
    The Adventures of Willy Beamish
	===============================

Day 1

    Horny will 'attack' the principle during the assembly. After that,
    you will be in the classroom with Ms Glass. Don't let Horny 'attack'
    her if you want to carry on with the game. (You can try it out for
    some fun). Willy should pretend to have a stomach upset to get away
    from the teacher, but when the nurse question you, say it's alright.

    Back in classroom. You can choose to be a good boy and sit down to
    write your compositon until the class is over. You will miss some of
    the fun if you did this. The alternative method (recommended) is to
    sneak out of the classroom when the teacher fall asleep. (zzz...Z)
    But before that, make sure you click on your table and get the piece
    of wood and crayons. When you are outside the classroom, the coach
    will stop you and demand a hall pass. Click on yourself to bring up
    the inventory. Click on the white crayon and on the piece of wood,
    this will write the word 'Hall Pass' on it. Click on the Hall Pass
    and move it outside the inventory, this will clear the inventory
    window. Give the Hall Pass to the coach. Go to toilet. Inside the
    toilet, Spider will demand something from you. Give him the game
    buddies. You are now free to leave the school. From now on school is
    over.

    Outside Willy's house. If you are early, you will be able to get the
    letter the principle sent to your parent. (You must sneak out the
    classroom to be able to do this) Get letter. Go inside house. Go to
    kitchen. Talk to mother. Bring Brianna to the swing and don't swing
    too hard. Mother will force you to cut the carrots and in the
    process you will cut your finger. Go upstairs and enter the
    bathroom. Press TAB to toggle the active area in the room. You will
    see an arrow pointing at one of the cupboard. Click on it to bring
    up the first aid box. Apply the iodine and then the plaster. Go back
    to your room and play Nintari. You can't do it unless your thumb is
    properly treated.

    Go to the dining room for dinner. Be a good boy and give the letter
    to your father. He will get angry and give your Nintari key to your
    sister for save keeping. After dinner, go upstairs. Mother will ask
    you to bring the conditioner to your sister. Go to Brianne room,
    help her to get back to bed (this might occur randomly) and this
    will make the game easier. Go to bathroom. You will see the
    conditioner and Nintari key on the table. There are a few way to get
    the key form your sister. Firstly, you can used your frog on her.
    This will scarce the hell out of her and you can take the key and
    walk away. Secondly, you can get her diary from her room and then
    used it on her. She will give up and let you have the key. (This is
    not recommended, the diary have other purposes as well). Go back to
    your room and unlock the Nintari system with the key. Play a few
    round and then go to bed.

Day 2

    Wash your car for your father and he'll give you $5. Go upstairs and
    go into cellar (the one on top). Talk to father in the train room.
    Exit house and go to tree fort. Talk to your friends. Get the comic
    book. Watch Horny, it in love with Gigi. After the animations, exit
    tree fort and you'll be in the pizza hut. Give the man $1 and he
    will take a photo of your gang. Spider will then treaten you, answer
    correctly and he will let you go to the washroom. Inside washroom,
    get the 'No Smoking' sign and exit. Spider will come in and demand
    something from you. Give him the comic book. Get out as fast as you
    can. Go to garden park. Give the man $1 to buy the slam dunk cola.
    Click on Horny and then on the floor to get it ready to jump. Horny
    will jump further with the present of Gigi. Giving the slam dunk
    cola to Horny will make it jump extremely far. Feeding it with the
    bottle of flies will make it sleepy. Exit park. Go to East Frumpton.
    Go to fountain and pick it one token. Leave the other one alone. Go
    to the ticket booth, talk to lady. Go to lottery ticket machine, get
    the ticket inside. Exit. Go home.

    You will be introduced to the babysitter sooner or later. Go to
    kitchen, then dinning room. The babysitter will transform into a bat
    and start chasing you. Save the game in case you got killed in the
    process. Run up to the bathroom, get the hair sprayer. Run to
    Brianna room, get the mouse. Run to the living room. Click on the
    vacuum cleaner. Click on the hairspay on the bat to slow it down.
    Click the mouse on the table to use it as a bait. When the bat
    started to attack the mouse. Click the target mark on the bat. This
    will take care of the bat. Watch the animation, this end day two.

