name_here_!<
Align normals<
Keep normals<
Not enough memory to purge materials.<
Writing file   : %s\n<
Setting all frames on\n<
Setting all frames off\n<
Edit a frame<
Too many frames to handle selection<
On-Off<
All On<
All Off< 
Delete< 
Set smooth shadow level<
 1 Screen resolution<
 2 Slide resolution<
All frames are switched OFF. Switch one ON and re-render.<
Initing RenderShell ...\n<				# Check
>

