Put the definitions of new textures here
then declare them in the TEXTURES bloc of the WAD creation directives.

if you want to redefine the TEXTURE1 entry, then you must provide
ALL THE TEXTURES.
preferably, keep those you won't touch in TEXTURE1.TXT, and put
the new ones in as many file as you wish, provided you declare those
files in the TEXTURES bloc of the WAD creation directives.

the EXAMPLES subdirectory contains exemples of textures you could redefine,
by type (normal, animated, switches, sky...)



if you want to redefine TEXTURES of the shareware DOOM (TEXTURE2 entry)
the you must provide a TEXTURE2.TXT file, and put TEXTURE2 as the LAST
entry in the TEXTURES bloc of the WAD creation directives.
IT MUST BE THE LAST ONE. (sorry)
Most of the animations are in the DOOM shareware textures, by the way...

see format.txt for the format of texture definitions.
