   
   
   
        W O R L D   E M P I R E  II  D E L U X E
   
   
   IMPORTANT:
   
        - The Computer Strategy Game World Empire II, AND this manual, 
   are protected under United States Copyright laws.  Any unauthorized 
   use or sale of this program will be prosecuted to the fullest extent 
   of the law.
   
        - If you are a ShareWare Vendor, please see the UnderWare 
   declarations at the end of this manual and in the file VENDOR.DOC. 
   Thanks.
   _________________________________________________________________
   
   NOTE:
        World Empire II is ShareWare.  Please register your copy soon!  
   Registration benefits include:
   
        1.  A registered version of the game, which gives you the ability 
   to play up to seven computer players at once (three new, fascinating 
   ideologies!) starting in the country of your choice, will be sent to 
   you immediately.  All functions on the NEW GAME MENU will be active!
   
        2.  Your name will be put on our update list, enabling you to 
   receive of update to World Empire II Deluxe.
   
        3.  Your name will be entered on my personal registree database, 
   which will forever (or until my hard drive crashes) record you as one 
   of the most cool people IN THE WHOLE WORLD!
   
        The Registration fee for World Empire II Deluxe is $25.00 ($20.00 
   plus $5.00 shipping and handling).  
        To print an order form, load the file "ORDERFRM.TXT" into Windows 
   NotePad and select PRINT from the FILE MENU.
   
   Send Check or Money Order to:
   
             Viable Software Alternatives
             RT 10, Box 360
             Carbondale, IL   62901
   
        Or Phone:
   
             (618) 549-5227 
   
             with your MasterCard or VISA number.
   
        Canadian residents please send U.S. funds. We'll get on
        it right away!
   
             Technical Support: (618) 549-5227
             (Please don't call collect!)
   
   Hail and Thanks!
   
   
   
   
   
   


   Welcome to World Empire II Deluxe:
   
        There you stand: alone, confident.
        The building whose baroque balcony rails you are gripping is a 
   massive structure - actually the capital building of your country.  
   You gaze up at the clear, azure sky, then downwards to the skyline of 
   your beautiful capital city.  A humbling aura of history clouds your 
   thoughts - but not your vision - as you further lower your gaze to the 
   city streets below.
        There is a noise rising there.
        Rather, there is a thunder rising!
        Incredibly, as far as your eyes can see, the streets, boulevards, 
   byways, and even alleyways of your city are packed with the people 
   responsible for your rise to power as their supreme leader.  Masses of 
   loyal, idealistic faces return your gaze as they voice their approval 
   of your mission with long, loud, appreciative cheers!
   
        Your mission?  Nothing less than to conquer the entire planet and 
   institute a worldwide government under the auspices of your beloved 
   ideology.
        World Empire is a strategy game based on a time in the not too 
   distant future when nationalism is on the decline... the people of the 
   world are tired of the weakened nationalist governments that are 
   constantly bickering with one another over trade restrictions and 
   border disagreements.
        The beliefs of the world population have polarized into two to 
   four ideologies (depending on the number of players in the game!).
        Each ideology has a strong, determined leader who considers 
   himself to be militarily capable of uniting the world under one 
   government.
        Here is a brief summary of the four major ideologies and their 
   leaders:
   
   
   
   The Populist Movement
   
        It has been 10 years since the Populist movement swept like 
   wildfire around the world. Growing out of the democratic movement that 
   sprang up in Europe during the late 1980's, it was carried by 
   enthusiastic students, artists, and intellectuals who organized 
   rallies, protests, and marches.
        Their enthusiasm led to the overthrow of a number of governments. 
   Local populations joined them and the populist flag became synonymous 
   with youth.  They have a dynamic leader who has promised that one day 
   they will cover the whole world.  He has raised a number of armies of 
   his own and rumor has it that he plans to take over leadership of 
   other populist countries as well as defeat the three other world 
   parties.
   
   
   The Militarist Ideology
   
        Disgruntled army leaders executed rapid coups in a number of 
   African countries during the last years of the 20th century. The 
   subsequent success of the economies of those countries led to growing 
   support for military leadership in other nations.
        A fiery young army officer in Morocco rose rapidly to the rank of 
   general and his charismatic personality has generated a great deal of 
   followers who regard him as a potential world leader. The Militarist 
   ideology bears close watching in future years.
   
