                   Loadstar: The Legend of Tully Bodine

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   Take the captain's chair as Tully Bodine, veteran skipper of the
   vintage Loadstar as he accepts a dangerous assignment: Get a cargo of
   contraband camels off the Moon. You have to move fast and think faster
   as you dodge rival truckers, traffic accidents, slowpokes and avoid
   police SAPs and 'Toasters' in hot pursuit. While you're at it, don't
   get caught by Sheriff Wompler or you'll be spending some time on ice.
   Loadstar features stunning graphics and special effects, full motion,
   full screen video and CD-quality soundtrack. Rocket Scientist Ron
   Cobb's original story stars Ned Beatty and Barry Primus in the first
   episode in the epic story of Tully Bodine.

   "...Loadstar is a hot new CD that sends you right into the middle of
   science fiction spectacle." - EGM2



                           LOADSTAR: TIPS AND HINTS

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   General Tips:

   Practice turning to get the feel of where you have to start your turn
   on the trackways. Watch your turn indicators.

   If you start to feel overwhelmed by attacking ships, stick to your
   Shield. It has a wider area of effect so aiming is easier.

   At the beginning of every level be sure to check your heading and make
   a note of it; that is the direction you will want to travel in
   throughout the level.

   Always listen to Mort! He can be aggravating but his advise is worth
   tolerating his comments.

   While racing around Mendaleev remember that you are pushed for time
   and a wrong turn will cost you precious time getting back on track. If
   you must take a few hits to make a turn, take the damage.

   Use your MegaShield! There are spots where you will really need them
   to stay alive, but don't abuse their protection as they will run out
   and take time to regenerate.

   Since the ships after you are highly trained and have certain attack
   formations to follow, study their patterns so you'll know how to best
   defend the Loadstar and your load... not to mention Mort!

   Each ship has a signature sound caused by its engines. Learn what
   ships make what sound so you can anticipate your next threat.


   Level 1:

   Only shoot the SAPs as they are robot meter-maids that try to ram into
   the Loadstar. The Toasters are piloted by police officers, so
   destroying one will make the police quite angry.

   Never shoot a bus, as they carry orphans, nuns, and Shriners... they
   never hurt anyone! Plus, the police really look down on killing
   innocent people.

   Concentrate on staying on your heading, shooting the SAPs, and not
   being distracted by anything else; with practice you will be able to
   complete this level easily.

   Keep an ear out for on-coming traffic. Mort usually takes care of this
   for Tully, but at the speeds you're pushing to get your load he can't
   see everything in time. If you see one coming, start honking your
   horn.


   Level 2:

   If the action gets a little too fast and furious for you, stick to
   defending the Loadstar from the Toasters and Ax attacking you to
   survive until Mort finds fuel.

   Watch your heading! Since the tracks are lined by tall buildings your
   view of the landmarks is blocked.

   Stay alert for on-coming turns. Get distracted and the result will be
   a little more than a bent fender.

   Wompler knows you're here so he's cleared the tracks of any other
   truckers which will make navigating the sharp turns a little easier.



   Level 3:

   Your old friend Ratbag is mighty upset! Watch out for him in the
   straight-aways.

   Stay on the left or right tracks to make avoiding Ratbag a little
   easier.

   The Scorpion is a powerful attacker. Be sure your defenses are strong
   when this opponent is after you.

   Time is of the essence! Making it off this little moon is vital to
   your survival. One wrong turn will spoil your plans with Molly.

   Sheriff Wompl
   Wompler knows you're here so he's cleared the tracks of any other
   truckers which will make navigating the sharp turns a little easier.

   Ratbag will give you no warning, so you will have to keep an eye open
   for him racing toward you at break-neck speeds.

   Don't forget about the new toy that Mort gave you.


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