FAQ v5.5

 King Fighter Move List 



Game:
This fighting game is very unique, it's the first Three out of Five round 
fighting game. There's twenty four different character, grouped by three 
composing eight contry teams. The Character are from the popular SNK game: 
Fatal Fury and Art of Fighting.


Basic move: (For the player on the right) (All characters can do these)

A = Light punch 
B = Light Kick
C = Strong Punch
D = Strong kick 

Duck:                  D,                Joystick: 
Block low:             DB,                 
Block High:            B,                 
Walking while ducking: DF,                    UB,U,UF,    B C D   
Walk Forward:          F,                    B, F,  A
Walk Backward:         B,                    DB,D,DF, 
Jump:                  U,                 
Back flip:             UB,                The joystick have four buttons
Forward Flip:          UF,                and eight directions, this is
Escape from an attack: A+B              how the joystick look at the
Hard attack:           C+D              arcade.
Charge power:          HOLD A+B+C
Run backward:          B,B,
Run forward:           F,F,
Steal Power:           C when very far from opponent
                          (Also tell to your opponent to come attack you)
Counter attack: (when you can't move, Blocking) F, A

help from Friend: D, + A + B + C + D (When you're dizzy or when you are hold)
(Only when you can see them on the screen and when they haven't been beaten)


** Fatals moves can be performed : - When your power is at maximum
                                   - When your life power is flashing

Teams:                             

Here are the team classed from the better to the weaker team.

-Italy    
-England  
-Mexico   
-Japan    
-Brazil   
-Korea    
-USA      
-China    

Characters Ranking:

This is the order of character from the best the to the weakest.

A-Kyo
B-Heidern
C-Joe
D-King
E-Terry
F-Ryo
G-Andy
H-Ralph
I-Clark
J-Robert
K-Mai
L-Takuma
M-Kuri
N-Lucky
O-Heavy
P-Kim
Q-Sie
R-Athena
S-Benhimaru
T-Chin
U-Brian
V-Chang
W-Goro
X-Choi

Specials Moves:

& = Long to recover from the move (can be thrown if block or miss)


Italy team: TERRY/ANDY/JOE 


Joe Higashi: Very good

Joe is probably one of the strongest fighter in this game. He has a good
projectile attack which is harder to jump over. Joe could be better if he
was not so vulnerable after a slide kick (D, and D).

Throw/Hold:
             Leg throw: Get close and press F, and C
             Knee bash: Get close and press F, and D

Special moves:
             Hurricane Upper  : B,DB,D,DF,F, A or C
             Slash Kick       : DB, briefly then UF, B or D
             TNT Punch        : Press A or C repeatly
             Tiger Kick       : D,DF,F,UF, B or D

Fatal moves- Big Tornado      : F,B,DB,D,F, B and C

Terry Bogard: Good

Terry is a very good fighter too but he has a great disadvantage it's because
his air counter move is too long to execute, you have to charge two seconds
and by this time your opponent will already jump kick you.

Throw/Hold:
             Arm Throw: Get close and press F, and C

Special moves:
             Power Wave       : D,DF,F, A or C
             Crack Shoot      : D,DB,B,UB, B or D
             Rising Tackle    : D, briefly then U, B or D
             Burning Knuckle  : D,DB,B, A or C
                                
Fatal moves- Big Fire ground  : DB,B,DB,F, B and C                                        

Andy Bogard: Good

Andy is a good fighter but he has a big disadvantage too, when you use his
ducking kick, you'll always miss because his kick is not enough long to reach
the opponent. Beside this he his very good.

Throw/Hold:
             Arm Throw: Get close and press F, and C

Special moves:
             Rising Punch     : D,DF,F, A or C
             Zanheiken (dash) : DB, briefly then F, A or C
             Hishoken (FireB.): D,DB,B, A or C
             Flying kick      : DB, briefly then UF, B or D

Fatal moves- Choretshuadan    : D, briefly then DF, then F, B and D


Korea team: CHOI/CHANG/KIM 


Kim Kapshwan : Medium

Kim is good but because of his special moves, he is vulnerable and easy to
attack. Kim is quick so it's very easy to perform combo with him.

