			       KILLER INSTINCT
				   FAQ 3.2
	     This file is Copyright (c) 1994. All rights reserved.
Distribution of this file, in whole or in part is permitted, provided
it isn't modified in any way and that proper credit is given to the authors.
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_/                             Introduction                               _/
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Hello all, and welcome to the Killer Instinct FAQ. 
Because I do not play SFII... but do play MK, I will try to explain
everything as if you haven't played either.
The game is a Mortal Kombat/Virtual Fighter/Street Fighter type game with
graphics that blow em all away. My only current complaint is that it seems
impossible to block combo moves, and this gets you killed way too quick for
50 cents. (IMHO)
Sorry for the big delay I have been swamped. There is some new stuff in   
here as well as another format change.(last one I, really!)
See the misc section for release date stuff!

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_/                           Game Description                             _/
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**********
* Rounds *
**********
Each player starts with 2 bars of energy to use for the entire game.
(Think of it as one LARGE bar but only half is shown onscreen at a time.)
Once the first bar is gone, the player falls, gets up and starts to use the
second bar of energy. The player who wins the first round gets to keep their
remaining energy plus still has the second bar to use. This makes it more
fair to the person who wins the first round.  So, if you weren't paying
attention, and lost big time the first round... chances are very slim for a
come-back! 

Last Breath: This allows you one last chance for life. You get enough
energy to take one more hit! I have one matches using this, and really
upset some people! After the voice says 'No Mercy' start rotating your
stick and maching buttons, you guy will get back up and start to fight 
again! You MUST do this before the other person start's doing the no mercy!
If you were the winning person and do not want your opponent to come back
with his 'Last Breath' you must just hit them again, and forget about the 
no mercy!

**********
* Combos *
**********
A combo is a consecutive series of hits (punches/kicks/specialty moves)
without your opponent being able to retaliate.  These are not all confirmed
and don't work all the time.  I did see Orchid do a Combo Breaker. I don't
know how, she just did her Helicopter Kick, and the guy flew back.
Each characters combos are discussed in detail on their page of the FAQ.
They've given each combo a "name" and when you complete one the game will
flash it up on the screen (similar to PR) and speak it, like "Hyper Combo"!
The combo "names are as follows:
	 3 Hits: Triple
	 4 Hits: Super
	 5 Hits: Hyper
	 6 Hits: Brutal
	 7 Hits: Master
	 8 Hits: Awesome
	 9 Hits: King
	10 Hits: Monster
	20 Hits: Ultra!   
And they go on......

**********************
* Ultimate Victories *
**********************
If you win without losing your first bar of energy it is considered an 
"Ultimate Victory" and the character gets a close up animation!
These animations are described in each character's section of the FAQ.
An Ultimate Victory with a No Mercy is considered an "Awesome Victory".

**************
* NO MERCY'S *
**************
More commonly known as fatalities......
When you defeat your opponent the computer yells "NO MERCY" and that is 
your chance to kill him. (i.e. Finish HIM! from MK)  These "No Mercy's"
are also described in each character's section of the FAQ.  

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_/                              Controls                                  _/
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Your character is controlled using 6 buttons and 1 joystick.
The top row of buttons are high attacks/punchs and the row bottom are low 
attacks/kicks. To keep the move list simple I will use the numbers 1-6 to
represent button presses. Below is the map. 

		1  2  3
		4  5  6
If you have played the SF games then the buttons are:
1 = Jab Punch   2 = Middle Punch        3 = Fierce Punch
4 = Jab Kick    5 = Middle Kick         6 = Fierce Kick
Pull Back (away from opponent) to block.

To explain joystick movements I will use the following:
F = Forward     B = back        D = Down        U = Up
QCT= quarter circle towards     QCB = quarter circle back
HCT = half circle towards       HCB = half circle back

I've found that not all moves are quarter or half circle. 
There are moves that seem to require a 3/4 circle from back to top.
For these I will use 3/4CF. (for 3/4 circle forward, from back to top)

Almost all the characters have a move using QCT and Punch, I just do not
know exactly what they all do. (yet)
Almost all moves that start off with Back need to charge for a few seconds!

Moves with * in front of them have not yet been confirmed by myself, or more
than one person. As I try them, or anyone else (besides the person who gives
them to me in the first place)says they worked I will take off the *. I am
not saying I don't trust people..., I just don't want to get flamed by
people saying "Your FAQ says this, and it doesn't work, and I lost,and..."
So let me know if you can confirm a move!