   
   The Socialist Ideology


   
        Socialists owe their beginnings to a group of Central American 
   countries who amalgamated in 2004 and formed a  coalition promoting 
   world unity as a means for better distribution of national resources. 
   Opposition in their home territory has, at times, tipped the balance 
   of power and ousted them.
        However, their ideology has aroused a lot of support among some 
   countries.  At present the most powerful exponent of it, both 
   militarily and philosophically is a highly educated young general 
   noted for his military campaigns and his best selling book "Share The 
   Wealth or Lose It".  Some critics feel that his world unity plans call 
   for one leader, himself!
   
   
   The Realists
   
        Many people don't remember the obscure beginnings of the Realist 
   ideology.  Apparently, it started in a small village in eastern 
   Canada, known as Pugwash Junction, by a frustrated smoker who felt 
   that cigarette taxes were too high.  He organized thousands of 
   disgruntled smokers who overthrew the government and dropped cigarette 
   prices from $6.46 a pack to 25 cents. Gradually, the push for 
   realistic prices spread to other things.
        The present head of the Realist Party can't remember what 
   happened next; but it must have been quite a bit since the Realists 
   are determined to take over the world with their leader, a grandchild 
   of the original Pugwash Junction revolutionary (and a non-smoker!).
   
   
   
   T H E   C H A L L E N G E ! ======================
   
   
        Can you do it?  Can you defeat the other ideological leaders and 
   create your own empire?
        Or, if you haven't anyone else to conquer, can you defeat the 
   evil General - 'Chip' Silicon - in Computer Play Mode?
        What are REVOLUTIONS?
   
        World Empire II Deluxe will provide the answers to these 
   questions and give you hours of enjoyable hegemony!
   
        Enjoy!  "May you always occupy fully".
   
   
   
   I N S T R U C T I O N S ====================
   
   
        World Empire II Deluxe is a game that blends strategy and luck to 
   achieve world conquest.
        The object of the game is simple: defeat the other players (human 
   or computer) and conquer the world!
   
        You begin the game with 56 Armies (actually divisions) in normal 
   mode or 30 Armies in expert mode, all placed in a randomly selected 
   country.  Your strategy will likely be heavily influenced by this 
   initial positioning.
   
        You can only attack countries that border a country that you 
   already own.  Also, attacking one continent from another can only be 
   done from certain countries.  For example, an attack launched at Asia 
   from Europe can only be accomplished through the Ukraine - an attack 
   launched at Africa can only be accomplished through Spain.


   
        Also at the beginning of the game, each player is assigned an 
   IDEOLOGY, or set of beliefs, for which he will fight for the duration 
   of the game.
        A randomly selected number of countries around the world are also 
   assigned that player's ideology.
        These ideologically "friendly" countries are easier to conquer 
   than those who are friendly to another player.  They also require only 
   ONE army of occupation.
   
        The winner of individual attacks is determined randomly by 
   electronically throwing dice (though you don't see this).  If you get 
   the highest result, you win.
        If these "dice" come up doubles and the country you are attacking 
   shares your ideology, then you win the battle.  If, however, that 
   country shares someone else's ideology you lose the tie.
   
        Unfriendly countries require two to four armies to occupy them, 
   while the maximum amount of armies any country can accomodate is 99.
   If you occupy these unfriendly countries with less than the specified 
   amount, or if an opposing player whittles your armies down to less 
   than that amount, you are in danger of losing that country to a 
   REVOLUTION.
        A revolution takes place when the amount of occupation armies is 
   too low.
        After a revolution, ownership of the country reverts to the 
   player who shares that country's ORIGINAL ideology and the populace 
   will raise five armies for that player to use.
   
        Conquering countries is important, for at the beginning of each 
   turn you are awarded new recruits based on the number of countries you 
   currently own (the ones that you've successfully attacked).
   You will receive ONE new army for every TWO countries you own.
        In addition, when you have conquered an entire continent, you 
   receive bonus armies based on the size of that continent.
   
   
   
   
   
   R E A L   W O R L D   S I M U L A T I O N   M O D E ==============
   (Registered Version Only)
   
        When you select "Real World Simulation" from the New Game Dialog 
   Box (described below under 'NEW Button') things are a bit different, 
   however.
        The differences are:
   
             1.  New Armies are assigned according to population.
                 For example, if you own the United States, you will
                 receive 22 armies for it alone at the beginning of each
                 turn.  If you own Haiti, you'll get one army and if
                 you own China, you'll get 100 (the most of any country).
   
