STAR TREK 25TH ANNIVERSARY WALK-THRU

Typed by: Golden One

The following is a walk through for Star Trek: 25th Anniversary.  I
played with the USA version of the game.

It is possible that you can get extra points for following a certain
dialogue (friendly, aggressive, eat this, etc).  So if you find that you
didn't get 100%, but know that you got everything, go back and try
saying different things to the people and creatures that you meet.  You
can also try talking, looking, and using your tricorder on different
people and items.  That will sometimes raise your mission score.

DEMON WORLD

After the fight, go to Navigation and select Pollux V as your
destination. Refer to the map that was released by USA.  Upon arriving,
Orbit the planet.  Beam down to the planet (tab, click on Kirk, select
second option or press (K)irk, select second option).  Make sure your
shields are down. TALK to the man.  Go north.  USE your phaser (any one)
to shoot the Klingons that pop up.  They will only stun your players, so
there's not a whole lot to worry about.  GET the hand of the Klingon
that falls off.  Go north.  GET the berries at the right of the cave
entrance.  Go back to the 'village' (south, south). Enter the bottom
building.  USE Bones on the injured man.  USE the berries on the man
standing at the far left of the screen (not part of the OA party).
Leave the building.  Enter the top building.  USE the berries on the
same man as before.  USE the berries on the Ardak-4 (machine at the
upper-left).  USE the hand on the man.  USE the hand on the workbench
(center of screen).  USE the glass case (make sure you aren't using
something on the glass case).  After you talk to the man, GET the
twisted metal (far right) and the skull (far left).  USE the computer.
Leave the building.  Enter the bottom building.  USE the hypo- ditoxin
on the injured man.  Leave the building.  Go north, north, north. (Best
to save here.) USE the phaser on the rocks.  You MUST shoot the very top
rock that is a little left of the center of the screen first.  After
that, the order doesn't matter.  You just want to clear the doorway.
USE Bones on the man. USE the hand on the panel.  USE the panel just
beneath the three colored spheres.  Set the dials so that they are just
a little below center, and only ONE colored mark from each column lights
up.  A booth should then pop up.  USE key on creature.

HIJACKED

Go to Navigation and select Beta Myamid.  After the fight, Orbit the
planet.  Hail the ship (tab, click on Uhura, select the icon).  Talk to
Spock.  Look up the entry for MASADA on the Computer.  Make note of the
input override code 293391-197736-3829.  Hail the Masada.  Select to
send the input override code though (don't hail the pirates).  Beam over
to the ship.  Make sure your shields are down.  USE Bones on man.  GET
item in locker (transmogrifier).  Go east.  GET items at bottom right
hand corner of screen.  USE phaser on welder (click on USE icon, click
on your inventory, click on phaser, click on inventory again, click on
welder). USE welder on scraps of metal.  USE comb bit on transmogrifier.
Go into brig (door on the right wall).  Get ready with your phasers
though.  USE stun or full.  If you don't want to deal with them again,
use full.  USE Spock on the wires underneath the panel to the brig.  GET
the wires.  USE the panel. GET the bomb.  There are different things you
can do now.  You can shut down the force field to the door using the
welder on the force field.  Or you can transport in.  Let's transport.
Go west.  Go south.  You should be back in the transporter room now.
USE the modified transmogrifier on the transporter controls.  USE the
long set of wires on the controls.  USE the transporter pad.  Once you
have beamed over, immediately TALK to the captain of the pirates (center
of the screen) and tell him to surrender.

LOVE'S LABOR JEOPARDIZED

Go to Navigation and select Ark-7.  After the fight, beam over to the
Masada.  Go west (red door).  USE freezer unit.  GET virus culture.  Go
north (center doors).  GET wrench.  USE red panel (right).  USE wrench
on vent.  USE vent on engineering access panel (left of screen).  GET
insulation.  Go south.  USE insulation on distiller (it will make
polyberylcarbonate).  Go through top red doors.  USE cabinet.  GET
antigrav unit.  USE wrench to turn on gas feed (knob above tanks of
gas).  USE synthesizer.  GET bottle of water.  USE polyberylcarbonate on
synthesizer (same spot where you got the bottle).  USE synthesizer.  GET
TLTDH gas.  Go east.  Go north. USE wrench on N2 tank.  USE antigrav
unit on N2 tank.  Go south.  Go west (top red door).  USE wrench on
knobs (to turn off gas feed).  USE antigrav unit to get O2 tank.  USE N2
tank in the place where O2 tank was.  USE wrench to turn on gas feed.
USE synthesizer.  GET bottle of ammonia.  Go east.  USE bottle of
ammonia (greyish-blue) on nozzle.  USE virus sample on chamber (same
machine as ammonia is plugged into).  USE Bones on machine. GET cure.
Go west.  USE cure on synthesizer.  USE synthesizer.  GET hypo.  USE
hypo on Spock.  Go east.  Go north.  USE TLTDH gas on vent.  Go south.
USE stairs.  USE hypo on Romulans.  USE water on Romulans.  Go north.
USE humans (untie them).  USE hypo on Romulan.  Talk to Romulan.