Throw/Hold:   Overhead Throw: Get close and press F, and C

Special moves:
              BackFlip         : D, briefly then U, B or D
             &Phoenix Kick     : D,DB,B, B or D                      
              Aerial kick      : in air D, B or D

Fatal moves- Super combo       : D,DB,B,DB,F, B and D


Chang Koehan: Medium

This character is very strong but, you can't jump over projectile. Also the
key with him is to master the timing of his chain ball attack which take out
seventeen percent of opponent's energy.

Throw/Hold:
           Smash multiple a time left and right: Get close and press F, and C
           Chain neck: Get close and press F, and D

Special moves:
             &Chain ball attack: B, briefly then F, A or C
              Overhead attack  : press A or C repeatly

Fatal moves- Super Combo       : F,DF,D,F,DF,D,DB,B, C


Choi Baounge: Weak

Choi is weak because when you jump with it you always land on the other side
of your opponent. Choi has a great deal of agility which help him to fight.

Throw/Hold:
             Multiple face scrach: Get close and press F, and C

Special moves:
              Roll attack      : B, briefly then F, A or C
                                 To break the move press C
              Tornado attack   : D, briefly then U, A or C
    &  (Back) Flying attack    : D, briefly then UB, (or U,) B or D
    &(Forward)Flying attack    : D, briefly then UF, B or D

Fatal moves- Big tornado       : B, briefly then DB,D,UF, B and C


England team: KING/KURI/MAI 


Mai Shiranui: Medium

Mai is a good character her only disadvantage is that she cannot counter a
jumping attack from an opponent.

Throw/Hold:  Leg Throw: Get close and press F, and C

Special moves:
             Fan Throw        : D,DF,F, A or C
            &Dash Attack      : B,DB,D,DF,F, B or D
             Fire fan         : D,DB,B, A or C
             Swan dive        : D, briefly then U, A or C

Fatal moves-&Fire dash attack : F,DB,F, B and C


King: Good

King is a good fighter she has a lot of annoying kick. She has also a Double
Fireball, So if you get hit by the first, the second one will hit you. But
Don't slide with her or you will be hit or thrown.

Throw/Hold:
           OverHead throw: Get close and press F, and C or D

Special moves:
             Venom Strike     : D,DF,F, B or D
             Fury Kick        : D,DB,B, B or D
             Trap Shot        : F,D,DF, B or D
             Double Venom     : F,B,F,DF,D, B or D
             Double Kick      : B,DF,D,DB, B or D

Fatal moves- Super combo      : B,F,DF,D,DB, B and D

Kuri Sakazaki: Medium
(Sister of Ryo, Daughter of Takuma)

Kuri is like his brother Ryo but the only thing that she needs to be good as
him is the dragon punch. You can perform the Big and the normal fireball as
you perform it with Ryo. She also have an air fireball, but you must do the
move on the ground.

Throw/Hold:
            Throw: Get close and press F, and C

Special moves:
             Fireball         : D,DF,F, A or C
             Air fireball     : D,DF,F, B or D
             Big fireball     : F,B,DB,D,DF,F, A or C
             Saiha            : D,DB,B, A or C
            Multiple hand slap: Get close and press F,D,DF, and C

Fatal moves-&Super combo      : F,B,F,DF,D,DB,B, B and C



Mexico team: ROBERT/TAKUMA/RYO 


Robert Garcia: Medium

Robert is a medium fighter because he's very slow compare to Ryo and Takuma.
But Robert has a stronger Double kick attack than Takuma and Ryo. He also
like Ryo have a dragon punch. His fatal move is easy to perform but if your
opponent block, you will be threw.

Throw/Hold:
             Arm throw: Get close and press F, and C or D

Special moves:
            &Air kick         : in air D,DB,B, B or D
            &Double kick      : DB, briefly then F, B or D
             Fire ball        : D,DF,F, A or C
             Big fire ball    : F,B,DB,D,DF,F, A or C
             Dragon punch     : F,D,DF, A or C
             Geneikyaku       : D,DB,B, B or D

Fatal moves-&Super Combo      : D,DF,F,DF,D,DB,B, C

Ryo Sakazaki: Good
(Son of Takuma, Brother of Kuri)

Ryo is probably the best of this team I recommend you to place him third. Ryo
also have an air firaball. His only problem is that his light kick and punch
are not fast as Takuma's.

