
			DeuTex	2.1
			DeuSF	2.1

		Official Release, October 94

		a WAD composition tool for DOOM

		Copyright (c) Olivier Montanuy
		   (montanuy@dmi.ens.fr)


Features of DeuTex:

- reverse engineer existing PWAD 
- compose your own wall textures, reusing DOOM patches or
   adding your own patches as bitmaps (.BMP)
- add your own floors  (still quite tricky. see manual)
- add your own sprites (a bit tricky. see manual)
- replace the ressources you want in all PWAD (missions, sounds, graphics,...)
- simple WAD creation directives (text file)
- simple directory structure (for the ressources)
- work in batch mode (like a compiler).
 (see manual\deutex.txt for details)
- compatible with the level editors (like DEU)

Feature of DeuSF:

  recreate a complete sprite and flat PWAD from a partial
  sprite or flat PWAD and the main WAD of DOOM.

Warning:

  These products could not be tested with DOOM2.
  It could be that bugs still prevent use with DOOM2.
  
Legalese: 

 see the deutex.txt and deusf.txt files  


Author's note:

This program represents long hours of work, and a tremendous delay
for my own PWAD project. I hope you'll find it useful. I hope it
will enhance your creativity, and finaly I hope I'll find the
result of your efforts on the net :-)
Send me comments, bug reports, praise, flames... you're welcome.

Thanx for your efforts in trying to understand the manual
Thanx for your future contribution to the DOOM effort,
if you manage to use DeuTex successfully :-)


******************** Enclosed files ************************

file_id.diz		remotely related to BBS. 
readme.txt		You found this one!
deutex.exe		DeuTex as a DOS executable.
			 PWAD composer
deusf.exe		DeuSF as a DOS executable.
			 add your SPRITES and FLATS in a separate PWAD,
			 like DMADDS
 
manual\

deutex.txt		the manual of deutex
deusf.txt		the manual of deusf
tutorial.txt		how to use DeuTex for a few basic things


manual\advanced\
format.gif		an attempt to explain visualy the format used by DeuTex
format.txt		an attempt to clarify the format used by DeuTex
			by giving some examples
trinity.txt		insights on trinity.wad, courtesy of Steve McCrea

manual\easy\
dt4idiot.txt		explanations for non-hackers
demo.bat		demo batch

example\		Examples of usage of DEUTEX:

anim.bat		the command to build anim.wad
[anim.wad]		example of animated wall made with DeuTex 
			(and VbDeuTex for placements)
wadinfo.txt		ANIM.WAD  creation directives
anim.txt		desauthoring template

*\readme.txt		there is a readme for each subdirectory, 
			which  explains what it should be used for.

directory example\patches\
			This directory contains a sample wad authoring 
			template. Put your name & face in DOOM :-)
authornm.bmp		put your name as bitmap here
authorfc.bmp		put a bitmap of the same size, with your face.
			Use the wall texture AUTHOR.
			If you like DeuTex, please put also a wall with
			texture DeuTex. (It's a bit big as bitmap, but
			as DOOM picture format it's much smaller).
		
palette\		To help you generate patch walls:

doompal.ppm		Portable Pixmap of DOOM's palete
			to be used with the PPMQUANT program
doompal.pal		DOOM palete, to be used with the
			Paint Shop Pro 2.0 shareware program. 
			Use this for color quantisation,
			then save to BMP format (256 color)


************************************************************

Availability:

DeuTex is meant to be available on Internet.
DeuTex should be available Compuserve.
It could also be available on some BBS.

Generaly DeuTex should be available in the same sites as DEU.

Internet:

  infant2.sphs.indiana.edu and mirrors
	 /pub/doom/deu
  	 /pub/doom/wad_edit/misc
  
  Infant2 can only support a limited number of FTP connections,
  so please FTP to the nearest available mirror or use FSP. 

Compuserve:

  Ask Dr Sleep :-)

BBS:
  
  I don't know, I don't care about modems.


************************ See Also **************************

DOOMTEX	by Steve McCrea
	a list of tools to generate textures. not exactly user friendly,
	but succesfully used for TRINITY.WAD. For hackers only :-)
	I *do* hope you'll find DeuTex a bit easier to use, but Steve
	was a pioneer in the area of texture editing!

WHACKER by Keith Wilkins
	A graphic texture editor. I could not test it, but it should be 
	good. It would be a good idea to use it in combination with DeuTex.