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_/      *********************** CHARACTERS ***************************    _/

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**************
* T.J. Combo *
**************
A young looking African-American boxer. He wears black shorts
and an American flag pattern tank top. He is huge and pretty powerful. 
It might have been better to digitize him rather than render, cause he looks
a little too plastic-like.

Known Moves:
 Swinging Backhand:             B,F,1
 Double Roll and Punch:         B,F,2
 Charge and Punch:              B,F,3
 Straight Knee:                 B,F,4
 Straight Up Knee:              B,F,5 
 Flying "Tiger Knee":           B,F,6
 Punching Bag:                  Hold 3 (2sec)
 Winding Upercut:               Hold 3,B,D,Release 3 then a punch.

Combos:
8 hit combo:                    Jump,6,B&D,2,2,F,2,6,6
? hit combo:                    B,F,2,F,B,1. (ultra at end of match)
Combo Breaker:                  B,F,5
Ultra:                          F,B,3

Humiliation:                    ??

No Mercy:                       B,F,F,2
No Mercy:                       HCT,6

********
* Jago * 
********
Wears a sword strapped across his back like Conan and wears a mask sort of
like the ninjas in MKII. He has a short sword for close range attacks.

Known Moves:
 Fire ball:             HCT, Punch 
 Flying Heel Kick:      HCB, Kick 
 Uppercut:              F,D,F, Punch 
 Blade swipe:           HCB,3

Combos:
7 hit combo:            Jump,6,F,2,2,2,D,F,2
? hit combo:            HCB,6,5,5,HCB,4 (ultra at end of match)
Combo Breaker:          B,F,6

Humiliation:            HCB,5

No Mercy:               B,F,F,1
No Mercy:               B,B,F,F,2

***********
* Glacius *
***********
A ice creature who looks liek he is from from Terminator 2. He has these 
wierd fang like features on his face. He has many moves that are easy to 
do, but connecting with the moves can be difficult.

Known Moves:
 
 Shoulder Dash:		B,F,Punch
 Ice Pick:		F,D,1
 Liquify:		D,F,Kick
 Bounce Blast:		D,F,Punch
 
Combos:
7 hit combo:            D,F,D,B,5,B,3,3,D,F,3
? hit combo:            B,F,3,2,2,HCB,3 (ultra at end of match)
Combo breaker:          HCT or HCB,1

Humiliation: 		Doesn't have one because he has 3 no mercy's

 No Mercy:		HCB,5
 No Mercy:		HCT,2
 No Mercy:		F,F,F,6

**********
* Spinal *
**********
He's a Skeleton warrior. He wields a huge scimitar in his left hand and a
shield in his right. Wears a red bandana around his head.  And he lets
loose this really evil (ala Tales from the Crypt) laugh when he wins.
Spinal can Morph into the other characters, but only the character
he is fighting against!  

Known Moves:

Absorption Shield:      B,1 (hold till hit with a projectile)
Flaming Skull:          HCT,Punch (only with circling skulls!)
Teleport Front:         D,D,D,3 Teleports to infront of opponent.
Teleport Back:          D,D,D,6 Teleports behind his opponent.
Charge:                 F,F,2. 
Slide:                  D,6
Super Slash:            B,F,2
Morph:  After starting a combo,tap D,D,D,button. This will morph him 
	into his opponent, do a combo, then morph back. 

Combos:
 9 hit combo:           Jump,6,F,F,1,B,3,3,3,F,F,3,F,3.
 ? hit combo:           F,F,(3+5),2*QCT,3 (2 times QCT)
Combo Breaker: D,D,D,2

No Mercy:               B,B,B,5
No Mercy:		F,B,B,F,4

**********
* Orchid *
**********
She wears a green jumpsuit and wields two little sticks (sorta like nunchuks
without the chain).  These sticks glow when she hits and can magically
lengthen to about 3' so they can be used like light sabres for some
specialty moves.  She moves very quickly but, her moves don't do much 
damage.  But can do some easy combos! 

Known Moves:
 Backflip Kick:         B,6.
 Tiger Animality:       B,F,Punch
			She turns into a tiger, and runs accross the screen
			to attack the opponent.
 Helicopter Kick:       B,F,5 
 Charge Block:          B
 Laser Boomerang:       QCT, 2 
 Spinning Slash:        HCB,6
 Helicopter Blade:      HCB,(1 or 2)
 Shadow Move:           HCB,2

Combos:
7 hit combo:            Jump,6,B,D,F,6,B,6
? hit combo:            B,F,6,B,F,6
Combo Breaker:          B,F,6
Humiliation:            HCT,3

 No Mercy:              D,F,B,1 (Stand about 1 person away) 
 No Mercy:              HCB,4,6

*****************
* Chief Thunder *
*****************
A Native American chief with tomahawks. Very quick, very strong, very 
cool graphically. 