Throw/Hold:
             Back Drop: Get close and press F, and C or D

Special Moves:
            &Double kick      : DB, briefly then F, B or D
             Fire ball        : D,DF,F, A or C
             Big fire ball    : F,B,DB,D,DF,F, A or C
             Dragon punch     : F,D,DF, A or C
             Air fireball     : in air D,DF,F, A or C
             Zenrentsu Ken    : D,DB,B, A or C
                     
Fatal moves-&Super Combo      : D,DF,F,DF,D,DB,B, C
                           
Takuma Sakazaki: Medium
(Father of Kuri and Ryo)
Takuma is the fastest fighter of the team he has the same move as his son
except for the aerial fireball and the uppercut. But Takuma release his
fireball faster which make him less vulnerable for a jump kick. He also have
another move which is extremly powerful but you must be close to perform it.

Throw/Hold:
             Shoulder Throw: Get close and press F, and C or D

Special moves:
             Fire ball        : D,DF,F, A or C
             Big fire ball    : F,B,DB,D,DF,F, A or C
            &Double kick      : DB, briefly then F, B or D
             Shoran kyaku     : get close F,DF,D,DB,B, B or D
             Zerentsu Ken     : D,DB,B, A or C

Fatal moves-&Super Combo      : D,DF,F,B,F, A and C


USA team: HEAVY D./LUCKY/BRIAN


Brian Battler: Medium

This guy is strong and have alot of powerful combo but he's no match for a
quick character like Choi Maounge. His Spinning body attack give him a semi
invinciblity in the air.

Throw/Hold:
              Back Breaker: Get close and press F, and C

Special moves:
              Hyper Tackle     : F,DF,D,DB,B, A or C
              Brian Tornado    : F,D,DF, A or C 
              Screw bodypress  : in air D,DF,F, B or D

Fatal moves- Triple dash attck : F,DF,D,DB,B,F,DF,D,DB,B, C

Lucky Glauber: Medium

Galuber is quick with his flying kick you can hit up to 5 times your opponent
if he's in the air. But his lack of move are part of his weakness. He's has
also a non-standard projectile but he recover slower than the other character.

Throw/Hold:
            Throw: Get close and press F, and C
            Knee Hold: Get close and press F, and D

Special moves:
              Death bound      : D,DF,F, A or C
             &Lucky vision     : B,DB,D,DF,F, B or D
              Cyclone break    : D,DB,B,UB, B or D

Fatal moves- White wave                : D,DB,B,DB,D,F, B and C

Heavy D.     : Medium

Heavy D. is a good fighter but because he doesn't have kick, it make him
diificult to counter jump kick for other opponent in the air. But he have a
great arsenal of moves. His Tornado punch hit four times with the C buttons.

Throw/Hold:
            Stomach punch: Get close and press F, and C
            Fist Combo:    Get close and press F, and D (Can be blocked)

Special moves:
              RSD              : F,D,DF, A or C
              Brast uppercut   : D,DF,F,UF, B or D
              Soul flower      : B,DB,D,DF,F, A or C

Fatal moves- Super combo       : D,DF,F,DF,D,DB,B, C


Japan team: GORO/BENIMARU/KYO 


Goro Daimon: Weak

Goro Daimon is a judo wrestler he's strong but not enough fast to match his
opponent, and also his attack are very uneffective. He has alot of powerful
grab which make him a good challenger. When you do his fatal move he will
grab you and stomp you multiple time and after you will be throw on the
ground. His fatal move take out about fourty percent of the opponent's
energy.

Throw/Hold:  Head smash (Hold): Get close and press F, and C
             Backward throw   : Get close and press B, and C
             Arm throw        : Get close and press F, and D

Special moves:
             Super grab       : F,DB,D,DF, D (close)
             Ground shaking   : F,D,DF, A or C
             Roll             : D,DB,B, B or D
            Double Throw      : F,DF,D,DB,B,F, C (close)

Fatal moves- Multiple grab    : F,DF,D,DB,B,F,DF,D,DB,B, C (close)

Kyo: Very Good

Kyo is the most powerful member of this team I strongly recommend to put him
third in case you screw the beginning of a match, you will find this useful.
Kyo has two aircounter attack which almost counter anything. Also Kyo have
an easy fatal move to perform so whenyou are about to die you can perform it
a couple of time.

