*************************** What is it for? ***************************

Declare here the new PATCHES that you want to insert in your PWAD




IF YOU DECLARE A NEW PATCH IN THE WAD CREATION DIRECTIVE, THERE MUST BE
A CORRESPONDING FILE HERE.

IF YOU WANT TO REDEFINE AN EXISTING PATCH, PUT A BITMAP FILE HERE.

	Suppose you want to declare two patchs called WOODEN0 and KNOB0 as 
	part of a wall texture called MYDOOR 

	Begin: TEXTURE1
	...
	...  		#all the previous definition of TEXTURE1, 
	...		#obtained by         deutex textures  output.txt 
	...		# must be placed before the new wall. dunno why?
	...
	MYDOOR			256	128	# a 256x128 wall
	*	WOODEN0		0	0	# with a 256x128 wooden background at (0,0)
	*	KNOB0		64	100	# and a small knob at (64,100)
	End: TEXTURE1
 
	Then DeuTex will look here for Bitmaps called WOODEN0.BMP and KNOB0.BMP
	of the size you want, but WOODEN0 had better be 256x128, because else there
	will be at least one void column, and DOOM will complain and stop.


DeuTex should recognise replacement for existing patches. if it fails, put
your patches in the GRAPHICS subdirectory, and declare them explicitely
as GRAPHICS entries.

THIS DIRECTORY CONTAINS A SAMPLE WAD AUTHORING TEMPLATE.
IT DOES NOT REPLACE THE COMMONLY USED TEXT AUTHORING TEMPLATE.

IT ALSO CONTAIN A DEUTEX ADVERT. PLEASE DON'T MODIFY THE TEXT.

YOU CAN CHANGE THE BACKGROUND TO SUIT YOUR NEEDS, BY EDITING THE 
'AUTHOR' and 'DEUTEX' TEXTURE DEFINITIONS