Known Moves:
  Head Attack:          HCB,3
  Reverse Head Attack:  HCT,3
  Tomahawk Throw:       HCT,Kick You can move the tomahawk KL's hat!)
  Spinning Chop:        B,F,Punch

Combos:
9 hit combo:            Jump,B,6,3,F,3,B,3,D,F,6
? hit combo:            B,F,3,B,F,1
Combo Breaker:          F,D,F,2

No Mercy:               HCB,3
No Mercy:               HCB,6 

***********
* Fulgore *
***********
He is a grayish metallic looking guy with blue veins running all over the 
surface.  He has two large blue glowing sloth-like claws on each hand. He
also has a funky looking crest on his head.  He has VERY fast kicks, and
combos. Looks like a next generation predator.
(lots of conflicting data from people. I will try to verify these myself
by the next faq)

Known Moves:

 Electric Bolts:       HCT,Punch
 Electric Charge:      B,F,Kick
 Uppercut:             F,D,F,Punch
 Lightning Bolt:       QCB and 6. 
 Reflector:            HCB,Punch 
 Fire Balls:           B,B,D,F (throws 2) F,B,B,D,F (throws 3)
 Teleport Near:        B,D,B,Punch 
 Teleport Far:         B,D,B,Kick 

Combos:
6 hit combo:            Jump,6,D,3,F,D,F,3
? hit combo:            B,F,6,4,4,1 (keep hitting 1)
Combo Breaker:          F,D,F,3

Humiliation:            HCT,5

 No Mercy:              HCB,6(or 3). (Stand 2 characters away)
 No Mercy:              HCT,6

**********
* Cinder * 
**********
He is similar to Glacius but he is made of fire!  He always has a glow
around him and little puffs of flame coming off him floating upward.
My Complaint here is that if player two choose's him, he look's like
Glacius with a red flame around him.

Known Moves:
 Human Fireball:        F,F,Punch (can be done in the air!)
 Flame Thrower:         F,F,Kick 
 Flip Kick:             F,D,F,Kick 
 Flaming Palm:          B,B,1
 Outline:               HCB,1 
 Invisible:             HCB,3 

Combos:
7 hit combo:            Jump,6,B,B,1,F,3,6,D,F,6
Combo Breaker:          F,D,F,5
Humiliation:            HCB,5

 No Mercy:              B,B,B,2 
 No Mercy:		HCT,4           

*************
* Sabrewulf *
*************
Grayish colored wolf/werewolf wearing some torn up green clothing. Very cool
blood dripping from his mouth all the time.
Probably the best guy for beginners.

Known Moves:
  Spinning Claw:        B,F,Punch (Keep pressing Punch for multipel spins) 
  Energy Howl:          D,B,HCB,6 
  Lunge:                HCB,Kick
  Throw Bat:            HCT,2 Throws a bat at you.
  Big Slash:            B,F,5
  Lunge:                B,F,6 (Pounce and claw)

Combos:
7 hit combo:            Jump,B,6,B&D,6,F,3,3,D,3
? hit combo:            B,F,4,3,3,B,F,4
Combo Breaker:          B,F,2
Humiliation:            F,F,F,1

No Mercy:               B,B,F,2
No Mercy:               B,B,B,5

**********
* Riptor *
**********
Two-legged raptor type dinosaur.  Reddish orange in color.  When he gets
hit he bleeds purple blood.  Seems a little out of place in this game.

Known Moves:
  Fireball:             HCB,Punch
  Charge:               B,F,Punch
  Leaping Claws:        B,F,Kick 
  Fireball air:         F,D,3
  Tail:                 HCB,5
  Big Leap:             HCT,4
  Upercut Slash:        HCB,1

Combos:
6 hit combo:            Jump,6,F,3,D,B,3
? hit combo:            B,F,5,3,3,B,F,4
Combo Breaker:          B,F,6

Humiliation:            ??

No Mercy:               HCT,2
No Mercy:             	B,HCT,5

**********
* Eyedol * 
**********
He is the 'boss' character. He is a 2 headed giant, wielding a big club.
He swings his club like a baseball bat, he spits fireballs, sometimes 3
in a row. (more once I see him!)
He can regain his health by stomping in place!