Throw/Hold: Double Throw: Get close and press F, and C

Special Moves:
             Yamibrai         : D,DF,F, A or C
             Oniaki           : F,D,DF, A or C
             Oborogurama      : B,D,DB, B or D

Fatal moves- Fire dash attack : D,DB,B,DB,D,DF,F, C


Benimaru N.: Medium

Benimaru is a strange fighter, in some combat you can either beat your
opponent easily or be beaten easily. Benimaru has some great attack but watch
out when you do the spinnig kick you are vulnerable for any projectile attack.
Benimaru also have an easy to perform fatal move which take out about fourty
percent of opponent's energy.

Throw/Hold:
             DDT Throw : Get close and press F, and C

Special moves:
             Thunder kick     : D,DF,F, B or D
             Lightning Punch  : F,D,DF, A or C
            &Spinning kick    : F,DF,D,DB,B, B or D

Fatal moves- Big Lightning punch: D,DF,F,D,DF, C


China team: ATHENA/CHIN/SIE


Chin Gentzai: Medium

Throw and Holds:
                 Drink         : Get close and press F, and C
                 BackDrop      : Get close and press F, and D

Special moves:Gourd attack     : D,DB,B, A or C
             &Kutotsuken       : B,DB,D,DF,F, B or D
              Oniyoizake       : B,D,DB, A or C

Fatal moves- Fire breath      : D,DF,F,D,DF, C 


Athena Asamiya: Medium

Throw and Holds:
                 Air Throw     : Get close and press D, and C
                 Psycho Throw  : Get close and press F, and C or D

Special moves:Reflection shield: B,DB,D,DF,F, B or D
              Psycho ball      : D,DB,B, A or C
             &Phoenix arrow    : in air D,DB,B, A or C

Fatal moves- Energy Shield     : B,F,DF,D,DB,B,UB, B and C

Sie Kensou: Medium

Throw and Holds:
                 Bullet        : Get close and press F, and C
                 BackDrop      : Get close and press F, and D

Special moves:Scissor Kick     : B,D,DB, B or D
             &Dragon fangs     : B,DB,D,DF,F, A or C
              Fireball         : D,DB,B, A or C

Fatal moves-&Super Flying kick : D,DF,F,B,F, D


Brazil team: RALPH/CLARK/HEIDERN


Heidern: Very good

Heidern can be a real pain in the neck if you know how to use it perfectly,
he also have a powerful fatal move that can take fifty percent of opponent's
energy. Even if his move are done by charging they are still perform very
quickly because the charge time is one second and a half.

Throw/Hold:
              Overhead throw : Get close and press F, and C
              Air stomp      : Get close and press D, and D (In air)

Secial moves:
              Cutter          : B, briefly then F, A or C
              Neck Roll       : D, briefly then U, B or D
              Moon Slash      : D, briefly then U, A or C
              Electric Hold   : Get close and press F,DF,D,DB,B, and C

Fatal moves- Electric Drain   : B, briefly then DB,D,UF, B and C


Ralph        : Good

Ralph is not stronger as Clark but his fatal moves can be very helpful
because it can take half of the opponenet energy and it's performed very
easily.

Throw/Hold:
              Back Breaker: Get close and press F, and C
              Throw       : Get close and press F, and D

Special moves:
              Triple dash att.: B, briefly then F, A or C
               (Bombs) Vulcan : press A or C repeatly
         Argentine backbreaker: Close B,DB,D,DF,F, D
              
Fatal moves- Super Combo      : DB, briefly then F,B,F, C

Clark        : Good

Clark is approximatly the same as Ralf but his basic moves are different and
his fatal moves isn't the same. Also Clark can suck alot of his opponent's
energy when he perform his Multiple Punch in the corner (and with button C).

Throw/Hold:
            Back Breaker: Get close and press F, and C
            Throw       : Get close and press F, and C

Special moves:
               Triple dash attack         : B, briefly then F, A or C
               (Multiple) Vulcan          : press A or C repeatly
               Super Argentine Backbreaker: Close B,DB,D,DF,F, D

Fatal moves- Triple Argentine BackBreaker : F,DF,D,DB,B,F,DF,D,DB,B, C




Here is the Font to see this list more clearly.
to use it run FFFONT.COM.
to return to normal mode just enter in DOS : MODE COU,0

Cut here...



section DB, of uuencode 5.D,0 of file fffont.com    by R.E.M.