             2.  Occupation armies (the number of armies needed in a
                 country to prevent a revolution) are also calculated by
                 population.  Countrys friendly to your beloved ideology
                 still require only 1 army of occupation, and the minimum
                 number of armies required in an unfriendly country is 2.
                 The maximum is 25, if you own China and it is unfriendly.
   
             3.  Armies are given STRENGTH depending on the total
                 industrial capability, agricultural output, *and* the
                 gasoline production capacity of *all* of a players


                 conquered countries combined.  The more industrialized
                 countries you own, the stronger your armies are because
                 infantry is now augmented by mechanized forces and
                 tactical air forces.
   
             4.  Players start out in a medium industrialised nation
                 (unless they select their own home country in
                 the New Game Dialog Box), with each player placed
                 as equally as possible.  Your strategy will depend       
                 initially on attacking only those countries
                 whose economic potential will not dilute the 
                 strength of your armies.  Your goal will be 
                 to stay stronger than your opponent.
   
                 For example, if you start your crusade for
                 empire in the United States, you would not
                 want attack Cuba immediately.  Attacking
                 Cuba would effectively cut the STRENGTH of
                 your forces in HALF!  So go north and take 
                 Canada, which will actually raise your overall
                 strength.
   
             5.  Winners of individual battles are determined
                 far less randomly, although there is still a 
                 large random element involved, as in the real
                 world.  The STRENGTH of a player's armies is the
                 major determining factor, however.  If you have
                 fifty armies and they are facing fifty hostile 
                 armies but your strength is twice that of your
                 opponent, you will win - regardless of whose
                 ideology the country originally 'believed' in.
   
             6.  You'll find that armies in the Real World Simulation
                 mode are abundant,  but you'll need to watch their
                 quality!
   
   
   
   
   
   Hints for Real World Simulation Mode:
   
        The computer players are okay in this this mode, but, ideally, 
   another human makes the best opponent.  Suggestions are encouraged.
        If you do not select Base Countries for each player, the computer 
   will place each player in a randomly selected country of medium 
   industrial/gas production capacity.
        If you do select Base Countries try to keep each players strengh 
   balanced.  Unless you just wanna smash those guys!
        Choose your attacks carefully, so that your strength is not 
   drained supporting countries with poor resources.  This will be 
   difficult at times but engrossing.
        Some scenarios may not be winnable in Real World Simulation, so 
   don't get frustrated.  On the other hand, some games will be too easy!
        There are two way to go: Attack only industrialised nations to 
   keep your strength at maximum, or concentrate on countries with large 
   populations and use numbers to overpower your opponents.
        Remember the real world isn't fair, neither is this mode!
   
        I hope you enjoy this addition to World Empire II For Windows.
   
   
   
   I N S T R U C T I O N S ==================== ...Continued


        
        There are two Screens in World Empire II Deluxe - the World Map 
   Screen and the Continent Map Screen.
        Computer play takes place entirely on the World Map Screen 
   whereas human players first must select a continent to view, then do 
   their conquering from the Continent Map Screen.
   
   
   
   THE WORLD MAP SCREEN ====================
   
        The Controls on this Screen are (Starting from the bottom left    
        corner going clockwise):
   
   The ABOUT Button:
        Displays program credits and this manual.
   
   The NEW Button:
        Displays the New Game window.  Follow the prompts to enter
        the information for the type of game you want to play.
        There are five components to the World Empire II Deluxe
        New Game Window.  They are:
   
             -Player Configuration:
                  Here you choose which players will be computer
                  players and which will be human.  Once a player
                  is turned on, his BASE Button becomes active.
                  Click on this to position that player in a
                  custom location.  When you click on the BASE
                  Button, a scrolling window appears from which
                  you'll select first the continent, then the
                  country from which you want this player to start
                  the game.
   
             -Initial Victim Status:
                  Use this box to select whether you want your
                  game to begin with all countries randomly
                  distributed among the players, or whether you
                  want all countries to be unconquered when play
                  begins.  
                  NOTE:  This box has no effect when
                  playing in Real World Simulation mode.  All
                  countries will be neutral.
   
             -Game Mode (Registered Version Only):
                  Use this box to select the Real World Simulation
                  feature of World Empire II Deluxe.
   