ANOTHER FINE MESS

Go to Navigation and select Harlequin.  After the fight, go to
Navigation and select Harrapa.  Beam over to the ship (make sure shields
are down). GET the lens, degrimer, and dodecagon (small yellow sphere).
USE the lens on the degrimer.  Go north.  To the left is a panel with
triangles on it. USE Spock on the blue triangles. USE Spock on the
purple triangle.  There are two doors on the far wall. One to the right
(clearly visible) and one to the left (look behind the standing row of
powerboosters).  Go through the right door.  You will enter a sick bay.
Go north (don't go back into the weapons room). USE the control panel.
GET the repair tool (to the right of the right chair).  Go down but make
sure you click on the left section of the screen (you don't want to go
back to the sick bay yet).  USE Spock on the big dodecagon in the middle
of the room.  USE the tricorder on the sphere.  USE Spock on the sphere
again.  USE the small dodecagon (in your inventory) on the big one. Go
north.  USE the control panel (you will be able to access Communications
and View Screen).  Don't beam over yet. USE Spock on the control panel
(you will be able to access Sensors, Navigation and Engineering).  Go
south.  USE Spock on Mudd.  GET the vial (in the main monitoring
station).  USE the vial on the monitoring station. USE Bones on Mudd.
Go north.  USE the panel (communications) and tell Scotty to beam you
over.

FEATHERED SERPENT

Go to Navigation and select Digifal.  After talking to the Klingons,
enter standard Orbit.  Talk to Spock.  Beam down.  Talk to the man.
You'll be transported into a pit.  GET the rocks.  USE the rocks on the
snake's hole. GET the snake.  USE the rocks on the vine that you can't
reach (twice).  Go west.  Go west.  TALK to the man.  USE the snake on
the man.  USE the rock on the man (twice).  GET the sword.  Go west.  Go
north.  USE the sword on the plant at the base of the log.  USE the
plant on the creature.  Move across the log (just click like crazy on
the left side of the screen until you get it right).  Go across the log
and go west.  USE the sword on the dilithium (red crystal in the center
of the screen).  Go west.  You'll talk with Quetz, then you'll beam back
to the ship.  After this, the three Klingon ships will intercept you.
Make sure NOT to offend them, because you don't want a battle on your
hands (unless you're really really good, or have the cheat.. which I
haven't seen out yet).  If you do what I had in mind, Quetz (and your OA
team) will then go to a trial.  After you beam down to the court, USE
the symbol in the center of the screen.  You'll talk to Vlict.
Intervene on his behalf for a warrior's trial.  You'll then be put on
the Test of Life.  You'll be beamed into a room.  GET the wooden beam.
USE your full phaser to melt some rock on the floor.  USE the wood on
the floor.  USE the beam on the entity now.  USE the tricorder on the
panel.  USE your communicator.  USE Spock on the panel.  Go west.  GET
three green gems.  USE the three green gems on the stand to the left
(put them in the sockets).  A voice will speak.  USE the light on the
right of the screen.  The entity will transport Vlict over.  You will
then teleport back.

THAT OLD DEVIL MOON

Go to Navigation and select Alpha Proxima.  After arriving, enter
standard orbit.  Beam down.  GET rock.  Go to the door.  USE Spock on
panel.  Enter 10200 for the code.  Go to the next door.  USE the
computer on the left. USE Spock on the panel to the door.  Enter 122 for
the code.  Go north. USE the tricorder on the panel.  Go east.  USE box.
GET wires.  USE Spock on controls to laser drill (not on the display
screens).  Select 100.  USE tricorder on the controls.  USE Spock on the
controls.  Select 100.  USE the rocks on the impression that the drill
made.  USE Spock on the controls.  Select 10.  GET the keycard.  Go
west.  USE the keycard on the panel.  Go north.  USE Spock on the
computer to the left.  USE Spock on the computer to the right.  USE the
wires on the computer.  USE the computer to the left.

VENGEANCE

Once you get to the Republic, tell Uhura not to send the packet yet.
You'll beam over to the ship.  USE Spock on the data banks.  USE Spock
on the captain's log.  Go south.  USE Bones on the woman.  TALK to the
woman. USE the communicator and beam back.  You'll then go chasing a
ship that is a replica of the Enterprise.  Destroy her and the fellow
ships.  I have NOT been able to accomplish this yet though.


Well, that concludes my walk-through.  I don't think there is anything
after Vengeance from what I've heard.  I hope that this file has helped
you out with the game somewhat.

Hi's, Ho's, and Thanks go out to:

--<eof>