begin F,B,B, fffont.com
MN&,TNM@&.\DB,SUF,XO$+B,0#)?#_B_BYH@"^?`'\\ZF,+V+$$T^N,V0/UF,B,S/;B,\L,
M`5!+DF,$EB,DB,D,!#;W!R+B`Q.DF,DQ(%!+5T%D,DB,D,!);F,N($%L;"!D,:F,=H=',@B,F5S
MUF,UB,)VUF,F,DB,.;W0@UF,F,YO=F,=H(&UE;F,]R>D,D,X``FZUB,P'-(<T@D/V+^$]/OKX"`_*+
MRM'I\ZUB,\A_=&DB,K\``:V5NA``ZS*0KUF,F,R$.L[KUF,F,R$.L\KUF,F,R$.M!KUF,F,R$.MC
MKUF,F,R$.MDKUF,F,R$.MEKUF,F,R$.MFKUF,F,R$'((I-'MD,GDF,T<_@SRDF,/;T>U*=+_DB,T]'M
MD,GD,^T=.%VW0UB,T>U*=+GDB,TX#[!G(+T>U*=0D,ME;(0T=,NBH\<`U,#Y"G0Z,]N#
M^0)T)M'MD,GD,UB,<A_DB,[B,ITEM'DF,T>U*=)UB,DB,T]'MD,GD,B,T=.`^P)S'BZ*ORP!K(KU,
M5HOW*_/SI%[KB*P"R(#5`#S_=;SK,]'MD,GB,$KUF,F,R$-'DF,@/L(<M+DB,[B,IU!*V5
MLA#DB,TX#[%W+"T>U*=0D,ME;(0T=.!X]\`AM_KM#/`!KL``5.+V(O(B]"+Z(OP
MB_C+`P`""@0%````````!@<("0$"```#!`B,&```````````'"`D*"PP-D*``
MZS.0#D,`!#0H@B,$,@``I-U,F,=A>FENUF,D,#^"VEC0`%HU,F,5L($HN"V5FUF,F]R``!D
M`!H#!`T)`SD0``&X``UB,-%``0M`\$ORP!BBB,ZQ'0&*%"*Q#+D#[UC`;\R%*`D,
M/;DC,](RV[@0$=`!%,.0``<!?H&E@U,&]Y0:UF,!'X0_]O__^HNP^<$$`$D,+VS^
M`UB,PX$!`0.I0X?`(/&#P\YP$U,^JL'$$/ZZDF,T`$",U,M)D*_P'GPW,#U,0$5/&UF,"
M0FU,=YDF,P`(,.UF,OUF,'#!M(@'@X:,GC,`UB,AUF,F,B,(M`UB,E"DF,V$0/S,_,.*D`UB,#PX!!_
MU,Q)N`@%GY^;`?U,H;&-NA/-LP@,!0;.#P^/[X+L"`$$#Q`@U,.'C[^/FU,&`E>]
MORM?G'FQ`&U,!""OFU,-L!>QL!!H`/?,UF,@.&S&QFPX#,UF,\AH$!5C.NSP50?@(0
M`UB,?WGP$`<B,0O$PS^#``.`="@,&#^U,#`"M,!TT`'^`0\H;/YL*($>``\0.#A\
M?/X`(:"AOUB,PX`+`'S`B,!G#R-.WF,0ZR0$(;G/;%X$K@+J\<+`?`U,&AN^EBL+"
MQJZCQHUF,DF,(0XX*DF,AVW.`LL':\`DF,UWU,`-/+`'=M>UB,="UB,UB,0`DB,@`XFU,\_SQF&WH"
MHP#N`DB,D,G_P$Q`/X)V,P+,@(&H`U,U,\`"NUM:X`;(?`0($D,'!P'\YX/@%&H`#A
M@$`D'!P\@S\"F,R!@_V`@>T`UC?P&`0&`UB,_\$!O\&!`YXP0]=D,`0"`DB,`('#[W
M#0@!$AX.#NC]$B!`@`.Z`?%^=Q#OSD"DF,-@U,`P_WN`P$<>DB,(D#WS&:-B?`.`*
M#Q'>`=S`?`.J+A'^`TY!`DB,#\`H,>?/+\D5QPPN+`PH)#H0#X;+@`$F,SX`&UF,B
M:*"UB,>&A@U,F;^`Q`!\*XX`B,#>UB,FU,ZY[X0:F]=\G`\`:C%,!X.)I(`\.UF,K>'AT
