  Since this is basically inevitable anyways, I've created a Doom 1.6 ->
Doom 2 conversion patch.  I and several others have asked Id to remove
the Doom 2 code from the patch, and they may end up doing it, but Dave
Taylor basically told me "Besides I really don't care about Doom anymore."
Thus this patch.  Maybe it will encourage Id to remove the stuff, I dunno.

  Most of the normal monsters are now the new monsters from Doom 2.  I've 
also changed a few of the text strings for kicks (like "idchoppers").  And 
the player has "homing missiles" instead of regular.  Actually they don't 
really "home in" on monsters when the player uses them, but they still look 
cool.  Note on the missiles:  The homing missiles do NOT have a blast 
radius.  Fire one point blank into a wall to see what I mean.  Therefore 
they aren't as powerful as the normal missiles, because they only hit a 
monster once (direct hit) instead of twice (direct + blast).

  Here's a list of conversions:

  Monster from Doom I      Monster from Doom II
  Baron of Hell            Baron of Hell 2
  Spiderdemon              Baby Spiderdemon
  Sargeant                 Chaingun Sargeant
  Cacodemon                Pain (shoots lost souls)
  Cyberdemon               ArchVile (with red player sprites)
  Demon                    Fattso (with revised fireball graphics)
  Imp                      Skeleton (these guys are TOUGH, too tough
                                for Imps IMO, but hey... :)

  Have fun!

                                                Tree
                                                Author, DeHackEd
                                                Author, TREE3.WAD