             -Options (Registered Version Only):
                  Due to popular demand, you can now turn off
                  Revolutions entirely - or just have the number of
                  armies it takes to occupy a country displayed
                  with that country's information.  Not as much fun,
                  though <grin>.
   
             -Difficulty (Registered Version Only):
                  If you are NOT playing in Real World Simulation Mode,
                  you can play using the new "EXPERT" level.  This 
                  level starts everyone out with 30 armies rather than
                  56, and causes occupation forces to be raised to
                  between 2 to 7 in unfriendly countries.  It's neat.
   
   
   


        
   The LOAD Button:
        Displays the Load Window listing games that you have saved.
        Click on the game you wish to load, then click on "Okay".
   
   The SAVE Button:
        Displays the Save Window.  To save a game, Click the SAVE
        Button, enter a name for the current game, and click the
        "Okay" Button.
   
   The GIVE UP Button:
        When there is no hope and all is lost, click on this button
        to surrender.  After confirming your decision, the program
        will display a list of players to whom you may surrender.
        Click on your choice, then click on "Okay".
        The player you surrender to will take over any countries you
        may still have remaining.
        Also, your ideology will be erased from all countries who
        share it, and will be replaced that player's ideology.
   
   The PICTURE WINDOW:
        When a game is in progress this window displays a "picture"
        of the current player.
   
   The FLAG WINDOW:
        When a game is in progress this window displays Ideological
        Flag of the current player.
   
   The PASS Button:
        This button ENDS YOUR TURN, allowing the next player to do
        his thing.
   
   The COMPUTER DIALOG WINDOW:
        When a computer player is conquering, his progress and
        strategic decisions are displayed here.
   
   The BLITZ Button:
        This button allows computer player to player without
        constantly displaying their progress.  It speeds things up
        considerably.
   
   The EXIT Button:
        Use this button to Exit the game.
   
   
   The CONTINENT Buttons:
        There are six of these, one for each continent used in the
        game.  To attack or view the status of a country, click on
        the Continent Button below the name of the continent where
        that country is.
        This will display the Continent Map Screen for that
        continent.
   
   
   THE CONTINENT MAP SCREEN ====================
   
        Here's where you'll fight your individual battles.
   
        At the bottom of the Continent Map Screen is the BACK TO WORLD 
   MAP Button.  Click on this to return control to the World Map Screen.
   
        Above the BACK TO WORLD MAP Button is the map of the continent 
   you selected from the World Map Screen.
   


        Each country on the map is identified by a small line running 
   from the country itself to the country's name.  Beside the country's 
   name is the Country Button.
   
   When you click on a Country Button:
   
   1. Information on that country will be displayed in the ATTACKER'S 
   BOX, in the upper right hand corner of the screen.
   
   2. A list of countries that BORDER the selected country drops down 
   below the Attacker's Box.  This is the BORDER BOX.  Each item in the 
   Border Box consists of three parts:
   
        - The border country's name.
        - A small box indicating the country's owner by color.
        - A small box indicating the country's ideology by color.
   
   (If a country has not been conquered by any of the players yet its 
   owner box will be grey.)
   
   3. Real World Simulation Only:  A graph will appear below the 
   ATTACKER'S BOX and above the BORDER BOX.  This graph shows the current 
   STRENGTH of the armies residing in the selected country.  The graph 
   consists of a bar with three colors which represent:
        
        Yellow - The relative amount of MECHANISED STRENGTH that the
                  armies possess.  Yellow is power!
        Green -  The relative amount of INFANTRY STRENGTH that the 
                  armies possess.
        Blue -   The relative amount of TACTICAL AIR SUPPORT available
                  to those armies.  Air support strengthens both
                  mechanized and infantry armys.
   
        When you conquer a country, that country's STRENGTH GRAPH will 
   immediately reflect the change in strength caused by adding that 
   country to your growing empire.
   
   
   
   
   To ATTACK a country:
   
   
        When the bordering countries are displayed, select a country from 
   the BORDERS BOX that doesn't yet belong to you, and click anywhere on 
   its name IN THE LIST BOX.
        Information on the country you are attacking will then be 
   displayed directly below the Attacker's Box in the ATTACKEE'S BOX.
   If you have more than one army in the country you are attacking from, 
   the ATTACK BUTTON will appear.
        Press the Attack Button to attack the country displayed in the 
   Attackee's Box.
        When the Attack Button is pressed it changes to a RETREAT BUTTON. 
   Retreat (press the Retreat Button) when an attack is going bad and you 
   need to preserve armies.
   
