; Weapons.txt
;  This file controls the attributes of the weapons used in
;  the game engine.  The order of appearance here determines which
;  keyboard key selects each weapon.
;  The attrib says whether the weapon is deadly or just knockout.
;  The handle is the handle number of the animation file as per weapdef.txt
;  The range is range in cm
;  Distoff is added to the range before calculations start.
;  Rangedenom controls the effectiveness falloff over distance.
;  Luck has to do with randomness of out of range hits.
;  Force is how many hitpoints are dished out when enemy hit.
;  Maxhit puts a max limit on hitpoints in all cases.
;  aimacc determines how accurately the weapon must be pointed to attain a hit
;  weapsnd is 0 (no sound) or a sound number from sounds.txt.
;  weapinv is which inventory item a weapon is.
;  Picture name is the name of the .VGA file that is put up in the Current 
;  Weapon icon.
;
;struct weapontype {
;       int attrib,handle,range,distoff,
;                  rangedenom,luck,force,maxhit,aimacc,weapsnd,weapinv;
;                 char *picturename; };
;
; a    h  r     d     r  l    f  m      a w  i        P
; t    a  a     i     a  u    o  a      i e  n        i
; t    n  n     s     n  c    r  x      m a  v        c
; r    d  g     t     g  k    c           p  e            
; i    l  e           e       e  h      a    n        n
; b    e        o                i      c s  t        a
;         #     f     d          t      c n           m
;               f     .                   d  #        e
  
  0 3600 1000 -350    25  3  600 10  8632 -1 0  pistfat.vga  ; Hand Gun
  0 3600 1000 -450    25  3  600 10 10632 -1 0  pistfat.vga  ; Hand Gun (jump)
  4 3607 1500 -500   500 65  500 16  6450  2 26 stickfat.vga ; Goo Gun
  0 3603 500   200 16000  1    0  1  3122 -1 1  grenfat.vga  ; Grenade toss
  0 3604 1500 -500   500 65 1000 16 22075  0 15 mgunfat.vga  ; Machine gun
  0 3603 500   200 16000  1    0  1  3122 -1 28 grenfat.vga  ; Gas Gren toss
  0 3606 1000  100  8000  2    0  1  6244  3 25 plsmafat.vga ; Plasma Launcher
  7 3605 250  -500   125  1  700 16   100  4 20 fireext.vga  ; Fire Extinguisher
; 0 3602 1250 -100    50  6 1800 20 10500 35 37 laserfat.vga ; Laser Pistol
  0 3601 2500 -100    20  7 2100 23 12950  7 16 shtgnfat.vga ; Shotgun