MLGUB,F$/!@?]`!<,;N_O[F,@<X!B,,;F]O[>S@`0?,:MZP%\`>!@`#?XH"#F,WGP,
M#J<?(.DF,F(&`X?G0,!D!^?EH#L/WVQ@5@#FQP%T!=`?Y>(>YL$&SU'HYBH-HQ
MSP!0_L:&P,V]PL;@/##],`&#%)_"<#@<<GNP/`P!/*`[S@`.`?^DXV\'&'@,
M?!.PL`#@U,&!XT$CC`-!\QO"5`>`<]*UJ;,P`,"#^P_P!(#U,R,'BPA(ED,`'U,O
MS'P,AB,DF,DF,U,&QVUF,D-0`&"U,.`/U,`E`&!@`.!A;S`F,UF,S,."M`DF,`X,0D%,`'L_N@N
MU,=U,`^-SK#;,`H`&_CZ`@?"]W`Z`,'B`UUB,J``(/:UF,Y-\0,OG:_-\V''?#(#\!
M$,B,^`0$0J)<!;``0'#B&@P*H>,0R?@U,,B,\RPBU#D,U``.ZW#P#OSS`S!`.>L<
M)"UB,B,L,S<!]_D;>)/`UB,+JT#+,!,,:P(@"LC'0/0(@/WU+,;D,Q;@DB,`A<U,`(0UF,`
M/DB,MPB,`,USC#&!$!0DF,F,#(&U,``R!I;`=F!#`"K-#?`OO>0@D,@!:"$0U@OU:%`
M,+/?!DB,">`Q"-NK``0,U,%(&UF,/DF,\&0-,PP>,P#B,-!&FPB,@QE!\QEMDF,<'P#0)J.
MQ@`$B,'#`<DF,XU,YD,R_UF,&#C[@/F_,`#V;$PB,`DB,`#ALU,`AH_&-AP`/\#/P<MA/`#
M-_?UF,.`+P$)LR`L`0UB,A@,!&C??`U,\!@UF,\!-HU=`$!/`UF,\0DF,!$P$M#`CXNA__.
MX&)F;!D,FA=PF,/L,&`!!FSIH_(^`PXCUF,]@NP!$`$V;-AL-IYU`B,\.$M+I"Q%$
M!`)5J@DB,TUB,0+==P0"&`P!^/^=!0X0-NYUB,`?U,(AO[O_`,0!C#V!OU",`U,!#Z\O
M!"`PWEKP$OX!V@TUB,D`F,ZUB,ISX!<`?`S":]`'_!DL&,*U,-!'0`;]?F,0`B,N'Z"C
M!DB,`W`\`W,#_DF,-0-N/S`$(/<%EJXV#O<%0#=!OP,@_P`P_[M`,-YUB,UP0@`0UF,@
M_QMT!N`%AS\#\`U;'P!``DB,^#K@<@/P5`_VMH!)`U,!F`&^'F,PB,/\%`:VE``)'
M`?"N]PB,!#PB,!!#<GB,)#<V"X=`=R0CDB,!<V,SPDF,QS,@-ID<`.DB,5+P`;&QLH<T@
MTP%'D,J`DF,DF,Y>VV&``%N$SU,*P&0V\"')[F,?AC"BAU,`D/X!ED\PKF,]UB,CNX0:/>R
M/C(`</"F,U,@!);O$#!A#S?FW*D,``<FV!HN>`P'``%`5F,M`D,W^`E[U,U^]RE(_
M?YB,0;Q=-$`X;&PH;JA("`B,TTM"PU,`W``,%JUB,'ZOO$JU":RB,!#]SEU.PV/-!L
M=%D"5U'DB,^J`R?@DF,D,B,V\!`!P!_$,;`/S:@`#J`!@X>`N/@IZ/+R_FB.`0UB,T_DF,
MX`P<5+[__@S:!BT&`%F,M.#L0`<JS</Y`]*D^`(]\`D,`E;0Q^0`QX_&A#`/P`
G&]K\`/S0A@#\`#:T_`#\H0T`_&UH`/P`_$,;`/S:T`#\`(U,&$@#_
`
end
sum -r/size D,DF,U,D,/DF,05UB, section (from "begin" to "end")
sum -r/size F,0DB,F,UB,/D,DB,UF,UF, entire input file

Stop here...