   
   To TRANSFER armies from one country to another:
   
        Click on the Country Button of the country you want to transfer 
   armies FROM, and a list of countries bordering that country will drop 
   down under the Attacker's Box.
        Click a friendly country that you want to transfer armies to.  
   That country will be displayed in the Attackee's Box and the TRANSFER 


   BUTTON will appear.
        Click the Transfer Button and use the scroll bar that appears to 
   move the armies from one country to another.
   
   
   To ASSIGN newly recruited armies:
   
        If there are new armies to distribute, the ASSIGN BUTTON will 
   appear after clicking on the Country Button of a friendly country.
        Click the Assign Button, then use the scroll bar to assign new 
   armies to that country.
   
   
   
   That's how easy it is!
   
   
   
   THE EMPERORS HALL OF FAME =====================
   
        The player who conquers the world suffering the least army 
   casualties will be entered into the Emperors Hall of Fame for 
   posterity.
   
   
   
   P R O G R A M   N O T E S  ======================
   
   Geography:
   
        We included as many countries as we perceived were practical.  
   Some were left out because of their small size (smaller than a pixel), 
   while some were left out because they would have overloaded a 
   particular continent with countries.  For instance, including ALL of 
   the Pacific island states would have made Asia a bit top heavy 
   army-wise.  Sorry Taiwan!
   
        There are other oddities - for example, Iceland, which is 
   technically part of Europe, for display convenience and balance is 
   placed on the North American Continent Map.
   
        The maps are hand-drawn so should not be used for serious 
   navigational purposes (hee hee).
   
   Ain't pixelated hegemony great?
   
   ANY Bugs:
   
        PLEASE report any wacky behavior by this program.  Don't assume a 
   problem is just YOUR system or just YOUR computer.
   
   Write or Call:
   
             Casey Butler
             Rt 10, Box 360
             Carbondale, IL   62901
             (618) 549-5227
   
   HAIL!
   
      
   The UnderWare Constitution
   ++++++++++++++++++++++++++
   


   Dear Vendor.
       Thank you for considering World Empire II For Windows for 
   distribution.
       The programmer of World Empire II, Casey Butler, reserves all 
   rights to this program and the accomanying documentation.
       It may be distributed for a fee *only* with the programmer's 
   permission.
       This policy affects the following shareware distribution method's:
      
              Shareware Retail Rack Vendors
              Shareware Catalog Vendors
              Online Services that charge a per-file download premium.
              Any other distribution method *excepting user-to-user
                   sharing and Annual/Monthly fee Electronic
                   Bulletin Boards*.
             
   
       Besides permission, there may be a one-time distribution license 
   fee or a per-unit royalty fee required from shareware vendors, either 
   or any to be negotiated between the programmer and each interested 
   vendor on an individual basis.
             
       Interested vendors, please contact:
             
                  Casey Butler
                  Viable Software Alternatives
                  Rt 10, Box 360
                  Carbondale, IL   62901
                  (618) 549-5227   CIS: 72043,46
   
             
   
   The UnderWare Early Warning System
   ++++++++++++++++++++++++++++++++++
   
       If you are a beginning shareware author, you are entering into an 
   exciting an unique method of software creation, compensation, and 
   distribution.  It is a truly enjoyable way to share your hard work 
   with people around the world.  It can even offer a monetary return!
       You should be aware, however, that releasing your programs without 
   stipulation as to *who* can freely distribute them leaves your program 
   vulnerable to certain near-unethical business methods practiced by a 
   only few shareware vendors.
       A simple remedy to this is to include a VENDOR.DOC file with every 
   program you release, specifying the requirements *you* have to protect 
   your rights in having a say in how your program is distributed, even 
   if all you require is your permission.
       A FILE_ID.DIZ file containing your own description of your program 
   is also helpful.
       Feel free to utilize the UnderWare constitution in your 
   documentation.  Alter it to suit your needs as necessary (you may even 
   remove the UnderWare Logo, if you wish!)
             
       Please also include this note to new shareware authors in your 
   program documentation.
       Good luck with your new SHAREWARE program!
             
       Casey Butler
   
   