Day 3

    Go to tree fort. Talk to friends. Get the fire ants. Exit. Go to
    east Frumpton. Give token to man. Board ferry. Take photo for
    tourist. They will give you a cherry bomb and ninja star. Go to
    Tootsweet headquarter. Get the entry form from the counter. Exit. Go
    to Plumbers Union. Listen to Louis. Exit. Go to Golden Bowl Tavern.
    (GB in short) Talk to man by attempting to enter the tavern. Do it
    until the gang appeared. The bouncer will throw you a wrench. Save
    the game in case you get killed. Throw the cherry bomb at the gang.
    Before the smoke disappeared, use the wrench on the fire hydrant.
    Exit the place immediately. Go to Tootsweet headquarters. Talk to
    tourist. Respond correctly and they will help you. When they have
    defeated the gang, you will be sent back home. Go to bed. Thus ended
    day 3.

Day 4

    Go to tree fort, talk to girl. Go to East Fumpton, board ferry. Go
    to Plumbers Union. Enter office through window. Click on table.
    Louis will appear. Click on plumber tool, and used it on Louis, get
    the security pass. Exit. Go to Tootsweet. Give entry form to man.
    Give jar of flies to Horny. Turbo Frog will eat it. Wait till the
    contest begin. Save the game first. It is easy to get second place
    but you can get first place with some practice. To do it, jump
    whenever possible, don't care about the jump meter. But don't click
    blindly, when the button is up, click and then wait for it to come
    up again. Since Turbo Frog is sleeping half way through the race,
    clicking continously will let you win the game if you jump far
    enough before he wake up. After the contest, enter Tootsweet. You
    will be catch eventually. Inside guard room, click the key on the
    chain to merge them. Click the chain and key on the guard. Say
    'Hoopa, Coiler, Agamemnon". The guard will knock out immediately.
    Exit. Go to your new toy at the harbour. Look inside and get the
    recorder. Go to the Frumpton Mansion. Talk to parrot, be careful of
    what you are saying or it will alert the rest. Go to dinning room.
    Get the table cloth and the cup. Even when you did not appear in the
    screen, you can access Willy's inventory by clicking on the chair.
    Click the table cloth at the chair to get it. Look at what those two
    are doing. Go to hallway. Click the table cloth at the leg of the
    statue. Get the note on statue. The cloth will prevent the statue
    from making any noise. Get the helmut and the map.

    Go to kitchen. Throw cup at cook. This will distract her. Sneak
    behind her. Take the sauce pan and pour it at the floor just to the
    right of the pot. Click on the pot to push it closer to the cook.
    Exit and you will still be in the kitchen but not behind the cook.
    Click on the conveyor. You will jump in front of the cook and she
    will fall into the pot and start shouting. To shout she up, put the
    helmut on her head. Click on the right button to release the frogs.
    Exit. You will be caught, but never fear, help will arrive soon.

    After escaping from the water. Go to Plumber Union. Go to phone
    booth. Click recorder on the phone booth. Put the phone on the
    recorder. Start recording. Dial the phone number 'xxxSIGN' and stop
    recording. Then  dial GB phone number, play the recorder and let Ray
    talk to it. Exit. Go to GB. Enter tavern. Give lottery ticket to
    man. After the shock, get the nudie calendar. Go to slugeworks. Give
    calendar to workers. Enter slugeworks. The security guard will stop
    you. Give security pass to security guard. Enter slugeworks.

    Once inside go to the control panel immediately. Open the cover and
    turn on the switch. Press the buttons in the following order: brown,
    purple, green, purple. Turn the joystick and this will kill the two
    guards running after you. Go to the exit at the right.

    Go to control panel. Switch on the power. Enter AIR and press ENTER
    to kill the two guards. Enter TRAM and press ENTER. The man
    following you will throw his hat at you, get it and throw it back to
    him. This will get rid of him. Jump to the vehicle and explore the
    tunnels.

    In tunnel, move forward, right, left, forward and left to meet
    Gordon. Save the game in case you get killed. You must act fast if
    you want to save Gordon. Use yoyo on the bad guys. Then change the
    cursor to a '+' and click on Leona. She will fall down and at the
    same time drag Louis along into the muddy pool below. Press TAB to
    toggle the active area in the screen and click on the red arrow that
    appear. This will empty the pool of muddy stuff. You have save your
    father! Following this is a rather lengthy animation squence, so sit
    back and watch how Willy perform in the Nintari competition.

	Well done, Willy !!!

--<eof>
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